Wind is a mechanism in Terraria which influences the movement of various objects, as well as the occurance of Windy Days(Desktop, Console and Mobile versions) and Sandstorms.
Wind speed ranges between 0 and 60 mph. The wind can blow from either the west or east. Informational accessories such as the Weather Radio show the direction the wind is blowing from, not towards (so for example, "25 mph W" means that the wind is blowing 25 mph from the west).
Wind primarily affects things that have no effect on gameplay, such as cloud movement speeds, blizzard and sandstorm background effects, and the animations of the surface of water and trees. However, it occasionally plays a part in how the game plays, such as its effects on Detonating Bubbles and its effects on players afflicted with Mighty Wind. The UFO Mount summoned by the Cosmic Car Key also seems to be slightly pushed by wind, but it is unnoticeable unless firing a weapon that bounces at a corner for a long period of time.
(Desktop, Console and Mobile versions) The Windy Day event occurs when the wind speed is 20 mph or higher, and ends when wind speed decreases below 16 mph.
The Weather Radio, Fish Finder, PDA, Cell Phone, and Shellphone all list the wind speed in the upper right corner of the screen.
Functionality (Desktop, Console and Mobile versions)
There are two core values in the code that control wind speed: windSpeedCurrent
and windSpeedTarget
, both of which are updated each tick[1]. The speed at which windSpeedCurrent changes is determined by the following formula:
speed = |windSpeedTarget/50 * (1 + rain intensity * 5/9) - windSpeedCurrent/50| * 0.0015;
where windSpeedTarget and windSpeedCurrent are in the mph values used by the game. The game stores both values as float values, where < 0 is eastward wind, and > 0 is westward wind.
When a world is created, it will generate with winds up to but not exceeding 20 mph, and a variable windCounter
is set to prevent changes for the next 15 - 45 seconds. After this period is over, there are a series of random chances that the wind will increase or decrease by up to a certain amount, which occurs on loop every 15 - 45 seconds (a "gust").[2]
Chance |
Target wind speed change
|
25% |
-1.25 mph to 1.25 mph
|
37.5% |
-2.5 mph to 2.5 mph
|
37.5% |
-5 mph to 5 mph
|
A second counter (extremeWindCounter
) decreases by one each time a gust occurs. When it hits zero, it causes an "extreme gust". It is both reset on world generation and when an extreme gust is triggered.
Chance |
Occurance
|
21.66% |
Target wind is set to 0, and no gusts will occur for the next 2 - 8 minutes.
|
21.66% |
Target wind increases by -10 mph to 10 mph
|
36.83% |
Target wind increases by -20 mph to 20 mph
|
19.85% |
Target wind increases by -40 mph to 40 mph
|
When an extreme gust occurs, the target wind speed will dictate how many more gusts it will take for another extreme gust to occur.
Target wind speed |
Amount of gusts until an extreme gust
|
0 - 15 mph |
10 - 30 gusts
|
> 15 mph |
15 - 40 gusts
|
> 25 mph |
20 - 50 gusts
|
> 35 mph |
25 - 60 gusts
|
Finally, if a gust has flipped the direction of the wind, there is a 66% chance that the target wind speed will flip its direction back to the original direction it was facing in.
After all these steps, the target wind speed is capped to 40 mph.
Effects
Wind affects the following:
Object
|
Effect
|
Windy Day
|
Event occurs when wind speed is 20 mph or higher in any direction.
|
Sandstorm
|
Has a chance to occur when wind speed is 30 mph or higher in any direction.
|
Windy Balloon(Desktop, Console and Mobile versions)
|
Affects movement direction and spawn location. Spawn rate will increase with increased wind speeds.
|
Angry Dandelion(Desktop, Console and Mobile versions)
|
Affects the direction, animation and movement of fired projectiles, and the animation of the enemy itself. The enemy can only fire in the direction the wind is moving. Spawn rate will increase with increased wind speeds.
