General
Setting
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Default
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Description
| Autosave On or Off | On |
- On: Saves world and character data every 10 minutes in the background during gameplay.[1]
- Off: Only saves when using the "save and quit" option.
- Note that the game will always autosave the character upon death regardless of this setting.
Turning Autosave on (default) has the benefit of keeping the player's progress saved in case of a crash or power outage, without having to worry about saving manually. Some players prefer to leave this option off, in case a potentially world-altering glitch occurs, or if they would like to experiment in a world without altering it, and be able to go back to its previous state later. |
Autopause On or Off | Off |
For singleplayer only, this setting pauses the game whenever you open your inventory or talk to an NPC. This can be useful, as you can work with your inventory without worrying about being attacked or drowning. However, with autopause on, the player cannot place items from directly out of inventory (the item must be in the hotbar and selected), nor can you use usable items directly out of inventory.
Note that independently from this setting it is—also in singleplayer only—also possible to pause the game by any method which switches out of the Terraria program, such the Alt-Tab hotkey or the Windows key function. A more convenient method is to bring up the settings menu (open your inventory and click on settings). |
Enabled or Disabled | Enabled |
The Minimap can be enabled or disabled. Disabling the Minimap can provide a performance boost on old hardware, but it is heavily unrecommended, because playing with it disabled means that the player cannot use Pylons or Wormhole Potions. |
Visible or Hidden | Visible |
When set to hidden, password characters entered into the game window, such as those for logging into a Multiplayer game, will appear as asterisks (*). |
Zoom sub-menu[3]
|
Zoom 100%-200% (Varies) | 100% |
Allows zooming the game world in to see more detail. The maximum amount the player can zoom out is determined by their screen resolution. |
UI Scale 50%-200% (Varies) | Varies |
Allows the player to increase the size of the interface for easier viewing on high resolutions. |
|
Up or Down | Down |
The majority of armor set bonuses are passive, meaning they are always active. Some armor sets include a bonus that must be activated by double-tapping either ▲ Up or ▼ Down, depending on the setting found here. Note: Double-tapping ▼ Down may also make the player drop through if they are standing on a platform at the time. |
Enabled, Gamepad Only, or Disabled | Enabled |
The player will automatically open and close doors and Tall Gates when walking towards them when this setting is enabled, or only do this when the player is using a controller when set to Gamepad Only. |
Hover Controls Hold or Click | Hold |
When set to Hold, the player has to hold ▼ Down and ↷ Jump to use their wings' hover ability. When set to Click, hovering is enabled by pressing ▼ Down, and disabled by pressing ▲ Up while flying. |
On or Off | Off |
When enabled, autoswing will be turned on for all weapons. |
Interface
Setting
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Default
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Description
| Pickup Text On or Off | On |
Determines whether or not to show pop-up text describing the items the player picks up. This can be useful so that the player does not need to constantly check their inventory to see what was picked up, although the text annoys some players as it covers up parts of the graphics above their character during gameplay. The Sonar Potion is effectively useless when this setting is set to off. |
Event Progress Bar On, Off, or Timed | On |
- On: Shows a progress bar displaying percent of an event completed.
- Off: Hides the progress bar.
- Timed: Shows the progress bar, but hides itself if no enemies have been defeated in the past few seconds. Reappears when another enemy is defeated.
