Abuse filter log

Abuse Filter navigation (Home | Recent filter changes | Examine past edits | Abuse log)
Jump to navigation Jump to search
Details for log entry 8,966

15:35, 1 May 2024: Wonder of U (talk | contribs) triggered filter 8, performing the action "edit" on Nurse/ja. Actions taken: Tag; Filter description: Translation project edit (examine | diff)

Changes made in edit

* "{{gameText|LegacyDialog.51}}"
* "{{gameText|LegacyDialog.51}}"


'''When {{eicons|1.4.0.1}} [[Guide]] is present / {{eicons|1.4.0.1|invert=y}} a [[Demon Eye]] is alive:{{source code ref|v=1.3.5.3|method=Terraria.NPC.GetChat}}'''
'''When {{eicons|1.4.0.1}} [[Guide]] is present / {{eicons|1.4.0.1|invert=y}} a [[Demon Eye]] is alive{{verify}}:'''
* "{{gameText|LegacyDialog.35|x_Guide=<name of Guide>}}"
* "{{gameText|LegacyDialog.35|x_Guide=<name of Guide>}}"


Action parameters

VariableValue
Edit count of the user (user_editcount)
81
Name of the user account (user_name)
'Wonder of U'
Age of the user account (user_age)
333854
Page ID (page_id)
58504
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Nurse/ja'
Full page title (page_prefixedtitle)
'Nurse/ja'
Page age (in seconds) (page_age)
56536344
Action (action)
'edit'
Edit summary/reason (summary)
'/* Interaction quotes */ '
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'{{npc infobox | tabs=y | auto = 18 | type = NPC | environment = Valid house | damage = {{modes|8|12|14}} | damage2 = &#32;{{note|small=y|paren=y|{{gameText|ProjectileName.NurseSyringeHurt}}}} {{source code ref|v=1.4.0.5|name=ai|method=Terraria.NPC.AI_007_TownEntities}} | imageother = Map Icon Nurse.png | imageothercaption = Map Icon }} The '''Nurse''' is an [[NPC]] that will spawn once the following criteria have been met: * There is an empty [[house]]. * The player's maximum [[health]] is greater than 100. * The [[Merchant]] is present. The Nurse will heal the player's health and cure them of any active [[debuffs]] at the cost of [[Coins]] (there are exceptions, see [[Nurse#Notes|Notes]] and [[Nurse#History|History]]). In the {{eversions|1.4.0.1|invert=y|short=y|old-gen=n}} versions, healing costs can range from a few [[Copper Coin|Copper]] to several [[Silver Coin]]s, depending on how much health the player is missing. She charges Copper equal to 75% of the health restored (e.g. {{cc|75}} for restoring 100 health), plus an additional {{coin|7|50}} for every active debuff on the player. In the {{eversions|1.4.0.1}}, healing costs are {{coin|1cc}} per health restored, plus an additional {{coin|1sc}} per active debuff on the player, all multiplied by the Nurse's current [[NPCs#Happiness|Happiness price adjustment]], and then doubled if playing on {{eil|Expert Mode}}. Also, the Nurse charges increasing amounts of money for healing as the game progresses; these specific increases are detailed below. Thus, at the start of the game, the cost of restoring 100 health can range from {{coin|75cc}} / {{expert|{{coin|1.5sc}}}} (with maximum happiness) to {{coin|1.5sc}} / {{expert|{{coin|3sc}}}} (with maximum unhappiness), while by endgame it can range from {{coin|{{#expr:75*200}}}} / {{expert|{{coin|{{#expr:75*200*2}}}}}} up to {{coin|{{#expr:150*200}}}} / {{expert|{{coin|{{#expr:150*200*2}}}}}}. In the {{eversions|1.3.0.1}}, she will fight enemies by throwing [[File:Poison Syringe.png|link=]] syringes that will deal 8 / {{expert|12}} / {{master|14}} damage (affected by various [[NPCs#Stat Boosts|stat boosts]]), and [[Poisoned|poison]] enemies for 3–5 seconds.<ref name="ai"/> She can also use [[File:Healing Syringe.png|link=]] healing syringes to heal herself and other nearby NPCs for 20 health.