|
Ladybug(Desktop, Console and Mobile versions)
|
Affects movement direction; Will only spawn if the winds exceed 20 mph in any direction.
|
Ecto Mist(Desktop, Console and Mobile versions)
|
Affects movement direction.
|
Release Doves(Desktop, Console and Mobile versions)
|
Affects movement direction.
|
Kites(Desktop, Console and Mobile versions)
|
Pushes when not behind walls.
|
Water
|
Affects animation, distortion when Waves Quality is enabled.
|
Music Box(Desktop, Console, Old-gen console and Mobile versions)
|
Affects note drift direction.
|
Precipitation (Rain, Blizzard, Sandstorm, etc)
|
Affects particle movements.
|
Clouds
|
Affects drift direction.
|
Bubbles
|
Affects drift direction.
|
Detonating Bubble
|
Affects drift direction.
|
Angry Tumbler(Desktop, Console and Mobile versions)
|
Pushes.
|
Party Background Balloons(Desktop, Console and Mobile versions)
|
Affects balloon drift direction.
|
Players with the Mighty Wind(Desktop, Console and Mobile versions) debuff
|
Pushes.
|
North Pole Snowflakes
|
(Old-gen console and 3DS versions) Affects drift direction.
|
Paper Airplanes(Desktop, Console and Mobile versions)
|
Carries.
|
Snake Charmer's Flute(Desktop, Console and Mobile versions)
|
Affects the notes spawned by the usage of the flute.
|
Ambient entities
|
Affects the movement of lost kites, groups of butterflies, the pegasus, pixie posses, vultures, groups of birds, seagull groups, gastropod groups, balloon slime groups, hellbat groups, bat groups, wyverns, air balloons and airships in the background.
|
Chimney(Desktop, Console and Mobile versions)
|
Pushes the smoke particles that it emits.
|
Firefly / Lightning Bug
|
Will not spawn if the winds exceed 20 mph in any direction.
|
Butterfly
|
Will not spawn naturally or from shaken trees if the winds exceed 20 mph in any direction.
|
Water Striders(Desktop, Console and Mobile versions)
|
Will not spawn naturally if the winds exceed 20 mph in any direction.
|
Witch's Broom(Desktop, Console and Mobile versions)
|
Pushes the small light on the tip of the handle.
|
Trees and Living Tree Leaf Blocks
|
Leaves are dropped with increasing frequency with increasing wind speeds. Said leaves are also affected by wind.
|
Treetops
|
Animates the tops of trees with leafy tops.
|
Vines
|
Pushes.
|
Lantern Night Background Lanterns(Desktop, Console and Mobile versions)
|
Affects drift direction.
|
Release Lantern(Desktop, Console and Mobile versions)
|
Affects drift direction.
|
Wind ambience track
|
Affects volume. Only plays if the windspeed is greater than 20 mph.
|
Waterfalls
|
Affects animation.Verify
|
Pin Wheel(Desktop, Console and Mobile versions)
|
Affects spin animation.
|
Pin Flags(Desktop, Console and Mobile versions)
|
Affects animation speed.
|
Weather Vane(Desktop, Console and Mobile versions)
|
Affects animation.
|
Furniture
Some furnitures are affected by wind when on the surface and either in front of any of the following walls, or behind no wall at all.
The following furnitures are affected by wind when the above conditions are met.
Mighty Wind (Desktop, Console and Mobile versions)
- Mighty Wind by default will push players
mph * 0.0012
pixels per second. If the wind speed is > 25mph, then this value increases by 37%. If the player is falling or jumping, this value increases by 50%. Finally, if the player moves left or right, this value is decreases by 20%, and will be capped at 0.072 pixels per frame.
- Running into opposing wind with enough speed will cause the player to emit particles similar to the effect of running with Hermes Boots.
- Moving left or right on a mount while at a stationary height negates the effects of mighty wind.
Notes
- At exactly 0 mph, the game will prefer westward wind, but due to the decimal system used for wind speeds, this value will often be near, but not exactly 0.