|
Placement Preview On or Off | On |
Determines whether or not to preview placement of furniture. This can help pinpoint exactly where furniture is placed as opposed to having to break and replace it if improperly placed. |
Highlight New Items On or Off | On |
Determines whether newly picked up items are highlighted in the inventory. The highlight disappears when the cursor hovered over a highlighted item or the inventory is closed. This aids in quickly locating acquired items. |
Tile Grid On or Off | Off |
Shows a five tiles wide grid around the cursor if the player is not moving to place blocks more precisely. |
Gamepad Instructions On or Off | On |
Shows on screen how to perform different actions using a gamepad. |
Minimap Border Default, Valkyrie, Retro, Leaf, TwigLeaf, StoneGold, Sticks, Remix, or Golden | Default |
Cycle through 9 minimap frames. This is for cosmetic purposes only, and will not affect the minimap's function. |
50%-100% | 100% |
Adjust the minimap's size at the top-right corner. |
Health and Mana Style Classic, Fancy, or Bars | Fancy |
Change the style of the health and mana UI display. |
Boss Health Bar Numbers On or Off | On |
Shows current and total health of a boss on its progress bar. |
On or Off | On |
Adds a dark blue box behind the item tooltips, Sign hover texts, etc. |
Video
Setting
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Default
|
Description
| Go Fullscreen/Go Windowed | n/a |
Toggles between full-screen and windowed modes. |
Resolution sub-menu
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Fullscreen Resolution Varies | Varies |
Sets the resolution used for full-screen mode. Affects windowed mode when switched back, though the window's size will still alter its resolution. Higher resolution makes the game look smoother but can slow performance. Note that although resolution can affect the "zoom" from the character (that is, increase the game screen boundaries), it can only do so within the limit of their device's maximum screen resolution.[4] That is, screens with high max resolution can produce a much greater zoom than screens with lower max resolution, even if it may require third-party software to make Terraria accept abnormally high resolution values.[5] |
Enabled or Disabled | Disabled |
Sets the window resolution to the native desktop as well as removing the title bar and window frame. This setting can be useful when using and switching between multiple monitors. |
|
0-100 | 60 |
Changes how much the biome background images scrolls in relation to the player's movements. Higher numbers make the background move more, producing a more apparent 3D depth effect. Lower numbers make the background more stationary. |
Frame Skip On, Subtle, or Off | Subtle |
Frame Skip skips unnecessary frames to improve performance and reduce desynchronization issues in Multiplayer.[6]
- On: Enables a default frameskip function provided by XNA, the programming environment that Terraria is developed in.
- Subtle: Redigit's revised custom frameskip, developed between 1.3 and 1.3.1 for monitors and devices capable of more than 60 frames per second (FPS).
- Off: Redigit's first custom frameskip that has existed since Terraria's original beta version.
|
Lighting Color, White, Retro, or Trippy | Color |
Changes the lighting mode. |
Quality Auto, High, Medium, or Low | Auto |
Switches between low, medium, high, or auto lighting quality[7]. Higher qualities will look better but may slow performance on some devices. Auto continually adapts the quality setting based on the device's performance (FPS, or "framerate") during gameplay. |
Background On or Off | On |
Switches biome backgrounds on or off. Switching these off can improve performance on slower devices. |
Blood and Gore On or Off | On |
Toggles blood and gore effects. When disabled, killed entities emit puffs of smoke instead. This includes things that create blood particles as part of their animation, such as Demon Eyes and Skeletron. Skeletal and mechanical entities will still burst into body parts when killed. See Dust IDs and Gore IDs for the full lists of affected graphics. The suggestive Nurse quote "I don't give happy endings." will also be removed.
Players may wish to turn Blood and Gore off to reduce visual clutter, so the game is not littered with enemy pieces. It may also be suitable to disable this setting when involving a younger audience. |
Enabled or Disabled | Enabled |
Toggles the block effect where when a block is not fully broken, it grows and shrinks in size for a quarter of a second. See Notes. |
Enabled or Disabled | Enabled |
Toggles heat distortion effects seen in the Underworld and Desert. |
Enabled or Disabled | Enabled |
Toggles the screen effects seen during Blizzards and Sandstorms. |
Off, Low, Medium, or High | Enabled |
Increases and decreases wave effects seen on the surface and under the water:
- Low: Passive water distortion; nothing really interacts with it.
- Medium: Players and most NPCs (along with other things like the drops of water from the ceiling) create ripples as they pass through water.
- High: Projectiles also create ripples and ripples can bounce off walls.[8]
This setting has no effect under Retro or Trippy lighting. |
Windy Environment Enabled or Disabled | Enabled |
Toggles the "blown by wind" visual effects of items affected by wind. |
Volume
Setting
|
Default
|
Description
| Music 0%-100% | 100% |
Controls the volume of music tracks. |
Sound 0%-100% | 100% |
Controls the volume of sound effects like those from using items/weapons, splashing from liquids, using the interface, killing enemies/players, etc. |
Ambient 0%-100% | 100% |
Controls the volume of the occasional ambient background sounds like bubbling lava, Rain/Blizzard/Sandstorm, NPC ambient sounds such as Bird chirping, waterfalls/lavafalls, etc. |
Cursor
Setting
|
Default
|
Description
| Cursor Color HSL | #ff325f |
The color of the player's cursor. |
Border Color HSLA | #40404040 |
The border color of the player's cursor. |
Smart Cursor Mode Toggle or Hold | Toggle |
Changes the way that the Smart Cursor is activated.
