이벤트

Terraria Wiki
둘러보기로 이동 검색으로 이동

이벤트의 예시. 해당 이벤트는 혹한의 군단이다..
The progress bar's range; on the left is the house and the right the limit, on a small world.
See also: seasonal events, Guide:Defending against invasion events

이벤트 (또는 침략)는 각종 특별한 들이 스폰되는 일시적인 현상으로, 스폰되는 적들은 대부분 NPC 주변에서도 높은 스폰 확률을 가지며, 플레이어를 공격한다. 어떤 이벤트는 게임을 플레이하는 도중 무작위로 발생하는 반면, 몇몇은 소환 아이템이나 특별한 환경을 통해 발생하기도 한다. 이벤트는 Events spawn their own unique enemies not seen during ordinary gameplay, which can, in turn, drop unique items that are only obtainable within the event. Some events also bring unique visuals and a unique atmosphere, such as an altered Moon and noticeable shaders applied to the screen. Events also are accompanied by their own special music, adding on to their theme. Depending on the particular event, they may last until a certain time limit is reached, or until a certain number of enemies are defeated.

On the , a progress bar can be seen in the bottom right corner of the screen to indicate how far the player has gone into the event, and how far they are from completing it. It only appears during invasion-style events (고블린 침략, 고대의 군단, 혹한의 군단, 해적 침략, 호박의 달, 혹한의 달, and 화성의 광기) and will not appear during events that are time-limited (블러드 문, Rain, 슬라임 장마, 모래폭풍, and 일식).

Note that certain invasions (Goblin Army, Frost Legion, Pirate Invasion, and Martian Madness) have location requirements. The player must be no deeper than 67.5 tiles below the surface, and the player must be within 187.5 tiles horizontally of the location of the invasion. If the invasion has reached the center of the world, then the horizontal check can also be satisfied by the player being within 187.5 tiles horizontally of any town NPC, although at a reduced spawn rate. The town NPC's vertical position is not checked and so they can be housed far above or below your arena.

There are currently 19 / 14 / 8 different events and invasions.

The Party, created to celebrate Terraria's 5th birthday, and the Lantern Night are the only events that do not spawn unique enemies nor play special music.

Peaceful events

Party

Party
BiomeBannerParty.png

Initiated randomly by one or two NPCs during the day, or by manually activating a Party CenterParty Center.

During a Party most NPCs, and even some enemies, can be seen wearing a Party Hat, will display unique dialog when spoken to and some will sell unique items.

While a Party is going on, different colored balloons are floating all around the sky in the background.

The event will always end on dusk.

Lantern Night

Lantern Night
BiomeBannerLanternNight.png

Occurs the night after a boss or invasion has been defeated, or randomly at night after the Moon Lord has been defeated.

The Lantern Night is an event that occurs in celebration of the player's victory over a boss or invasion. The Party Girl will sell the Release Lantern and the player will have a flat +0.3 increase to their Luck stat.

During such a night many lanterns can be seen rising up into the sky in the background.

Weather events

Rain

Rain
BiomeBannerRain.png

Occurs randomly.

Rain affects all surface biomes for its duration. Each Rain event lasts for 24 in-game hours (24 real-world minutes), spanning both day and night portions. When a player is in a Snow biome during Rain, it appears as a Blizzard, causing snowfall volume to increase. Rain also increases cloud cover.

In addition to regular surface enemies, the following enemies will spawn:
Pre-Hardmode:
  • Flying FishFlying Fish
  • Umbrella SlimeUmbrella Slime
  • Raincoat ZombieRaincoat Zombie
    (night)
During blizzards:
  • DeerclopsDeerclops
    (rare)
During Hardmode:
  • Angry NimbusAngry Nimbus
    (uncommon)
  • Rainbow SlimeRainbow Slime
    (The Hallow, rare)
During Hardmode blizzards:
  • Ice GolemIce Golem
    (rare)

Other effects include the following:

  • There is a +20% Fishing Power bonus in all liquid bodies during Rain.
  • Waterleaf blooms.
  • Worms spawn frequently in Forest biomes.
  • NPCs remain in their houses, as if it were night.
  • The player character will squint in blizzards if they are outside.

Sandstorm

Sandstorm
BiomeBannerSandstorm.png

Occurs randomly while Wind speeds are above 30 mph.

A Sandstorm is an event specific to the Desert, they will not occur anywhere else. A Sandstorm occurs in all Deserts at the same time. While this event is active, the Mighty Wind debuff will be continuously inflicted upon the player.

