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15:42, 3 May 2024: Castor (talk | contribs) triggered filter 8, performing the action "edit" on Events/id. Actions taken: Tag; Filter description: Translation project edit (examine | diff)

Changes made in edit

[[File:Event.Progress.BARLIMIT.Small.jpg|thumb|batas jarak dimana progress bar Peristiwa akan muncul.; di sisi kiri merupakan rumah dan di sisi kanan merupakan batas. Gambar diambil dalam dunia [[World size|small]] world.]]
[[File:Event.Progress.BARLIMIT.Small.jpg|thumb|batas jarak dimana progress bar Peristiwa akan muncul.; di sisi kiri merupakan rumah dan di sisi kanan merupakan batas. Gambar diambil dalam dunia [[World size|small]] world.]]
{{see also|Seasonal events}}
{{see also|Seasonal events}}
===

// Translasi belum selesai! Mohon bantu menerjemahkan Wiki Terraria dalam Bahasa Indonesia untuk mempermudah pemain lain di masa kedepan kita!! <br>
// Translasi belum selesai! Mohon bantu menerjemahkan Wiki Terraria dalam Bahasa Indonesia untuk mempermudah pemain lain di masa kedepan kita!! <br>
// jika konten yang dicari belum diterjemahkan, buka versi bahasa inggrisnya dan gunakan Google Translate. maaf! <br>
// jika konten yang dicari belum diterjemahkan, buka versi bahasa inggrisnya dan gunakan Google Translate. maaf! ===
<br>
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// TODO: karena kebanyakan ini hasil salin tempel dari versi bahasa inggris yang di terjemahkan secara manual, ada kemungkinan beberapa hal tidak berfungsi. please fix! karena "aku" yang telah mengedit artikel ini tidak tahu caranya.
// TODO: karena kebanyakan ini hasil salin tempel dari versi bahasa inggris yang di terjemahkan secara manual, ada kemungkinan beberapa hal tidak berfungsi. please fix! karena "aku" yang telah mengedit artikel ini tidak tahu caranya.

Action parameters

VariableValue
Edit count of the user (user_editcount)
3
Name of the user account (user_name)
'Castor'
Age of the user account (user_age)
122203
Page ID (page_id)
66212
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Events/id'
Full page title (page_prefixedtitle)
'Events/id'
Page age (in seconds) (page_age)
37
Action (action)
'edit'
Edit summary/reason (summary)
''
Old content model (old_content_model)
'wikitext'
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
'[[File:Frost Legion Battle.png|thumb|Contoh dari sebuah Peristiwa. yaitu [[Frost Legion]].]] [[File:Event.Progress.BARLIMIT.Small.jpg|thumb|batas jarak dimana progress bar Peristiwa akan muncul.; di sisi kiri merupakan rumah dan di sisi kanan merupakan batas. Gambar diambil dalam dunia [[World size|small]] world.]] {{see also|Seasonal events}} // Translasi belum selesai! Mohon bantu menerjemahkan Wiki Terraria dalam Bahasa Indonesia untuk mempermudah pemain lain di masa kedepan kita!! <br> // jika konten yang dicari belum diterjemahkan, buka versi bahasa inggrisnya dan gunakan Google Translate. maaf! <br> <br> // TODO: karena kebanyakan ini hasil salin tempel dari versi bahasa inggris yang di terjemahkan secara manual, ada kemungkinan beberapa hal tidak berfungsi. please fix! karena "aku" yang telah mengedit artikel ini tidak tahu caranya. '''Peristiwa (Events)''' (terkadang disebut juga sebagai '''Invasi''') adalah peristiwa sementara dimana bermacam-macam [[enemies]] spesial akan spawn, biasanya dalam tingkat spawn (spawn rate) yang tinggi, bahkan didekat [[NPCs]], dan menyerang para pemain. Beberapa peristiwa akan terjadi secara acak, sementara yang lain hanya akan terjadi dalam kondisi khusus atau menggunakan item khusus. Peristiwa akan spawn musuh dan monster yang tidak biasa muncul, yang dapat menyebabkan beberapa item hanya bisa didapatkan dari suatu peristiwa. Beberapa Peristiwa akan merubah atmosfir atau cuaca khusus, seperti [[moon]] yang berbeda dan efek efek visual. Peristiwa juga terjadi secara bersamaan dengan [[music]] khususnya sendiri, yang dapat memperkuat temanya. Tergantung Peristiwanya, Peristiwa dapat berlangsung selama batas waktu tertentu, atau sampai semua musuh atau monster dikalahkan. On the {{eversions|1.3.0.1}}, a progress bar can be seen in the bottom right corner of the screen to indicate how far the player has gone into the event, and how far they are from completing it. It only appears during invasion-style events ([[Goblin Army]], {{eil|Old One's Army}}, [[Frost Legion]], [[Pirate Invasion]], [[Pumpkin Moon]], [[Frost Moon]], and {{eil|Martian Madness}}) and will not appear during events that are time-limited ([[Blood Moon]], [[Rain]], {{eil|Slime Rain}}, {{eil|Sandstorm}}, and [[Solar Eclipse]]). Note that certain invasions (Goblin Army, Frost Legion, Pirate Invasion, and Martian Madness) have location requirements. The player must be no deeper than 67.5 tiles below the surface, and the player must be within 187.5 tiles horizontally of the location of the invasion. If the invasion has reached the center of the world, then the horizontal check can also be satisfied by the player being within 187.5 tiles horizontally of any town NPC, although at a reduced spawn rate. The town NPC's vertical position is not checked and so they can be housed far above or below the arena. There are {{etext|e=1.4.0.5|t=19}} / {{etext|e=1.3.0.1|invert=y|t=8}} different events and invasions. The {{eil|Party}} and the {{eil|Lantern Night}} are the only events that do not spawn unique [[enemies]] nor play special music. __TOC__ {{-}} == Peaceful events == <!-- start Party --> {{/box|name=Party|image=BiomeBannerParty.png|summoned=Initiated randomly by [[NPCs]] during the day, or by manually activating a {{item|Party Center|icons=n}}.| During a '''[[Party]]''', most [[NPCs]], town pets, the [[Travelling Merchant]], and even [[Bunny|Bunnies]] can be seen wearing a [[Party Hat]], will display unique dialog when spoken to and some will sell unique items. While a Party is going on, different colored balloons are floating all around the sky in the background. The event will always end on [[Day_and_night_cycle#Time|dusk]].}} <!-- end Party start Lantern Night --> {{/box|name=Lantern Night|image=BiomeBannerLanternNight.png|summoned=Occurs the night after a boss or invasion has been defeated for the first time, or randomly at night after the [[Moon Lord]] has been defeated.| The '''[[Lantern Night]]''' is an event that occurs in celebration of the [[Character|player's]] victory over a boss or invasion. The [[Party Girl]] will sell the [[Release Lantern]] and the player will have a flat +0.3 increase to their [[Luck]] stat. During such a night many lanterns can be seen rising up into the sky in the background.}} <!-- end Lantern Night --> == Weather events == <!--start Rain--> {{/box|name=Rain|image=BiomeBannerRain.png|summoned=Occurs randomly.| '''[[Rain]]''' affects all surface [[biome]]s for its duration. Each Rain event lasts for 24 [[time|in-game hours]] (24 real-world minutes), spanning both [[Day and night cycle|day and night]] portions. When a player is in a [[Snow biome]] during Rain, it appears as a '''Blizzard''', causing snowfall volume to increase. Rain also increases cloud cover. {{-}} {{options/set|item|small=y|scale=0.75}}{{dotlist/options|dot=no|space=l}}{{options/set|eicons|small=y}}<!-- -->{{infocard/start|class=compact small biome}}<!-- -->{{infocard/mainheading|In addition to regular surface enemies, the following enemies will spawn:}}<!-- --><div><!-- -->{{infocard/box|title=[[Pre-Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Flying Fish}}<!-- -->|{{item|Umbrella Slime}}<!-- -->|{{item|Raincoat Zombie|note2=(night)}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=During blizzards:|<!-- -->{{dotlist<!-- -->|{{item|Deerclops|note2=(rare)|size=*0.35}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=During [[Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Angry Nimbus|note2=(uncommon)}}<!-- -->|{{item|image=Rainbow Slime.gif|Rainbow Slime|note2=(The Hallow, rare)}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=During Hardmode blizzards:|<!-- -->{{dotlist<!-- -->|{{item|Ice Golem|note2=(rare)|size=*0.5}}<!-- -->}}<!-- -->}}<!-- --></div><!-- -->{{infocard/end}}<!-- -->{{options/reset|item}}{{dotlist/options|reset}}{{options/reset|eicons}} Other effects include the following: * There is a +20% [[Fishing Power]] bonus in all liquid bodies during Rain. * [[Waterleaf]] blooms. * [[Worm]]s spawn frequently in [[Forest]] [[biomes]]. * [[NPCs]] remain in their [[house]]s, as if it were [[night]]. * The player character will squint in blizzards if they are outside. }} <!