{{source code ref|v=1.4.0.5|name=healsyr|method {{code|AI()}} in {{code|Terraria.Projectile.cs}} (under {{code|<nowiki>aiStyle == 110</nowiki>}})}} == Price increases == {{exclusive|1.4.1|section=y}} The cost of healing changes based on three factors: The Nurse's current [[NPCs#Happiness|Happiness]], game progression, and {{eil|Expert Mode}}. Happiness affects the Nurse's price by raising or lowering it to within a range of 75% to 150% of its base (in the same way that other NPCs' prices are affected by their happiness). Playing in Expert (or {{eil|Master Mode|Master}}) mode further affects prices by permanently doubling them. Progression-based price increases are based on which bosses have been defeated in the current world. These increases are listed in the table below; only the single ''highest applicable increase'' is chosen and applied. {| class="terraria" |- ! rowspan="3" | Event ! rowspan="3" | Price<br/>Modifier{{source code ref|v=1.4.0.5|name=gui|method=Terraria.Main.GUIChatDrawInner}} ! colspan="4" | Cost of Healing 100HP<ref name="healamt" group="cost">The cost of healing 100 health is also equal to the cost of healing 1 debuff. Thus, the cost of healing 100 health and 1 debuff is 2x what is shown in this table; 100 health and 2 debuffs is 3x what is shown; etc.</ref> |- ! colspan="2" | Max Happiness ! colspan="2" | Min Happiness |- ! Classic !! Expert ! Classic !! Expert |- | [[Eye of Cthulhu]] beaten || align=center | 3× | align=right | {{coin|{{#expr:75*3}}}} || align=right | {{expert|{{coin|{{#expr:75*3*2}}}}}} | align=right | {{coin|{{#expr:150*3}}}} || align=right | {{expert|{{coin|{{#expr:150*3*2}}}}}} |- | [[Eater of Worlds]] / [[Brain of Cthulhu]] beaten || align=center | 10× | align=right | {{coin|{{#expr:75*10}}}} || align=right | {{expert|{{coin|{{#expr:75*10*2}}}}}} | align=right | {{coin|{{#expr:150*10}}}} || align=right | {{expert|{{coin|{{#expr:150*10*2}}}}}} |- | [[Skeletron]] or [[Queen Bee]] beaten || align=center | 25× | align=right | {{coin|{{#expr:75*25}}}} || align=right | {{expert|{{coin|{{#expr:75*25*2}}}}}} | align=right | {{coin|{{#expr:150*25}}}} || align=right | {{expert|{{coin|{{#expr:150*25*2}}}}}} |- | [[Hardmode]] entered || align=center | 60× | align=right | {{coin|{{#expr:75*60}}}} || align=right | {{expert|{{coin|{{#expr:75*60*2}}}}}} | align=right | {{coin|{{#expr:150*60}}}} || align=right | {{expert|{{coin|{{#expr:150*60*2}}}}}} |- | Any {{$|mechanical boss}} beaten || align=center | 100× | align=right | {{coin|{{#expr:75*100}}}} || align=right | {{expert|{{coin|{{#expr:75*100*2}}}}}} | align=right | {{coin|{{#expr:150*100}}}} || align=right | {{expert|{{coin|{{#expr:150*100*2}}}}}} |- | [[Plantera]] beaten || align=center | 150× | align=right | {{coin|{{#expr:75*150}}}} || align=right | {{expert|{{coin|{{#expr:75*150*2}}}}}} | align=right | {{coin|{{#expr:150*150}}}} || align=right | {{expert|{{coin|{{#expr:150*150*2}}}}}} |- | [[Golem]] beaten || align=center | 200× | align=right | {{coin|{{#expr:75*200}}}} || align=right | {{expert|{{coin|{{#expr:75*200*2}}}}}} | align=right | {{coin|{{#expr:150*200}}}} || align=right | {{expert|{{coin|{{#expr:150*200*2}}}}}} |} {{reflist|group=cost}} == Living preferences == {{exclusive|Happiness|section=y}} {{living preferences}} == Notes == * If the player has an active [[debuff]] and is at full health, the heal option will also be available. * If planning on healing and drinking [[Ale]], make sure to drink the Ale after healing, as [[Tipsy]] is technically a debuff and will be cured by the Nurse. * The Nurse can survive drowning forever due to the fact that she heals herself. * The Nurse cannot remove [[Potion Sickness]], [[Water Candle]], and [[Creative Shock]], nor does she charge extra for them. * The Nurse cannot heal herself if the player is talking to her. This can, however, be circumvented with Autopause enabled. * If a healing syringe thrown by the Nurse does not hit her target, it will begin homing in on them. == Achievement == {{achievement|name=The Frequent Flyer}} == Tips == * The Nurse can be used as a "healing station" when at low health during a boss fight, by teleporting to the [[spawn point]] (using a [[Magic Mirrors|Magic/Ice Mirror]] or a [[Cell Phone]]) where the Nurse is present. [[Autopause]] can be used to grant more time. ** On the {{eversions|1.4.0.1}} this trick is harder to use than on the {{eversions|1.4.0.1|invert=y}}, as [[Autopause]] does not pause enemies or events while the nurse's menu is open. * The Frequent Flyer [[achievement]] can be a difficult achievement to obtain (unless on {{eversions|1.4.0.1|short=y}}), as it is very cheap to get healed by the nurse, unless you have a [[debuff]]. Having a nearby [[trap]] that inflicts a debuff, such as [[lava]] or a [[dart