Spike Ball
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Classic
Expert
Master
Spike Ball




Statistics
Type | |
---|---|
Environment | |
AI Type | Spike Ball AI |
Damage | 32/64/96 |
Max Life | 100/200/300 |
Defense | 100 |
KB Resist | 100% |
Sounds
Hurt | |
---|---|
Killed |
- Internal NPC ID: 70
Not to be confused with Spiky Ball.
The Spike Ball is an invincible NPC found in the Dungeon which resembles a mace that swings around in a circle from a central pivot point (usually attached to a block), and deals damage to the player on contact. Separate Spike Balls can have differing chain lengths. Spike Balls spawn and despawn off-screen like any other enemy.
Spike Balls spawn most often in areas of the Dungeon backed by slab walls. They can also spawn in other areas, but with a significantly reduced chance.
Notes
- The Spike Ball's chain deals no damage.
- If the block the Spike Ball is attached to is destroyed, it will continue to swing in midair.
- (Old-gen console and 3DS versions) Since Spike Balls are considered enemies, many effects that usually apply to enemies apply to them as well. Note that none of these deals damage to Spike Balls.
- The Leaf Crystal that hovers above the player when wearing Chlorophyte armor fires at Spike Balls.
- Piranhas fired from the Piranha Gun can attach to Spike Balls.
- Pumpkins from The Horseman's Blade will follow Spike Balls.
- NPCs will attack Spike Balls.
Tips
- Since it is usually dark in Dungeon, placing torches can help with keeping track of Spike Balls' path.
Trivia
- The Spike Ball, along with the Blazing Wheel, True Eye of Cthulhu, and the flying Golem Head are the only four invincible enemies in Terraria.
- The chain that swings the Spike Ball bounces up and down as it swings.
- Spikes in the Dungeon inflict the Bleeding debuff, while the Spike Ball does not.
History
- Desktop 1.4.0.1: Fixed a tendency for certain automatic attacks like sentries or Chlorophyte armor to attack Spike Balls.
- Desktop 1.0.6: Introduced.
- Console-Release: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.