Hammers
Hammers are tools used to remove background walls and to create angled slopes and half-blocks. Some hammers can serve as both hammers and axes at the same time, known as hamaxes. Newly created characters spawn with an Iron Hammer in Journey Mode(Desktop, Console and Mobile versions).
Hammers are furthermore used to break Shadow Orbs and Crimson Hearts as well as Demon and Crimson Altars. Altars can only be broken using a Pwnhammer or better, and only in Hardmode. When attempting to destroy an altar with a underpowered hammer or in pre-Hardmode, the player will take half of their current health in damage and the altar will not be broken.
When evaluating the practical efficiency of a hammer, two stats should be taken into consideration: hammer power and tool speed. Higher hammer power causes a hammer to deal more "damage" to walls per hit, and lower tool speed values mean that the hammer hits walls more frequently. The use time attribute can safely be disregarded, because it reflects the weapon swing/animation and is not related to the hits for destroying tiles.
Types
There are 32 different types of hammers, 12 of which are Hardmode-exclusive.
| Name | Hammer power |
Axe power |
Damage | Bonus | Use time | Tool speed |
Knockback | HM | Rarity | Sell | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wooden HammerInternal Item ID: 196 | 25% | - | 2 | −1 range | 37 (Very slow)
|
25 | 5.5 (Average)
|
❌ | 10 CC | ||
| Rich Mahogany HammerInternal Item ID: 657 | 35% | - | 4 | - | 33 (Slow)
|
23 | 5.5 (Average)
|
❌ | 10 CC | ||
| Palm Wood Hammer(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2516 | 35% | - | 4 | - | 33 (Slow)
|
23 | 5.5 (Average)
|
❌ | 10 CC | ||
| Boreal Wood Hammer(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2746 | 35% | - | 4 | - | 33 (Slow)
|
23 | 5.5 (Average)
|
❌ | 10 CC | ||
| Copper HammerInternal Item ID: 3505 | 35% | - | 4 | −1 range | 33 (Slow)
|
23 | 5.5 (Average)
|
❌ | 80 CC | ||
| Tin HammerInternal Item ID: 3499 | 38% | - | 6 | - | 31 (Slow)
|
21 | 5.5 (Average)
|
❌ | 1 SC20 CC | ||
| Iron HammerInternal Item ID: 7 | 40% | - | 7 | - | 30 (Average)
|
20 | 5.5 (Average)
|
❌ | 3 SC20 CC | ||
| Ebonwood HammerInternal Item ID: 654 | 40% | - | 7 | - | 30 (Average)
|
20 | 5.5 (Average)
|
❌ | 10 CC | ||
| Shadewood HammerInternal Item ID: 922 | 40% | - | 7 | - | 30 (Average)
|
20 | 5.5 (Average)
|
❌ | 10 CC | ||
| Lead HammerInternal Item ID: 3493 | 43% | - | 8 | - | 29 (Average)
|
19 | 5.5 (Average)
|
❌ | 4 SC80 CC | ||
| Ash Wood Hammer(Desktop, Console and Mobile versions)Internal Item ID: 5283 | 45% | - | 9 | - | 30 (Average)
|
20 | 5.5 (Average)
|
❌ | 10 CC | ||
| Silver HammerInternal Item ID: 3511 | 45% | - | 9 | - | 29 (Average)
|
19 | 5.5 (Average)
|
❌ | 8 SC | ||
| Tungsten HammerInternal Item ID: 3487 | 50% | - | 9 | - | 28 (Average)
|
25 | 5.5 (Average)
|
❌ | 12 SC | ||
| Gold HammerInternal Item ID: 3517 | 55% | - | 9 | - | 28 (Average)
|
23 | 5.5 (Average)
|
❌ | 16 SC | ||
| The BreakerInternal Item ID: 104 | 55% | - | 24 | - | 45 (Very slow)
|
19 | 6 (Average)
|
❌ | 30 SC | ||
| Pearlwood HammerInternal Item ID: 660 | 55% | - | 10 | - | 29 (Average)
|
19 | 5.5 (Average)
|
✔️ | 10 CC | ||
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Flesh GrinderInternal Item ID: 797 | 55% | - | 23 | - | 40 (Very slow)
|
19 | 6 (Average)
|
❌ | 30 SC | |
| Platinum HammerInternal Item ID: 3481 | 59% | - | 10 | - | 27 (Average)
|
21 | 5.5 (Average)
|
❌ | 24 SC | ||
| Meteor HamaxeInternal Item ID: 204 | 60% | 100% | 20 | - | 30 (Average)
|
16 | 7 (Strong)
|
❌ | 30 SC | ||
| RockfishInternal Item ID: 2320 | 70% | - | 24 | - | 24 (Fast)
|
14 | 6 (Average)
|
❌ | 1 GC50 SC | ||
| Molten HamaxeInternal Item ID: 217 | 70% | 150% | 20 | - | 27 (Average)
|
14 | 7 (Strong)
|
❌ | 54 SC | ||
| PwnhammerInternal Item ID: 367 | 80% | - | 26 | - | 27 (Average)
|
14 | 7.5 (Very strong)
|
✔️ | 78 SC | ||
| Haemorrhaxe(Desktop, Console and Mobile versions)Internal Item ID: 4317 | 80% | 150% | 30 | - | 27 (Average)
|
11 | 7 (Strong)
|
✔️ | 2 GC | ||
| HammushInternal Item ID: 787 | 85% | - | 26 | - | 27 (Average)
|
14 | 7.5 (Very strong)
|
✔️ | 8 GC | ||
