Shroomite armor
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Shroomite armor

Shroomite armor is a Hardmode, post-Plantera ranged armor set consisting of the Shroomite Breastplate and Shroomite Leggings, as well as three different headpieces: the Shroomite Headgear, Shroomite Mask, and Shroomite Helmet, providing bonuses for ranged weapons using a specific type of ammunition. Crafting the full set with one headpiece requires a total of 54 Shroomite Bars (810 Glowing Mushrooms and 270 Chlorophyte Ore). Crafting all five pieces requires a total of 78 Shroomite Bars (1170 Glowing Mushrooms and 390 Chlorophyte Ore).
The full set grants the following effects while equipped:
- +51 defense
- +13% ranged damage
- ×1.15[1] damage of guns (weapons firing bullets or Candy Corn)
- +51 defense
- +13% ranged damage
- ×1.15[1] damage of specialist ranged weapons (non-consumable ranged weapons that are not bows or guns)
- +25% ranged critical strike chance
- +20% ammo conservation
- +12% movement speed
- Standing still and not using any items causes the player to quickly enter stealth mode, which provides the following additional effects when fully entered:[2]
Set
Helmet variations
Crafting
Recipes
Result | Ingredients | Crafting station |
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Notes

An invisible player revealed by a Wisp.
- The Shroomite Helmet boosts all non-consumable ranged weapons that use neither arrows/Stakes nor bullets/Candy Corn as ammunition (e.g. launchers, the Star Cannon, Flamethrower, Dart Rifle, etc.), or no ammunition at all (e.g. the Harpoon, Paintball Gun, Toxikarp, and Piranha Gun).[3]
- The only exception is the Coin Gun. It cannot receive a damage bonus due to its damage stat of 0.
- The ×1.15 damage boost to the specific ammunition type is applied after applying damage increases from the rest of the armor set, accessories, and buffs. As a result, Shroomite headpieces provide a larger damage bonus than their tooltips would suggest. The overall effect is a ×1.15 increase to the potency of ranged damage bonuses (not counting the headpiece itself). For example, a Ranger Emblem would effectively increase ranged damage by 17.25% instead of 15%.
- The damage boost from the headpieces is only applied to weapons that are able to fire the respective type of ammunition. The damage of the ammunition items is unaffected by this.
- It takes 1.12 seconds to enter stealth mode, and while in transition, the stat effects are scaled to the current level of stealth.[4] For example, the player's ranged damage will be increased by 30% after 0.57 seconds (50% stealth) after starting to enter stealth mode.
- Using an item pauses the process of entering stealth mode but does not reset it. Once the use animation of the item is finished, it takes 0.08 seconds before the process resumes.
- Stealth mode fades quickly once the player starts moving, depending on the player's movement speed.[4] For instance, when moving at a steady 10 mph, it takes 1.1 seconds to fully exit stealth mode, whereas it only takes 0.22 seconds when moving at 51 mph.
- Stealth mode cannot be entered while mounted and is instantly canceled when the player summons a mount.
- Using the Rod of Discord, Hook of Dissonance, or Rod of Harmony will not cancel stealth mode.
- Stealth mode is canceled if the player takes damage, even if they are resistant to knockback. Combined with the fact that the player must stop attacking to regain stealth, the bonus is therefore useless when facetanking or using an invulnerability machine.
- With a full set of Shroomite armor equipped, the player leaves an afterimage effect during motion, similar to the one displayed by Shadow armor and Hallowed armor, but with a blue tint.
Tips
- This armor set also has good synergy with the Sniper Rifle, as stealth massively boosts the Sniper Rifle's main strengths – damage and critical strike chance – even further. With the right loadout, each rifle shot can deal over 1000 damage, killing most non-boss enemies in one hit.
- The set does not truly make the player invisible, as the armor glows a deep blue. For PvP purposes, consider using the Familiar set in conjunction with Shroomite armor, and with no visible accessories. With stealth active, this can render the player completely invisible to other players.
- Using an Invisibility Potion can be a viable alternative, but the buff will wear off immediately if the player is damaged in any way, making Shroomite armor a more consistent choice.
- Wearing a Shroomite Mask with Silver Dye can make the player's head resemble a cracked skull.
- Because many launchers have low base damage and derive their power from the high base damage of their ammo, the Shroomite Helmet is often inferior to the Hallowed Helmet or Adamantite Mask, which boost both weapon and ammunition damage.
- If not using the stealth properties of this armor, swapping out the Shroomite Leggings for Mythril Greaves or Red Riding Leggings will increase ranged DPS (while decrease 7 defense if using Mythril Greaves; or also increase minion damage if using the Red Riding Leggings). Swapping out the Shroomite Breastplate for the Red Riding Dress will provide roughly the same ranged DPS and ammo conservation while adding another 25% minion damage.
- Some dye combinations make the character sprite appear near-invisible at night:
- Left: Frost armor and without dye; right: Red Dye
Trivia
- Shroomite armor is the only armor that has different headpieces which all grant the same amount of defense.
History
- Desktop 1.4.4:
- Shroomite Helmet now also applies its bonus to any ranged projectile shooting weapon which is not otherwise included by the gun or bow helmets. This includes such weapons as Dart Guns, Flamethrowers, and Star Cannons. This category of weapons is being referred to as "specialist" weapons.
- Fixed a tooltip display bug that caused any weapons buffed by Shroomite headpieces to display their damage 1 higher than it should have been.
- Desktop 1.4.0.1:
- Sprites updated.
- Shroomite Breastplate now properly displays +13% ranged damage in its tooltip.
- Desktop 1.2.2: Increased the ranged damage bonus in stealth mode from 50% to 60% and the aggro reduction from 600 to 750.
- Desktop 1.2.1.2:
- Flame and Frozen Wings now fade when stealthed.
- Some enemies will no longer chase players depending on level of stealth and distance.
- Shroomite armor no longer loses stealth when using items.
- Desktop 1.2.1: Updated female sprite.
- Desktop 1.2: Introduced.
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ 1.0 1.1 1.2 This is not a typo. The increase is applied multiplicatively, after all other damage increases have been applied.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods
Update()
inTerraria.Player.cs
andGetWeaponKnockback()
inTerraria.Player.cs
. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method
GetWeaponDamage()
inTerraria.Player.cs
. - ↑ 4.0 4.1 Information taken from the
Desktop 1.4.4.9 source code, method
Update()
inTerraria.Player.cs
.