Venom Staff
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Venom Staff
Statistics
| Type | |
|---|---|
| Damage | 44 (Magic) |
| Knockback | 7 (Strong) |
| Mana | 25 |
| Critical chance | 4% |
| Use time | 30 (Average) |
| Velocity | 14 |
| Tooltip | Shoots a venom fang that pierces multiple enemies |
| Rarity | |
| Sell | 7 GC |
| Research | 1 required |
Inflicts Debuff
| Debuff | |
|---|---|
| Debuff tooltip | Losing life |
| Chance | 100% |
| Duration | 30 seconds |
Projectile created
- Venom Fang

Sounds
| Use | |
|---|---|
- Internal Item ID: 2188 (Desktop, Console, Old-gen console and Mobile versions)
- Internal Buff ID: 70
- Internal Projectile ID: 355
The Venom Staff being used to attack Target Dummies. Note the random spread of the fangs, and the infliction of the Acid Venom debuff.
The Venom Staff is a Hardmode, post-mechanical bosses wand and the direct upgrade to the Poison Staff. When used, it fires a burst of 4–7 Venom Fangs in a spread. Each projectile pierces four enemies and inflicts the Acid Venom debuff for 30 seconds.
Its best modifier is Mythical.
Crafting
Recipes
| Result | Ingredients | Crafting station |
|---|---|---|
or |
Notes
- The Venom Staff always fires one projectile directly towards the cursor.
- The Venom Fang applies 10 ticks[1] of local invincibility frames upon hitting an enemy.
- All projectiles have a limited range, roughly 1.5 times longer than the Poison Staff, dissipating after traveling 58 tiles.
- The Venom Fang can pierce up to 4 enemies, dissipating upon the 5th hit. There is a 25% damage penalty for every target it pierces. This is based on its current damage, not its base damage. Therefore, the second hit would deal 75% of its base damage, the third would deal 56.25% (75% × 75%) of its base damage, and so forth.
- The number of projectiles is determined by taking the base of 4, incrementing it by one with a chance of 1/3, then 1/4, and then 1/5.[2] This results in the following chances:
Number of
projectilesChance 4 2/5 (40%) 5 13/30 (43.33%) 6 3/20 (15%) 7 1/60 (1.67%)
- The average number of projectiles fired is 4.78.
Trivia
- Although the tooltip says that it shoots one fang, there are actually multiple projectiles.
History
- Desktop 1.4.1: Range increased slightly, from roughly 45 to 58 blocks.
- Desktop 1.4.0.1:
- Implemented a system that allows all of the projectiles to hit a target, to improve the shotgun-like functionality.
- Damage decreased from 63 to 44.
- Reduced number of enemies that each projectile can hit from 7 to 5.
- Applies a 25% damage penalty to the next hit for each enemy a projectile pierces.
- Now has a range before projectiles die, 50% longer than Poison Staff's.
- Desktop 1.2.3.1: Now inflicts the Venom debuff, instead of the Magnet Sphere.
- Desktop 1.2.3: Introduced.
- Console 1.07: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.0.5 source code, method ItemCheck_Shoot()inTerraria.Player.cs. There may be inaccuracies, as the current
Desktop version is 1.4.4.9.



