Tempest Staff

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Tempest Staff
  • Tempest Staff item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage50 (Summon)
Knockback2 (Very weak)
Mana10
Use time36 (Very slow)
Velocity10
TooltipSummons sharknados to fight for you
RarityRarity level: 8
Sell5 GC
Research1 required
Grants Buff
BuffSharknadoSharknado
Buff tooltipThe sharknado will fight for you
Projectiles created
  • Tempest
    Tempest
  • Mini Sharkron
    Mini Sharkron
Obtained from Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Duke Fishron
(Second/Third Phase)
Duke Fishron (First Form).gifDuke Fishron
(Second/Third Phase)
120%
Treasure Bag(Desktop, Console and Mobile versions)
(Duke Fishron)
Treasure Bag (Duke Fishron)Treasure Bag
(Duke Fishron)
(Desktop, Console and Mobile versions)
120%
The Tempest Staff in use.

The Tempest Staff is a Hardmode summon weapon which spawns a small Sharknado minion that attacks by intermittently firing Mini Sharkron projectiles, which splatter upon contact with enemies or surfaces akin to a miniature version of Duke Fishron's own Sharknado attack. The Sharknado minion also deals contact damage to enemies and fires Mini Sharkrons at surrounding targets while returning to the player. Like other minions, the summoned Sharknado is invincible and follows the player until they die, summon a replacement minion, cancel the buff, or leave the world. The Tempest Staff has a 1/5 (20%) chance of being dropped by Duke Fishron.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Tempest Staff has over a Ruthless one is knockback.

Notes

  • The Mini Sharkrons are fired at a rate of once every 0.5 seconds on average.[1]
  • (Desktop, Console and Mobile versions) The Tempest's contact damage (not the Mini Sharkron projectiles) applies 10 ticks of static immunity frames.

Tips

  • Even though the Mini Sharkrons deal a lot of damage, they are not very accurate due to slightly arcing mid-flight. They sometimes fail at hitting quick enemies. Despite this flaw, the Tempest itself can pass through all blocks and can attack enemies outside of the player's sight.
  • As the Tempest itself deals contact damage to critters, take care when using the Tempest Staff while catching them.

Trivia

  • The Tempest Staff is a reference to the 2013 American sci-fi disaster film Sharknado, which features a tornado filled with sharks.
  • Summoned Sharknados will turn translucent when passing through blocks, similarly to what Duke Fishron and Pigrons do.
  • (Old-gen console and 3DS versions) The Tempest Staff has the second highest base damage of all summoning weapons, beaten only by the Staff of the Frost Hydra.
  • The Tempest Staff displays an odd tooltip on the Old-gen console version Old-gen console version: 1 minute duration. This is a bug, and the Sharknados will follow the player indefinitely.
  • It is the only weapon dropped by Duke Fishron that does not have his color scheme.

History

  • Desktop 1.4.4:
    • Tempests will now continue to fire at enemies when returning to the player.
    • Tempests will now return to the player faster depending on how fast the player is moving.
    • Tempest Staff's tornados (not the shark projectiles) have been changed from using a global immunity system with 20 frames of immune time, to using static immunity with only 10 frames.
  • Desktop 1.4.1:
    • Reduced fire rate cooldown from 60 to 50.
    • Increased Sharkron projectile speed from 14 to 20.
    • Tempest movement speed increased by 50% (they chase enemies faster).
  • Desktop 1.2.4.1:
    • Now requires 10 mana.
    • Sell price increased from 1 GC to 5 GC
  • Console 1.07: Introduced with mechanics from Desktop 1.2.4.1.
  • 3DS-Release: Introduced with mechanics from Desktop 1.2.4.1.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_062() in Terraria.Projectile.cs. The Tempest's ai[1] is increased by 1 each tick and then has a 2/3 chance to be increased by 1 another time. Therefore, it is increased by 5/3 on average for each tick. The threshold is 50, so the average cooldown between attacks is 50/(5/3)=30 ticks.