--end Rain start Sandstorm--> {{/box|name=Sandstorm|image=BiomeBannerSandstorm.png|summoned=Occurs randomly while [[Wind]] speeds are above 30 {{mph}}.| A '''[[Sandstorm]]''' is an [[event]] specific to the [[Desert]], they will not occur anywhere else. A Sandstorm occurs in all Deserts at the same time. While this event is active, the [[Mighty Wind]] [[debuff]] will be continuously inflicted upon the player. During a Sandstorm, many particles of sand can be seen flying across the screen, the color of these particles will depend on whether the Desert is regular, [[Corrupt Desert|Corrupt]], [[Crimson Desert|Crimson]], or [[Hallowed Desert|Hallow]]. Vision is also limited. {{options/set|item|icons=n|small=y|scale=0.75}}{{dotlist/options|dot=no|space=l}}{{options/set|eicons|small=y}}<!-- -->{{infocard/start|class=compact small biome}}<!-- -->{{infocard/mainheading|In addition to regular Desert enemies, the following enemies will spawn:}}<!-- --><div><!-- -->{{infocard/box|title=[[Pre-Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Antlion Charger}}<!-- -->|{{item|Antlion Swarmer}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=[[Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Sand Elemental|size=*0.75}}<!-- -->|{{item|Dune Splicer|size=*0.5}}<!-- -->|{{item|Sand Shark|note2=(On normal desert)}}<!-- -->|{{item|Crystal Thresher|note2=(On [[Hallowed Desert]])}}<!-- -->|{{item|Bone Biter|note2=(On [[Corrupt Desert]])}}<!-- -->|{{item|Flesh Reaver|note2=(On [[Crimson Desert]])}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=Both pre-Hardmode and Hardmode:|<!-- -->{{dotlist<!-- -->|{{item|Angry Tumbler}}<!-- -->}}<!-- -->}}<!-- --></div><!-- -->{{infocard/end}}<!-- -->{{options/reset|item}}{{dotlist/options|reset}}{{options/reset|eicons}} }} <!--end Sandstorm start Windy Day--> {{/box|name=Windy Day|image=BiomeBannerWindyDay.png|summoned=Occurs randomly.| A '''[[Windy Day]]''' results in increased cloud cover and stronger wind effects. If a Windy Day happens at the same time as a Rain, the result is a Thunderstorm. In addition to regular Forest surface enemies, the following enemies will spawn: {{options/set|item|icons=n}} {{itemlist|width=15em |{{item|Windy Balloon}} |{{item|Angry Dandelion}} }}{{options/reset|item}} }} <!--end Windy Day start Thunderstorm--> {{:Events/box|A '''[[Thunderstorm]]''' is a rare weather event where both the Rain and Windy Day events combine. During a Thunderstorm, lightning will occasionally flash on the screen and the lighting will dim even further than the Rain. The wind also blows much more ferociously than normal. All effects from the Rain event also occur during a Thunderstorm.|image=BiomeBannerThunderstorm.png|name=Thunderstorm|summoned=Occurs randomly.}} <!-- end Thunderstorm start Meteor Shower --> {{/box|name=Meteor Shower|image=BiomeBannerMeteorShower.png|summoned=Occurs randomly at night.| A '''[[Meteor Shower]]''' is an event during which falling stars appear all throughout the sky in the background. Meteor Showers greatly increase the spawn rate of [[Fallen Stars]], and causes {{item|Enchanted Nightcrawler|s|icons=n}} to spawn, resulting in easily obtainable [[bait]].}} <!--end Meteor Shower--> == [[Pre-Hardmode]] events == <!--start Blood Moon--> {{/box|name=Blood Moon|image=BiomeBannerBloodMoon.png|statusmessage={{gameText|LegacyMisc.8}}|icon=[[File:Bestiary Blood Moon.png]]|summoned=Occurs with a {{chance|1/9}} chance if at least one player in the world has more than 120 [[health]] and when it is not a [[new moon]], or when manually summoned with a {{item|Bloody Tear|size=24px}}.| A '''[[Blood Moon]]''' is an [[event]] that takes place over the course of an entire [[night]], from {{time|7:30 PM}} to {{time|4:30 AM}}, affecting only the [[surface]] layer. Blood Moons are signaled by the [[status message]] "{{gameText|LegacyMisc.8}}". All the [[water]] in the world, even underground, will turn blood-red for the duration of the event, including [[rain]] and the [[Moon phase|moon]] itself. {{eicons|1.3.0.1}} A red filter will be applied to the screen when the player is on the surface layer. The ability to speed up time by sleeping in a [[Beds|bed]] is also disabled. The event will significantly boost spawn rates in surface biomes, as well as spawn new and dangerous enemies, while also changing their behavior and spawning conditions. {{eicons|1.4.0.1}} [[Fishing Power]] is increased by 1.1 times. However, fishing could also bring about unique enemies. {{options/set|item|small=y|scale=0.75}}{{dotlist/options|dot=no|space=l}}{{options/set|eicons|small=y}}<!-- -->{{infocard/start|class=compact small biome}}<!-- -->{{infocard/mainheading|In addition to regular surface enemies, the following enemies will spawn:}}<!-- --><div><!-- -->{{infocard/box|title=Anytime:|<!-- -->{{dotlist<!-- -->|{{item|The Groom}}<!-- -->|{{item|The Bride}}<!-- -->|{{item|Blood Zombie}}<!-- -->|{{item|Drippler}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=On a [[The Corruption|Corruption]] world:|<!-- -->{{dotlist<!-- -->|{{item|Corrupt Bunny}}<!-- -->|{{item|Corrupt Goldfish}}<!-- -->|{{item|Corrupt Penguin}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=On a [[The Crimson|Crimson]] world:|<!-- -->{{dotlist<!-- -->|{{item|Vicious Bunny}}<!-- -->|{{item|Vicious Goldfish}}<!-- -->|{{item|Vicious Penguin}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=From [[Fishing]]:|<!-- -->{{dotlist<!-- -->|{{item|Wandering Eye Fish}}<!-- -->|{{item|Zombie Merman}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=During [[Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Clown|size=*0.5}}<!-- -->|{{item|Chattering Teeth Bomb}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=From [[Fishing]] during [[Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Hemogoblin Shark}}<!-- -->|{{item|Blood Eel|size=*0.5}}<!-- -->|{{item|Dreadnautilus|size=*0.5}}<!-- -->|{{item|Blood Squid}}<!-- -->}}<!-- -->}}<!-- --></div><!-- -->{{infocard/end}}<!-- -->{{options/reset|item}}{{dotlist/options|reset}}{{options/reset|eicons}} * [[Deathweed]] blooms during a Blood Moon. * Most [[NPC]]s have their own unique lines commenting on the event. * The {{eil|Zoologist}} will transform into her werefox form. }} <!--end Blood Moon start Goblin Army--> {{/box|name=Goblin Army|image=BiomeBannerGoblinArmy.png|statusmessage={{gameText|LegacyMisc.3}}|icon=[[File:Bestiary Goblin Invasion.png]]|summoned=Has a {{chance|1/3}} chance of occurring every dawn if at least one {{item|Shadow Orb|image=Shadow Orb (placed).png}} / {{item|Crimson Heart|image=Crimson Heart (placed).png}} has been destroyed and when a player has over 200 [[health]]. Can also manually be summoned with a {{item|Goblin Battle Standard}}.| The '''[[Tentara Goblin]]''' is an event where unique Goblin enemies spawn. When a Goblin Army is approaching, one of the two following [[status messages]] will appear: "{{gameText|LegacyMisc.1}}" / "{{gameText|LegacyMisc.2}}" During the event, five ({{eicons|Goblin Warlock}} six during Hardmode) different types of goblins will spawn: {{itemlist |{{item|Goblin Peon}} |{{item|Goblin Sorcerer}} |{{item|Goblin Thief}} |{{item|Goblin Warrior}} |{{item|Goblin Archer}} |{{item|Goblin Warlock|note2=(Hardmode)}} }} Walaupun tidak muncul dalam peristiwa Tentara Goblin (Goblin invasion), [[Goblin Scout]] dapat ditemukan pada lingkaran luar ketiga dalam dunia. Mereka akan menjatuhkan [[Tattered Cloth]] yang dapat digunakan untuk membuat [[Battle Standard]], item yang digunakan untuk memulai peristiwa ini secara manual.. Peristiwa ini akan berhenti setelah sekian banyak goblin telah dikalahkan. Setelah itu NPC {{item|Goblin Tinkerer}} dapat ditemukan didalam [[underground]]. }} <!-- end Goblin Army start Slime Rain --> {{/box |name=Slime Rain |image=BiomeBannerSlimeRain.png |statusmessage={{gameText|LegacyWorldGen.74}} |icon=[[File:Bestiary Slime Rain.png]] |summoned=Occurs when a player has over 140 [[health]] and 8 [[defense]], except in [[Expert Mode]], where it can occur with a significantly decreased chance before meeting the criteria.| '''[[Slime Rain]]''' is an event where different variations of [[slimes]] constantly fall from the sky until the day or night is over. If the player kills 150 slimes before the event ends naturally, [[King Slime]] will spawn. If King Slime was defeated previously, then only 75 slimes need to be killed before he spawns. Many types of slimes spawn, including: {{itemlist|width=8em |{{item|Blue Slime}} |{{item|Green Slime}} |{{item|Purple Slime}} |{{item|Pinky}} |{{item|King Slime|scale=0.5}} }} After King Slime is defeated, the event will immediately terminate.