- On the title screen, wind is initialized with speeds up to 40 mph. This will not carry over to generated worlds, however, which will instead start with winds up to 20 mph.
- Due to the these initial speeds, there is a 1/400 chance that the world will spawn with a Windy Day in progress.
- Winds will decrease to zero during Lantern Nights, provided the player is not controlling the windspeed with Journey Mode.
- Only the target wind speed will be saved with a world, and when the same world is loaded the current wind speed will be set to the target. This can cause slight differences in wind speeds when a player exits and re-enters a world.
Trivia
At lower wind speeds, the leaves drop with a lower frequency from trees each tick (5 mph → 1/2000 chance, 10 mph → 1/1000, 15 mph → 1/450, ... 40 mph → 1/50). While the maximum speed is 40mph, however, there is code for cases up to and exceeding 55 mph, with chances being as low as 1/10 each tick.
Scrapped projectile physics
In the game code, there is a boolean Main.windPhysics
that triggers a feature where projectiles would be affected by wind. As it is disabled, there is no such feature in the game currently. Below is a detailed description of the feature's effects.
Notably, this feature would attempt to disable wind effects on the North Pole, however it is unknown if this was to prevent conflict with existing code or to remove the feature outright.
When the feature is active, all projectiles below, when on the surface, and not stuck in tiles or behind walls, will be affected by wind. This occurs only if they are moving against the current wind direction, or if their x velocity is less than wind mph * 0.36
. This will change their x velocity by wind mph * 0.002
pixels per tick, or wind mph * 0.12
pixels per second.
A projectile's x velocity in this state cannot exceed 16, but this limit is never reached as the max possible wind speed, 40 mph, can only push projectiles up to 14.4 pixels per tick.
- Quarter NoteInternal Projectile ID: 76
- Eighth NoteInternal Projectile ID: 77
- Tied Eighth NoteInternal Projectile ID: 78
- Crystal ShardInternal Projectile ID: 90
- Icewater SpitInternal Projectile ID: 177
- Crystal Charge 1Internal Projectile ID: 521
- Crystal Charge 2Internal Projectile ID: 522
- Beach BallInternal Projectile ID: 155
- FlareInternal Projectile ID: 163
- Blue FlareInternal Projectile ID: 310
- Red Firework RocketInternal Projectile ID: 167
- Green Firework RocketInternal Projectile ID: 168
- Blue Firework RocketInternal Projectile ID: 169
- Yellow Firework RocketInternal Projectile ID: 170
- Red Firework RocketInternal Projectile ID: 415
- Green Firework RocketInternal Projectile ID: 416
- Blue Firework RocketInternal Projectile ID: 417
- Yellow Firework RocketInternal Projectile ID: 418
- Rope CoilInternal Projectile ID: 171
- Vine Rope Coil(Desktop, Console and Mobile versions)Internal Projectile ID: 475
- Silk Rope Coil(Desktop, Console and Mobile versions)Internal Projectile ID: 505
- Web Rope Coil(Desktop, Console and Mobile versions)Internal Projectile ID: 506
- Explosive BunnyInternal Projectile ID: 281
- Bubble(Desktop, Console and Mobile versions)Internal Projectile ID: 410
- Nail (friendly)Internal Projectile ID: 514
- Ichor SplashInternal Projectile ID: 524
- Spore GasInternal Projectile ID: 569
- Spore Gas 2Internal Projectile ID: 570