trap]], can help a player obtain this achievement very quickly. * You could also have ale on hand, using it, then curing it, to get The Frequent Flyer [[achievement]]. == Names == {{npc names}} == Quotes == === Interaction quotes === {{collapse top}} '''Anytime other than during a [[Blood Moon]]:''' * "{{gameText|LegacyDialog.48}}" * "{{gameText|LegacyDialog.49}}" * "{{gameText|LegacyDialog.50}}" * "{{gameText|LegacyDialog.51}}" '''When {{eicons|1.4.0.1}} [[Guide]] is present / {{eicons|1.4.0.1|invert=y}} a [[Demon Eye]] is alive:{{source code ref|v=1.3.5.3|method=Terraria.NPC.GetChat}}''' * "{{gameText|LegacyDialog.35|x_Guide=&lt;name of Guide&gt;}}" '''Before defeating [[Skeletron]]:''' * "{{gameText|LegacyDialog.32}}" '''When [[Demolitionist]] is present:''' * "{{gameText|LegacyDialog.33|x_Demolitionist=&lt;name of Demolitionist&gt;}}" '''When [[Arms Dealer]] is present:''' * "{{gameText|LegacyDialog.34|x_ArmsDealer=&lt;name of Arms Dealer&gt;}}" '''When [[Tavernkeep]] is present:''' * "{{gameText|NurseChatter.Chatter_1|x_Bartender=&lt;name of Tavernkeep&gt;}}" '''When player is moderately injured''' {{note|paren=y|≥33% health, but <66% health}}: * "{{gameText|LegacyDialog.41}}" * "{{gameText|LegacyDialog.42}}" * "{{gameText|LegacyDialog.43}}" * "{{gameText|LegacyDialog.44}}" * "{{gameText|LegacyDialog.45|x_PlayerName=&lt;name of player&gt;}}" * "{{gameText|LegacyDialog.46}}" * "{{gameText|LegacyDialog.47}}" '''When player is badly injured''' {{note|paren=y|<33% health}}: * "{{gameText|LegacyDialog.36}}" * "{{gameText|LegacyDialog.37}}" * "{{gameText|LegacyDialog.38}}" * "{{gameText|LegacyDialog.39}}" * "{{gameText|LegacyDialog.40}}" '''During a [[Blood Moon]]:''' * When player is moderately injured {{note|paren=y|<66% health}}: ** "{{gameText|LegacyDialog.25}}" ** "{{gameText|LegacyDialog.26}}" ** "{{gameText|LegacyDialog.27}}" * When player is not moderately injured {{note|paren=y|≥66% health}}: ** "{{gameText|LegacyDialog.28}}" ** "{{gameText|LegacyDialog.29}}" ** "{{gameText|LegacyDialog.30}}" ** "{{gameText|LegacyDialog.31}}" '''When player clicks Heal:''' * When player clicks Heal if slightly injured {{note|paren=y|≥75% health}}: ** "{{gameText|LegacyDialog.230}}" * When player clicks Heal if moderately injured {{note|paren=y|≥50% health, but <75% health}}: ** "{{gameText|LegacyDialog.229}}" * When player clicks Heal if badly injured {{note|paren=y|≥25% health, but <50% health}}: ** "{{gameText|LegacyDialog.228}}" * When player clicks Heal if very badly injured {{note|paren=y|<25% health}}: ** "{{gameText|LegacyDialog.227}}" * When player clicks Heal at full health: ** "{{gameText|LegacyDialog.55}}" ** "{{gameText|LegacyDialog.56}}" ** "{{gameText|LegacyDialog.57}}" * When player clicks Heal without enough coins: ** "{{gameText|LegacyDialog.52}}" ** "{{gameText|LegacyDialog.53}}" ** "{{gameText|LegacyDialog.54}}" '''During a {{eil|Party}}:''' * "{{gameText|NurseSpecialText.Party}}" '''During [[Rain]]:''' * "{{gameText|NurseSpecialText.Rain2}}" * "{{gameText|NurseSpecialText.Rain1}}" '''During a [[Thunderstorm]]:''' * "{{gameText|NurseSpecialText.Storm1}}" * "{{gameText|NurseSpecialText.Storm2}}" '''During a {{eil|Windy Day}}:''' * "{{gameText|NurseSpecialText.Windy2}}" * "{{gameText|NurseSpecialText.Windy1}}" '''{{eicons|1.4.0.1}} When in a [[Graveyard]]:''' * "{{gameText|NurseSpecialText.Graveyard1}}" * "{{gameText|NurseSpecialText.Graveyard2}}" {{collapse bottom}} === Happiness quotes {{eicons|Happiness}} === {{collapse top}} '''When homeless:''' * "{{gameText|TownNPCMood_Nurse.NoHome}}" '''When far from home:''' * "{{gameText|TownNPCMood_Nurse.FarFromHome}}" '''When in a sparse area:''' * "{{gameText|TownNPCMood_Nurse.LoveSpace}}" '''When overcrowded:''' * "{{gameText|TownNPCMood_Nurse.DislikeCrowded}}" * "{{gameText|TownNPCMood_Nurse.HateCrowded}}" '''When in the Hallow:''' * "{{gameText|TownNPCMood_Nurse.LikeBiome|x_BiomeName=the Hallow}}" '''When in the Snow biome:''' * "{{gameText|TownNPCMood_Nurse.DislikeBiome|x_BiomeName=the Snow}}" '''When in an [[Evil biome|Evil Biome]] or the [[Dungeon]]:''' * "{{gameText|TownNPCMood_Nurse.HateBiome|x_BiomeName=the Corruption/Crimson/Dungeon}}" '''When near the [[Arms