}} <!-- end Slime Rain start Old One's Army --> {{/box |name=Old One's Army |image=BiomeBannerOldOne'sArmy.png |statusmessage={{gameText|DungeonDefenders2.InvasionStart}} |icon=[[File:Bestiary Old One's Army.png]] |summoned=Initiated by placing an {{item|Eternia Crystal|icons=n}} on an {{item|Eternia Crystal Stand|icons=n}}.| The '''[[Old One's Army]]''' is a unique [https://en.wikipedia.org/wiki/Dungeon_Defenders Dungeon Defenders 2] crossover event that can be initiated after rescuing the [[Tavernkeep]], who can be found on any layer after defeating the [[Eater of Worlds]]/[[Brain of Cthulhu]]. The objective is to protect the Eternia Crystal from waves of enemies which appear from [[Mysterious Portal]]s, seeking to destroy it. If the Crystal is destroyed by enemies, the event terminates. If it is kept safe until all waves are cleared, the event is won. Both the Crystal and its Stand are purchased from the [[Tavernkeep]] NPC for [[coins]]. Players are inflicted with the [[Creative Shock]] debuff for the duration of the event, which prevents the removal or placement of [[blocks]] during the entire event within a certain range. Each wave becomes progressively more difficult and features larger varieties of enemies. Additionally, the entire event is expanded in difficulty depending on player progression. If triggered before any [[Mechanical Bosses]] have been defeated, the event consists of 5 waves. If triggered after at least one Mechanical Boss is defeated, the event consists of 7 waves. Once [[Golem]] has been defeated, the event becomes even more difficult with the [[boss]] [[Betsy]] spawning in the final wave. Betsy will only spawn once during each invasion, and defeating her will complete the event. The event also contains 2 mini-bosses; the [[Ogre]] and the [[Dark Mage]]. The following enemies are exclusive to the event: {{options/set|item|icons=n}} {{itemlist|width=17em |{{item|Ogre|note2=(tier 2)|size=65px}} |{{item|Dark Mage|size=65px}} |{{item|Betsy|note2=(tier 3 boss wave)|size=115px}} |{{item|Old One's Skeleton|note2=(summoned by Dark Mage)}} |{{item|Etherian Wyvern}} |{{item|Etherian Javelin Thrower}} |{{item|Etherian Goblin}} |{{item|Etherian Goblin Bomber}} |{{item|Etherian Lightning Bug}} |{{item|Kobold}} |{{item|Kobold Glider}} |{{item|Drakin|scale=0.75}} }}{{options/reset|item}} }} <!-- end Old One's Army start The Torch God -->{{/box |name=The Torch God |summoned=Initiated when around 100 torches accumulate in close proximity anywhere below the [[Surface]] layer.| '''[[The Torch God]]''' is a mini-event that happens when 100 torches accumulate in close proximity underground. The placed torches begin launching small fireballs at the player, extinguishing themselves in the process. The fireballs deal 40 / {{expert|80}} / {{master|120}} damage, and they travel in straight lines through [[blocks]]. They can also spawn from torches located off-screen. While the event is active, the player is inflicted with the [[Blackout]] [[debuff]], significantly reducing the player's light vision. When all torches are extinguished, the event ends. After a brief period, the torches reignite, and if 100 or more torches have been activated, the [[Torch God's Favor]] will appear in the player's [[inventory]]. The player can not challenge the event again once the player has a Torch God's Favor either in their inventory or consumed, and must create another character to do so. A player that has not consumed a Torch God's Favor can continuously challenge and complete the event and obtain more Torch God's Favors, as long as they do not have one in their inventory. |image=BiomeBannerTorchGod.png}} == [[Hardmode]] events == <!-- start Frost Legion --> {{/box |name=Frost Legion |image=BiomeBannerFrostLegion.png |statusmessage={{gameText|LegacyMisc.7}} |icon=[[File:Bestiary Frost Legion.png]] |summoned=Summoned with a {{item|Snow Globe}}.| The '''[[Frost Legion]]''' is an event that functions similarly to the [[#Goblin Army|Goblin Army]], but it requires an item to start the event, which is only attainable in [[Hardmode]]. During [[Christmas]], enemies will drop [[presents]]. If the world is in Hardmode, these presents have a {{chance|1/13}} chance of containing a [[Snow Globe]], which is used to spawn the Frost Legion. During the event, three different types of unique snowmen will spawn: {{itemlist|width=12em |{{item|Mister Stabby}} |{{item|Snowman Gangsta}} |{{item|Snow Balla}} }} All of the snowmen drop [[Snow Block]]s, technically granting the player a way to obtain infinite amounts of Snow. The event is completed after a certain number of snowmen have been defeated. Afterward, the [[Santa Claus]] NPC will spawn during [[Christmas]]. }} <!-- end Frost Legion start Solar Eclipse --> {{/box |name=Solar Eclipse |image=BiomeBannerSolarEclipse.png |statusmessage={{gameText|LegacyMisc.20}} |icon=[[File:Bestiary Eclipse.png]] |summoned=Occurs with a {{chance|1/20}} chance each day upon dawn, as soon as any [[mechanical boss]] has been defeated, or when manually summoned with a {{item|Solar Tablet|size=24px}}.| The '''[[Solar Eclipse]]''' is a [[Hardmode]] event where the sun will rise, obscured by the moon, dramatically reducing natural light to a level darker than nighttime. Normal biome enemy spawns are replaced with special enemies that can spawn near NPCs, much more frequently and in greater numbers than usual. On the {{eversions|Enchanted Sundial}}, it can be skipped using an [[Enchanted Sundial]]. During the event, the following enemies will spawn: {{options/set|item|wrap=y}} {{itemlist|width=13em |{{item|Swamp Thing}} |{{item|Frankenstein}} |{{item|Eyezor}} |{{item|Vampire}} |{{item|The Possessed}} |{{item|Fritz}} |{{item|Creature from the Deep}} |{{item|Reaper|note2=({{eicons|1.3.0.1|invert=y}})}} }} After all three mechanical bosses have been defeated: {{itemlist|width=13em |{{item|Reaper|note2=({{eicons|1.3.0.1}})}} }} After Plantera has been defeated: {{itemlist|width=13em |{{item|Butcher}} |{{item|Nailhead}} |{{item|Deadly Sphere}} |{{item|Psycho}} |{{item|Dr. Man Fly}} |{{item|Mothron|size=95px}} |{{item|Baby Mothron}} }}{{options/reset|item}} A Solar Eclipse is always terminated upon dusk. }} <!-- end Solar Eclipse start Pirate Invasion --> {{/box |name=Pirate Invasion |image=BiomeBannerPirateInvasion.png |statusmessage={{gameText|LegacyMisc.27}} |icon=[[File:Bestiary Pirate Invasion.png]] |summoned=Occurs randomly during the day if a player has over 200 [[health]], or when manually summoned with a {{item|Pirate Map|size=24px}}.| The '''[[Pirate Invasion]]''' is an event that is very similar to the [[Goblin Army]]. It can spawn randomly, or be summoned by the use of a [[Pirate Map]], which can be obtained from killing any enemy in the [[Ocean]] biome during [[Hardmode]]. During the event, {{etext|e=1.3.0.1|t=7}} / {{etext|e=1.3.0.1|invert=y|t=6}} different pirate themed enemies will spawn: {{options/set|item|wrap=y}} {{itemlist|width=12em| |{{item|Pirate Deckhand}} |{{item|Pirate Deadeye}} |{{item|Pirate Corsair}} |{{item|Pirate Crossbower}} |{{item|Pirate Captain}} |{{item|Parrot}} |{{item|Flying Dutchman|size=60px}} }}{{options/reset|item}} The event is completed after a certain number of pirates have been defeated. Afterward, the [[Pirate]] NPC will move in. }} <!-- end Pirate Invasion start Pumpkin Moon --> {{/box|name=Pumpkin Moon|image=BiomeBannerPumpkinMoon.png|statusmessage={{gameText|LegacyMisc.31}}|icon=[[File:Bestiary Pumpkin Moon.png]]|summoned=Summoned at night with a {{item|Pumpkin Moon Medallion|size=24px}}.| The '''[[Pumpkin Moon]]''' is a [[Halloween]]-themed event that, unlike most other events, takes place in distinct waves. There are 15 waves in total, which grow harder as the night wears on, culminating in the "Final Wave", which lasts for the remainder of the night. The Pumpkin Moon can be skipped using an {{eil|Enchanted Sundial}}. The Pumpkin Moon has seven unique enemies, in increasing order of difficulty: {{itemlist|width=13em |{{item|Scarecrow}} |{{item|Splinterling}} |{{item|Hellhound}} |{{item|Poltergeist}} |{{item|Headless Horseman|size=50px}} |{{item|Mourning Wood|size=70px}} |{{item|Pumpking|size=40px}} }} Although there are no rewards for surviving the event, besides an [[Achievement]], the enemies can drop unique items, including [[Spooky Wood]] and equipment like the [[Spooky Hook]] and [[Raven Staff]]. }} <!