Weapons

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For a sortable list of every weapon in the game, see List of weapons. For class setup ideas, see Guide:Class setups.

Weapons are essential items used for combat against enemies, bosses, critters, and even other players during PvP games. Some weapons can be crafted at a Work Bench or a Pre-Hardmode/Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. Terraria has a wide variety of weapons and weapon classes, each suited to particular play styles or specific tasks.

Most tools can also be used as weapons, despite it not being their primary purpose. Traps, certain mounts, self-defending NPCs (Desktop, Console and Mobile versions), and even lava, although not primarily weapons, can be considered a weapon if somehow used in combat.

Melee weapons

Main article: Melee weapons

Swords

Swords are melee weapons that can be divided into 2 basic categories: shortswords and broadswords.

Broadswords are swung overhead, making it easier to defeat flying and jumping enemies. Shortswords have a very limited range and attack similarly to spears, allowing stabbing in multiple directions rather than in an arc. On Old-gen console version Old-gen console and 3DSNintendo 3DS version, shortswords attack with a horizontal stabbing motion.

Pre-Hardmode Swords
Hardmode Swords
  1. The Phasesaber can only be crafted in Hardmode on the Desktop version Desktop version, Console version Console version, Old-gen console version Old-gen console version, and Mobile version Mobile version, but can also be crafted in pre-Hardmode on the Nintendo 3DSNintendo 3DS version version.

Yoyos

Yoyos(Desktop, Console and Mobile versions) are melee weapons that follow the player's cursor when thrown.

Pre-Hardmode Yoyos
  • Wooden YoyoWooden Yoyo(Desktop, Console and Mobile versions)
  • RallyRally(Desktop, Console and Mobile versions)
  • MalaiseMalaise(Desktop, Console and Mobile versions)
  • ArteryArtery(Desktop, Console and Mobile versions)
  • AmazonAmazon(Desktop, Console and Mobile versions)
  • Code 1Code 1(Desktop, Console and Mobile versions)
  • ValorValor(Desktop, Console and Mobile versions)
  • CascadeCascade(Desktop, Console and Mobile versions)
  • Hive-FiveHive-Five(Desktop, Console and Mobile versions)
Hardmode Yoyos
  • Format:CFormat:C(Desktop, Console and Mobile versions)
  • GradientGradient(Desktop, Console and Mobile versions)
  • ChikChik(Desktop, Console and Mobile versions)
  • Hel-FireHel-Fire(Desktop, Console and Mobile versions)
  • AmarokAmarok(Desktop, Console and Mobile versions)
  • Code 2Code 2(Desktop, Console and Mobile versions)
  • YeletsYelets(Desktop, Console and Mobile versions)
  • Red's ThrowRed's Throw(Desktop, Console and Mobile versions)
  • Valkyrie YoyoValkyrie Yoyo(Desktop, Console and Mobile versions)
  • KrakenKraken(Desktop, Console and Mobile versions)
  • The Eye of CthulhuThe Eye of Cthulhu(Desktop, Console and Mobile versions)
  • TerrarianTerrarian(Desktop, Console and Mobile versions)

Spears

Spears are melee weapons that have a longer range than most swords, but attack with a stabbing motion. Spears also can hit targets more than once, making them especially useful for dealing with large enemies.

Boomerangs

Boomerangs are melee weapons that return to the player after being thrown.

Pre-Hardmode Boomerangs
Hardmode Boomerangs

Flails

Flails are melee weapons that consist of an object linked to the player by a chain, which can either be thrown or launched. Thrown flails can be suspended around the player indefinitely. On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, they can be swung around the player as well. Launched flails will return to the player immediately after impacting with tiles or enemies.

Pre-Hardmode Flails
Thrown
Launched
Hardmode Flails
Thrown
Launched

Other

These are melee weapons that possess unique means of attack. Some also launch projectiles.