Dealer]]:''' * "{{gameText|TownNPCMood_Nurse.LoveNPC|x_NPCName=&lt;Name of Arms Dealer&gt;}}" '''When near the [[Princess]]:''' * "{{gameText|TownNPCMood_Nurse.LikeNPC_Princess|x_NPCName=&lt;Name of Princess&gt;}}" '''When near the [[Wizard]]:''' * "{{gameText|TownNPCMood_Nurse.LikeNPC|x_NPCName=&lt;Name of Wizard&gt;}}" '''When near the [[Dryad]]:''' * "{{gameText|TownNPCMood_Nurse.DislikeNPC|x_NPCName=&lt;Name of Dryad&gt;}}" '''When near the [[Party Girl]]:''' * "{{gameText|TownNPCMood_Nurse.DislikeNPC|x_NPCName=&lt;Name of Party Girl&gt;}}" '''When near the [[Zoologist]]:''' * "{{gameText|TownNPCMood_Nurse.HateNPC|x_NPCName=&lt;Name of Zoologist&gt;}}" '''When Happiness is neutral:''' * "{{gameText|TownNPCMood_Nurse.Content}}" {{collapse bottom}} == Trivia == * There appears to be conflict between the Nurse and the [[Mechanic]] during a [[Blood Moon]]. During this time, the [[Merchant]] has a chance of saying, "{{gameText|LegacyDialog.13|x_Mechanic=&lt;name of Mechanic&gt;|x_Nurse=&lt;name of Nurse&gt;}}" * The [[Arms Dealer]] seemingly has romantic interest in her according to his quotes when the Nurse is present. This is also reflected in the Nurse's quote "{{gameText|LegacyDialog.34|x_ArmsDealer=&lt;name of Arms Dealer&gt;}}" The Nurse, despite her apparent feelings for the Arms Dealer, is already in a romantic relationship with someone as noted by the Stylist in her quote, "{{gameText|LegacyDialog.307|x_PartyGirl=&lt;name of Party Girl&gt;|x_Mechanic=&lt;name of Mechanic&gt;|x_Nurse=&lt;name of Nurse&gt;}}" * The Nurse is depicted in a [[painting]] called "Nurse Lisa", a reference to the famous portrait painting ''{{wikipedia|Mona Lisa}}'' by the Italian Renaissance artist {{wikipedia|Leonardo da Vinci}}. * {{eicons|1.4.0.1}} When talking to the Nurse while in a crowded area, she will say, "{{gameText|TownNPCMood_Nurse.DislikeCrowded}}" This is a reference to the {{wikipedia|COVID-19 pandemic}} that was ongoing at the time of [[Journey's End]]'s launch, when the quote was introduced, and the "{{wikipedia|social distancing}}" practice people were encouraged to follow by staying six feet or two meters away from one another in public. * During a {{eil|Party}}, when the Nurse dons a party hat, her hairstyle is different. She wears it down instead of up in a ponytail: [[File:Nurse (Party).png|18px]] This makes sense as wearing a party hat while having hair in a ponytail would be cumbersome. * The Nurse's quote, "{{gameText|LegacyDialog.55}}" is a reference to ''{{wiktionary|happy ending}}s'', the practice of masseuses offering sexual favors to their clients at the end of a massage for additional payment. ** The Nurse will not use this quote if the [[Blood and Gore]] setting is turned off.<ref name="gui" /> * Although the Zoologist is registered as hated by the Nurse, she does not seem to actually hate her. The dialogue indicates that the Nurse hates the Zoologist's unique anatomy more than the Zoologist herself: "{{gameText|TownNPCMood_Nurse.HateNPC|x_NPCName=&lt;name of Zoologist&gt;}}" ** However, such a phrase is also often used to describe someone who is being difficult, such as refusing to be still while being given a shot. * Her quote "{{gameText|LegacyDialog.35|x_Guide=&lt;name of Guide&gt;}}" most likely refers to the [[Guide Voodoo Doll]] being sacrificed in [[lava]] or being carried around by [[Voodoo Demon]]s near pools of lava in [[the Underworld]]. {{bestiary}} == History == {{history|Desktop 1.4.0.1| ** Now charges increasing amounts of money for healing as the game progresses. ** Fixed a bug where the condition for the quote about the Guide was that a Demon Eye (rather than the Guide) is present.}} {{history|Desktop 1.3.0.1|Sprite updated.}} {{history|Desktop 1.2.3|Nurse no longer charges for or removes [[Heart Lamp (buff)|heart lantern]] and [[Campfire (buff)|campfire]] buffs. This also applies to the [[Potion Sickness]] and [[Water Candle]] debuffs.}} {{history|Desktop 1.1|Now has random name given to her on spawn. Her deaths will be reported with this name. Also other NPCs will use it in their quotes. No longer spawns a second nurse in [[multiplayer]].}} {{history|Desktop 1.0.3|Like other NPCs, can now be killed by enemies.}} {{history|Desktop-Release|Introduced.}} {{history|Switch 1.0.711.6|Introduced.}} {{history|Console-Release|Introduced.}} {{history|Mobile-Release|Introduced.}} {{history|3DS-Release|Introduced.}} == References == {{reflist}} {{Master Template Characters | show-npc = yes }} {{language info|en=Nurse}}'