-- end Pumpkin Moon start Frost Moon --> {{/box |name=Frost Moon |image=BiomeBannerFrostMoon.png |statusmessage={{gameText|LegacyMisc.34}} |icon=[[File:Bestiary Frost Moon.png]] |summoned=Summoned at night with a {{item|Naughty Present|size=20px}}.| The '''[[Frost Moon]]''' is a [[Christmas]]-themed event, using the same wave system as the Pumpkin Moon. The Frost Moon also has an additional five "bonus waves" after the "Final Wave", increasing the wave maximum to 20. Enemies have similar behavior to Pumpkin Moon counterparts, but are tougher, making this event the hardest on the {{eversions|1.3.0.1|invert=y}}. The Frost Moon can be skipped using an {{eil|Enchanted Sundial}}. The Frost Moon has 11 unique enemies: {{itemlist |{{item|Gingerbread Man}} |{{item|Zombie Elf}} |{{item|Elf Archer}} |{{item|Nutcracker}} |{{item|Yeti}} |{{item|Elf Copter}} |{{item|Krampus|size=50px}} |{{item|Flocko}} |{{item|Everscream|size=65px}} |{{item|Santa-NK1|size=50px}} |{{item|Ice Queen|size=80px}} }} Although there are no rewards for surviving the event, besides an [[Achievement]], the enemies can drop unique items. }} <!-- end Frost Moon start Martian Madness --> {{/box |name=Martian Madness |image=BiomeBannerMartianMadness.png |statusmessage={{gameText|LegacyMisc.41}} |icon=[[File:Bestiary Martian Madness.png]] |summoned=Initiated by letting a {{item|Martian Probe|size=14px|icons=n}} escape from view after detecting a player.| The '''[[Martian Madness]]''' event is a post-[[Golem]] event with an alien invasion theme. It is unique from the others in that in order to start it, it is required to encounter a [[Martian Probe]] randomly in the outer parts of the [[surface]] and [[space]] levels of the world and move into its light. Once the probe detects the player, it needs to leave the screen without being destroyed. When triggered UFOs start flying in the background. The Martian Madness event features 11 unique enemies: {{options/set|item|icons=n}} {{itemlist|width=14.5em |{{item|Martian Saucer|size=75px}} |{{item|Scutlix|size=50px}} |{{item|Martian Walker|size=40px}} |{{item|Martian Drone}} |{{item|Tesla Turret}} |{{item|Gigazapper}} |{{item|Martian Engineer}} |{{item|Martian Officer}} |{{item|Ray Gunner}} |{{item|Gray Grunt}} |{{item|Brain Scrambler}} }}{{options/reset|item}} The event is completed after a certain number of Martians have been defeated. }} <!-- end Martian Madness start Lunar Events --> {{/box |name=Lunar Events |image=BiomeBannerLunarEvent.png |statusmessage={{gameText|LegacyMisc.43}} |icon=[[File:Bestiary Lunar Events.gif]] |summoned=Initiated after defeating the [[Lunatic Cultist]].| The '''[[Lunar Events]]''' is a unique type of event that spawns four different pillars, the [[Celestial Pillars]], spread evenly across the world. While in the proximity of a pillar, respectively-themed enemies spawn. There are four different pillars: the [[Celestial Tower#Solar Pillar|Solar Pillar]], the [[Celestial Tower#Vortex Pillar|Vortex Pillar]], the [[Celestial Tower#Nebula Pillar|Nebula Pillar]], and the [[Celestial Tower#Stardust Pillar|Stardust Pillar]]. Initially, all pillars are surrounded by a protective barrier. In order to damage and eventually defeat a pillar, a certain number of enemies related to said pillar needs to be defeated. There are numerous unique enemies in this event: {{options/set|item|icons=n}}{{flexstart|justify=left|css=margin: -0.5em;}}<!-- -->{{#vardefine:listmargin|1em auto}}<!-- -->{{#vardefine:boxcss|margin: 0.25em;flex: 1 0 360px}}<!-- -->{{flexstart|grow=1|shrink=1|basis=790px}}<!-- -->{{infocard/box|title=Solar Pillar|css={{#var:boxcss}}|<!-- -->{{flexstart|wrap=no}}<!-- -->{{flexstart|item|style=margin-right:1.25em;text-align:center;|grow=1}}{{item|Solar Pillar|mode=image}}{{flexend}}<!-- -->{{flexstart|item|grow=1}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Selenian}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Drakanian|size=90px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Corite|size=40px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Sroller|size=30px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Crawltipede|image=Crawltipede (Head).png|size=30px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Drakomire|size=70px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Drakomire Rider|size=65px}}{{flexend}}<!-- -->{{flexend}}<!-- -->{{flexend}}<!-- -->}}<!-- -->{{infocard/box|title=Vortex Pillar|css={{#var:boxcss}}|<!-- -->{{flexstart|wrap=no}}<!-- -->{{flexstart|item|style=margin-right:1.25em;text-align:center;|grow=1}}{{item|Vortex Pillar|mode=image}}{{flexend}}<!-- -->{{flexstart|item|grow=1}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Vortexian}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Alien Queen}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Alien Hornet}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Alien Larva}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Storm Diver}}{{flexend}}<!-- -->{{flexend}}<!-- -->{{flexend}}<!-- -->}}<!-- -->{{flexend}}<!-- -->{{flexstart|grow=1|shrink=1|basis=790px}}<!-- -->{{infocard/box|title=Nebula Pillar|css={{#var:boxcss}}|<!-- -->{{flexstart|wrap=no}}<!-- -->{{flexstart|item|style=margin-right:1.25em;text-align:center;|grow=1}}{{item|Nebula Pillar|mode=image}}{{flexend}}<!-- -->{{flexstart|item|grow=1}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Nebula Floater}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Brain Suckler}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Predictor}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Evolution Beast}}{{flexend}}<!-- -->{{flexend}}<!-- -->{{flexend}}<!-- -->}}<!-- -->{{infocard/box|title=Stardust Pillar|css={{#var:boxcss}}|<!-- -->{{flexstart|wrap=no}}<!-- -->{{flexstart|item|style=margin-right:1.25em;text-align:center;|grow=1}}{{item|Stardust Pillar|mode=image}}{{flexend}}<!-- -->{{flexstart|item|grow=1}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Star Cell}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Flow Invader|size=50px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Twinkle Popper}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Milkyway Weaver|image=Milkyway Weaver (Head).png}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Stargazer}}{{flexend}}<!-- -->{{flexend}}{{options/reset|item}}<!-- -->{{flexend}}<!-- -->}}<!-- -->{{flexend}}<!-- -->{{flexend}}{{options/reset|item}} After defeating all four pillars, the [[Moon Lord]] will spawn. The event is completed once the Moon Lord is defeated or the player dies during the battle. }} <!-- end Lunar Events --> == Notes == * On the {{3DS version}}, the music for invasions is played throughout the entire world, regardless of if there are any enemies until it has been cleared. == Achievements == {{achievement|name=Jolly Jamboree}} {{achievement|name=Sticky Situation}} {{achievement|name=Bloodbath}} {{achievement|name=Goblin Punter}} {{achievement|name=Walk the Plank}} {{achievement|name=Do You Want to Slay a Snowman?}} {{achievement|name=Kill the Sun}} {{achievement|name=Baleful Harvest}} {{achievement|name=Ice Scream}} {{achievement|name=Tin-Foil Hatter}} {{achievement|name=Star Destroyer}} == History == {{history|Desktop 1.4.0.5|[[The Torch God]] event added.}} {{history|Desktop 1.4.0.1|[[Windy Day]], [[Thunderstorm]], [[Meteor Shower]], and [[Lantern Night]] events added.}} {{history|Desktop 1.3.4|[[Old One's Army]] event added.}} {{history|Desktop 1.3.3|[[Sandstorm]] event added.}} {{history|Desktop 1.3.2|Party event added.}} {{history|Desktop 1.3.0.1| ** Martian Madness, Slime Rain, and Lunar Events added. ** Invasion Events now have a progress bar, showing how far along the player is towards completion. ** Event enemies now run away when the event is over.}} {{history|Desktop 1.2.4| ** Fixed bug where spawn rates would increase underground when a moon event is happening. ** Invasion summon items will no longer be consumed if no invasion would happen using it.}} {{history|Desktop 1.2.3|Invasions can now spawn enemies anywhere near friendly NPC instead of just the middle of the world.}} {{history|Desktop 1.2|Solar Eclipse, Rain, and Pirate Invasion events added.}} {{history|Desktop 1.1.1|Frost Legion event added.}} {{history|Desktop-Release|Introduced Goblin Army and Blood Moon.}} {{history|Switch 1.0.711.6|Introduced Goblin Army, Blood Moon, Frost Legion, Solar Eclipse, Rain, Pirate Invasion, Martian Madness, Slime Rain, and Lunar Events.}} {{history|Console-Release|Introduced Goblin Army, Blood Moon, and Frost Legion.}} {{history|Mobile 1.3.0.7|Introduced Slime Rain, Martian Madness, and Lunar Events.}} {{history|Mobile-Release|Introduced Goblin Army, Blood Moon, and Frost Legion.}} {{history|3DS 1.03|Frost Moon Added.}} {{history|3DS-Release|Introduced Goblin Army, Blood Moon, Frost Legion, Solar Eclipse, Rain, Pirate Invasion, and Pumpkin Moon.}} {{Events}} {{Master Template Characters | show-event = yes }} [[Category:Events| ]] {{language info|en=Events}}'