- Spore Gas 3Internal Projectile ID: 571
- Wooden Arrow (friendly)Internal Projectile ID: 1
- Fire ArrowInternal Projectile ID: 2
- Unholy ArrowInternal Projectile ID: 4
- Jester's ArrowInternal Projectile ID: 5
- BulletInternal Projectile ID: 14
- Meteor ShotInternal Projectile ID: 36
- Harpy FeatherInternal Projectile ID: 38
- Hellfire ArrowInternal Projectile ID: 41
- SeedInternal Projectile ID: 51
- StingerInternal Projectile ID: 55
- Wooden Arrow (hostile)Internal Projectile ID: 81
- Flaming ArrowInternal Projectile ID: 82
- Holy ArrowInternal Projectile ID: 91
- Poison DartInternal Projectile ID: 98
- Cursed ArrowInternal Projectile ID: 103
- Bone Arrow(Desktop, Console and Mobile versions)Internal Projectile ID: 117
- Frost ArrowInternal Projectile ID: 120
- Copper CoinInternal Projectile ID: 158
- Silver CoinInternal Projectile ID: 159
- Gold CoinInternal Projectile ID: 160
- Platinum CoinInternal Projectile ID: 161
- Frostburn ArrowInternal Projectile ID: 172
- Ice SpikeInternal Projectile ID: 174
- Jungle SpikeInternal Projectile ID: 176
- ConfettiInternal Projectile ID: 178
- Deadeye BulletInternal Projectile ID: 180
- Poison DartInternal Projectile ID: 184
- Pygmy SpearInternal Projectile ID: 195
- Chlorophyte BulletInternal Projectile ID: 207
- Chlorophyte ArrowInternal Projectile ID: 225
- High Velocity BulletInternal Projectile ID: 242
- StyngerInternal Projectile ID: 246
- Flower Pow PetalInternal Projectile ID: 248
- Eye BeamInternal Projectile ID: 259
- Poison FangInternal Projectile ID: 265
- Poison DartInternal Projectile ID: 267
- SkullInternal Projectile ID: 270
- SeedInternal Projectile ID: 275
- Poison SeedInternal Projectile ID: 276
- Ichor ArrowInternal Projectile ID: 278
- Ichor BulletInternal Projectile ID: 279
- Venom ArrowInternal Projectile ID: 282
- Venom BulletInternal Projectile ID: 283
- Party BulletInternal Projectile ID: 284
- Nano BulletInternal Projectile ID: 285
- Explosive BulletInternal Projectile ID: 286
- Golden BulletInternal Projectile ID: 287
- ConfettiInternal Projectile ID: 289
- Candy CornInternal Projectile ID: 311
- Jack 'O LanternInternal Projectile ID: 312
- StakeInternal Projectile ID: 323
- Flaming WoodInternal Projectile ID: 325
- Pine Needle (friendly)Internal Projectile ID: 336
- BlizzardInternal Projectile ID: 337
- Pine Needle (hostile)Internal Projectile ID: 345
- MissileInternal Projectile ID: 350
- Venom FangInternal Projectile ID: 355
- Pulse BoltInternal Projectile ID: 357
- Hornet StingerInternal Projectile ID: 374
- Imp FireballInternal Projectile ID: 376
- Mini Retina LaserInternal Projectile ID: 389
- Mini SharkronInternal Projectile ID: 408
- Meteor 1Internal Projectile ID: 424
- Meteor 2Internal Projectile ID: 425
- Meteor 3Internal Projectile ID: 426
- LaserInternal Projectile ID: 440
- Bee ArrowInternal Projectile ID: 469
- Web SpitInternal Projectile ID: 472
- Bone Arrow(Desktop, Console and Mobile versions)Internal Projectile ID: 474
- Crystal Dart(Desktop, Console and Mobile versions)Internal Projectile ID: 477
- Cursed Dart(Desktop, Console and Mobile versions)Internal Projectile ID: 478
- Ichor Dart(Desktop, Console and Mobile versions)Internal Projectile ID: 479
- Seedler ThornInternal Projectile ID: 484
- HellwingInternal Projectile ID: 485
- Shadowflame ArrowInternal Projectile ID: 495
- Nail (hostile)Internal Projectile ID: 498
