Statue (enemy)
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Classic
Expert
Master
Statue
Statistics
| Type | |
|---|---|
| Environment | |
| AI Type | Statue AI |
| Damage | 40/80/120 |
| Max Life | 400/800/1200 |
| Defense | 10 |
| KB Resist | 100% |
| Immune to | All debuffs except whip debuffs |
Sounds
| Hurt | |
|---|---|
| Killed | |
| Shriek | |
| Land | |
| Laugh |
- Internal NPC ID: 690
The Statue is a pre-Hardmode, post-Skeletron enemy that spawns in Graveyard biomes. It is more likely to spawn around players with negative luck.[1] It will spawn and act as a random Statue until approached, where it will shriek and start to pursue the player by aggressively stomping towards them, even going through blocks to reach them if needed. It will drop the statue it appears as on death.
If its current targeting player is dead, the Statue will laugh.[2]
Unlike most enemies, the Statue does not drop a banner.
Notes
- The Statue can appear as any of the following 76 statues:[3]
This content is transcluded from NPC spawning/special rules.
- The Statue (enemy) has special spawning restrictions. It can only spawn if all of the following conditions are fulfilled:
- No town NPCs are present nearby.
- The player is not standing in front of a safe background wall.
- In the last 5 seconds, the player has either used an item (other than kites) or has moved.[4]
- Holding ↷ Jump or any movement buttons will also count as movement, even if the player is not actually able to move.
- All of these restrictions are suspended when the player is within range of a Shadow Candle.
- Only 1 Statue can be alive at a time.[1]
- Spawn chance of Statues is decreased by positive luck, and increased by negative luck.[5]
- The block that the Statue spawns on as well as the block directly to right of it should be solid, unactuated blocks (including platforms and planter boxes). These 2 blocks cannot be sloped or half blocks, although stair platforms are still eligible. Additionally, the 3-tile high space directly above these 2 blocks should not be occupied by any foreground tiles, including objects like torches and plants that do not have collision.[6]
- Unlike some other graveyard enemies, the Statue can spawn both above and below surface.[1]
- The Statue leaves its passive state and begins attacking once its distance from the player is less than 6 tiles and it has unobstructed line of sight to the player.[7]
- The Statue cannot take damage from any sources while in its passive state. It will also not despawn in this state if the player goes too far away.[8]
- The Statue does not have a visible health bar, and does not display a name when hovering the cursor over it.[9]
- The Statue does not deal damage to Town NPCs, and NPCs do not attack it or flee from it.[10]
- The Stomp attack has a cooldown of 0.33 seconds after the Statue lands.[2]
- The Statue is immune to lava.
- The Statue will follow the player while off screen by teleporting. This can be observed while on the edge of the world where the camera stops moving.
Tips
- There are only 5 ways to reduce luck.
- Throwing a Pretty Mirror bought from the Clothier in a Graveyard.
- Having a Raven Feather in your inventory or Void Bag, dropped by Ravens.
- Having a Wilted Clover in your inventory or void bag, obtained by shimmering a Lucky Clover.
- Killing Ladybugs, Gold Ladybugs, or town NPCs (excluding the Guide and Clothier).
- Throwing a Stink Potion on yourself, or standing on a Poo block or Poo Boulder.
Trivia
- The
Bestiary entry for the Statue: "Is it your imagination, or are you being watched? You cannot seem to escape the foreboding feeling as you pass in front of this effigy - possessed by an ancient and unspeakable evil."
History
- Desktop 1.4.5.0: Introduced.
- Console 1.4.5: Introduced.
- Switch 1.4.5: Introduced.
- Mobile 1.4.5: Introduced.
References
- ↑ 1.0 1.1 1.2 Information taken from the
Desktop 1.4.5.5 source code, method SpawnAnNPC()inTerraria.NPC.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ 2.0 2.1 Information taken from the
Desktop 1.4.5.5 source code, method AI_126_StatueMimic()inTerraria.NPC.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.5 source code, methods GetRandomStatueStyleForStatueMimics()inTerraria.WorldGen.csandStatueStyleToItem()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Internally, the game checks if the player has moved at a speed of at least 0.1875 tiles/second (approximately 0.26 mph) in horizontal and vertical directions, which is practically any movement at all. Information taken from the
Desktop 1.4.5.4 source code, property IsConsideredStandingStillinTerraria.Player.csand fieldAFKTimeNeededForNoWormsinTerraria.NPC.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.5 source code, methods SpawnAnNPC()inTerraria.NPC.csandRollBadLuckExtreme()inTerraria.GameContent.Luck.cs. The statues have a base spawn chance of 1/25 at neutral luck. At negative luck, there is a [math]\displaystyle{ \left| \text{luck} \right| }[/math] x 100% chance to increase the spawn chance into 1/2. At positive luck, there is a luck x 100% chance to reduce the spawn chance into 1/250. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.5 source code, methods IsThisAGoodPlaceForAStatueMimic()inTerraria.NPC.csandSolidTile2()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.5 source code, method AI_126_StatueMimic()inTerraria.NPC.cs. The distance is measured from center of the Statue's hitbox to center of the player's hitbox. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.5 source code, methods SetDefaults()inTerraria.NPC.cs,AI_126_StatueMimic()inTerraria.NPC.cs, andCheckActive()inTerraria.NPC.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.5 source code, methods DrawInterface_14_EntityHealthBars()inTerraria.Main.csandHoverOverNPCs()inTerraria.Main.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ Information taken from the
Desktop 1.4.5.5 source code, methods GetHurtByOtherNPCs()inTerraria.NPC.csandAI_007_TownEntities()inTerraria.NPC.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.6.
- ↑ The enemy can take form of the Armor Statue, but will not drop it on death.