Journey Mode
Journey Mode is an option that can be selected upon creation of new characters and worlds. It allows the player a wide array of customization options during gameplay, including duplication of items, modification of time and weather, and difficulty sliders. Journey Mode is only accessible with Journey characters in Journey worlds (Journey worlds can only be accessed using Journey characters, and Journey characters can only play in Journey worlds).
Journey Mode is intended to be Terraria's "creative" or "tourist" mode, making it relatively easy to acquire items and explore Terraria's various elements and mechanics without having to overcome its normal progression of challenges; though Journey players do have the ability to adjust the game's difficulty on-the-fly to challenge themselves and test different difficulty levels.
General
- New characters begin with upgraded versions of the usual equipment in their inventory, as well as extra equipment not normally given to new characters, including the Fledgling Wings.
- Iron Shortsword
- Iron Pickaxe
- Iron Axe
- Iron Hammer
- Finch Staff
- Torch×100
- Rope×100
- Magic Mirror
- Grappling Hook(in hook slot)
- Fledgling Wings(in accessory slot)
- Lilith's Necklace(in mount slot)[a]
- Journey Mode has its own difficulty below Classic Mode, which makes enemies half as difficult by default. The current difficulty can be changed during gameplay using the Enemy Difficulty Slider.
- The player can access the Power Menu, which is used to adjust the game experience.
Power Menu
The Power Menu can be accessed via the toggle button located under the main inventory slots, above the crafting menu. Its interface replaces the crafting menu when opened.
The Power Menu contains seven different functions: Duplication, Research, Time, Weather, Personal Power Menu, Infection Spread, and Enemy Difficulty.
Duplication
This menu allows the player to instantly duplicate any previously researched item indefinitely. The menu has eleven tabs, each for a different item category.
- Clicking a category tab shows only items of that type; clicking the same category tab again deselects it.
- Tapping a category button shows only items of that type; select the "All" category to show all items.
Category | Icon | |
---|---|---|
All | n/a | |
Weapons | ||
Armor | ||
Vanity | ||
Blocks | ||
Furniture | ||
Accessories | ||
Equipment | ||
Consumables | ||
Tools | ||
Materials | ||
Miscellaneous |
The / search bar lets players search for specific items. This will search for matches in both the item name and the tooltip. If searching for an item when a category tab is open, it will only search through items in that category. The search bar also has a button at the end of it to clear any text inside it.
Research
To duplicate an item, it must first be "researched" a certain number of times, which destroys the item in the process. Using ⇧ Shift + ⚒ Use / Attack () to send items to the research slot automatically researches the item. A counter of how many more of that item will be required to complete its research is displayed in the item's tooltip, or displayed above the research button when the item is placed in the slot. Research counters are tied to characters, meaning that new characters will have to research items again.
- The sounds for researching an item:
- The sound for fulfilling an item's research counter:
The total number of researched items required varies by the item type:
Item type | Required number |
---|---|
Weapons, tools, armor, accessories, furniture, and permanent boosters | 1 |
Quest fish, Tombstones, Herb Bags, and Cans Of Worms | 2 |
Treasure Bags, boss-summoning items, dyes, fish catches, and gold critters | 3 |
Critters, mechanisms, fruits, rare crafting materials (such as Unicorn Horns), biome crates, and food and drink items | 5 |
Crates, Life and Mana Crystals, and Life Fruit | 10 |
Gems and Flinx Fur | 15 |
Potions | 20 |
Metal bars, herbs and seeds, and most crafting materials | 25 |
Recovery potions | 30 |
Acorns, Fallen Stars, and beams | 50 |
Ammunition items and explosives | 99 |
Ores, blocks, Torches, Ropes, Empty Bullets, and coins | 100 |
Platforms and extractinatable blocks | 200 |
Background walls | 400 |
Etherian Mana and all unobtainable items | n/a (cannot be researched) |
Complete list
Time
There are three options available within the Time Menu:
- Freeze time.
- Fallen Stars will not fall while time is frozen.
- Set time to one of four presets: .
- Dawn (4:30 AM)
- Noon (12:00 PM)
- Dusk (7:30 PM)
- Midnight (12:00 AM)
- Alternating between day and night will count as random chances for bosses and events to spawn, if their conditions are met, and will reset the fishing quest as if a day had passed.
- Some events can be extended indefinitely by repeatedly setting time back a step or freezing time.
- Alter time from 1× to 24× its normal rate.
Weather
The Weather Menu grants the player full control over the current weather:
- Slider for wind speed and direction.
- Prevents wind speed/direction from changing randomly, as it does during normal gameplay.
- Slider for rain, which can set rainfall volume anywhere from Clear Sky to Monsoon.
