Zombie


Type | |
---|---|
Environment | |
AI Type | Fighter AI |
Banner | ![]() |
- Item (Quantity)Rate
- 2%
- 0.4%
Spiffo Plush(Desktop, Console and Mobile versions)
0.07%
Hurt | |
---|---|
Killed | |
Idle |
The Zombie is a common pre-Hardmode enemy that spawns on the surface at night, and is a primary reason newer players will want to build a shelter before night arrives. Along with Demon Eyes, they are generally among the first nighttime enemies a player will encounter, as they appear in areas a player first spawns.
Zombies follow the Fighter AI and walk towards the player, dealing damage on contact. They can jump and navigate platforms. Zombies will seem to hit closed doors in their path repeatedly, though most of them cannot open doors unless it is a Blood Moon (any regular and Blood Zombies(Desktop, Console and Mobile versions) that spawn during which are all able to open doors); Spore Zombies and Maggot Zombies(Desktop, Console and Mobile versions) can open doors at any time.
In Expert Mode(Desktop, Console and Mobile versions), Armed Zombies that carry disembodied arms will spawn. When they are close to the player, they will stop to perform a special "claw attack" which extends their attack range and deals more damage to the player. These arm-wielding zombies are unable to open or interact with doors at any time. The Armed Zombie Statue can spawn regular Armed Zombies in any difficulty.
Variants



3 values: Pre-Hardmode › Hardmode › Post-Plantera
NPC ID | Type | Health | Damage | Defense | KB Resist | Coins | Extra Drops | ||
---|---|---|---|---|---|---|---|---|---|
3 | ![]() |
Zombie | 45/90›198›296/135›297›444 | 14/28›50›74/42›75›111 | 6/6›12›18 | 50%/55%/60% | 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC | ||
-26 | ![]() |
Small Zombie | 40/81›178›266/121›267›399 | 12/25›45›66/37›67›99 | 5/5›10›16 | 45%/51%/56% | 54 CCPre-Hardmode: 1 SC35 CCHardmode: 2 SC16 CCPost-Plantera: 3 SC24 CC | ||
-27 | ![]() |
Big Zombie | 49/99›217›325/148›326›488 | 15/30›55›81/46›82›122 | 6/6›13›19 | 55%/60%/64% | 66 CCPre-Hardmode: 1 SC65 CCHardmode: 2 SC64 CCPost-Plantera: 3 SC96 CC | ||
430 | ![]() |
Armed Zombie(Desktop, Console and Mobile versions) | 45/90›198›296/135›297›444 | 14/28›50›74/42›75›111 2652›93›13878›140›208 (claw attack)[1] |
6/6›12›18 | 50%/55%/60% | 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC | ||
132 | ![]() |
Bald Zombie | 40/80›176›264/120›264›396 | 15/30›54›80/45›81›120 | 5/5›10›15 | 50%/55%/60% | 65 CCPre-Hardmode: 1 SC62 CCHardmode: 2 SC60 CCPost-Plantera: 3 SC90 CC | ||
-28 | ![]() |
Small Bald Zombie | 34/68›149›224/102›224›336 | 12/25›45›68/38›68›102 | 4/4›8›12 | 43%/48%/54% | 55 CCPre-Hardmode: 1 SC37 CCHardmode: 2 SC21 CCPost-Plantera: 3 SC31 CC | ||
-29 | ![]() |
Big Bald Zombie | 46/92›202›303/138›303›455 | 17/34›62›92/51›93›138 | 5/5›11›17 | 58%/62%/66% | 74 CCPre-Hardmode: 1 SC86 CCHardmode: 2 SC99 CCPost-Plantera: 4 SC48 CC | ||
186 | ![]() |
Pincushion Zombie | 50/100›220/150›330 | 16/32›56/48›84 | 8/8›16 | 55%/60%/64% | 65 CCPre-Hardmode: 1 SC62 CCHardmode: 2 SC60 CC |
| |
-30 | ![]() |