New page wikitext, after the edit (new_wikitext)
'[[File:Frost Legion Battle.png|thumb|Contoh dari sebuah Peristiwa. yaitu [[Frost Legion]].]] [[File:Event.Progress.BARLIMIT.Small.jpg|thumb|batas jarak dimana progress bar Peristiwa akan muncul.; di sisi kiri merupakan rumah dan di sisi kanan merupakan batas. Gambar diambil dalam dunia [[World size|small]] world.]] {{see also|Seasonal events}} === // Translasi belum selesai! Mohon bantu menerjemahkan Wiki Terraria dalam Bahasa Indonesia untuk mempermudah pemain lain di masa kedepan kita!! <br> // jika konten yang dicari belum diterjemahkan, buka versi bahasa inggrisnya dan gunakan Google Translate. maaf! === <br> <br> // TODO: karena kebanyakan ini hasil salin tempel dari versi bahasa inggris yang di terjemahkan secara manual, ada kemungkinan beberapa hal tidak berfungsi. please fix! karena "aku" yang telah mengedit artikel ini tidak tahu caranya. '''Peristiwa (Events)''' (terkadang disebut juga sebagai '''Invasi''') adalah peristiwa sementara dimana bermacam-macam [[enemies]] spesial akan spawn, biasanya dalam tingkat spawn (spawn rate) yang tinggi, bahkan didekat [[NPCs]], dan menyerang para pemain. Beberapa peristiwa akan terjadi secara acak, sementara yang lain hanya akan terjadi dalam kondisi khusus atau menggunakan item khusus. Peristiwa akan spawn musuh dan monster yang tidak biasa muncul, yang dapat menyebabkan beberapa item hanya bisa didapatkan dari suatu peristiwa. Beberapa Peristiwa akan merubah atmosfir atau cuaca khusus, seperti [[moon]] yang berbeda dan efek efek visual. Peristiwa juga terjadi secara bersamaan dengan [[music]] khususnya sendiri, yang dapat memperkuat temanya. Tergantung Peristiwanya, Peristiwa dapat berlangsung selama batas waktu tertentu, atau sampai semua musuh atau monster dikalahkan. On the {{eversions|1.3.0.1}}, a progress bar can be seen in the bottom right corner of the screen to indicate how far the player has gone into the event, and how far they are from completing it. It only appears during invasion-style events ([[Goblin Army]], {{eil|Old One's Army}}, [[Frost Legion]], [[Pirate Invasion]], [[Pumpkin Moon]], [[Frost Moon]], and {{eil|Martian Madness}}) and will not appear during events that are time-limited ([[Blood Moon]], [[Rain]], {{eil|Slime Rain}}, {{eil|Sandstorm}}, and [[Solar Eclipse]]). Note that certain invasions (Goblin Army, Frost Legion, Pirate Invasion, and Martian Madness) have location requirements. The player must be no deeper than 67.5 tiles below the surface, and the player must be within 187.5 tiles horizontally of the location of the invasion. If the invasion has reached the center of the world, then the horizontal check can also be satisfied by the player being within 187.5 tiles horizontally of any town NPC, although at a reduced spawn rate. The town NPC's vertical position is not checked and so they can be housed far above or below the arena. There are {{etext|e=1.4.0.5|t=19}} / {{etext|e=1.3.0.1|invert=y|t=8}} different events and invasions. The {{eil|Party}} and the {{eil|Lantern Night}} are the only events that do not spawn unique [[enemies]] nor play special music. __TOC__ {{-}} == Peaceful events == <!-- start Party --> {{/box|name=Party|image=BiomeBannerParty.png|summoned=Initiated randomly by [[NPCs]] during the day, or by manually activating a {{item|Party Center|icons=n}}.| During a '''[[Party]]''', most [[NPCs]], town pets, the [[Travelling Merchant]], and even [[Bunny|Bunnies]] can be seen wearing a [[Party Hat]], will display unique dialog when spoken to and some will sell unique items. While a Party is going on, different colored balloons are floating all around the sky in the background. The event will always end on [[Day_and_night_cycle#Time|dusk]].}} <!-- end Party start Lantern Night --> {{/box|name=Lantern Night|image=BiomeBannerLanternNight.png|summoned=Occurs the night after a boss or invasion has been defeated for the first time, or randomly at night after the [[Moon Lord]] has been defeated.| The '''[[Lantern Night]]''' is an event that occurs in celebration of the [[Character|player's]] victory over a boss or invasion. The [[Party Girl]] will sell the [[Release Lantern]] and the player will have a flat +0.3 increase to their [[Luck]] stat. During such a night many lanterns can be seen rising up into the sky in the background.}} <!-- end Lantern Night --> == Weather events == <!--start Rain--> {{/box|name=Rain|image=BiomeBannerRain.png|summoned=Occurs randomly.| '''[[Rain]]''' affects all surface [[biome]]s for its duration. Each Rain event lasts for 24 [[time|in-game hours]] (24 real-world minutes), spanning both [[Day and night cycle|day and night]] portions. When a player is in a [[Snow biome]] during Rain, it appears as a '''Blizzard''', causing snowfall volume to increase. Rain also increases cloud cover. {{-}} {{options/set|item|small=y|scale=0.75}}{{dotlist/options|dot=no|space=l}}{{options/set|eicons|small=y}}<!-- -->{{infocard/start|class=compact small biome}}<!-- -->{{infocard/mainheading|In addition to regular surface enemies, the following enemies will spawn:}}<!-- --><div><!-- -->{{infocard/box|title=[[Pre-Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Flying Fish}}<!-- -->|{{item|Umbrella Slime}}<!-- -->|{{item|Raincoat Zombie|note2=(night)}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=During blizzards:|<!-- -->{{dotlist<!-- -->|{{item|Deerclops|note2=(rare)|size=*0.35}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=During [[Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Angry Nimbus|note2=(uncommon)}}<!-- -->|{{item|image=Rainbow Slime.gif|Rainbow Slime|note2=(The Hallow, rare)}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=During Hardmode blizzards:|<!-- -->{{dotlist<!-- -->|{{item|Ice Golem|note2=(rare)|size=*0.5}}<!-- -->}}<!-- -->}}<!-- --></div><!-- -->{{infocard/end}}<!-- -->{{options/reset|item}}{{dotlist/options|reset}}{{options/reset|eicons}} Other effects include the following: * There is a +20% [[Fishing Power]] bonus in all liquid bodies during Rain. * [[Waterleaf]] blooms. * [[Worm]]s spawn frequently in [[Forest]] [[biomes]]. * [[NPCs]] remain in their [[house]]s, as if it were [[night]]. * The player character will squint in blizzards if they are outside. }} <!--end Rain start Sandstorm--> {{/box|name=Sandstorm|image=BiomeBannerSandstorm.png|summoned=Occurs randomly while [[Wind]] speeds are above 30 {{mph}}.| A '''[[Sandstorm]]''' is an [[event]] specific to the [[Desert]], they will not occur anywhere else. A Sandstorm occurs in all Deserts at the same time. While this event is active, the [[Mighty Wind]] [[debuff]] will be continuously inflicted upon the player. During a Sandstorm, many particles of sand can be seen flying across the screen, the color of these particles will depend on whether the Desert is regular, [[Corrupt Desert|Corrupt]], [[Crimson Desert|Crimson]], or [[Hallowed Desert|Hallow]]. Vision is also limited. {{options/set|item|icons=n|small=y|scale=0.75}}{{dotlist/options|dot=no|space=l}}{{options/set|eicons|small=y}}<!-- -->{{infocard/start|class=compact small biome}}<!-- -->{{infocard/mainheading|In addition to regular Desert enemies, the following enemies will spawn:}}<!-- --><div><!-- -->{{infocard/box|title=[[Pre-Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Antlion Charger}}<!-- -->|{{item|Antlion Swarmer}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=[[Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Sand Elemental|size=*0.75}}<!-- -->|{{item|Dune Splicer|size=*0.5}}<!-- -->|{{item|Sand Shark|note2=(On normal desert)}}<!-- -->|{{item|Crystal Thresher|note2=(On [[Hallowed Desert]])}}<!-- -->|{{item|Bone Biter|note2=(On [[Corrupt Desert]])}}<!-- -->|{{item|Flesh Reaver|note2=(On [[Crimson Desert]])}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=Both pre-Hardmode and Hardmode:|<!