Venom Staff
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Venom Staff
Statistics
Type | |
---|---|
Damage | 44 (Magic) |
Knockback | 7 (Strong) |
Mana | 25 |
Critical chance | 4% |
Use time | 30 (Average) |
Velocity | 14 |
Tooltip | Shoots a venom fang that pierces multiple enemies |
Rarity | ![]() |
Sell | 7 GC |
Research | 1 required |
Inflicts Debuff
Debuff | ![]() |
---|---|
Debuff tooltip | Losing life |
Chance | 100% |
Duration | 30 seconds |
Projectile created
- Venom Fang
Sounds
Use | |
---|---|
- Internal Item ID: 2188 (Desktop, Console, Old-gen console and Mobile versions)
- Internal Buff ID: 70
- Internal Projectile ID: 355

The Venom Staff being used to attack Target Dummies. Note the random spread of the fangs, and the infliction of the Acid Venom debuff.
The Venom Staff is a Hardmode magic weapon which, as a direct upgrade of the Poison Staff, fires 4–7 Venom Fang projectiles per use (4.78 on average) which inflict the Acid Venom debuff for a duration of 30 seconds.
Its best modifier is Mythical.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
![]() | ![]() or ![]() |
Notes
- The Venom Staff always shoots one projectile directly towards the cursor. This effect can be observed when running quickly along an Asphalt sky bridge, autofiring the Venom Staff without moving the mouse. The projectiles will form a neat line.
- The Acid Venom debuff deals large amounts of damage over time, and the Venom Staff's projectiles apply it for 30 seconds. If the debuff is afflicted and runs its full course on an enemy, it will deal a total of 900 damage.
- The Venom Fang applies 10 ticks[1] of local invincibility frames upon hitting an enemy.
- (Old-gen console version) It will apply global invincibility frames, which means that only one projectile will deal damage if multiple projectiles hit a target.
- (Desktop, Console and Mobile versions) All projectiles have a limited range, roughly 1.5 times longer than the Poison Staff, dissipating after traveling 58 tiles.
- (Desktop, Console and Mobile versions) The Venom Fang can pierce up to 4 enemies, dissipating upon the 5th hit. There is a 25% damage penalty for every target it pierces. This is based on its current damage, not its base damage. Therefore, the second hit would deal 75% of its base damage, the third would deal 56.25% (0.75 * 75) of its base damage, and so forth.
- The number of projectiles is determined by taking the base of 4, incrementing it by one with a chance of 1/3, then 1/4, and then 1/5.[2] This results in the following chances:
Number of
projectilesChance 4 2/5 (40%) 5 13/30 (43.33%) 6 3/20 (15%) 7 1/60 (1.67%)
- The average number of projectiles fired is 4.78.
Trivia
- Although the tooltip says that it shoots one fang, there are actually multiple projectiles.
- It is one of only four weapons in the game that can inflict Acid Venom without any buffs or bonuses, the others being the Spider Staff, the Pygmy Staff, and the Queen Spider Staff.
History
- Desktop 1.4.1: Range increased slightly, from roughly 45 to 58 blocks.
- Desktop 1.4.0.1:
- Implemented a system that allows all of the projectiles to hit a target, to improve the shotgun-like functionality.
- Damage decreased from 63 to 44.
- Reduced number of enemies that each projectile can hit from 7 to 5.
- Applies a 25% damage penalty to the next hit for each enemy a projectile pierces.
- Now has a range before projectiles die, 50% longer than Poison Staff's.
- Desktop 1.2.3.1: Now inflicts the Venom debuff, instead of the Magnet Sphere.
- Desktop 1.2.3: Introduced.
- Console 1.07: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method
ItemCheck_Shoot()
inTerraria.Player.cs
. There may be inaccuracies, as the currentDesktop version is 1.4.4.9.