New page wikitext, after the edit (new_wikitext)
'{{npc infobox | tabs=y | auto = 18 | type = NPC | environment = Valid house | damage = {{modes|8|12|14}} | damage2 = &#32;{{note|small=y|paren=y|{{gameText|ProjectileName.NurseSyringeHurt}}}} {{source code ref|v=1.4.0.5|name=ai|method=Terraria.NPC.AI_007_TownEntities}} | imageother = Map Icon Nurse.png | imageothercaption = Map Icon }} The '''Nurse''' is an [[NPC]] that will spawn once the following criteria have been met: * There is an empty [[house]]. * The player's maximum [[health]] is greater than 100. * The [[Merchant]] is present. The Nurse will heal the player's health and cure them of any active [[debuffs]] at the cost of [[Coins]] (there are exceptions, see [[Nurse#Notes|Notes]] and [[Nurse#History|History]]). In the {{eversions|1.4.0.1|invert=y|short=y|old-gen=n}} versions, healing costs can range from a few [[Copper Coin|Copper]] to several [[Silver Coin]]s, depending on how much health the player is missing. She charges Copper equal to 75% of the health restored (e.g. {{cc|75}} for restoring 100 health), plus an additional {{coin|7|50}} for every active debuff on the player. In the {{eversions|1.4.0.1}}, healing costs are {{coin|1cc}} per health restored, plus an additional {{coin|1sc}} per active debuff on the player, all multiplied by the Nurse's current [[NPCs#Happiness|Happiness price adjustment]], and then doubled if playing on {{eil|Expert Mode}}. Also, the Nurse charges increasing amounts of money for healing as the game progresses; these specific increases are detailed below. Thus, at the start of the game, the cost of restoring 100 health can range from {{coin|75cc}} / {{expert|{{coin|1.5sc}}}} (with maximum happiness) to {{coin|1.5sc}} / {{expert|{{coin|3sc}}}} (with maximum unhappiness), while by endgame it can range from {{coin|{{#expr:75*200}}}} / {{expert|{{coin|{{#expr:75*200*2}}}}}} up to {{coin|{{#expr:150*200}}}} / {{expert|{{coin|{{#expr:150*200*2}}}}}}. In the {{eversions|1.3.0.1}}, she will fight enemies by throwing [[File:Poison Syringe.png|link=]] syringes that will deal 8 / {{expert|12}} / {{master|14}} damage (affected by various [[NPCs#Stat Boosts|stat boosts]]), and [[Poisoned|poison]] enemies for 3–5 seconds.<ref name="ai"/> She can also use [[File:Healing Syringe.png|link=]] healing syringes to heal herself and other nearby NPCs for 20 health.{{source code ref|v=1.4.0.5|name=healsyr|method {{code|AI()}} in {{code|Terraria.Projectile.cs}} (under {{code|<nowiki>aiStyle == 110</nowiki>}})}} == Price increases == {{exclusive|1.4.1|section=y}} The cost of healing changes based on three factors: The Nurse's current [[NPCs#Happiness|Happiness]], game progression, and {{eil|Expert Mode}}. Happiness affects the Nurse's price by raising or lowering it to within a range of 75% to 150% of its base (in the same way that other NPCs' prices are affected by their happiness). Playing in Expert (or {{eil|Master Mode|Master}}) mode further affects prices by permanently doubling them. Progression-based price increases are based on which bosses have been defeated in the current world. These increases are listed in the table below; only the single ''highest applicable increase'' is chosen and applied. {| class="terraria" |- ! rowspan="3" | Event ! rowspan="3" | Price<br/>Modifier{{source code ref|v=1.4.0.5|name=gui|method=Terraria.Main.GUIChatDrawInner}} ! colspan="4" | Cost of Healing 100HP<ref name="healamt" group="cost">The cost of healing 100 health is also equal to the cost of healing 1 debuff. Thus, the cost of healing 100 health and 1 debuff is 2x what is shown in this table; 100 health and 2 debuffs is 3x what is shown; etc.