Pre-Hardmode Other
  • TerragrimTerragrim(Desktop, Console and Mobile versions)
Hardmode Other

Ranged weapons

Main article: Ranged weapons

Bows and Repeaters

Bows and Repeaters are ranged weapons that fires arrows or Stakes as ammunition. All Repeaters are Hardmode-exclusive. These weapons will benefit from the bonuses of the Archery Potion, Magic Quiver and its upgrades, and the Shroomite Headgear. Particularly, the Stake Launcher can benefit from the zoom effect of the Rifle Scope or its upgrades.

Pre-Hardmode Bows
Hardmode Bows and Repeaters

Guns

Guns are a type of ranged weapon that use bullets and Candy Corn as ammunition. These weapons benefit from the bonuses of the Shroomite Mask and the zoom effect of the Rifle Scope or its upgrades. Obtaining one of these (except the Candy Corn Rifle) fulfills the spawn conditions of the Arms Dealer NPC.

Pre-Hardmode Guns
Hardmode Guns

Launchers

Launchers are Hardmode-exclusive ranged weapons that fire rockets and similar explosive ammunition. These weapons benefit from the bonus of the Shroomite Helmet.

Consumables

Consumable ranged weapons do not require ammunition and are consumed upon use.

Grenades

Others

These are unique ranged weapons that do not fit into all categorizations above. Particularly, the Flamethrower and the Elf Melter can benefit from the zoom effect of the Rifle Scope or its upgrades.

On the Desktop version Desktop version, Console version Console version, and Mobile version Mobile version, these weapons benefit from the bonuses of the Shroomite Helmet. The only exception is the Coin Gun, which cannot receive Shroomite Helmet damage bonus due to its base damage being 0.

On the Old-gen console version Old-gen console version and Nintendo 3DSNintendo 3DS version version, these weapons do not benefit from any of the Shroomite armor helmets.

Pre-Hardmode Others
Hardmode Others

Magic weapons

Main article: Magic weapons

All magic weapons consume mana to attack. Technically, all magic weapons have no differences in their mechanics. The categorization here is just for sorting purposes.

Wands

Pre-Hardmode Wands
Hardmode Wands

Magic guns

Pre-Hardmode Magic Guns
Hardmode Magic Guns

Spell books

Pre-Hardmode Spell books
Hardmode Spell books

Others

Pre-Hardmode Other
Hardmode Other

Summoning weapons

Main article: Summon weapons

Minion-summoning weapons

These weapons summon minions to attack enemies.

Pre-Hardmode Minion-Summoning weapons
Hardmode Minion-Summoning weapons

Sentry-summoning weapons

These weapons summon sentries to attack enemies. Sentries are stationary turrets that automatically attack enemies in range, and they can only exist for a limited time. Tavernkeep's sentries require defeating the Old One's Army(Desktop, Console and Mobile versions) event at least once for them to be able to be summoned outside of the event.

Pre-Hardmode Sentry-Summoning weapons ((Desktop, Console and Mobile versions))
Tavernkeep's sentries
Hardmode Sentry-Summoning weapons
Tavernkeep's sentries

Whips

Whips are summon weapons that can be swung in front of players, and apply damage-boosting effects when striking an enemy. Although dealing summon damage, they can receive the effect of melee speed bonuses and flasks.

Pre-Hardmode Whips
Hardmode Whips

Other weapons

Placeable weapons

Pre-Hardmode Placeable Weapons
Hardmode Placeable Weapons

Explosives

Main article: Explosives (class)

Thrown Water

Tool weapons

Unimplemented weapons

Main article: Unobtainable items
First Fractal.png
Unobtainable
The item(s) or effects described in this section exist as functional game items, but cannot be acquired through normal gameplay.

Removed weapons

Main article: Unobtainable items
Click to see removed/replaced content
This section describes old game content that was removed or replaced.
The information here does not apply to the current version of Terraria.

Notes

  • In total, there are 568 unique weapons (and damaging tools).
  • If an enemy is under the effect of a piercing attack (including explosions), a brief immune frame will be applied to it, making attacks that hit during this interval fail to inflict damage.
  • Unlike many games, no matter how far an enemy is from the center of the blast radius, they always receive full damage from an AoE attack.