Tempest Staff

From Terraria Wiki
Jump to navigation Jump to search

Desktop versionConsole versionMobile version
This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Tempest Staff.
Tempest Staff
  • Tempest Staff item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage50 (Summon)
Knockback2 (Very weak)
Mana10
Use time36 (Very slow)
Velocity10
TooltipSummons sharknados to fight for you
RarityYellow (Rarity level: 8)
Sell5 GC
Research1 required
Grants Buff
BuffSharknadoSharknado
Buff tooltipThe sharknado will fight for you
Projectiles created
  • Tempest
    Tempest
  • Mini Sharkron
    Mini Sharkron
Sounds
Use
Mini Sharkron
Obtained from Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Duke Fishron
(Second/Third Phase)
Duke Fishron (First Form).gifDuke Fishron
(Second/Third Phase)
120%
Treasure Bag(Desktop, Console and Mobile versions)
(Duke Fishron)
Treasure Bag (Duke Fishron)Treasure Bag
(Duke Fishron)
(Desktop, Console and Mobile versions)
120%
The Tempest Staff in use.

The Tempest Staff is a Hardmode summon weapon that summons a Sharknado minion. It hovers near enemies, dealing contact damage and firing Mini Sharkron projectiles that visually splatter upon contact with enemies or blocks. The Tempest Staff has a 1/5 (20%) chance of being dropped by Duke Fishron.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Tempest Staff has over a Ruthless one is knockback.

Notes

  • The Mini Sharkrons are fired at a rate of once every 0.5 seconds on average.[1]
  • The Sharknado's contact damage applies 10 ticks of static invincibility frames.[2]
  • The Sharknado minion can target enemies up to 125 tiles away from the player (prioritizing the closet enemy to player), and will automatically return to the player's side if its current target gets more than 125 tiles away from the player.[3]
    • Both the detection range and aggro range are boosted to 187.5 tiles for enemies that are targeted by the player using a whip or summon weapon.
  • The Mini Sharkrons initially move at a speed of 102 mph and gradually become affected by gravity. They will also disappear after 5 seconds if they do not hit an enemy or solid block.[3]

Tips

  • Although having decent damage, the Mini Sharkron projectiles are slow and inaccurate against faster bosses.
  • The Sharknado itself can pass through blocks and attack enemies outside of the player's line of sight.

Trivia

  • The Tempest Staff is a reference to the 2013 American sci-fi disaster film Sharknado, which features a tornado filled with sharks.
  • Summoned Sharknados will turn translucent when passing through blocks, similar to the trait of Duke Fishron and Pigrons.
  • It is the only weapon dropped by Duke Fishron that does not have his color scheme.

History

  • Desktop 1.4.4:
    • Tempests will now continue to fire at enemies when returning to the player.
    • Tempests will now return to the player faster depending on how fast the player is moving.
    • Tempest Staff's tornados (not the shark projectiles) have been changed from using a global immunity system with 20 frames of immune time, to using static immunity with only 10 frames.
  • Desktop 1.4.1:
    • Reduced fire rate cooldown from 60 to 50.
    • Increased Sharkron projectile speed from 14 to 20.
    • Tempest movement speed increased by 50% (they chase enemies faster).
  • Desktop 1.2.4.1:
    • Now requires 10 mana.
    • Sell price increased from 1 GC to 5 GC
  • Console 1.07: Introduced with mechanics from Desktop 1.2.4.1.
  • 3DS-Release: Introduced with mechanics from Desktop 1.2.4.1.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_062() in Terraria.Projectile.cs. The Tempest's ai[1] is increased by 1 each tick and then has a 2/3 chance to be increased by 1 another time. Therefore, it is increased by 5/3 on average for each tick. The threshold is 50, so the average cooldown between attacks is 50/(5/3)=30 ticks.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.
  3. 3.0 3.1 Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_062() in Terraria.Projectile.cs.