- Toggle: Smart Cursor is activated when the mapped key (Left Ctrl by default) is pressed once, and deactivated by pressing again.
- Hold: Smart Cursor is only active when the mapped key is held down.
|
Smart Cursor Priority Pickaxe -> Axe or Axe -> Pickaxe | Pickaxe -> Axe |
Changes the target priority when holding a pickaxe with smart cursor mode.
- Pickaxe -> Axe: The cursor will always target the nearest tree regardless of pointing direction. It will only target blocks if no tree is reachable.
- Axe -> Pickaxe: The cursor will target the block in pointing direction. If no block is reachable it will target the nearest tree.
|
Smart Block Placement To Cursor or Disabled | Disabled |
- To Cursor: Blocks are placed from the Smart Cursor's target position towards the cursors position when Smart Cursor is enabled.
- Disabled: Blocks are placed at the position of the cursor, same as the behavior when Smart Cursor is disabled.
| Lock On Priority Clearest Line or Target Closest | Clearest Line |
Determines how Lock On will choose its target:
- Clearest Line: Enemies are chosen based on line of sight. Enemies obstructed from the players reach by solid objects will have a lower priority. This setting is useful in the Dungeon and other areas with many obstructions. This setting sometimes results in the furthest enemy being targeted.
- Target Closest: The enemy closest to the player will be targeted regardless of intervening tiles. This setting is useful in flat open areas.
|
Movement Stick Aim On or Off | On |
Adjusts how the movement stick affect aim. When on, the cursor points in the direction the Movement Stick is facing unless the Aim Stick is being used. |
Autoswing On or Off | Off |
When enabled, autoswing will be turned on for all weapons. |
Up To Jump Disabled, Double Tap, Single Tap, or Swipe | Disabled / Double Tap |
- Double Tap: Double tapping up starts a jump input, holding after activation continues the input for flight or auto-jumping with the Frog Leg.
- Single Tap: Pressing up starts a jump input, holding after activation continues the input for flight or auto-jumping with the Frog Leg.
- Swipe: Swiping up starts a jump input, holding after activation continues the input for flight or auto-jumping with the Frog Leg. Tapping up only acts as up being pressed while this is set.
- Disabled: Pressing up will have no input on jumping.
|
Advanced sub-menu
|
Smart Cursor Mode Toggle or Hold | Toggle |
Changes the way that the Smart Cursor is activated.
- Toggle: Smart Cursor is activated when the mapped key (Left Ctrl by default) is pressed once, and deactivated by pressing again.
- Hold: Smart Cursor is only active when the mapped key is held down.
|
Smart Cursor Priority Axe or Pickaxe | Pickaxe |
Changes the target priority when holding a pickaxe with smart cursor mode.
- Pickaxe -> Axe: The cursor will always target the nearest tree regardless of pointing direction. It will only target blocks if no tree is reachable.
- Axe -> Pickaxe: The cursor will target the block in pointing direction. If no block is reachable it will target the nearest tree.
|
Lock On Priority Target Closest or Clearest Line | Clearest Line |
Determines how Lock On will choose its target:
- Clearest Line: Enemies are chosen based on line of sight. Enemies obstructed from the players reach by solid objects will have a lower priority. This setting is useful in the Dungeon and other areas with many obstructions. This setting sometimes results in the furthest enemy being targeted.
- Target Closest: The enemy closest to the player will be targeted regardless of intervening tiles. This setting is useful in flat open areas.
|
Touch
This menu is only accessible while playing on Switch or Mobile.