- Javelin (friendly)Internal Projectile ID: 507
- Javelin (hostile)Internal Projectile ID: 508
- XBoneInternal Projectile ID: 532
- Poison SpitInternal Projectile ID: 572
- Alien GoopInternal Projectile ID: 581
- SkullInternal Projectile ID: 585
- PaintballInternal Projectile ID: 587
- Slime SpikeInternal Projectile ID: 605
- Vortex RocketInternal Projectile ID: 616
- Luminite Bullet(Desktop, Console and Mobile versions)Internal Projectile ID: 638
- Javelin(Desktop, Console and Mobile versions)Internal Projectile ID: 662
- Javelin(Desktop, Console and Mobile versions)Internal Projectile ID: 685
- Drakin ShotInternal Projectile ID: 671
- Ogre SpitInternal Projectile ID: 676
- Ballista ShotInternal Projectile ID: 680
- Withering BoltInternal Projectile ID: 682
- Betsy's FireballInternal Projectile ID: 686
- Phantom Phoenix(Desktop, Console and Mobile versions)Internal Projectile ID: 706
- Aerial Bane(Desktop, Console and Mobile versions)Internal Projectile ID: 710
- Betsy's Wrath(Desktop, Console and Mobile versions)Internal Projectile ID: 711
- Tome of Infinite Wisdom(Desktop, Console and Mobile versions)Internal Projectile ID: 712
- Queen Bee's StingerInternal Projectile ID: 719
- Rolling Cactus SpikeInternal Projectile ID: 763
- Geode(Desktop, Console and Mobile versions)Internal Projectile ID: 772
- Blood ShotInternal Projectile ID: 811
- Blood Nautilus ShotInternal Projectile ID: 814
- Blood RainInternal Projectile ID: 819
- SkullInternal Projectile ID: 837
- Zapinator(3DS version)Internal Projectile ID: 876
- Crystal SpikeInternal Projectile ID: 920
- Bouncy GelInternal Projectile ID: 921
- Regal GelInternal Projectile ID: 926
- Volatile Gelatin(Desktop, Console and Mobile versions)Internal Projectile ID: 937
- ShurikenInternal Projectile ID: 3
- BoneInternal Projectile ID: 21
- Throwing KnifeInternal Projectile ID: 48
- Poisoned KnifeInternal Projectile ID: 54
- Holy WaterInternal Projectile ID: 69
- Unholy WaterInternal Projectile ID: 70
- Blood Water(Desktop, Console and Mobile versions)Internal Projectile ID: 621
- Magic DaggerInternal Projectile ID: 93
- Cannonball (friendly)Internal Projectile ID: 162
- Snow Ball (friendly)Internal Projectile ID: 166
- Cannonball (hostile)Internal Projectile ID: 240
- Stynger ShrapnelInternal Projectile ID: 249
- Paladin's Hammer (hostile)Internal Projectile ID: 300
- Vampire KnifeInternal Projectile ID: 304
- Rotten EggInternal Projectile ID: 318
- Star Anise(Desktop, Console, Old-gen console and Mobile versions)Internal Projectile ID: 330
- Ornament ShrapnelInternal Projectile ID: 347
- Love Potion(Desktop, Console, Old-gen console and Mobile versions)Internal Projectile ID: 370
- Foul PotionInternal Projectile ID: 371
- BoneInternal Projectile ID: 471
- Shadowflame Knife(Desktop, Console and Mobile versions)Internal Projectile ID: 497
- FlaskInternal Projectile ID: 501
- SparkInternal Projectile ID: 504
- Toxic Flask(Desktop, Console and Mobile versions)Internal Projectile ID: 510
- Frost Daggerfish(Desktop, Console and Mobile versions)Internal Projectile ID: 520
- Bone DaggerInternal Projectile ID: 599
- Football(Desktop, Console and Mobile versions)Internal Projectile ID: 861
- Tree Globe(Desktop, Console and Mobile versions)Internal Projectile ID: 868
- World Globe(Desktop, Console and Mobile versions)Internal Projectile ID: 869
- RockInternal Projectile ID: 909