Small Pincushion Zombie | 46/93›204/139›306 | 14/29›52/44›78 | 7/7›14 | 52%/57%/61% | 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC41 CC |
| |
-31 | ![]() |
Big Pincushion Zombie | 56/112›248/169›372 | 18/36›63/54›94 | 9/9›18 | 61%/65%/69% | 73 CCPre-Hardmode: 1 SC83 CCHardmode: 2 SC93 CC |
| |
432 | ![]() |
Armed Pincushion Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) | 100›220/150›330 | 32›56/48›84 60›105›10590›157›157 (claw attack)[1] |
8›16 | 60%/64% | Pre-Hardmode: 1 SC62 CCHardmode: 2 SC60 CC |
| |
187 | ![]() |
Slimed Zombie | 40/80›176›264/120›264›396 | 13/26›46›70/39›69›105 | 6/6›12›18 | 45%/51%/56% | 55 CCPre-Hardmode: 1 SC37 CCHardmode: 2 SC20 CCPost-Plantera: 3 SC30 CC | ||
-32 | ![]() |
Small Slimed Zombie | 35/71›156›234/106›234›352 | 11/23›40›62/34›61›93 | 5/5›10›16 | 39%/45%/51% | 48 CCPre-Hardmode: 1 SC21 CCHardmode: 1 SC95 CCPost-Plantera: 2 SC93 CC | ||
-33 | ![]() |
Big Slimed Zombie | 44/88›195›293/133›293›439 | 14/28›51›77/43›76›116 | 6/6›13›19 | 51%/56%/61% | 61 CCPre-Hardmode: 1 SC52 CCHardmode: 2 SC44 CCPost-Plantera: 3 SC66 CC | ||
433 | ![]() |
Armed Slimed Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) | 80›176›264/120›264›396 | 26›46›70/39›69›105 48›86›13173›129›196 (claw attack)[1] |
6›12›18 | 51%/56% | Pre-Hardmode: 1 SC37 CCHardmode: 2 SC20 CCPost-Plantera: 3 SC30 CC |
| |
188 | ![]() |
Swamp Zombie | 45/90›198›296/135›297›444 | 13/26›46›70/39›69›105 | 8/8›16›24 | 55%/60%/64% | 80 CCPre-Hardmode: 2 SCHardmode: 3 SC20 CCPost-Plantera: 4 SC80 CC | ||
-34 | ![]() |
Small Swamp Zombie | 39/78›172›257/117›258›386 | 11/22›40›60/33›60›91 | 6/6›13›20 | 49%/54%/59% | 69 CCPre-Hardmode: 1 SC74 CCHardmode: 2 SC78 CCPost-Plantera: 4 SC17 CC | ||
-35 | ![]() |
Big Swamp Zombie | 50/101›223›334/152›335›501 | 14/29›51›79/44›77›118 | 9/9›18›27 | 61%/65%/69% | 90 CCPre-Hardmode: 2 SC25 CCHardmode: 3 SC61 CCPost-Plantera: 5 SC42 CC | ||
434 | ![]() |
Armed Swamp Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) | 90›198›296/135›297›444 | 26›46›70/39›69›105 48›86›13173›129›196 (claw attack)[1] |
8›16›24 | 60%/64% | Pre-Hardmode: 2 SCHardmode: 3 SC20 CCPost-Plantera: 4 SC80 CC | ||
189 | ![]() |
Twiggy Zombie | 45/90›198›296/135›297›444 | 16/32›56›86/48›84›129 | 4/4›8›12 | 45%/51%/56% | 70 CCPre-Hardmode: 1 SC75 CCHardmode: 2 SC80 CCPost-Plantera: 4 SC20 CC | ||
-36 | ![]() |
Small Twiggy Zombie | 41/82›182›272/124›273›408 | 14/29›51›79/44›77›118 | 3/3›7›11 | 41%/47%/52% | 64 CCPre-Hardmode: 1 SC61 CCHardmode: 2 SC57 CCPost-Plantera: 3 SC86 CC | ||
-37 | ![]() |
Big Twiggy Zombie | 48/97›213›319/145›320›479 | 17/34›60›92/51›90›139 | 4/4›8›12 | 49%/54%/60% | 75 CCPre-Hardmode: 1 SC89 CCHardmode: 3 SC2 CCPost-Plantera: 4 SC53 CC | ||
435 | ![]() |
Armed Twiggy Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) | 90›198›296/135›297›444 | 32›56›86/48›84›129 60›105›16190›157›241 (claw attack)[1] |
4›8›12 | 51%/56% | Pre-Hardmode: 1 SC75 CCHardmode: 2 SC80 CCPost-Plantera: 4 SC20 CC | ||
200 | ![]() |
Female Zombie | 38/76›250›334/114›375›501 | 12/24›64›86/36›96›129 | 4/4›12›16 | 40%/46%/52% | 65 CCPre-Hardmode: 1 SC62 CCHardmode: 3 SC90 CCPost-Plantera: 5 SC20 CC | ||
-44 | ![]() |