</ref> |- ! colspan="2" | Max Happiness ! colspan="2" | Min Happiness |- ! Classic !! Expert ! Classic !! Expert |- | [[Eye of Cthulhu]] beaten || align=center | 3× | align=right | {{coin|{{#expr:75*3}}}} || align=right | {{expert|{{coin|{{#expr:75*3*2}}}}}} | align=right | {{coin|{{#expr:150*3}}}} || align=right | {{expert|{{coin|{{#expr:150*3*2}}}}}} |- | [[Eater of Worlds]] / [[Brain of Cthulhu]] beaten || align=center | 10× | align=right | {{coin|{{#expr:75*10}}}} || align=right | {{expert|{{coin|{{#expr:75*10*2}}}}}} | align=right | {{coin|{{#expr:150*10}}}} || align=right | {{expert|{{coin|{{#expr:150*10*2}}}}}} |- | [[Skeletron]] or [[Queen Bee]] beaten || align=center | 25× | align=right | {{coin|{{#expr:75*25}}}} || align=right | {{expert|{{coin|{{#expr:75*25*2}}}}}} | align=right | {{coin|{{#expr:150*25}}}} || align=right | {{expert|{{coin|{{#expr:150*25*2}}}}}} |- | [[Hardmode]] entered || align=center | 60× | align=right | {{coin|{{#expr:75*60}}}} || align=right | {{expert|{{coin|{{#expr:75*60*2}}}}}} | align=right | {{coin|{{#expr:150*60}}}} || align=right | {{expert|{{coin|{{#expr:150*60*2}}}}}} |- | Any {{$|mechanical boss}} beaten || align=center | 100× | align=right | {{coin|{{#expr:75*100}}}} || align=right | {{expert|{{coin|{{#expr:75*100*2}}}}}} | align=right | {{coin|{{#expr:150*100}}}} || align=right | {{expert|{{coin|{{#expr:150*100*2}}}}}} |- | [[Plantera]] beaten || align=center | 150× | align=right | {{coin|{{#expr:75*150}}}} || align=right | {{expert|{{coin|{{#expr:75*150*2}}}}}} | align=right | {{coin|{{#expr:150*150}}}} || align=right | {{expert|{{coin|{{#expr:150*150*2}}}}}} |- | [[Golem]] beaten || align=center | 200× | align=right | {{coin|{{#expr:75*200}}}} || align=right | {{expert|{{coin|{{#expr:75*200*2}}}}}} | align=right | {{coin|{{#expr:150*200}}}} || align=right | {{expert|{{coin|{{#expr:150*200*2}}}}}} |} {{reflist|group=cost}} == Living preferences == {{exclusive|Happiness|section=y}} {{living preferences}} == Notes == * If the player has an active [[debuff]] and is at full health, the heal option will also be available. * If planning on healing and drinking [[Ale]], make sure to drink the Ale after healing, as [[Tipsy]] is technically a debuff and will be cured by the Nurse. * The Nurse can survive drowning forever due to the fact that she heals herself. * The Nurse cannot remove [[Potion Sickness]], [[Water Candle]], and [[Creative Shock]], nor does she charge extra for them. * The Nurse cannot heal herself if the player is talking to her. This can, however, be circumvented with Autopause enabled. * If a healing syringe thrown by the Nurse does not hit her target, it will begin homing in on them. == Achievement == {{achievement|name=The Frequent Flyer}} == Tips == * The Nurse can be used as a "healing station" when at low health during a boss fight, by teleporting to the [[spawn point]] (using a [[Magic Mirrors|Magic/Ice Mirror]] or a [[Cell Phone]]) where the Nurse is present. [[Autopause]] can be used to grant more time. ** On the {{eversions|1.4.0.1}} this trick is harder to use than on the {{eversions|1.4.0.1|invert=y}}, as [[Autopause]] does not pause enemies or events while the nurse's menu is open. * The Frequent Flyer [[achievement]] can be a difficult achievement to obtain (unless on {{eversions|1.4.0.1|short=y}}), as it is very cheap to get healed by the nurse, unless you have a [[debuff]]. Having a nearby [[trap]] that inflicts a debuff, such as [[lava]] or a [[dart trap]], can help a player obtain this achievement very quickly. * You could also have ale on hand, using it, then curing it, to get The Frequent Flyer [[achievement]]. == Names == {{npc names}} == Quotes == === Interaction quotes === {{collapse top}} '''Anytime other than during a [[Blood Moon]]:''' * "{{gameText|LegacyDialog.48}}" * "{{gameText|LegacyDialog.49}}" * "{{gameText|LegacyDialog.50}}" * "{{gameText|LegacyDialog.51}}" '''When {{eicons|1.4.0.1}} [[Guide]] is present / {{eicons|1.4.0.1|invert=y}} a [[Demon Eye]] is alive{{verify}}:''' * "{{gameText|LegacyDialog.35|x_Guide=&lt;name of Guide&gt;}}" '''Before defeating [[Skeletron]]:''' * "{{gameText|LegacyDialog.32}}" '''When [[Demolitionist]] is present:''' * "{{gameText|LegacyDialog.33|x_Demolitionist=&lt;name of Demolitionist&gt;}}" '''When [[Arms Dealer]] is present:''' * "{{gameText|LegacyDialog.34|x_ArmsDealer=&lt;name of Arms Dealer&gt;}}" '''When [[Tavernkeep]] is present:''' * "{{gameText|NurseChatter.Chatter_1|x_Bartender=&lt;name