Talk:Booster Track

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"it somewhat looks like the destroyer's head" it really doesn't....

BUGS

R.I.P. Extreme speed. You shall be missed by all Plet53 (talk) 23:44, 15 May 2014 (UTC)


MULTIPLAYER

Trying to find out if this is an isolated incident before making a bug note about it, but getting zero responses on the forums. It would appear that, in multiplayer, using wires to change a booster's direction does not work. Hammers will change directions perfectly well, but wires will not do anything. Also, if a player leaves and rejoins, the booster will be in the toggled direction, if the wire was activated at some point, but this will only effect that player. This appears to be related to the chlorophyte conversion bug. Can anyone reproduce this? 75.42.9.15 11:05, 28 September 2014 (UTC)

Diagonal Booster Track

not sure if it's just me, but it seems almost impossible to do, but you can do it in a really stupid way. You can't hammer booster tracks directly when it's only connected to 1 normal track diagonally, however you seem to have to put tracks on both diagonal ends for the booster track to instantly re-align to diagonal position and then possibly cutting off one of the diagonals if needed or if wanting to chain booster tracks. idk if this should be in tips or people barely even use minecart tracks like I do since Teleporters are now sold pre-hardmode. TJ Frozen Shades (talk) 05:36, 5 June 2023 (UTC)