-- -->{{dotlist<!-- -->|{{item|Angry Tumbler}}<!-- -->}}<!-- -->}}<!-- --></div><!-- -->{{infocard/end}}<!-- -->{{options/reset|item}}{{dotlist/options|reset}}{{options/reset|eicons}} }} <!--end Sandstorm start Windy Day--> {{/box|name=Windy Day|image=BiomeBannerWindyDay.png|summoned=Occurs randomly.| A '''[[Windy Day]]''' results in increased cloud cover and stronger wind effects. If a Windy Day happens at the same time as a Rain, the result is a Thunderstorm. In addition to regular Forest surface enemies, the following enemies will spawn: {{options/set|item|icons=n}} {{itemlist|width=15em |{{item|Windy Balloon}} |{{item|Angry Dandelion}} }}{{options/reset|item}} }} <!--end Windy Day start Thunderstorm--> {{:Events/box|A '''[[Thunderstorm]]''' is a rare weather event where both the Rain and Windy Day events combine. During a Thunderstorm, lightning will occasionally flash on the screen and the lighting will dim even further than the Rain. The wind also blows much more ferociously than normal. All effects from the Rain event also occur during a Thunderstorm.|image=BiomeBannerThunderstorm.png|name=Thunderstorm|summoned=Occurs randomly.}} <!-- end Thunderstorm start Meteor Shower --> {{/box|name=Meteor Shower|image=BiomeBannerMeteorShower.png|summoned=Occurs randomly at night.| A '''[[Meteor Shower]]''' is an event during which falling stars appear all throughout the sky in the background. Meteor Showers greatly increase the spawn rate of [[Fallen Stars]], and causes {{item|Enchanted Nightcrawler|s|icons=n}} to spawn, resulting in easily obtainable [[bait]].}} <!--end Meteor Shower--> == [[Pre-Hardmode]] events == <!--start Blood Moon--> {{/box|name=Blood Moon|image=BiomeBannerBloodMoon.png|statusmessage={{gameText|LegacyMisc.8}}|icon=[[File:Bestiary Blood Moon.png]]|summoned=Occurs with a {{chance|1/9}} chance if at least one player in the world has more than 120 [[health]] and when it is not a [[new moon]], or when manually summoned with a {{item|Bloody Tear|size=24px}}.| A '''[[Blood Moon]]''' is an [[event]] that takes place over the course of an entire [[night]], from {{time|7:30 PM}} to {{time|4:30 AM}}, affecting only the [[surface]] layer. Blood Moons are signaled by the [[status message]] "{{gameText|LegacyMisc.8}}". All the [[water]] in the world, even underground, will turn blood-red for the duration of the event, including [[rain]] and the [[Moon phase|moon]] itself. {{eicons|1.3.0.1}} A red filter will be applied to the screen when the player is on the surface layer. The ability to speed up time by sleeping in a [[Beds|bed]] is also disabled. The event will significantly boost spawn rates in surface biomes, as well as spawn new and dangerous enemies, while also changing their behavior and spawning conditions. {{eicons|1.4.0.1}} [[Fishing Power]] is increased by 1.1 times. However, fishing could also bring about unique enemies. {{options/set|item|small=y|scale=0.75}}{{dotlist/options|dot=no|space=l}}{{options/set|eicons|small=y}}<!-- -->{{infocard/start|class=compact small biome}}<!-- -->{{infocard/mainheading|In addition to regular surface enemies, the following enemies will spawn:}}<!-- --><div><!-- -->{{infocard/box|title=Anytime:|<!-- -->{{dotlist<!-- -->|{{item|The Groom}}<!-- -->|{{item|The Bride}}<!-- -->|{{item|Blood Zombie}}<!-- -->|{{item|Drippler}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=On a [[The Corruption|Corruption]] world:|<!-- -->{{dotlist<!-- -->|{{item|Corrupt Bunny}}<!-- -->|{{item|Corrupt Goldfish}}<!-- -->|{{item|Corrupt Penguin}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=On a [[The Crimson|Crimson]] world:|<!-- -->{{dotlist<!-- -->|{{item|Vicious Bunny}}<!-- -->|{{item|Vicious Goldfish}}<!-- -->|{{item|Vicious Penguin}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=From [[Fishing]]:|<!-- -->{{dotlist<!-- -->|{{item|Wandering Eye Fish}}<!-- -->|{{item|Zombie Merman}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=During [[Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Clown|size=*0.5}}<!-- -->|{{item|Chattering Teeth Bomb}}<!-- -->}}<!-- -->}}<!-- -->{{infocard/box|title=From [[Fishing]] during [[Hardmode]]:|<!-- -->{{dotlist<!-- -->|{{item|Hemogoblin Shark}}<!-- -->|{{item|Blood Eel|size=*0.5}}<!-- -->|{{item|Dreadnautilus|size=*0.5}}<!-- -->|{{item|Blood Squid}}<!-- -->}}<!-- -->}}<!-- --></div><!-- -->{{infocard/end}}<!-- -->{{options/reset|item}}{{dotlist/options|reset}}{{options/reset|eicons}} * [[Deathweed]] blooms during a Blood Moon. * Most [[NPC]]s have their own unique lines commenting on the event. * The {{eil|Zoologist}} will transform into her werefox form. }} <!--end Blood Moon start Goblin Army--> {{/box|name=Goblin Army|image=BiomeBannerGoblinArmy.png|statusmessage={{gameText|LegacyMisc.3}}|icon=[[File:Bestiary Goblin Invasion.png]]|summoned=Has a {{chance|1/3}} chance of occurring every dawn if at least one {{item|Shadow Orb|image=Shadow Orb (placed).png}} / {{item|Crimson Heart|image=Crimson Heart (placed).png}} has been destroyed and when a player has over 200 [[health]]. Can also manually be summoned with a {{item|Goblin Battle Standard}}.| The '''[[Tentara Goblin]]''' is an event where unique Goblin enemies spawn. When a Goblin Army is approaching, one of the two following [[status messages]] will appear: "{{gameText|LegacyMisc.1}}" / "{{gameText|LegacyMisc.2}}" During the event, five ({{eicons|Goblin Warlock}} six during Hardmode) different types of goblins will spawn: {{itemlist |{{item|Goblin Peon}} |{{item|Goblin Sorcerer}} |{{item|Goblin Thief}} |{{item|Goblin Warrior}} |{{item|Goblin Archer}} |{{item|Goblin Warlock|note2=(Hardmode)}} }} Walaupun tidak muncul dalam peristiwa Tentara Goblin (Goblin invasion), [[Goblin Scout]] dapat ditemukan pada lingkaran luar ketiga dalam dunia. Mereka akan menjatuhkan [[Tattered Cloth]] yang dapat digunakan untuk membuat [[Battle Standard]], item yang digunakan untuk memulai peristiwa ini secara manual.. Peristiwa ini akan berhenti setelah sekian banyak goblin telah dikalahkan. Setelah itu NPC {{item|Goblin Tinkerer}} dapat ditemukan didalam [[underground]]. }} <!-- end Goblin Army start Slime Rain --> {{/box |name=Slime Rain |image=BiomeBannerSlimeRain.png |statusmessage={{gameText|LegacyWorldGen.74}} |icon=[[File:Bestiary Slime Rain.png]] |summoned=Occurs when a player has over 140 [[health]] and 8 [[defense]], except in [[Expert Mode]], where it can occur with a significantly decreased chance before meeting the criteria.| '''[[Slime Rain]]''' is an event where different variations of [[slimes]] constantly fall from the sky until the day or night is over. If the player kills 150 slimes before the event ends naturally, [[King Slime]] will spawn. If King Slime was defeated previously, then only 75 slimes need to be killed before he spawns. Many types of slimes spawn, including: {{itemlist|width=8em |{{item|Blue Slime}} |{{item|Green Slime}} |{{item|Purple Slime}} |{{item|Pinky}} |{{item|King Slime|scale=0.5}} }} After King Slime is defeated, the event will immediately terminate.}} <!-- end Slime Rain start Old One's Army --> {{/box |name=Old One's Army |image=BiomeBannerOldOne'sArmy.png |statusmessage={{gameText|DungeonDefenders2.InvasionStart}} |icon=[[File:Bestiary Old One's Army.png]] |summoned=Initiated by placing an {{item|Eternia Crystal|icons=n}} on an {{item|Eternia Crystal Stand|icons=n}}.| The '''[[Old One's Army]]''' is a unique [https://en.wikipedia.org/wiki/Dungeon_Defenders Dungeon Defenders 2] crossover event that can be initiated after rescuing the [[Tavernkeep]], who can be found on any layer after defeating the [[Eater of Worlds]]/[[Brain of Cthulhu]]. The objective is to protect the Eternia Crystal from waves of enemies which appear from [[Mysterious Portal]]s, seeking to destroy it. If the Crystal is destroyed by enemies, the event terminates. If it is kept safe until all waves are cleared, the event is won. Both the Crystal and its Stand are purchased from the [[Tavernkeep]] NPC for [[coins]]. Players are inflicted with the [[Creative Shock]] debuff for the duration of the event, which prevents the removal or placement of [[blocks]] during the entire event within a certain range. Each wave becomes progressively more difficult and features larger varieties of enemies. Additionally, the entire event is expanded in difficulty depending on player progression. If triggered before any [[Mechanical Bosses]] have been defeated, the event consists of 5 waves. If triggered after at least one Mechanical Boss is defeated, the event consists of 7 waves. Once [[Golem]] has been defeated, the event becomes even more difficult with the [[boss]] [[Betsy]] spawning in the final wave. Betsy will only spawn once during each invasion, and defeating her will complete the event. The event also contains 2 mini-bosses; the [[Ogre]] and the [[Dark Mage]]. The following enemies are exclusive to the event: {{options/set|item|icons=n}} {{itemlist|width=17em |{{item|Ogre|note2=(tier 2)|size=65px}} |{{item|Dark Mage|size=65px}} |{{item|Betsy|note2=(tier 3 boss wave)|size=115px}} |{{item|Old One's Skeleton|note2=(summoned by Dark Mage)}} |{{item|Etherian Wyvern}} |{{item|Etherian Javelin Thrower}} |{{item|Etherian Goblin}} |{{item|Etherian Goblin Bomber}} |{{item|Etherian Lightning Bug}} |{{item|Kobold}} |{{item|Kobold Glider}} |{{item|Drakin|scale=0.75}} }}{{options/reset|item}} }} <!