- Prevents rainfall volume from changing randomly, as it does during normal gameplay.
Personal Power Menu
The Personal Power Menu includes three options related to the player:
- Godmode renders the player immune to all damage and knockback, and grants an unlimited breath meter and unlimited mana.
- Normal / Increased Pickup Range: Toggles a boost to the player's item pickup and block placement range from 10×7 tiles to 37×33 tiles. This is enabled by default.
- Enemy Spawn Rate Slider: Sets the spawn rates of enemies and critters anywhere from 0× (disabling spawns) to 10× the normal rate. When the spawn slider is set to 0, certain enemies such as bosses, the Old One's Army, and enemies from statues can still be summoned; tombstones can still cause Ghosts to spawn; critters can still spawn from destroyed plants and shaken trees; Bees or Antlion Larvas still spawn from broken Bee Hives or Antlion Eggs.
Infection Spread
A toggle that prevents the spread of the Corruption, Crimson, and Hallow. It does not, however, reverse the spread or reset it back to their original biomes. It also does not prevent the generation of the diagonal stripes of the Hallow and Corruption/Crimson at the beginning of Hardmode when the player defeats the Wall of Flesh for the first time.
Enemy Difficulty Slider
A slider that sets difficulty anywhere from 0.5× to 3× the normal difficulty. 0.5× equates to the default Journey Mode difficulty, moving up through Classic Mode at 1×, Expert Mode at 2×, and Master Mode at 3×. Moving the slider enables all the changes and exclusive content obtainable in the chosen difficulty, including Expert Mode-exclusive items, Master Mode-exclusive items, increased drop chances, modified AIs, etc.
The damage multiplier of town NPCs is 1× when the Enemy Difficulty Slider is lower than 2×, and 2× when the slider is 2× or higher.[1] (In non-Journey worlds, the damage multiplier is 1× / 1.5× / 1.75×.)
Notes
- All achievements can be unlocked in Journey Mode as normal.
- Icons with texts at the side of sliders are all interactable buttons, which allows the player to snap the slider to specific points.
- Duplicating items will never produce items with modifiers.
- Items that show at different times of the year such as Goodie Bags can be researched.
- Speeding up time also speeds up the spread of biomes, as well as plants' growth rates and Fallen Star spawn rates.
- This does not affect some items, like converting a Marshmallow on a Stick to a Cooked Marshmallow.
- Freezing time prevents some random events from occurring, such as a Slime Rain.
- When time is frozen, Music Boxes can still record songs.
- Some of the world-altering powers offered by Journey Mode will persist if the world is converted into a different difficulty by a third-party program (e.g. TEdit):
- A world with wind change or rain change disabled will keep that part of its weather frozen as-is forever, allowing for a world with permanent clear skies, rain, Windy Days, or Thunderstorms.
- Time alterations, including the freezing or acceleration of time, remain in place. This, however, can make it very difficult to progress in the game normally due to the game's numerous time-based events and bosses.
- Biome Spread will remain enabled or disabled depending on the setting. This can be very useful for those who wish to play in a normal world without the stress of maintaining purity or to keep an accelerated world from being ravaged by its infectious biomes.
- Difficulty and spawn rate changes do not persist into normal gameplay, but will be remembered if the world is converted back into Journey Mode.
- Even with Godmode enabled, weapons that require more mana per shot than the player currently has in total cannot be used. For example, a player with the default amount of 20 mana cannot use the Nebula Arcanum (with its base mana cost of 30).
- If the enemy spawn rate is at 0×, the Dungeon Guardian will not spawn.
- Switching difficulty modes causes enemies and bosses to change their AI and dropped items immediately.
- The duration of debuffs is unchanged when switching difficulties.
- Changing to Expert Mode will activate the extra accessory slot enabled by the Demon Heart; changing to Master Mode will activate Master Mode's extra accessory slot (i.e. the 7th slot after consuming the Demon Heart).
- While enemy stats at 1×, 2×, or 3× difficulty values are the same as those in their corresponding difficulty, stats between these set values increase linearly, making "low difficulty" stats exceed stats of a higher difficulty. For example, enemy stats at 1.95× and 2.95× difficulty are significantly higher than those at 2× and 3× respectively.
Tips
- An enemy's stats are determined by the difficulty upon spawn, whereas its dropped items are determined by the difficulty upon defeat. This allows obtaining Expert- or Master-exclusive items from e.g. a Journey-level boss, by increasing the difficulty after summoning and before defeating it.
- While the increased placement range is enabled, the player can hold Torches and use the Smart Cursor mechanic while in a cave to light up many nearby caves surprisingly efficiently.