- Sparkle Slime Balloon(Desktop, Console and Mobile versions)Internal Projectile ID: 936
- Ball of FireInternal Projectile ID: 15
- Cursed Flame (friendly)Internal Projectile ID: 95
- Cursed Flame (hostile)Internal Projectile ID: 96
- Ball of FrostInternal Projectile ID: 253
- Meowmere(Desktop, Console and Mobile versions)Internal Projectile ID: 502
- Dirt BallInternal Projectile ID: 17
- Sand BallInternal Projectile ID: 31
- Mud BallInternal Projectile ID: 39
- Ash BallInternal Projectile ID: 40
- Sand BallInternal Projectile ID: 42
- Ebonsand BallInternal Projectile ID: 56
- Ebonsand BallInternal Projectile ID: 65
- Pearlsand BallInternal Projectile ID: 67
- Pearlsand BallInternal Projectile ID: 68
- Silt BallInternal Projectile ID: 71
- Snow Ball (hostile)Internal Projectile ID: 109
- Slush BallInternal Projectile ID: 179
- Crimsand BallInternal Projectile ID: 241
- Crimsand BallInternal Projectile ID: 354
- Copper CoinsInternal Projectile ID: 411
- Silver CoinsInternal Projectile ID: 412
- Gold CoinsInternal Projectile ID: 413
- Platinum CoinsInternal Projectile ID: 414
- Blue Dungeon DebrisInternal Projectile ID: 736
- Green Dungeon DebrisInternal Projectile ID: 737
- Pink Dungeon DebrisInternal Projectile ID: 738
- Shell Pile(Desktop, Console and Mobile versions)Internal Projectile ID: 812
- Spiky BallInternal Projectile ID: 24
- GlowstickInternal Projectile ID: 50
- Sticky GlowstickInternal Projectile ID: 53
- BeenadeInternal Projectile ID: 183
- Spiky BallInternal Projectile ID: 185
- Smoke BombInternal Projectile ID: 196
- BoulderInternal Projectile ID: 261
- Thorn BallInternal Projectile ID: 277
- Greek Fire 1Internal Projectile ID: 326
- Greek Fire 2Internal Projectile ID: 327
- Greek Fire 3Internal Projectile ID: 328
- Ornament (hostile)Internal Projectile ID: 346
- SpikeInternal Projectile ID: 352
- Spider EggInternal Projectile ID: 378
- Molotov Fire 1Internal Projectile ID: 400
- Molotov Fire 2Internal Projectile ID: 401
- Molotov Fire 3Internal Projectile ID: 402
- Saucer ScrapInternal Projectile ID: 450
- Spelunker Glowstick(Desktop, Console and Mobile versions)Internal Projectile ID: 473
- Cursed Dart FlameInternal Projectile ID: 480
- Seedler NutInternal Projectile ID: 483
- Bouncy Glowstick(Desktop, Console and Mobile versions)Internal Projectile ID: 515
- Twinkle(Desktop, Console and Mobile versions)Internal Projectile ID: 538
- Fairy Glowstick(Desktop, Console and Mobile versions)Internal Projectile ID: 870
- Drippler Crippler (extra ball)Internal Projectile ID: 928
- Cluster Rocket I(Desktop, Console and Mobile versions)Internal Projectile ID: 776
- Cluster Grenade IInternal Projectile ID: 777
- Cluster Proximity Mine IInternal Projectile ID: 778
- Cluster Fragments IInternal Projectile ID: 779
- Dry GrenadeInternal Projectile ID: 800
- Dry Proximity MineInternal Projectile ID: 801
- Cluster Rocket I(Desktop, Console and Mobile versions)Internal Projectile ID: 803
- Cluster Rocket II(Desktop, Console and Mobile versions)Internal Projectile ID: 804
- Wet Rocket(Desktop, Console and Mobile versions)Internal Projectile ID: 805
- Lava Rocket(Desktop, Console and Mobile versions)Internal Projectile ID: 806
- Honey Rocket(Desktop, Console and Mobile versions)Internal Projectile ID: 807
- Mini Nuke Rocket IInternal Projectile ID: 808
- Mini Nuke Rocket IIInternal Projectile ID: 809
- Dry Rocket(Desktop, Console and Mobile versions)Internal Projectile ID: 810
