Talk:Phantasm

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The Phantasm is useless now! Why do the devs think that fixing a bug is a buff when they slash another 10 base damage off of it?

The Phantasm has much higher DPS than it did in Version 1.3.0.4, while the base damage has been reduced, it is now significantly more powerful than both the Tsunami and the Vortex Beater. DancingCola (talk) 22:04, 14 July 2015 (UTC)

Damage adjustment

Hmm I wonder how it achieves it if the base damage has been dropped by 20 total(10 during the buff) and the use time has gone from 11 to 12. Do the auto-arrows fire faster or something? And I can't help but see 50 base damage vs 60 hurting it against higher defense enemies/bosses I could be wrong though, I still haven't gotten my hands on one, as I started 1.3 with a fresh char for Expert and have just cleaved my way to Plantera. I apologize for not signing I didn't know how until I clicked the unsigned link by Gearzein. Foxd1e (talk) 23:52, 15 July 2015 (UTC)

I'm trying to figure out how it got buffed. Wouldn't its damage being reduced to 50 be counter-intuitive?— Preceding unsigned comment added by IamChaoz (talk • contribs)
Why don't you people leave signatures, gosh. --Frenchiveruti (talk) 23:14, 15 July 2015 (UTC)
Thanks for contributing to the discussion. — Preceding unsigned comment added by IamChaoz (talk • contribs)
Your welcome. Well, again, I don't have any idea who said this, but if you really want to complain about a feature of the weapon in game, this isn't the place, you could go either to reddit, or the forums of terraria. --Frenchiveruti (talk) 23:20, 15 July 2015 (UTC)
I'm not complaining. All I was asking was how was the Phantasm buffed. It says in the changelogs that its damage was reduced from 60 to 50 so I'm confused about how its DPS would increase. — Preceding unsigned comment added by IamChaoz (talk • contribs)
The DPS increased because of two things, the homing ability of the Phantasm, and the fact that it also increased in shooting speed, and arrow speed, so, against the Tsunami, where you have to aim manually, or the Vortex, it's better. That aside, I do believe that the changelog should have stated "nerfed the phantasm again (it was really bugged)" but I didn't ask about it simply because I don't really play with ranged weapons, you can, again, ask the same question on reddit, and they'll surely awsner this much better than I. :) Frenchiveruti (talk) 23:27, 15 July 2015 (UTC)
They may have meant "buffed" relative to the adjusted 1.3.0.4 values, which were a serious nerf. The decrease in base power may also come with some other adjustment. It's difficult to discern operational data based just on raw numbers. Based on the wording, it may have even just been a joke.
This isn't a discussion forum though. You'd probably get better feedback on a question like this on the forums, where the developers would be available to directly explain what they meant in the changelogs. Gearzein (talk) 23:38, 15 July 2015 (UTC)

Ammo consumption?

The Chlorophyte Helmet gives 20%, the Vortex Breastplate 25%, the Bow itself hast 66%. That summs up to 111%. How you get ~89% with much more effects? 80.131.130.165 09:43, 17 May 2018 (UTC)

The chances are independent from one another. You can't simply add them together. In your case, there are three individual "chances" of not consuming Ammunition. If one fails, it goes on to the next. So the first chance is 66%, which if it fails, a 25% chance happens, and if that fails, a 20% chance happens. So there is a 44% chance the first chance will fail (100% - 66%), a 75% the second chance will fail, and a 80% chance the third chance will fail. To calculate the probability of all chances failing, you need to multiply the chances together. So 44% * 75% * 80% = 26.4% chance of consuming Ammunition. If you apply the Magic Quiver of 80% chance to consume, the Ammo Box of 80% chance to consume, and Ammo Reservation Potion of 80% chance to consume, you get: 44% * 75% * 80% * 80% * 80% * 80% = 13.5168% chance to consume Ammunition, or 86.4832% chance to not consume. The article is incorrect stating ~89% as that included another 80% chance by mistake. I will update the article. – ReedemtheD3ad! (talk) 17:06, 21 May 2018 (UTC)

Trivia not correct about prefix.

Trivia states that Phantasm is the only celestial weapon that does not sport a tagline, but Daybreak also does not have a "Solar" prefix. I suggest changing it to "Phantasm is one of the two celestial weapons without a tagline, the other being Daybreak." as well as adding vice-versa to Daybreak's trivia. — Preceding unsigned comment added by 69.65.204.31 at 07:06, 1 November 2019 (UTC)

"Tagline" here seems to refer to the unique tooltip the other celestial weapons have and the Phantasm lacks, e.g. 'Rend your foes asunder with a spear of light!' for the Daybreak or 'From Orion's belt to the palm of your hand' for the Nebula Blaze. --Rye Greenwood (talk) 23:36, 1 November 2019 (UTC)

Thanks, i fixed it.

Shooting Rate

The source code suggests that, regardless of use time, the Phantasm shoots a volley of four arrows every 24 frames for the first 40 frames, then every 22 frames for the next 40 frames, then every 20 frames for the next 40 frames, then finally every 18 frames for as long as the player continues to shoot. I was not able to tell merely by looking at the source code whether this was in addition to or instead of shooting arrows normally.
After a test in which I fired the Phantasm for 10 in-game seconds, counting shots, it appears that once the Phantasm is up to speed it fires a volley of four arrows every 17~18 frames (34 total shots, but I may have over or under counted slightly), regardless of modifier, which agrees with my investigation of the source code and which suggests that the Phantasm does not benefit from speed modifiers at all. Eagle060087955 (talk) 23:30, 7 February 2020 (UTC)

1.4 Ammo consumption

By my math, using the new quivers with the other items previously used, it's possible to achieve a 93.3% chance not to consume ammo. Can someone double check that you can't get better? Rs mind (talk) 01:27, 27 May 2020 (UTC)

phantasm arrow mechanics

If anyone's wondering where i got the phantasm arrow values from...

if (arrow && type != 631 && Main.player[owner].phantasmTime > 0)
{
        Vector2 source = Main.player[owner].position + Main.player[owner].Size * Utils.RandomVector2(Main.rand, 0f, 1f);
	Vector2 vector3 = nPC.DirectionFrom(source) * 6f;
	int num37 = (int)((float)damage * 0.3f);
	NewProjectile(source.X, source.Y, vector3.X, vector3.Y, 631, num37, 0f, owner, i);
	NewProjectile(source.X, source.Y, vector3.X, vector3.Y, 631, num37, 0f, owner, i, 15f);
        NewProjectile(source.X, source.Y, vector3.X, vector3.Y, 631, num37, 0f, owner, i, 30f);
}

— Preceding unsigned comment added by 177.21.84.246 at 09:16, 3 January 2021 (UTC)