Small Female Zombie | 33/66›217›290/99›326›435 | 10/20›55›74/31›83›112 | 3/3›10›13 | 32%/39%/46% | 56 CCPre-Hardmode: 1 SC40 CCHardmode: 3 SC39 CCPost-Plantera: 4 SC52 CC | ||
-45 | ![]() |
Big Female Zombie | 39/79›262›350/119›393›526 | 12/25›67›90/37›100›135 | 4/4›12›16 | 43%/49%/54% | 68 CCPre-Hardmode: 1 SC70 CCHardmode: 4 SC9 CCPost-Plantera: 5 SC46 CC | ||
436 | ![]() |
Armed Female Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) | 76›250›334/114›375›501 | 24›64›86/36›96›129 45›120›16167›180›241 (claw attack)[1] |
4›12›16 | 46%/52% | Pre-Hardmode: 1 SC62 CCHardmode: 3 SC90 CCPost-Plantera: 5 SC20 CC | ||
590 | ![]() |
Torch Zombie(Desktop, Console and Mobile versions) | 45/90›198›296/135›297›444 | 14/28›50›74/42›75›111 | 6/6›12›18 | 50%/55%/60% | 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC |
| |
591 | ![]() |
Armed Torch Zombie(Desktop, Console and Mobile versions)(Expert Mode exclusive) | 90›198›296/135›297›444 | 28›50›74/42›75›111 52›93›13878›140›208 (claw attack)[1] |
6›12›18 | 55%/60% | Pre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC |
| |
Halloween Exclusive Variants | |||||||||
319 | ![]() |
Doctor Zombie(Halloween Variant 1) | 40/80›176/120›264 | 20/40›72/60›108 | 6/6›12 | 40%/46%/52% | 85 CCPre-Hardmode: 2 SC12 CCHardmode: 3 SC40 CC | ||
320 | ![]() |
Superman Zombie(Halloween Variant 2) | 60/120›264/180›396 | 15/30›54/45›81 | 8/8›16 | 50%/55%/60% | 1 SC5 CCPre-Hardmode: 2 SC62 CCHardmode: 4 SC20 CC | ||
321 | ![]() |
Pixie Zombie(Halloween Variant 3) | 34/68›74›148/102›111›222 | 20/40›36›72/60›54›108 | 14/14›14›28 | 70%/73%/76% | 1 SC20 CCPre-Hardmode: 3 SCHardmode: 2 SC40 CCPost-Plantera: 4 SC80 CC | ||
Christmas Exclusive Variants | |||||||||
331 | ![]() |
Xmas Zombie(Christmas Variant 1) | 45/90›198›296/135›297›444 | 14/28›50›74/42›75›111 | 6/6›12›18 | 50%/55%/60% | 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC | ||
332 | ![]() |
Sweater Zombie(Christmas Variant 2) | 45/90›198›296/135›297›444 | 14/28›50›74/42›75›111 | 6/6›12›18 | 50%/55%/60% | 60 CCPre-Hardmode: 1 SC50 CCHardmode: 2 SC40 CCPost-Plantera: 3 SC60 CC |
- The name of Pixie Zombie was confirmed here: http://forums.terraria.org/index.php?threads/what-is-this-halloween-zombie-suposed-to-be.5803/#post-156346
Other Zombies
Raincoat Zombie – spawns during Rain at night
Frozen Zombie – spawns in the Snow biome at night
Spore Zombie – spawns in a Surface Glowing Mushroom biome at any time
Doctor Bones – spawns rarely in the Jungle at night
Blood Zombie(Desktop, Console and Mobile versions) – spawns during a Blood Moon
The Groom – spawns rarely during a Blood Moon
The Bride(Desktop, Console and Mobile versions) – spawns rarely during a Blood Moon
Maggot Zombie(Desktop, Console and Mobile versions) – spawns in Graveyards
Eyezor – spawns during a Solar Eclipse
Notes
- Armed Zombies can only perform claw attacks when they are on the ground
- Zombies sometimes spawn as either larger or smaller than normal; larger zombies have more health, damage, defense, and knockback resistance, while smaller zombies are faster and have smaller hitboxes, fitting in 1.5 vertical block gaps.
