Probe

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ProbeHardmode exclusive
Probe.pngOld-gen console version and Nintendo 3DS version
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
Statistics
Type
Environment
AI TypeFlying AI
Damage50/80/120 (contact)
5088132 (Pink Laser)[1]
Max Life200/300/450
Defense20
KB Resist20%/28%/36%
Immune toAll debuffs except Whip debuffs
(and except StunnedStunned(3DS version) and BleedingBleeding (Old-gen console and 3DS versions))
Drops
  • Item (Quantity)Rate
  • 50% (Desktop, Console, Old-gen console and Mobile versions)
    100% (3DS version)
Projectile created
Projectile created
Projectile created
  • Pink Laser
    Pink Laser
Not to be confused with the Martian Probe, the post-Golem enemy that triggers the Martian Madness event.

The Probe is a Hardmode enemy which is spawned by The Destroyer. When one of its red-lit segments is damaged, there is a 1/25 (4%) chance that a Probe is spawned from it. Probes can move through blocks and attack by firing Pink Lasers.

Probes make fighting The Destroyer an easier and harder task at the same time – the Hearts they drop will keep the player alive, but they are a major source of damage during the boss fight.

Notes

Tips

  • Probes are fairly small, fast, flying enemies who can deal consistent damage in a moderate amount of time. As such, most ranged weapons are superior to melee weapons in general. Any fast-firing weapon such as the Crystal Storm will prove effective as well.
  • It helps to use a Gravitation Potion or Rocket Boots or one of its upgrades. These allow easy movement to dodge the Probes as they come towards the player and to dodge the lasers.

Trivia

  • Despite their appearances, the lasers that the Probes fire begin from slightly above their centerpoint.
  • The BestiaryBestiary entry for the Probe: "A singular probe detached from the Destroyer's body serves as a remote laser battery, often in a swarm of other probes."

History

  • Desktop 1.2.3:
    • Reverted changes from 1.2.
    • Heart drop rate decreased from 100% to 50%.
  • Desktop 1.2:
    • Health reduced from 200 to 180.
    • Damage decreased from 50 to 40.
    • Defense decreased from 20 to 18.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_005_EaterOfSouls() in Terraria.NPC.cs.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method HitEffect() in Terraria.NPC.cs.