- BombInternal Projectile ID: 28
- DynamiteInternal Projectile ID: 29
- GrenadeInternal Projectile ID: 30
- Sticky BombInternal Projectile ID: 37
- Happy BombInternal Projectile ID: 75
- Skeletron Prime BombInternal Projectile ID: 102
- ExplosivesInternal Projectile ID: 108
- Grenade IInternal Projectile ID: 133
- Rocket IInternal Projectile ID: 134
- Proximity Mine IInternal Projectile ID: 135
- Grenade IIInternal Projectile ID: 136
- Rocket IIInternal Projectile ID: 137
- Proximity Mine IIInternal Projectile ID: 138
- Grenade IIIInternal Projectile ID: 139
- Rocket IIIInternal Projectile ID: 140
- Proximity Mine IIIInternal Projectile ID: 141
- Grenade IVInternal Projectile ID: 142
- Rocket IVInternal Projectile ID: 143
- Proximity Mine IVInternal Projectile ID: 144
- LandmineInternal Projectile ID: 164
- RocketInternal Projectile ID: 303
- Snowman Rocket IInternal Projectile ID: 338
- Snowman Rocket IIInternal Projectile ID: 339
- Snowman Rocket IIIInternal Projectile ID: 340
- Snowman Rocket IVInternal Projectile ID: 341
- Sticky Grenade(Desktop, Console, Old-gen console and Mobile versions)Internal Projectile ID: 397
- Sticky Dynamite(Desktop, Console and Mobile versions)Internal Projectile ID: 470
- Bouncy Bomb(Desktop, Console and Mobile versions)Internal Projectile ID: 516
- Bouncy Grenade(Desktop, Console and Mobile versions)Internal Projectile ID: 517
- Bomb Fish(Desktop, Console and Mobile versions)Internal Projectile ID: 519
- Confetti GrenadeInternal Projectile ID: 588
- Bouncy Dynamite(Desktop, Console and Mobile versions)Internal Projectile ID: 637
- Goblin BombInternal Projectile ID: 681
- Scarab Bomb(Desktop, Console and Mobile versions)Internal Projectile ID: 773
- Cluster Fragments IInternal Projectile ID: 862
- Cluster Fragments IIInternal Projectile ID: 863
- Wet Bomb(Desktop, Console and Mobile versions)Internal Projectile ID: 903
- Lava Bomb(Desktop, Console and Mobile versions)Internal Projectile ID: 904
- Honey Bomb(Desktop, Console and Mobile versions)Internal Projectile ID: 905
- Dry Bomb(Desktop, Console and Mobile versions)Internal Projectile ID: 906
- Dirt Bomb(Desktop, Console and Mobile versions)Internal Projectile ID: 910
- Sticky Dirt Bomb(Desktop, Console and Mobile versions)Internal Projectile ID: 911
- Santank RocketInternal Projectile ID: 930
- TombstoneInternal Projectile ID: 43
- Grave MarkerInternal Projectile ID: 201
- Cross Grave MarkerInternal Projectile ID: 202
- HeadstoneInternal Projectile ID: 203
- GravestoneInternal Projectile ID: 204
- ObeliskInternal Projectile ID: 205
- Golden Cross Grave Marker(Desktop, Console and Mobile versions)Internal Projectile ID: 527
- Golden Tombstone(Desktop, Console and Mobile versions)Internal Projectile ID: 528
- Golden Grave Marker(Desktop, Console and Mobile versions)Internal Projectile ID: 529
- Golden Gravestone(Desktop, Console and Mobile versions)Internal Projectile ID: 530
- Golden Headstone(Desktop, Console and Mobile versions)Internal Projectile ID: 531
|
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the Desktop 1.4.0.5 source code, method
UpdateWeather()
in Terraria.Main.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9.
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(
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)
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