Shadowbeam Staff

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Shadowbeam Staff
  • Shadowbeam Staff item spriteold Shadowbeam Staff item sprite
Stack digit 1.png
Damage80 (Desktop, Console and Mobile versions) / 53 (Old-gen console and 3DS versions) (Magic)
Knockback3.25 (Weak)
Critical chance4%
Use time15 (Very fast) (Desktop, Console and Mobile versions) / 16 (Very fast) (Old-gen console and 3DS versions)
Velocity606 (effective)
TooltipCreates a shadow beam that bounces off walls
RarityRarity level: 8
Sell6 GC
Research1 required
Projectile created
  • Shadow Beam (friendly)
    Shadow Beam (friendly)
Obtained from Obtained from
Classic mode icon.png Classic
Expert mode icon.png Expert
Master mode icon.png Master
NecromancerNecromancer 1.pngNecromancer15%9.75%
The Shadowbeam Staff in action.

The Shadowbeam Staff is a Hardmode, post-Plantera magic weapon that is similar to the Necromancer's standard attack, creating a purple beam that travels instantaneously to its maximum distance (approximately 108 tiles), bounces off blocks, is unaffected by gravity, and emits a moderate amount of light for its entire length. It has a 1/20 (5%) / 59/800 (7.38%) chance to drop from Necromancers in the Hardmode Dungeon.

The Shadowbeam Staff's projectile can travel far and pierce an unlimited number of enemies, but for each enemy struck, the beam loses (Desktop, Console and Mobile versions) 10% / (Old-gen console and 3DS versions) 20% of its damage. Each enemy will only take damage once, regardless of how many times the beam bounces to hit them again.

Its best modifier is Mythical.


Achievement Robbing the Grave.png
Robbing the Grave • Obtain a rare treasure from a difficult monster in the dungeon.
Obtain a rare item from an enemy in the post-Plantera Dungeon. (Desktop, Console and Mobile versions)


  • The Shadowbeam Staff is very effective in the Dungeon or other enclosed underground areas, where the beam can ricochet multiple times and pin down targets. Its ability to quickly light up an entire room can also help in navigating these areas.
  • Due to its infinite piercing, it is useful against worm-type enemies like The Destroyer, but only the first few hits for each shot will do significant damage.
  • When fired against a hammered slope, the beam will hug the slope and follow it up, instead of ricocheting off. This can be used to create safe areas, e.g. for events, where the player can attack enemies without taking damage from them.


  • Desktop 1.4.1:
    • Damage increased from 53 to 60.
    • Use time decreased from 16 to 15.
    • Damage reduction for each target hit reduced from 20% to 10%.
  • Desktop
    • Damage decreased from 55 to 53.
    • Beams now have diminishing returns.