- To get the Traveling Merchant to spawn quicker, the player can sleep in a Bed with time unfrozen and set to 24× speed, as they are multiplicative and will speed up time by 120×, making each day 12 seconds.
- However, note that freezing time when the Traveling Merchant spawns is important due to how fast time will pass, and he might even despawn before the player has a chance to run over.
- The duplication menu can be used as an extension of the player's inventory, all but eliminating the need to worry about storage space. Any items in the player's inventory can be researched to make room without those items going to waste. If an item is already fully researched, it can simply be trashed and another can be duplicated when needed. Items like weapons and accessories only need one to be fully researched, so unless it has a desired modifier it can be "stored" by researching it and it will always be available.
- Coins only require 100 to be fully researched regardless of the denomination. This means 1 SC can be turned into unlimited by changing it into 100, researching those, duplicating stacks of to craft into 100, and so on until the player has researched 100 PC. But since coins are only duplicated in stacks of 100, 100 stacks of coins need to be pulled out for each step, so it is generally more efficient to duplicate items and sell them for money initially.
- Some crafting materials can be cheaper to be researched as crafted items, which can then be decrafted in Shimmer, rather than researched directly. This is especially true for items that can be crafted into a one-research item that can then be decrafted, such as furniture. For example:
- 10 Life Crystals need to be researched in order to duplicate it, but only 1 Heart Lantern is needed to unlock its duplication.
- Gold critters have a research requirement of 3, but only 1 cage is required.
- This also applies to the Prismatic Lacewing and the Truffle Worm.
- Sand Blocks have a research value of 100, but 2 Sand Blocks can be crafted into a block of Glass, and it can then be crafted into a Mug, which only requires 1 to be fully researched.
Trivia
- Journey Mode is known as
in some places of Terraria's source code, referring to the Creative mode in the 2011 3D sandbox video game Minecraft.Creative
- Journey Mode's descriptive text, "With great power comes great responsibility", is a quote from the 2002 American superhero movie Spider-Man. Similar words have been used towards government dating back to at least 1793, with perhaps one of the most famous quotes coming from Winston Churchill in 1906, who said, "Where there is great power there is great responsibility."
- Quest items are the only non-stackable items that require two items to research, while the Marshmallow on a Stick is the only non-stackable item that requires 10 items to research.
- The Godmode icon is a reference to the classic first-person shooter video game series Doom, which has a similar God Mode icon.
- The Power Menu toggle button displays a bunny wearing a hard hat, whose name is "Benny the Construction Bunny".[2]
- Boss fights can be a little harder in 2.95× Expert difficulty than in 3.00× Master difficulty. This could be due to lacking one accessory slot while the max life of bosses is usually 15.7% higher. Enemy attack damage is 1.67% lower than Master, which could be simply ignored; almost all attack patterns remain unchanged between Expert difficulty and Master difficulty.
History
- Desktop 1.4.4:
- Mousing over items in the crafting menu will show how many are needed to Research. This also applies to Guide and Tinkerer UI slots.
- Shift-clicking items to the research slot automatically researches the item.
- When using the reach booster, it also increases item pickup range.
- Journey sliders now have interactable buttons which allow the player to snap to specific points.
- Desktop 1.4.2: Added button to the menu allowing the player to delete all text in the search bar.
- Desktop 1.4.1:
- Journey Mode characters now spawn with a Grappling Hook.
- Added sub-categories to Duplication Menu.
- Due to spawning in all worlds, the Armed Zombie and Bone Skeleton Statues can now be legitimately researched without the use of external editors.
- Fixed an issue with Traveling Merchant spawning when time was paused with Journey powers.
- Desktop 1.4.0.5:
- Cleaned up some Christmas decoration grouping in the Duplication menu.
- Invasion warning messages should no longer spam the player when time is frozen.
- Desktop 1.4.0.4: Fixed Collector's Edition Carrot overriding the Magic Mirror on a Journey Mode character.
- Desktop 1.4.0.3: Fixed a bug where speeding time up in Journey Mode would make some unusual visual effects.
- Desktop 1.4.0.1: Introduced.
- Console 1.4.0.5.4.1: Introduced with changes up to Desktop 1.4.0.5.
- Switch 1.4.0.5.5: Introduced with changes up to Desktop 1.4.0.5.
- Mobile 1.4.0.5.0: Introduced with changes up to Desktop 1.4.0.5.
References
- ↑ Information taken from the Desktop 1.4.4.9 source code, class
GameModeData
inTerraria.DataStructures.cs
. - ↑ With Great Power Comes Great Accessibility - Introducing Terraria's New Journey Mode May 6, 2020
- ↑ Only if the character is named "Wolf Pet" or "Wolfpet".