Reaper

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ReaperHardmode exclusive
Reaper.gif
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
Statistics
Type
Environment
AI TypeHovering AI
Damage80/160/240
Max Life700/1400/2100
Defense22
KB Resist40%/46%/52%
BannerReaper BannerReaper Banner
Immune toAll debuffs except Whip debuffs
Drops
Coins15 SC37 SC50 CC
  • Item (Quantity)Rate
  • 2.5% (Desktop, Console and Mobile versions)
    0.4% (Old-gen console and 3DS versions)
    4.94%
  • RequiemRequiem(Desktop, Console and Mobile versions)
    1.67%

The Reaper is a Hardmode enemy that spawns during a Solar Eclipse. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, it will only spawn after all mechanical bosses have been defeated.

Reapers behave in a similar manner to Wraiths, but they have higher stats. They move significantly faster than Wraiths, and with the higher spawn rate of the Solar Eclipse, they often attack from multiple directions at once.

They are fairly vulnerable to knockback. Like many creatures that pass through blocks, they do not take damage from lava. Furthermore, weapons whose animations do not stop upon hitting blocks, like most melee weapons, will damage them despite not normally being able to attack through blocks.

Notes

  • Similar to Wraiths, they are incapable of ascending more than a few tiles above solid blocks.

Tips

  • Staying relatively high above the ground provides for safe means of combatting Reapers due to them needing tiles below them to hover. Note that this still leaves the player open to attack from flying Vampires, Deadly Spheres, Mothrons, and an Eyezor's lasers.

Trivia

  • They follow the same AI as Wraiths.
  • Similar to Eyezor, the Reaper does not allude to a specific horror movie, instead being a reference to the Grim Reaper.[1]
  • The weapon the Reaper is holding strikingly resembles the Death Sickle it drops.
  • The BestiaryBestiary entry for the Reaper: "The reaper's list stretches endlessly with the names of those who will soon depart this world. His sickle will make sure of that."

History

  • Console 1.0.750.0:
    • Defense increased from 18 to 22.
    • Health increased from 300 to 700.
    • Increased drop rate of Death Sickle to 1/40 (2.5%).
    • Now spawns only after all three mechanical bosses are defeated. (PlayStation 4)
  • Mobile 1.3.0.7:
    • Defense increased from 18 to 22.
    • Health increased from 300 to 700.
    • Increased drop rate of Death Sickle to 1/40 (2.5%).
    • Now spawns only after all three mechanical bosses are defeated.

References