of Tavernkeep&gt;}}" '''When player is moderately injured''' {{note|paren=y|≥33% health, but <66% health}}: * "{{gameText|LegacyDialog.41}}" * "{{gameText|LegacyDialog.42}}" * "{{gameText|LegacyDialog.43}}" * "{{gameText|LegacyDialog.44}}" * "{{gameText|LegacyDialog.45|x_PlayerName=&lt;name of player&gt;}}" * "{{gameText|LegacyDialog.46}}" * "{{gameText|LegacyDialog.47}}" '''When player is badly injured''' {{note|paren=y|<33% health}}: * "{{gameText|LegacyDialog.36}}" * "{{gameText|LegacyDialog.37}}" * "{{gameText|LegacyDialog.38}}" * "{{gameText|LegacyDialog.39}}" * "{{gameText|LegacyDialog.40}}" '''During a [[Blood Moon]]:''' * When player is moderately injured {{note|paren=y|<66% health}}: ** "{{gameText|LegacyDialog.25}}" ** "{{gameText|LegacyDialog.26}}" ** "{{gameText|LegacyDialog.27}}" * When player is not moderately injured {{note|paren=y|≥66% health}}: ** "{{gameText|LegacyDialog.28}}" ** "{{gameText|LegacyDialog.29}}" ** "{{gameText|LegacyDialog.30}}" ** "{{gameText|LegacyDialog.31}}" '''When player clicks Heal:''' * When player clicks Heal if slightly injured {{note|paren=y|≥75% health}}: ** "{{gameText|LegacyDialog.230}}" * When player clicks Heal if moderately injured {{note|paren=y|≥50% health, but <75% health}}: ** "{{gameText|LegacyDialog.229}}" * When player clicks Heal if badly injured {{note|paren=y|≥25% health, but <50% health}}: ** "{{gameText|LegacyDialog.228}}" * When player clicks Heal if very badly injured {{note|paren=y|<25% health}}: ** "{{gameText|LegacyDialog.227}}" * When player clicks Heal at full health: ** "{{gameText|LegacyDialog.55}}" ** "{{gameText|LegacyDialog.56}}" ** "{{gameText|LegacyDialog.57}}" * When player clicks Heal without enough coins: ** "{{gameText|LegacyDialog.52}}" ** "{{gameText|LegacyDialog.53}}" ** "{{gameText|LegacyDialog.54}}" '''During a {{eil|Party}}:''' * "{{gameText|NurseSpecialText.Party}}" '''During [[Rain]]:''' * "{{gameText|NurseSpecialText.Rain2}}" * "{{gameText|NurseSpecialText.Rain1}}" '''During a [[Thunderstorm]]:''' * "{{gameText|NurseSpecialText.Storm1}}" * "{{gameText|NurseSpecialText.Storm2}}" '''During a {{eil|Windy Day}}:''' * "{{gameText|NurseSpecialText.Windy2}}" * "{{gameText|NurseSpecialText.Windy1}}" '''{{eicons|1.4.0.1}} When in a [[Graveyard]]:''' * "{{gameText|NurseSpecialText.Graveyard1}}" * "{{gameText|NurseSpecialText.Graveyard2}}" {{collapse bottom}} === Happiness quotes {{eicons|Happiness}} === {{collapse top}} '''When homeless:''' * "{{gameText|TownNPCMood_Nurse.NoHome}}" '''When far from home:''' * "{{gameText|TownNPCMood_Nurse.FarFromHome}}" '''When in a sparse area:''' * "{{gameText|TownNPCMood_Nurse.LoveSpace}}" '''When overcrowded:''' * "{{gameText|TownNPCMood_Nurse.DislikeCrowded}}" * "{{gameText|TownNPCMood_Nurse.HateCrowded}}" '''When in the Hallow:''' * "{{gameText|TownNPCMood_Nurse.LikeBiome|x_BiomeName=the Hallow}}" '''When in the Snow biome:''' * "{{gameText|TownNPCMood_Nurse.DislikeBiome|x_BiomeName=the Snow}}" '''When in an [[Evil biome|Evil Biome]] or the [[Dungeon]]:''' * "{{gameText|TownNPCMood_Nurse.HateBiome|x_BiomeName=the Corruption/Crimson/Dungeon}}" '''When near the [[Arms Dealer]]:''' * "{{gameText|TownNPCMood_Nurse.LoveNPC|x_NPCName=&lt;Name of Arms Dealer&gt;}}" '''When near the [[Princess]]:''' * "{{gameText|TownNPCMood_Nurse.LikeNPC_Princess|x_NPCName=&lt;Name of Princess&gt;}}" '''When near the [[Wizard]]:''' * "{{gameText|TownNPCMood_Nurse.LikeNPC|x_NPCName=&lt;Name of Wizard&gt;}}" '''When near the [[Dryad]]:''' * "{{gameText|TownNPCMood_Nurse.DislikeNPC|x_NPCName=&lt;Name of Dryad&gt;}}" '''When near the [[Party Girl]]:''' * "{{gameText|TownNPCMood_Nurse.DislikeNPC|x_NPCName=&lt;Name of Party Girl&gt;}}" '''When near the [[Zoologist]]:''' * "{{gameText|TownNPCMood_Nurse.HateNPC|x_NPCName=&lt;Name of Zoologist&gt;}}" '''When Happiness is neutral:''' * "{{gameText|TownNPCMood_Nurse.Content}}" {{collapse bottom}} == Trivia == * There appears to be conflict between the Nurse and the [[Mechanic]] during a [[Blood Moon]]. During this time, the [[Merchant]] has a chance of saying, "{{gameText|LegacyDialog.13|x_Mechanic=&lt;name of Mechanic&gt;|x_Nurse=&lt;name of Nurse&gt;}}" * The [[Arms Dealer]] seemingly has romantic