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Show new changes starting from 06:44, 1 June 2024
   
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31 May 2024

 m   15:42  Bars diffhist −133 Volodyslav talk contribs

28 May 2024

     04:53  Spelunker Potion‎‎ 2 changes history +54 [DoctorePothole‎ (2×)]
 m   
04:53 (cur | prev) +8 DoctorePothole talk contribs
     
04:46 (cur | prev) +46 DoctorePothole talk contribs (Added buffs template)
     04:39  Gravitation Potion diffhist +46 DoctorePothole talk contribs (Added buffs template)
     04:12  Hallowed armor‎‎ 2 changes history +340 [DoctorePothole‎ (2×)]
     
04:12 (cur | prev) +46 DoctorePothole talk contribs (Added buffs template)
     
04:07 (cur | prev) +294 DoctorePothole talk contribs (Added details of armor pieces in topmost description)
 m   00:06  Mythril Bar diffhist +69 Rei Da Tecnologia talk contribs (Added the info that Mythril Bar are the counterpart of Orichalcum at the top of the page like the other pages.)

27 May 2024

     21:05  Furniture sets‎‎ 2 changes history +2,986 [Terraman2‎ (2×)]
     
21:05 (cur | prev) +2,993 Terraman2 talk contribs (→‎Gallery: Changed all of the furniture set houses to improved versions that show the closed door sprites, look better, & in some cases are more correct &/ consistent. Added the newer furniture sets that were missing before. Made it have an image for each furniture set house instead of 1 big image with all of them.)
     
10:49 (cur | prev) −7 Terraman2 talk contribs (→‎Types: Changed the link to the wooden furniture page to a link to the generic furniture page, & also changed the link to the early pre-hardmode bars redirect page to a link to the early-game bars redirect page so that the link would have a better name.)
     15:09  Altars diffhist +32 Kirby Baker talk contribs (→‎Notes)
     15:04  Night's Edge diffhist −165 Kirby Baker talk contribs (→‎Tips: This was the simplest way of changing this but why are we saying this weapon is worse than the ones it upgrades with a footnote that it actually isn't?)

26 May 2024

     19:11  Bars‎‎ 6 changes history +834 [Terraman2‎ (3×); Rye Greenwood‎ (3×)]
 m   
19:11 (cur | prev) −2 Terraman2 talk contribs (→‎Notes: Changed "could" back to "can". There was no reason to change it to "could" & it's worse for it to be "could".)
     
08:06 (cur | prev) +220 Rye Greenwood talk contribs (→‎Types: dynamic list of bars, added back the Hallowed Bar, sentence case in table header)
 m   
08:04 (cur | prev) −10 Rye Greenwood talk contribs (Fixed typo in number of bars.)
     
07:46 (cur | prev) +126 Rye Greenwood talk contribs (added the Copper Bar as the base for the main {{item infobox}} so that all relevant stats are shown, added pre-1.3.0.1 number of bars, removed "currently" (unnecessary, this is always implied: every single bit of information on the wiki refers to the current version of the game, unless otherwise stated), capitalization, reworded a note (directly addressing the reader as "you" in mainspace is to be avoided; see Project:YOU))
     
05:35 (cur | prev) +140 Terraman2 talk contribs (Added that bars can be converted with the chlorophyte extractinator, to account for that information no longer accidentally being in the list of types.)
     
05:23 (cur | prev) +360 Terraman2 talk contribs (Separated the bars based on pre-hardmode & hardmode. Changed the way the recipe things are generated to get rid of the recipes that don't belong & get in the way & to significantly decrease the chance of more appearing in the future. The recipes really should be organized based on the strength levels of the bars, but I don't know how to do that.)
     16:12  Furniture sets diffhist +550 Terraman2 talk contribs (→‎Types: Moved the lower-tier metal chandeliers back to the main furniture list & made the source section of the generic set say "wood/early pre-hardmode bars" to account for it. Made it no longer categorize iron & lead doors as part of the generic set because they're not actually generic because a generic room wouldn't have a metal door, it would have to have a wood door to be generic. Metal doors are far from generic because they make one think of something like a basement or a prison.)
 m   14:48  Mythril Bar‎‎ 2 changes history −25 [Rye Greenwood‎ (2×)]
 m   
14:48 (cur | prev) −7 Rye Greenwood talk contribs ({{item infobox}}: tags (not a "looted" item per the definition: Chests, Shadow Orbs, Crimson Hearts, Extractinator, shaking trees))
 m   
13:30 (cur | prev) −18 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)
 m   14:35  Musket Ball diffhist −15 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" and "loot" tags)
 m   14:33  Soul of Night diffhist −16 Rye Greenwood talk contribs ({{item infobox}}: tags (not a "looted" item per the definition: Chests, Shadow Orbs, Crimson Hearts, Extractinator, shaking trees))
 m   14:11  Lucky Horseshoe diffhist −18 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)
 m   13:37  Soul of Might diffhist −18 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)
 m   13:36  Sorcerer Emblem diffhist −18 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)
 m   12:21  Candy Cane Blocks diffhist +7 Rye Greenwood talk contribs ({{item infobox}}: "bag loot" tag)
 m   12:09  Hooks diffhist +150 Rye Greenwood talk contribs (→‎Types: Added tags to the individual {{item infobox}}es.)

25 May 2024

 m   22:12  Magic Mirrors diffhist +17 DoctorePothole talk contribs (→‎Trivia)
 m   17:03  Furniture sets diffhist −1 Terraman2 talk contribs (→‎Types: Changed the order of the chandeliers in the chandelier reference so that it starts from the highest tier but within the tiers starts with the weaker metal of each tier. The reason is to fit with the fact that the most generic chandelier, the gold chandelier, is made from the weaker metal of the highest tier of basic metal.)
     16:42  Bars diffhist +88 Terraman2 talk contribs (Added sub-trivia: "You can make the structure more bar-based by having the item in the chest be a bar.".)