- The Swamp Zombie is the fastest Zombie.
- Zombies attempt to leave the screen at dawn and will despawn immediately once off-screen. Even though they appear to run away, they may still end up attacking the player, especially if their path off-screen is blocked. However, armed Zombies will not continue to perform the claw attack.
- As with all Fighter AI enemies, a Zombie will leave if it cannot find a clear path to the player. They will not consider doors to be blocking their path, even if it is not a Blood Moon.
Tips
- While Zombies may move slowly, they are surprisingly good jumpers. They also have a fair amount of health and cause significant damage to newer players. It is advisable that new players remain indoors at night until they gain better weapons and defense.
- Zombies can be safely fought at any point by building a wooden box around the player and opening up a small hole to hit enemies through with a Shortsword or Bow.
- In Classic Mode, a simple Wooden Sword swung repeatedly is enough to keep one or two Zombies at bay. Three or more Zombies will likely be able to get past the sword and cause damage. Weapons that can hit multiple enemies work best. To kill Zombies easily, build lava traps. The Spear or Vilethorn are ideal for this job. Ranged weapons also work well, like bows; Shurikens and Throwing Knives are ranged weapons that also pierce through multiple enemies, making them good candidates as well.
Blood Moon
- If one wishes to avoid Zombies entirely during a Blood Moon, blockading doorways with any solid blocks will stop Zombies from entering houses. Placing a Wood Platform, Wooden Beam, or a piece of furniture next to the door on the inside will prevent doors from swinging inward, which is the only way Zombies can enter.
- Placing doors above ground level or digging a trench two blocks wide and deep forces Zombies to jump at the doors, during which they cannot open these doors.
- Another strategy is to place two doors parallel to each other, allowing NPC movement to be uninhibited by blockades. Doors will not open for Zombies during a Blood Moon, any Skeletons underground, or Hardmode enemies that can open up single doors by bashing on them, as the other door will block them from opening them inward. If the outer door is already open, though, this will not work.
Trivia
- Occasionally, when a Pincushion Zombie takes damage, broken Wooden Arrow shafts will fall from their body which cannot be retrieved.
- The Bald Zombie is the only regular Zombie variant that cannot carry an arm in Expert Mode.
- The internal name that corresponds to the Armed Female Zombie is
, a reference to Cenx.ArmedZombieCenx
- The internal name of the Armed Pincushion Zombie is spelled
.ArmedZombiePincussion
Bestiary entries
- Zombie: "Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that."
- Slimed Zombie: "Sometimes, a slime's victim will turn into a zombie mid-digestion. Walking around like that is quite awkward for both parties."
- Torch Zombie: "In life, this torch-wielding zombie joined an angry mob to hunt the undead. In death, it joined an undead mob to hunt the living."
- Halloween Zombies: "Wearing costumes isn't fooling anyone; these zombies are clearly way too old to be trick or treating."
- Christmas Zombies: "Even zombies can celebrate the holidays. Their festive outfits are just right, but their holiday spirit could use some work."
See also
Zombie Elf – another undead enemy that spawns during the Frost Moon event
Zombie Pet(Old-gen console and 3DS versions) – a zombie pet summoned using the Brain(Old-gen console and 3DS versions)
History
- Desktop 1.4.4: Most variants can now drop the Spiffo Plush.