interest in her according to his quotes when the Nurse is present. This is also reflected in the Nurse's quote "{{gameText|LegacyDialog.34|x_ArmsDealer=&lt;name of Arms Dealer&gt;}}" The Nurse, despite her apparent feelings for the Arms Dealer, is already in a romantic relationship with someone as noted by the Stylist in her quote, "{{gameText|LegacyDialog.307|x_PartyGirl=&lt;name of Party Girl&gt;|x_Mechanic=&lt;name of Mechanic&gt;|x_Nurse=&lt;name of Nurse&gt;}}" * The Nurse is depicted in a [[painting]] called "Nurse Lisa", a reference to the famous portrait painting ''{{wikipedia|Mona Lisa}}'' by the Italian Renaissance artist {{wikipedia|Leonardo da Vinci}}. * {{eicons|1.4.0.1}} When talking to the Nurse while in a crowded area, she will say, "{{gameText|TownNPCMood_Nurse.DislikeCrowded}}" This is a reference to the {{wikipedia|COVID-19 pandemic}} that was ongoing at the time of [[Journey's End]]'s launch, when the quote was introduced, and the "{{wikipedia|social distancing}}" practice people were encouraged to follow by staying six feet or two meters away from one another in public. * During a {{eil|Party}}, when the Nurse dons a party hat, her hairstyle is different. She wears it down instead of up in a ponytail: [[File:Nurse (Party).png|18px]] This makes sense as wearing a party hat while having hair in a ponytail would be cumbersome. * The Nurse's quote, "{{gameText|LegacyDialog.55}}" is a reference to ''{{wiktionary|happy ending}}s'', the practice of masseuses offering sexual favors to their clients at the end of a massage for additional payment. ** The Nurse will not use this quote if the [[Blood and Gore]] setting is turned off.<ref name="gui" /> * Although the Zoologist is registered as hated by the Nurse, she does not seem to actually hate her. The dialogue indicates that the Nurse hates the Zoologist's unique anatomy more than the Zoologist herself: "{{gameText|TownNPCMood_Nurse.HateNPC|x_NPCName=&lt;name of Zoologist&gt;}}" ** However, such a phrase is also often used to describe someone who is being difficult, such as refusing to be still while being given a shot. * Her quote "{{gameText|LegacyDialog.35|x_Guide=&lt;name of Guide&gt;}}" most likely refers to the [[Guide Voodoo Doll]] being sacrificed in [[lava]] or being carried around by [[Voodoo Demon]]s near pools of lava in [[the Underworld]]. {{bestiary}} == History == {{history|Desktop 1.4.0.1| ** Now charges increasing amounts of money for healing as the game progresses. ** Fixed a bug where the condition for the quote about the Guide was that a Demon Eye (rather than the Guide) is present.}} {{history|Desktop 1.3.0.1|Sprite updated.}} {{history|Desktop 1.2.3|Nurse no longer charges for or removes [[Heart Lamp (buff)|heart lantern]] and [[Campfire (buff)|campfire]] buffs. This also applies to the [[Potion Sickness]] and [[Water Candle]] debuffs.}} {{history|Desktop 1.1|Now has random name given to her on spawn. Her deaths will be reported with this name. Also other NPCs will use it in their quotes. No longer spawns a second nurse in [[multiplayer]].}} {{history|Desktop 1.0.3|Like other NPCs, can now be killed by enemies.}} {{history|Desktop-Release|Introduced.}} {{history|Switch 1.0.711.6|Introduced.}} {{history|Console-Release|Introduced.}} {{history|Mobile-Release|Introduced.}} {{history|3DS-Release|Introduced.}} == References == {{reflist}} {{Master Template Characters | show-npc = yes }} {{language info|en=Nurse}}'
Unified diff of changes made by edit (edit_diff)
'@@ -101,5 +101,5 @@ * "{{gameText|LegacyDialog.51}}" -'''When {{eicons|1.4.0.1}} [[Guide]] is present / {{eicons|1.4.0.1|invert=y}} a [[Demon Eye]] is alive:{{source code ref|v=1.3.5.3|method=Terraria.NPC.GetChat}}''' +'''When {{eicons|1.4.0.1}} [[Guide]] is present / {{eicons|1.4.0.1|invert=y}} a [[Demon Eye]] is alive{{verify}}:''' * "{{gameText|LegacyDialog.35|x_Guide=&lt;name of Guide&gt;}}" '
New page size (new_size)
15852
Old page size (old_size)
15899
Size change in edit (edit_delta)
-47
Lines added in edit (added_lines)
[ 0 => ''''When {{eicons|1.4.0.1}} [[Guide]] is present / {{eicons|1.4.0.1|invert=y}} a [[Demon Eye]] is alive{{verify}}:'''' ]
Unix timestamp of change (timestamp)
'1714577722'