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Show new changes starting from 10:06, 3 June 2024
   
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2 June 2024

     18:13  Pumpkin‎‎ 2 changes history +538 [Rye Greenwood‎ (2×)]
     
18:13 (cur | prev) +536 Rye Greenwood talk contribs (ce, can also grow and be planted on mowed grass, added a table with detailed Pumpkin drop rates and amounts from plants (Desktop 1.4.4.9 source code), moved the note about making money to Tips)
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16:57 (cur | prev) +2 Rye Greenwood talk contribs (Project:FORMAL: ampersand as a general replacement for "and" is informal)
     15:50  Solar Eclipse‎‎ 3 changes history +156 [Rye Greenwood‎ (3×)]
     
15:50 (cur | prev) +215 Rye Greenwood talk contribs (→‎Trivia: added picture, description, and reference for the Severed Hand)
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15:41 (cur | prev) −1 Rye Greenwood talk contribs (Moved a note to Trivia. The chance of eight eclipses in a row is 0.05^8 ≈ 3.9e-11 which is so unimaginably low that it's not relevant in practice, and so it fits better in Trivia.)
     
15:20 (cur | prev) −58 Rye Greenwood talk contribs (ce, minor reword, capitalization, Project:FORMAL: ampersand as a general replacement for "and" is informal, +links in Tips, removed a level of indentation in Trivia that seems pretty unnecessary, {{wiktionary}}, added {{anchor}} for Severed Hand)
     01:02  Bloody Machete diffhist +85 Rye Greenwood talk contribs (ce, Project:LINKS, reworded a tip for clarity (mentioned and explained the "infinite piercing" first because that is the basis of this tip), split the comparison to other boomerangs in sub-bullet points to give it more structure and make it easier to parse)

1 June 2024

 m   23:25  Old One's Army diffhist +6 Ijustwonlife talk contribs

31 May 2024

 m   19:28  Critters diffhist −153 BuzzyB3E talk contribs (→‎Tips: "Early game, before a player can craft enough torches to place around a base, a player can use critters to alert them when an enemy is approaching."...What? It doesn't even say how a critter can be used to alert them of an enemy. It just says critters can be used to alert when an enemy is approaching. I don't even think that's something that happens in game. Critters don't just spawn when a slime or something spawns in. Removed for uselessness.)

29 May 2024

 m   19:53  Terraria diffhist 0 Rye Greenwood talk contribs (Updated ranking on the list of best-selling video games: 13 → 15.)
 m   18:14  Module:Tr/loaddata diffhist 0 Rye Greenwood talk contribs (Fixed confusing variable names.)
     17:39  Template:Tr diffhist +524 Rye Greenwood talk contribs (tweaked/added comments, added $nofallback for preventing the fallback to the input and instead displaying nothing (this is needed for a few templates on the DE wiki))
     09:04  Module:Tr‎‎ 3 changes history +3,172 [Rye Greenwood‎ (3×)]
     
09:04 (cur | prev) +3,118 Rye Greenwood talk contribs (Added extensive documentation of this module, structured according to LuaCATS.)
     
08:54 (cur | prev) +125 Rye Greenwood talk contribs (Internal refactoring; no changes to the output or interface. Minor variable renamings, common `loadDatabase` function, code formatting, main return object `p`.)
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08:31 (cur | prev) −71 Rye Greenwood talk contribs (Removed code indentation to get a better diff in the next edit.)