- Desktop 1.4.0.1:
- Maggot Zombie and Torch Zombie variants added.
- Zombie Eskimo renamed to Frozen Zombie.
- Fixed a visual issue where large zombies would slightly clip into the ground.
- Desktop 1.3.5: Sprites updated for the following variants:
- Regular, Pincushion, Swamp, and Twiggy Zombies.
- Expert Mode variants.
- Halloween and Christmas variants.
- Desktop 1.3.2: Regular, Slimed Zombie, Bald Zombie and Swamp Zombie sprites updated.
- Desktop 1.3.0.1: Some zombies now wield Zombie Arms in Expert Mode.
- Desktop 1.2.2: Added Santa and Sweater Zombie variants, which only spawn during the Christmas season.
- Desktop 1.2.1.2: Costumed Zombies will not open doors when there is no Blood Moon.
- Desktop 1.2.1: Added Nurse, Superhero, and Pixie Zombie variants, which only spawn during the Halloween season.
- Desktop 1.2.0.3: Can now drop its own respective banner.
- Desktop 1.2: New variants introduced: Pincushion Zombie, Slimed Zombie, Swamp Zombie, Twiggy Zombie, Female Zombie, Rain Coat Zombie, Zombie Eskimo, Spore Zombie, and Mushroom Zombie.
- Desktop 1.1: Bald Zombie variation added.
- Desktop-Release: Introduced.
- Console 1.19: Variants' sprites updated to match Desktop 1.3.5.
- Console 1.0.933.1: Made changes from PS4's 1.0.750.0 update. (
)
- Console 1.0.750.0: (
)
- Regular, Slimed Zombie, Bald Zombie and Swamp Zombie sprites updated to match Desktop 1.3.2.
- Some zombies now wield Zombie Arms in Expert Mode.
- Console 1.04: Added Santa and Sweater Zombie variants, which only spawn during the Christmas season.
- Console 1.02:
- New variants introduced: Pincushion Zombie, Slimed Zombie, Swamp Zombie, Twiggy Zombie, Female Zombie, Rain Coat Zombie, Zombie Eskimo, Spore Zombie, and Mushroom Zombie. Also introduced Nurse, Superhero, and Pixie Zombie variants, which only spawn during the Halloween season.
- Can now drop its own respective banner.
- Console-Release: Introduced with Bald Zombie variation.
- Switch 1.0.1096.2: Variants' sprites updated to match Desktop 1.3.5.
- Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.
- Mobile 1.4.0.5.0:
- Maggot Zombie and Torch Zombie variants added.
- Zombie Eskimo renamed to Frozen Zombie.
- Variants' sprites updated to match Desktop 1.3.5.
- Mobile 1.3.0.7: Some zombies now wield Zombie Arms in Expert Mode.
- Mobile 1.2.11212: Added Santa and Sweater Zombie variants, which only spawn during the Christmas season.
- Mobile 1.2.6508:
- New variants introduced: Pincushion Zombie, Slimed Zombie, Swamp Zombie, Twiggy Zombie, Female Zombie, Rain Coat Zombie, Zombie Eskimo, Spore Zombie, and Mushroom Zombie. Also introduced Nurse, Superhero, and Pixie Zombie variants, which only spawn during the Halloween season.
- Can now drop its own respective banner.
- Mobile-Release: Introduced with Bald Zombie variation.
- 3DS-Release: Introduced with changes up to Desktop 1.2.1.Verify
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Information taken from the
Desktop 1.4.4.9 source code, methods
AI_003_Fighters()
inTerraria.NPC.cs
andGetMeleeCollisionData()
inTerraria.NPC.cs
. Claw attack lasts 20 ticks, and will enlarge the enemy's hitbox during the attack. During the first 5 ticks, damage is base damage×1.5, but during this period the enemy stops to start claw attack animation and its hitbox is unchanged, and the player should not be able to touch the enemy's hitbox if they are not moving very fast. In the remaining 15 ticks, the hitbox is enlarged and the damage becomes base damage×1.5×1.25, which is the damage displayed here.