What a horrible night to have a curse
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This article is about the secret world seed. For other uses of this phrase, see What a horrible night to have a curse (disambiguation).
What a horrible night to have a curse
Seed Information
| Code | what a horrible night to have a curse |
|---|---|
| Description | You are going to need some SPF9000. (Player is a Vampire - avoid the sun at all costs) |
| Type | Secret world seed |
- Internal Name: vampirism
What a horrible night to have a curse, also known under its internal name vampirism, is a secret world seed that turns the player into a vampire. The player spawns underground, and generally must remain underground and avoid direct sunlight in order to avoid taking damage.
World generation
- The spawn point is located at a random place underground. Torches are generated in caves around the spawn point.
- The spawn location will never intersect the Dungeon, and is determined in a similar way to the Teleportation Potion.[1]
- Naturally-generated chests can contain the Amulet of the Night, a transformation mount that turns the user into a bat with infinite flight.
- All chests have a 1/7 (14.29%) chance to include one of the following Vanity item sets:[2]
- Gold Chests in the underground or cavern layer have a 1/10 (10%) chance to contain either a Bat Hook or Moon Stone, have an additional 1/12 (8.33%) chance to contain either a Mean Goblin's Spikes, Crow's Beak, or Grim Old Barb, and generally contain more Torches than usual.[3]
- Pots in the underground or cavern layer also contain more Torches than usual, and may drop wood.[4]
Gameplay
- Zoologist replaces the Guide as the starting NPC.
- The Zoologist sells regular Torches in addition to her standard wares.
- The On Fire! debuff deals 50 damage per second instead of 4.[5]
- The player will be scorched by the sun when exposed to sunlight for more than 2 seconds. This effect is world-based rather than character-based, meaning that characters entering this world will still exhibit normal behavior in other worlds. A sizzling sound can be heard when exposed to sunlight.
- An intense sun flare effect will also be displayed if Sunlight Effects are enabled and the sun is up in the sky (i.e., the sun flare effect will be weaker during dawn or dusk).
- Being scorched by the sun has the following effects:[6]
- All debuff immunities are disabled.
- Cursed, Slow, and On Fire! debuffs are inflicted to the player indefinitely.
- The player cannot use mounts, flight from wings and Rocket Boots (and its upgrades).
- Lots of fire particles will be emitted from the player.
- The player is considered to be exposed to sunlight if all of the following conditions are met:[7]
- The player is above surface.
- During day.
- It is not raining, and Solar Eclipse is not active.
- The player is not in Graveyard or Glowing Mushroom biome.
- If Moon Lord is alive, the player has to be more than 281.25 tiles away from it.
- Tiles in a 15-tile-high area starting from the player's feet (checked from bottom to top) contains any "empty wall tile", or if less than 15 tiles high, the highest continuous wall tile is not capped with a solid, unactuated block (ie; ceiling).
- A tile is considered to be an "empty wall tile" if it fulfills one of the following conditions:
- It does not have a background wall.
- It has any background wall coated with Echo Coating, and the player cannot see Echo tiles.
- It has one of the following background walls:
- The player can prevent sun scorch by doing any of the following:
- Touch liquids.
- Hold an Umbrella or Tragic Umbrella.
While generating
Trivia
- The seed used to generate this world,
what a horrible night to have a curse, is a reference to a quote from Castlevania II: Simon's Quest.- This same quote is referenced in the Bloody Tear's tooltip, Mechdusa's spawn message, and the painting A Horrible Night for Alchemy.
History
- Desktop 1.4.5.0: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.5.3 source code, method RandomizeWorldSpawn()inTerraria.WorldGen.cs. UtilizesTerraria.Utils.CheckForGoodTeleportationSpot()with a long list of tiles to avoid. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.5.3 source code, method PutMonsterVanityInChests()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.5.3 source code, method AddBuriedChest()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.5.3 source code, method SpawnThingsFromPot()inTerraria.WorldGen.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.5.3 source code, method UpdateLifeRegen()inTerraria.Player.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.5.3 source code, method UpdateSunScorch()inTerraria.Player.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.5.3 source code, method VampireSeedSunlightExposure()inTerraria.Player.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.
- ↑ Information taken from the
Desktop 1.4.5.4 source code, method Draw()inTerraria.GameContent.UI.GameTipsDisplay.cs. There may be inaccuracies, as the current
Desktop version is 1.4.5.5.


