Slap Hand
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Slap Hand
Statistics
Type | |
---|---|
Damage | 55 (Melee) |
Knockback | 20 (Insane) |
Critical chance | 19% |
Use time | 20 (Very fast) |
Rarity | ![]() |
Buy | 25 GC |
Sell | 5 GC |
Research | 1 required |
Sounds
Use | |
---|---|
Hit enemy |
- Internal Item ID: 3258 (Desktop, Console and Mobile versions)
The Slap Hand is a Hardmode broadsword that is notable for having extremely high base knockback – a rating of 20, one of the highest values among all player-caused sources of knockback. Additionally, the Slap Hand also has a 19% base critical strike chance as opposed to the usual 4%.
The Slap Hand can be purchased from the Skeleton Merchant for 25 GC during a Hardmode Blood Moon.
Its best modifier is Legendary.
Tips
- While not an especially potent weapon, the Slap Hand's extremely high knockback makes it a good choice for keeping enemies away instead of directly fighting.
- With a decent knockback modifier and a Titan Glove (or one of its upgrades) equipped, the Slap Hand can easily catapult most enemies very far away.
- It can be useful when spelunking or exploring when the player does not want to fight, due to the ease at which it can force enemies out of one's way.
- Hitting a Snow Flinx, wingless Slimer, or especially a Pinky results in massive knockback, as they have negative knockback resistance.
- Due to their nature, flying enemies (notably Corruptors) can be easily sent flying far off the screen with this weapon, causing them to despawn.
- A Blood Moon, the requirement for purchasing the Slap Hand, can be summoned manually with a Bloody Tear.
Trivia
- The Jousting Lance and its upgrades have no upper limit on knockback and can thus surpass the Slap Hand's knockback. For instance, the Shadow Jousting Lance inflicts a knockback value of 23.47 if the player is moving at 60 mph.
- The Gray and Orange Zapinator can surpass the Slap Hand's knockback as well. Their beam has a 1/20 (5%) chance to multiply the knockback by 9 upon hitting an enemy, increasing it to 54. If the knockback is increased on two subsequent hits (1/400 (0.25%) chance), then the beam inflicts a knockback value of 486.
History
- Desktop 1.4.4:
- Damage increased from 35 to 55.
- Use time reduced from 21 to 20.
- Now has a unique sound when hitting an enemy with it.
- Desktop 1.4.0.5: Damage increased from 1 to 35.
- Desktop 1.4.0.1: Damage reduced from 35 to 1.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. (
)
- Console 1.0.750.0: Introduced. (
)
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.