Sergeant United Shield

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Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Sergeant United Shield
  • Sergeant United Shield item sprite
  • Sergeant United Shield equipped
1
Statistics
Type
Damage80 (Melee)
Knockback2 (Very weak)
Critical chance4%
Use time36 (Very slow)
Velocity20 (effective)
Tooltip'I can do this all day'
RarityPink (Rarity level: 5)
Buy35 GC
Sell7 GC
Research1 required
Grants Buff
BuffStriking MomentStriking Moment(Desktop, Console and Mobile versions)
Buff tooltip400% increased damage for next melee strike
Duration5 seconds
Projectile created
  • Sergeant United Shield
    Sergeant United Shield
Sounds
Use
End of parry
cooldown
  • Internal Item ID: 4760 (Desktop, Console and Mobile versions)
  • Internal Buff ID: 198 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 866
The Sergeant United Shield being thrown and bouncing off three Mimics, then parrying a Unicorn's attack.

The Sergeant United Shield is a Hardmode boomerang that is rarely sold by the Traveling Merchant for 35 GC. When thrown, it homes in on enemies within 50 tiles and will attempt to hit up to five enemies before returning to the player, but loses 20% of its damage for each enemy struck.[1].

While holding this weapon and equipping a shield (including the Sergeant United Shield itself, while it is not being thrown), the player is granted the ability to parry incoming damage. Pressing Open / Activate will cause the player to raise the shield and brace for the next attack. When timed correctly, up to 0.33 seconds before taking a hit, the enemy's attack will be parried, which negates the contact damage being dealt to the player, deals 200% of the contact damage of the attacking enemy, inflicts a knockback value of 5 (Average), and grants the player 30 invincibility frames (60 with the Cross Necklace equipped).[2] Successfully parrying an attack also grants the Striking Moment buff, causing the next melee attack to deal 500% or five times its usual base damage for the next five seconds. Alternatively, if the shield is held in place, 20 defense is temporarily gained; this lasts until the shield is once again lowered.

Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount. However, Ruthless might be preferred if the player already has very high critical strike chance.

Notes

  • It can only hit an enemy once per throw.
  • In order to parry an attack, the enemy must collide with the shield before hitting the player.
  • The parry ability has a 0.25 seconds cooldown.[3]
  • Due to its high velocity and slow use time, the Sergeant United Shield will usually return to the player a few seconds before it can be thrown again.
  • The damage dealt by parrying an attack is decreased by banners (25% in Classic Mode or lower, 50% in Expert Mode or above), rerolled inversely by luck (having negative luck will give a chance to increase incoming damage, and increase reflected damage as a result) and is capped at 1,000 damage.
  • The Sergeant United Shield's parry ability can only be used to parry contact damage from enemies (including enemies that ignore dodges like the Dungeon Guardian). Fall damage, lava damage, enemy projectiles, and traps will still harm the player.
    • It can, however, reduce damage from these sources with the 20 defense gained while pressing the Open / Activate button.
  • Parrying in Journey Mode with Godmode enabled will do nothing.

Tips

  • The act of gaining the Striking Moment buff and switching to a more powerful weapon like the Psycho Knife has the potential to deal massive damage.
  • This weapon will home in on the separate segments of worm enemies, making it an excellent weapon against them.

Trivia

See also

History

  • Desktop 1.4.4: Knockback increased from 0 to 2, also allowing it access to better reforge modifiers.
  • Desktop 1.4.2: Fixed an issue where Sergeant United Shield was accidentally showing accessory dyes under some specific circumstances, even though it is a weapon.
  • Desktop 1.4.1:
    • Damage increased from 60 to 80.
    • Damage reduction for each target hit reduced from 30% to 20%.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods SetDefaults() in Terraria.Projectile.cs and Damage() in Terraria.Projectile.cs.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Update_NPCCollision() in Terraria.Player.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method TryTogglingShield() in Terraria.Player.cs.