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Chlorophyte WarhammerInternal Item ID: 1234 | 90% | - | 80 | +1 range | 35 (Slow)
|
14 | 8 (Very strong)
|
✔️ | 4 GC32 SC | |
| Chlorophyte JackhammerInternal Item ID: 1262 | 90% | - | 45 | - | 15 (Very fast)
|
4 | 5.2 (Average)
|
✔️ | 4 GC32 SC | ||
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Spectre HamaxeInternal Item ID: 1507 | 90% | 150% | 60 | +3 range | 28 (Average)
|
8 | 7 (Strong)
|
✔️ | 4 GC32 SC | |
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Solar Flare Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3522 | 100% | 150% | 60 | +4 range | 28 (Average)
|
7 | 7 (Strong)
|
✔️ | 5 GC | |
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Vortex Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3523 | 100% | 150% | 60 | +4 range | 28 (Average)
|
7 | 7 (Strong)
|
✔️ | 5 GC | |
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Nebula Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3524 | 100% | 150% | 60 | +4 range | 28 (Average)
|
7 | 7 (Strong)
|
✔️ | 5 GC | |
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Stardust Hamaxe(Desktop, Console and Mobile versions)Internal Item ID: 3525 | 100% | 150% | 60 | +4 range | 28 (Average)
|
7 | 7 (Strong)
|
✔️ | 5 GC | |
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The AxeInternal Item ID: 1305 | 100% | 175% | 72 | +1 range | 23 (Fast)
|
7 | 7.25 (Very strong)
|
✔️ | 10 GC | |
Slopes and half-blocks
The shape of a block can be changed by using a hammer on it. Blocks are normally square but can be hammered into triangles ("slopes") and rectangles ("half-blocks").
- Full block
- Half-block
- Slope (floor) facing right
- Slope (floor) facing left
- Slope (ceiling) facing right
- Slope (ceiling) facing left
Pressing the ⚒ Use / Attack button on a full block while a hammer is selected usually changes it to a half-block. Pressing the button again on that half-block usually changes it to a slope facing right, and further presses of ⚒ Use / Attack cause the block to cycle through the rest of the shapes listed below. The cycle repeats infinitely, so a sloped or half-block can be returned to the full-block shape eventually by hammering it a sufficient number of times. The order of the shapes listed below may vary depending on whether there are other blocks surrounding the hammered block.
- Full block: Square, occupies the full tile
- Half-block: Short rectangle, approximately the upper half of the tile is air
- Slope (floor) facing right: Right triangle, the top-right half of the tile is air
- Slope (floor) facing left: Right triangle, the top-left half of the tile is air
- Slope (ceiling) facing right: Right triangle, the bottom-right half of the tile is air
- Slope (ceiling) facing left: Right triangle, the bottom-left half of the tile is air
Each tile can still only accommodate one block, so it is impossible to have, for instance, a Stone Block and a Dirt Block with opposite-facing slopes within the same tile – even though the space would allow it.
Platforms can similarly be hammered into slanted stairs and a "bottom" position. See Platforms § Positioning platforms for details.
Hammer power
Hammer power dictates how many hits it takes for a hammer to destroy background walls.[1]
All walls have 100 hit points each. Hitting a wall with a hammer subtracts 150 hit points multiplied by that hammer's hammer power, rounded down. The wall is destroyed once its hit points are reduced to 0 or below.
Additionally, when breaking background walls, the tool speed of a hammer is halved, rounded down.[1] The Chlorophyte Jackhammer is unaffected by this.
Examples:
Wooden Hammer(25% hammer power)
- [math]\displaystyle{ \left \lfloor 25\% * 150 \right \rfloor = 37 }[/math]
- Using the Wooden Hammer subtracts 37 hit points from a wall, therefore it takes 3 hits to destroy a wall with it.
- The tool speed of the Wooden Hammer is 25, so without any modifier it takes 36 ticks[2] to destroy a wall.
Rockfish(70% hammer power)
- [math]\displaystyle{ \left \lfloor 70\% * 150 \right \rfloor = 105 }[/math]
- Using the Rockfish subtracts 105 hit points from a wall, therefore it takes 1 hit to destroy a wall with it.