Setting
|
Default
|
Description
| Touch Controls | n/a |
Opens a menu that allows players to adjust the position of UI elements while using touch input. Players can toggle between 4 re-nameable control profiles. |
Touch Controls ProfileProfile 1, Profile 2, Profile 3, or Profile 4 | Profile 1 |
All default profiles are the same, and can be renamed. Default controls feature a left and right set of buttons. |
Magnifier On or Off | On |
Displays a zoomed in portion of the world near the player's cursor while placing tiles. |
Pinch Zoom World On or Off | On |
When enabled, the player can pinch the screen to zoom in or out. |
Pinch Zoom Map On or Off | On |
When enabled, the player can pinch the screen to open the fullscreen minimap. |
Double Tap Gestures On or Off | Off / On |
Enables the ability to double tap on a item in the inventory to perform actions such as splitting stacks and equipping items. |
Touch Cursor Color | n/a |
The primary and border color of the player's cursor while using touch. |
Advanced sub-menu
|
Auto Select ModeHold or Toggle | Hold |
Toggles how the auto select button functions.
- Hold: Auto Select is inputted while the button is held down.
- Toggle: Tap the Auto Select button to input it. It will stay active until pressed again.
|
Aim Sensitivity50%-150% | 100% |
Adjusts the sensitivity of the aim stick. |
Aim Mode ToggleAlways Aim & Use, By Item Type, For All Items, or Always Aim Only | By Item Type |
Toggles how the Aim Mode button functions.
- Always Aim & Use: Items will always be used while using the aim stick.
- By Item Type: Using the Aim Mode button toggles on or off by item type, based on currently selected item. Categorizes item types the same way Smart Cursor does.
- For All Items: Using the Aim Mode button toggles on or off aim mode for all items.
- Always Aim Only: Items will never be used while using the aim stick.
|
Smart Cursor ToggleAlways Off, Always On, By Item Type, or For All Items | By Item Type |
Toggles how the Smart Cursor button functions.
- Always Off: Items will never use smart placement.
- Always On: Items will always use smart placement.
- By Item Type: Using the Smart Cursor button toggles on or off by item type, based on currently selected item.
- For All Items: Using the Smart Cursor button toggles on or off smart placement for all items.
|
Controller
Setting
|
Default
|
Description
| Controller Bindings | n/a |
Opens a menu that allows players to adjust the bindings for all controller actions. |
Scheme Simplified, Advanced, Redigit's Pick, or Custom | Redigit's Pick |
The controls scheme to use. Modifying bindings will automatically set it to Custom. |
Swap Shoulders with Triggers On or Off | Off |
Swaps the function of the shoulder buttons with triggers. |
Auto Stash On or Off | On |
Automatically sends crafted, purchased items, etc. to the player's inventory instead of their hands. |
Controller Cursor Color | n/a |
The primary and border color of the player's cursor while using a controller. |
Advanced sub-menu
|
Controls Banner On or Off | On |
When enabled, a banner will be displayed on the bottom of the screen that shows the game's controls with a controller. |
Nav. Repeat Delay 0.05s-1s | 0.4s |
The initial delay before the cursor continues movement to another UI element. |
Nav. Repeat Rate 0.05s-0.5s | 0.1s |
The delay before moving to another UI element. |
Aim Sensitivity 50%-150% | 100% |
|
Grid Snap On or Off | Off |
|
Aim Mode Toggle By Item Type, For All Items, Always Aim Only, or Always Aim & Use | For All Items |
|
Smart Cursor Toggle Always Off, Always On, By Item Type, or For All Items | By Item Type |
|
Keyboard & Mouse
This menu is not accessible on Switch since it lacks keyboard and mouse support.
Setting
|
Default
|
Description
| Autosave On or Off | On |
Opens a menu that allows players to adjust bindings for keyboard and mouse inputs. |
Esc. Key Inventory or Menu | Inventory |
Determines the function of the escape key. |
Quick Trash Ctrl + Click or Shift + Click | Ctrl + Click |
The key combination used to quick trash items. |
Double Click Gestures On or Off | On |
Enables the ability to double click on a item in the inventory to perform actions (which are normally assigned to ⚷ Open / Activate) such as splitting stacks and equipping items. |
Mouse Cursor Color | n/a |
The primary and border color of the player's cursor while using a mouse. |
Advanced sub-menu
|
Smart Cursor Toggle By Item Type, For All Itrems, Always Off, or Always On | By Item Type |
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