-- end Old One's Army start The Torch God -->{{/box |name=The Torch God |summoned=Initiated when around 100 torches accumulate in close proximity anywhere below the [[Surface]] layer.| '''[[The Torch God]]''' is a mini-event that happens when 100 torches accumulate in close proximity underground. The placed torches begin launching small fireballs at the player, extinguishing themselves in the process. The fireballs deal 40 / {{expert|80}} / {{master|120}} damage, and they travel in straight lines through [[blocks]]. They can also spawn from torches located off-screen. While the event is active, the player is inflicted with the [[Blackout]] [[debuff]], significantly reducing the player's light vision. When all torches are extinguished, the event ends. After a brief period, the torches reignite, and if 100 or more torches have been activated, the [[Torch God's Favor]] will appear in the player's [[inventory]]. The player can not challenge the event again once the player has a Torch God's Favor either in their inventory or consumed, and must create another character to do so. A player that has not consumed a Torch God's Favor can continuously challenge and complete the event and obtain more Torch God's Favors, as long as they do not have one in their inventory. |image=BiomeBannerTorchGod.png}} == [[Hardmode]] events == <!-- start Frost Legion --> {{/box |name=Frost Legion |image=BiomeBannerFrostLegion.png |statusmessage={{gameText|LegacyMisc.7}} |icon=[[File:Bestiary Frost Legion.png]] |summoned=Summoned with a {{item|Snow Globe}}.| The '''[[Frost Legion]]''' is an event that functions similarly to the [[#Goblin Army|Goblin Army]], but it requires an item to start the event, which is only attainable in [[Hardmode]]. During [[Christmas]], enemies will drop [[presents]]. If the world is in Hardmode, these presents have a {{chance|1/13}} chance of containing a [[Snow Globe]], which is used to spawn the Frost Legion. During the event, three different types of unique snowmen will spawn: {{itemlist|width=12em |{{item|Mister Stabby}} |{{item|Snowman Gangsta}} |{{item|Snow Balla}} }} All of the snowmen drop [[Snow Block]]s, technically granting the player a way to obtain infinite amounts of Snow. The event is completed after a certain number of snowmen have been defeated. Afterward, the [[Santa Claus]] NPC will spawn during [[Christmas]]. }} <!-- end Frost Legion start Solar Eclipse --> {{/box |name=Solar Eclipse |image=BiomeBannerSolarEclipse.png |statusmessage={{gameText|LegacyMisc.20}} |icon=[[File:Bestiary Eclipse.png]] |summoned=Occurs with a {{chance|1/20}} chance each day upon dawn, as soon as any [[mechanical boss]] has been defeated, or when manually summoned with a {{item|Solar Tablet|size=24px}}.| The '''[[Solar Eclipse]]''' is a [[Hardmode]] event where the sun will rise, obscured by the moon, dramatically reducing natural light to a level darker than nighttime. Normal biome enemy spawns are replaced with special enemies that can spawn near NPCs, much more frequently and in greater numbers than usual. On the {{eversions|Enchanted Sundial}}, it can be skipped using an [[Enchanted Sundial]]. During the event, the following enemies will spawn: {{options/set|item|wrap=y}} {{itemlist|width=13em |{{item|Swamp Thing}} |{{item|Frankenstein}} |{{item|Eyezor}} |{{item|Vampire}} |{{item|The Possessed}} |{{item|Fritz}} |{{item|Creature from the Deep}} |{{item|Reaper|note2=({{eicons|1.3.0.1|invert=y}})}} }} After all three mechanical bosses have been defeated: {{itemlist|width=13em |{{item|Reaper|note2=({{eicons|1.3.0.1}})}} }} After Plantera has been defeated: {{itemlist|width=13em |{{item|Butcher}} |{{item|Nailhead}} |{{item|Deadly Sphere}} |{{item|Psycho}} |{{item|Dr. Man Fly}} |{{item|Mothron|size=95px}} |{{item|Baby Mothron}} }}{{options/reset|item}} A Solar Eclipse is always terminated upon dusk. }} <!-- end Solar Eclipse start Pirate Invasion --> {{/box |name=Pirate Invasion |image=BiomeBannerPirateInvasion.png |statusmessage={{gameText|LegacyMisc.27}} |icon=[[File:Bestiary Pirate Invasion.png]] |summoned=Occurs randomly during the day if a player has over 200 [[health]], or when manually summoned with a {{item|Pirate Map|size=24px}}.| The '''[[Pirate Invasion]]''' is an event that is very similar to the [[Goblin Army]]. It can spawn randomly, or be summoned by the use of a [[Pirate Map]], which can be obtained from killing any enemy in the [[Ocean]] biome during [[Hardmode]]. During the event, {{etext|e=1.3.0.1|t=7}} / {{etext|e=1.3.0.1|invert=y|t=6}} different pirate themed enemies will spawn: {{options/set|item|wrap=y}} {{itemlist|width=12em| |{{item|Pirate Deckhand}} |{{item|Pirate Deadeye}} |{{item|Pirate Corsair}} |{{item|Pirate Crossbower}} |{{item|Pirate Captain}} |{{item|Parrot}} |{{item|Flying Dutchman|size=60px}} }}{{options/reset|item}} The event is completed after a certain number of pirates have been defeated. Afterward, the [[Pirate]] NPC will move in. }} <!-- end Pirate Invasion start Pumpkin Moon --> {{/box|name=Pumpkin Moon|image=BiomeBannerPumpkinMoon.png|statusmessage={{gameText|LegacyMisc.31}}|icon=[[File:Bestiary Pumpkin Moon.png]]|summoned=Summoned at night with a {{item|Pumpkin Moon Medallion|size=24px}}.| The '''[[Pumpkin Moon]]''' is a [[Halloween]]-themed event that, unlike most other events, takes place in distinct waves. There are 15 waves in total, which grow harder as the night wears on, culminating in the "Final Wave", which lasts for the remainder of the night. The Pumpkin Moon can be skipped using an {{eil|Enchanted Sundial}}. The Pumpkin Moon has seven unique enemies, in increasing order of difficulty: {{itemlist|width=13em |{{item|Scarecrow}} |{{item|Splinterling}} |{{item|Hellhound}} |{{item|Poltergeist}} |{{item|Headless Horseman|size=50px}} |{{item|Mourning Wood|size=70px}} |{{item|Pumpking|size=40px}} }} Although there are no rewards for surviving the event, besides an [[Achievement]], the enemies can drop unique items, including [[Spooky Wood]] and equipment like the [[Spooky Hook]] and [[Raven Staff]]. }} <!-- end Pumpkin Moon start Frost Moon --> {{/box |name=Frost Moon |image=BiomeBannerFrostMoon.png |statusmessage={{gameText|LegacyMisc.34}} |icon=[[File:Bestiary Frost Moon.png]] |summoned=Summoned at night with a {{item|Naughty Present|size=20px}}.| The '''[[Frost Moon]]''' is a [[Christmas]]-themed event, using the same wave system as the Pumpkin Moon. The Frost Moon also has an additional five "bonus waves" after the "Final Wave", increasing the wave maximum to 20. Enemies have similar behavior to Pumpkin Moon counterparts, but are tougher, making this event the hardest on the {{eversions|1.3.0.1|invert=y}}. The Frost Moon can be skipped using an {{eil|Enchanted Sundial}}. The Frost Moon has 11 unique enemies: {{itemlist |{{item|Gingerbread Man}} |{{item|Zombie Elf}} |{{item|Elf Archer}} |{{item|Nutcracker}} |{{item|Yeti}} |{{item|Elf Copter}} |{{item|Krampus|size=50px}} |{{item|Flocko}} |{{item|Everscream|size=65px}} |{{item|Santa-NK1|size=50px}} |{{item|Ice Queen|size=80px}} }} Although there are no rewards for surviving the event, besides an [[Achievement]], the enemies can drop unique items. }} <!-- end Frost Moon start Martian Madness --> {{/box |name=Martian Madness |image=BiomeBannerMartianMadness.png |statusmessage={{gameText|LegacyMisc.41}} |icon=[[File:Bestiary Martian Madness.png]] |summoned=Initiated by letting a {{item|Martian Probe|size=14px|icons=n}} escape from view after detecting a player.