Template:GameText
This template is used to display text used in Terraria, exactly as in-game. Since the data is taken directly from the source code, the template facilitates automatic updates when a new patch is released. Therefore, it is the preferred choice when displaying game interface text in wiki articles.
Note: This template is relatively slow, so please use other database templates first, if possible.
Usage
{{ gameText | <index key> | lang = <lang> | x_<name> = <value> | ... | y_<name> = <value> | ... }}
- First unnamed parameter
The index key for the text. It is the same as in the in-game language JSON files. See examples below.
To find the index key for a specific text, visit Template:GameText/table and use your browser's search function to locate the text. Note that some texts use placeholder values like {PlayerName}
, so you can try to reduce your search if it doesn't succeed.
- lang
Language code, defaults to {{lang}}
. Currently, there are 9 languages, as in-game: German (de
), English (en
), Spanish (es
), French (fr
), Italian (it
), Polish (pl
), Portuguese (pt
), Russian (ru
), and Chinese (zh
). All other languages will use the English database.
- All
x_<name>
andy_<name>
parameters
Replacement for placeholders. There are two types of placeholder in the game texts: {xxx}
and <yyy>
, indexed by x_...
and y_...
, respectively. See examples below.
Notes
- You can use
{{#invoke:GameText|getRaw|<key>}}
to get a raw string from the GameText info database. It also takeslang
and replacement arguments. This is mainly for use in other templates. {{gameText}}
will keep leading/trailing spaces.{{gameText|<key>}}
is roughly equal to<span class="gameText">{{nl2br| {{#invoke:GameText|getRaw|<key>}} }}</span>
, except that the latter will trim leading/trailing spaces.
Examples
Code | Result |
---|---|
{{gameText|ItemName.IronPickaxe}} |
Iron Pickaxe |
{{gameText|LegacyMultiplayer.21}} |
/players |
x{{gameText|LegacyMenu.108}}x |
xZoom In x |
{{gameText|ItemTooltip.BeeKeeper}}
|
Summons killer bees after striking your foe Small chance to cause confusion |
{{gameText|UI.WorldSizeFormat}} |
{0} World |
{{gameText|UI.WorldSizeFormat|x_0=Large}} |
Large World |
{{gameText|UI.LightMode_Color}} |
Lighting: Color |
{{gameText|LegacyDialog.19}} |
{PlayerName} is it? I've heard good things, friend! |
{{gameText|LegacyDialog.19|x_PlayerName=myName}} |
myName is it? I've heard good things, friend! |
{{gameText|Misc.ResolutionChanged}} |
Resolution changed to: {0}x{1}. |
{{gameText|Misc.ResolutionChanged|x_1=768}} |
Resolution changed to: {0}x768. |
{{gameText|Misc.ResolutionChanged|x_0=1024|x_1=768}} |
Resolution changed to: 1024x768. |
{{gameText|ItemTooltip.GoodieBag}} |
<right> to open |
{{gameText|ItemTooltip.GoodieBag|y_right=Right click}} |
Right click to open |
{{gameText|ItemTooltip.GoodieBag|y_right={{key|open}}}} |
⚷ Open / Activate to open |
{{gameText|ItemName.IronPickaxe|lang=es}} |
Pico de hierro |
{{gameText|ItemName.IronPickaxe|lang=it}} |
Piccone di ferro |
{{gameText|ItemName.IronPickaxe|lang=de}} |
Eisenspitzhacke |
{{gameText|ItemName.IronPickaxe|lang=ru}} |
Железная кирка |
Data storage
The data is stored in Lua databases, with each language in its own module. The databases are cached in order to improve performance. After changing a database, its cache may need to be cleared.
Language | Database | Links |
---|---|---|
German | Module:GameText/db-de | clear cache see loader module |
English | Module:GameText/db-en | clear cache see loader module |
Spanish | Module:GameText/db-es | clear cache see loader module |
French | Module:GameText/db-fr | clear cache see loader module |
Italian | Module:GameText/db-it | clear cache see loader module |
Polish | Module:GameText/db-pl | clear cache see loader module |
Portuguese | Module:GameText/db-pt | clear cache see loader module |
Russian | Module:GameText/db-ru | clear cache see loader module |
Ukrainian | Module:GameText/db-uk | clear cache see loader module |
Chinese | Module:GameText/db-zh | clear cache see loader module |