- The tool speed of the Rockfish is 14, so without any modifier it takes 7 ticks[2] to destroy a wall.
These are the threshold hammer powers with regard to the number of hits required to destroy a wall:
| Hammer power | Hits |
|---|---|
| 17% – 22% | 4 |
| 23% – 33% | 3 |
| 34% – 66% | 2 |
| ≥ 67% | 1 |
This reveals that higher hammer power values have no benefit beyond 67%.
A minimum of 80% hammer power, however, is required for breaking Demon and Crimson Altars.
List of times
The time needed to destroy a wall with hammers with different modifiers are listed below.
| Hammer | Time with modifier (in ticks[2]) | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Sluggish (−20%) |
Slow Annoying Bulky (−15%) |
Unhappy Heavy (−10%) |
Lazy (−8%) |
None | Nimble Murderous (+5%) |
Quick Deadly Agile Nasty Legendary (+10%) |
Light (+15%) | ||
| Wooden Hammer | 45 | 42 | 42 | 39 | 36 | 36 | 33 | 30 | |
| Rich Mahogany Hammer | 28 | 26 | 24 | 24 | 22 | 22 | 20 | 20 | |
| Palm Wood Hammer | 28 | 26 | 24 | 24 | 22 | 22 | 20 | 20 | |
| Copper Hammer | 28 | 26 | 24 | 24 | 22 | 22 | 20 | 20 | |
| Boreal Wood Hammer | 28 | 26 | 24 | 24 | 22 | 22 | 20 | 20 | |
| Tin Hammer | 24 | 24 | 22 | 22 | 20 | 20 | 18 | 18 | |
| Shadewood Hammer | 24 | 22 | 22 | 22 | 20 | 18 | 18 | 16 | |
| Iron Hammer | 24 | 22 | 22 | 22 | 20 | 18 | 18 | 16 | |
| Ebonwood Hammer | 24 | 22 | 22 | 22 | 20 | 18 | 18 | 16 | |
| Lead Hammer | 22 | 22 | 20 | 20 | 18 | 18 | 16 | 16 | |
| Ash Wood Hammer | 24 | 22 | 22 | 22 | 20 | 18 | 18 | 16 | |
| Silver Hammer | 22 | 22 | 20 | 20 | 18 | 18 | 16 | 16 | |
| Tungsten Hammer | 30 | 28 | 28 | 26 | 24 | 24 | 22 | 20 | |
| Pearlwood Hammer | 22 | 22 | 20 | 20 | 18 | 18 | 16 | 16 | |
| The Breaker | 22 | 22 | 20 | 20 | 18 | 18 | 16 | 16 | |
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Flesh Grinder | 22 | 22 | 20 | 20 | 18 | 18 | 16 | 16 |
| Gold Hammer | 28 | 26 | 24 | 24 | 22 | 22 | 20 | 20 | |
| Platinum Hammer | 24 | 24 | 22 | 22 | 20 | 20 | 18 | 18 | |
| Meteor Hamaxe | 18 | 18 | 18 | 16 | 16 | 14 | 14 | 14 | |
| Rockfish | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | |
| Molten Hamaxe | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | |
| Pwnhammer | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | |
| Haemorrhaxe | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 4 | |
| Hammush | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 | |
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Chlorophyte Warhammer | 8 | 8 | 7 | 7 | 7 | 6 | 6 | 6 |
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Spectre Hamaxe | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 3 |
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The Axe | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
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Stardust Hamaxe | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
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Nebula Hamaxe | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
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Vortex Hamaxe | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
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Solar Flare Hamaxe | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 |
| Chlorophyte Jackhammer | n/a | n/a | n/a | n/a | 4 | n/a | n/a | n/a | |
Notes
- Hammers are also used to change the direction of fire of certain traps (e.g. Dart Trap), and the types of Minecart Track ends and intersections.
Achievements

Trivia
- All six early Hardmode ores have no themed hammer or hamaxe available.
History
- Desktop 1.3.0.1: Added four new hamaxes crafted using Luminite Bars and Celestial Fragments.
- Desktop 1.2.4: Fixed bug where the player would float when standing between a downwards slope and a halftile.
- Desktop 1.2.3: Added upside down slopes. Fixed two of the floating player bugs where the player is wildly off the surface they are standing on.
- Desktop 1.2:
- Hammers now produce half-blocks and slopes.
- Hammers no longer remove furniture or life crystals, which is now removed with pickaxes or drills.
- Desktop 1.0.6: Hammers now destroy blocks faster, walls about twice as fast as other objects.
- Desktop-Release: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References
- ↑ 1.0 1.1 Information taken from the
Desktop 1.4.5.5 source code, method ItemCheck_UseMiningTools_TryHittingWall()inTerraria.Player.cs. - ↑ 2.0 2.1 2.2 A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.