| The '''[[Martian Madness]]''' event is a post-[[Golem]] event with an alien invasion theme. It is unique from the others in that in order to start it, it is required to encounter a [[Martian Probe]] randomly in the outer parts of the [[surface]] and [[space]] levels of the world and move into its light. Once the probe detects the player, it needs to leave the screen without being destroyed. When triggered UFOs start flying in the background. The Martian Madness event features 11 unique enemies: {{options/set|item|icons=n}} {{itemlist|width=14.5em |{{item|Martian Saucer|size=75px}} |{{item|Scutlix|size=50px}} |{{item|Martian Walker|size=40px}} |{{item|Martian Drone}} |{{item|Tesla Turret}} |{{item|Gigazapper}} |{{item|Martian Engineer}} |{{item|Martian Officer}} |{{item|Ray Gunner}} |{{item|Gray Grunt}} |{{item|Brain Scrambler}} }}{{options/reset|item}} The event is completed after a certain number of Martians have been defeated. }} <!-- end Martian Madness start Lunar Events --> {{/box |name=Lunar Events |image=BiomeBannerLunarEvent.png |statusmessage={{gameText|LegacyMisc.43}} |icon=[[File:Bestiary Lunar Events.gif]] |summoned=Initiated after defeating the [[Lunatic Cultist]].| The '''[[Lunar Events]]''' is a unique type of event that spawns four different pillars, the [[Celestial Pillars]], spread evenly across the world. While in the proximity of a pillar, respectively-themed enemies spawn. There are four different pillars: the [[Celestial Tower#Solar Pillar|Solar Pillar]], the [[Celestial Tower#Vortex Pillar|Vortex Pillar]], the [[Celestial Tower#Nebula Pillar|Nebula Pillar]], and the [[Celestial Tower#Stardust Pillar|Stardust Pillar]]. Initially, all pillars are surrounded by a protective barrier. In order to damage and eventually defeat a pillar, a certain number of enemies related to said pillar needs to be defeated. There are numerous unique enemies in this event: {{options/set|item|icons=n}}{{flexstart|justify=left|css=margin: -0.5em;}}<!-- -->{{#vardefine:listmargin|1em auto}}<!-- -->{{#vardefine:boxcss|margin: 0.25em;flex: 1 0 360px}}<!-- -->{{flexstart|grow=1|shrink=1|basis=790px}}<!-- -->{{infocard/box|title=Solar Pillar|css={{#var:boxcss}}|<!-- -->{{flexstart|wrap=no}}<!-- -->{{flexstart|item|style=margin-right:1.25em;text-align:center;|grow=1}}{{item|Solar Pillar|mode=image}}{{flexend}}<!-- -->{{flexstart|item|grow=1}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Selenian}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Drakanian|size=90px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Corite|size=40px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Sroller|size=30px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Crawltipede|image=Crawltipede (Head).png|size=30px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Drakomire|size=70px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Drakomire Rider|size=65px}}{{flexend}}<!-- -->{{flexend}}<!-- -->{{flexend}}<!-- -->}}<!-- -->{{infocard/box|title=Vortex Pillar|css={{#var:boxcss}}|<!-- -->{{flexstart|wrap=no}}<!-- -->{{flexstart|item|style=margin-right:1.25em;text-align:center;|grow=1}}{{item|Vortex Pillar|mode=image}}{{flexend}}<!-- -->{{flexstart|item|grow=1}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Vortexian}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Alien Queen}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Alien Hornet}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Alien Larva}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Storm Diver}}{{flexend}}<!-- -->{{flexend}}<!-- -->{{flexend}}<!-- -->}}<!-- -->{{flexend}}<!-- -->{{flexstart|grow=1|shrink=1|basis=790px}}<!-- -->{{infocard/box|title=Nebula Pillar|css={{#var:boxcss}}|<!-- -->{{flexstart|wrap=no}}<!-- -->{{flexstart|item|style=margin-right:1.25em;text-align:center;|grow=1}}{{item|Nebula Pillar|mode=image}}{{flexend}}<!-- -->{{flexstart|item|grow=1}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Nebula Floater}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Brain Suckler}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Predictor}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Evolution Beast}}{{flexend}}<!-- -->{{flexend}}<!-- -->{{flexend}}<!-- -->}}<!-- -->{{infocard/box|title=Stardust Pillar|css={{#var:boxcss}}|<!-- -->{{flexstart|wrap=no}}<!-- -->{{flexstart|item|style=margin-right:1.25em;text-align:center;|grow=1}}{{item|Stardust Pillar|mode=image}}{{flexend}}<!-- -->{{flexstart|item|grow=1}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Star Cell}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Flow Invader|size=50px}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Twinkle Popper}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Milkyway Weaver|image=Milkyway Weaver (Head).png}}{{flexend}}<!-- -->{{flexstart|item|style=margin:{{#var:listmargin}};}}{{item|Stargazer}}{{flexend}}<!-- -->{{flexend}}{{options/reset|item}}<!-- -->{{flexend}}<!-- -->}}<!-- -->{{flexend}}<!-- -->{{flexend}}{{options/reset|item}} After defeating all four pillars, the [[Moon Lord]] will spawn. The event is completed once the Moon Lord is defeated or the player dies during the battle. }} <!-- end Lunar Events --> == Notes == * On the {{3DS version}}, the music for invasions is played throughout the entire world, regardless of if there are any enemies until it has been cleared. == Achievements == {{achievement|name=Jolly Jamboree}} {{achievement|name=Sticky Situation}} {{achievement|name=Bloodbath}} {{achievement|name=Goblin Punter}} {{achievement|name=Walk the Plank}} {{achievement|name=Do You Want to Slay a Snowman?}} {{achievement|name=Kill the Sun}} {{achievement|name=Baleful Harvest}} {{achievement|name=Ice Scream}} {{achievement|name=Tin-Foil Hatter}} {{achievement|name=Star Destroyer}} == History == {{history|Desktop 1.4.0.5|[[The Torch God]] event added.}} {{history|Desktop 1.4.0.1|[[Windy Day]], [[Thunderstorm]], [[Meteor Shower]], and [[Lantern Night]] events added.}} {{history|Desktop 1.3.4|[[Old One's Army]] event added.}} {{history|Desktop 1.3.3|[[Sandstorm]] event added.}} {{history|Desktop 1.3.2|Party event added.}} {{history|Desktop 1.3.0.1| ** Martian Madness, Slime Rain, and Lunar Events added. ** Invasion Events now have a progress bar, showing how far along the player is towards completion. ** Event enemies now run away when the event is over.}} {{history|Desktop 1.2.4| ** Fixed bug where spawn rates would increase underground when a moon event is happening. ** Invasion summon items will no longer be consumed if no invasion would happen using it.}} {{history|Desktop 1.2.3|Invasions can now spawn enemies anywhere near friendly NPC instead of just the middle of the world.}} {{history|Desktop 1.2|Solar Eclipse, Rain, and Pirate Invasion events added.}} {{history|Desktop 1.1.1|Frost Legion event added.}} {{history|Desktop-Release|Introduced Goblin Army and Blood Moon.}} {{history|Switch 1.0.711.6|Introduced Goblin Army, Blood Moon, Frost Legion, Solar Eclipse, Rain, Pirate Invasion, Martian Madness, Slime Rain, and Lunar Events.}} {{history|Console-Release|Introduced Goblin Army, Blood Moon, and Frost Legion.}} {{history|Mobile 1.3.0.7|Introduced Slime Rain, Martian Madness, and Lunar Events.}} {{history|Mobile-Release|Introduced Goblin Army, Blood Moon, and Frost Legion.}} {{history|3DS 1.03|Frost Moon Added.}} {{history|3DS-Release|Introduced Goblin Army, Blood Moon, Frost Legion, Solar Eclipse, Rain, Pirate Invasion, and Pumpkin Moon.}} {{Events}} {{Master Template Characters | show-event = yes }} [[Category:Events| ]] {{language info|en=Events}}'
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'@@ -2,7 +2,8 @@ [[File:Event.Progress.BARLIMIT.Small.jpg|thumb|batas jarak dimana progress bar Peristiwa akan muncul.; di sisi kiri merupakan rumah dan di sisi kanan merupakan batas. Gambar diambil dalam dunia [[World size|small]] world.]] {{see also|Seasonal events}} - +=== // Translasi belum selesai! Mohon bantu menerjemahkan Wiki Terraria dalam Bahasa Indonesia untuk mempermudah pemain lain di masa kedepan kita!! <br> -// jika konten yang dicari belum diterjemahkan, buka versi bahasa inggrisnya dan gunakan Google Translate. maaf! <br> +// jika konten yang dicari belum diterjemahkan, buka versi bahasa inggrisnya dan gunakan Google Translate. maaf! === + <br> <br> // TODO: karena kebanyakan ini hasil salin tempel dari versi bahasa inggris yang di terjemahkan secara manual, ada kemungkinan beberapa hal tidak berfungsi. please fix! karena "aku" yang telah mengedit artikel ini tidak tahu caranya. '
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