During a Sandstorm, many particles of sand can be seen flying across the screen, the colour of these particles will depend on whether the Desert is regular, Corrupt, Crimson, or Hallow. Vision is also limited.

In addition to regular Desert enemies, the following enemies will spawn:
Pre-Hardmode:
  • Antlion ChargerAntlion Charger
  • Antlion SwarmerAntlion Swarmer
Hardmode:
  • Sand ElementalSand Elemental
  • Dune SplicerDune Splicer
  • Sand SharkSand Shark
    (On normal desert)
  • Crystal ThresherCrystal Thresher
    (On Hallowed Desert)
  • Bone BiterBone Biter
    (On Corrupt Desert)
  • Flesh ReaverFlesh Reaver
    (On Crimson Desert)
Both Pre-Hardmode and Hardmode:
  • Angry TumblerAngry Tumbler

Windy Day

Windy Day
BiomeBannerWindyDay.png

Occurs randomly.

A Windy Day results in increased cloud cover and stronger wind effects. If a Windy Day happens at the same time as a Rain, the result is a Thunderstorm.

In addition to regular Forest surface enemies, the following enemies will spawn:

  • Windy BalloonWindy Balloon
  • Angry DandelionAngry Dandelion

Thunderstorm

Thunderstorm
BiomeBannerThunderstorm.png

Occurs randomly.

A Thunderstorm is a rare weather event where both the Rain and Windy Day events combine. During a Thunderstorm, lightning will occasionally flash on the screen and the lighting will dim even further than the Rain. The wind also blows much more ferociously than normal. All effects from the Rain event also occur during a Thunderstorm.

Meteor Shower

Meteor Shower
BiomeBannerMeteorShower.png

Occurs randomly at night.

A Meteor Shower is an event during which falling stars appear all throughout the sky in the background. Meteor Showers greatly increase the spawn rate of Fallen Stars, and causes Enchanted NightcrawlerEnchanted Nightcrawler to spawn, resulting in easily obtainable bait.

Pre-Hardmode events

Blood Moon

Blood Moon
BiomeBannerBloodMoon.png

The Blood Moon is rising...

It will only occur if at least one player in the world has more than 120 health and when it is not a new moon. ( Can also be initiated manually by using a Bloody Tear.)

A Blood Moon is an event that takes place over the course of an entire night, from 7:30틀:NbspPM to 4:30틀:NbspAM, affecting only the surface layer.

Blood Moons are signaled by the message "The Blood Moon is rising..." in the lower left corner of the screen (or the top middle of the screen on 틀:Mobile). All the water in the world, even underground, will turn blood-red for the duration of the event, including rain and the moon itself. A red filter will be applied to the screen when the player is on the surface layer. The ability to speed up time whilst sleeping in a bed is also disabled.

The event will bring new and dangerous enemies, while also changing their behaviour and spawning conditions (see main page).

Fishing power is increased by 1.1 times. However, it could also bring about unique enemies.

In addition to regular surface enemies, the following enemies will spawn:
Anytime:
  • The GroomThe Groom
  • The BrideThe Bride
  • Blood ZombieBlood Zombie
  • DripplerDrippler
On a Corruption world:
  • Corrupt BunnyCorrupt Bunny
  • Corrupt GoldfishCorrupt Goldfish
  • Corrupt PenguinCorrupt Penguin
On a Crimson world:
  • Vicious BunnyVicious Bunny
  • Vicious GoldfishVicious Goldfish
  • Vicious PenguinVicious Penguin
From Fishing:
  • Wandering Eye FishWandering Eye Fish
  • Zombie MermanZombie Merman
During Hardmode:
  • ClownClown
  • Chattering Teeth BombChattering Teeth Bomb
From Fishing during Hardmode:
  • Hemogoblin SharkHemogoblin Shark
  • Blood EelBlood Eel
  • DreadnautilusDreadnautilus
  • Blood SquidBlood Squid
  • Deathweed blooms during a Blood Moon.
  • Most NPCs have their own unique lines commenting on the event.
  • The Zoologist NPC will always transform into her werefox form.

Goblin Army

Goblin Army
BiomeBannerGoblinArmy.png

Extra 9.png A goblin army has arrived!

Has a 1/3 chance of occurring every dawn if at least one Shadow OrbShadow Orb/Crimson HeartCrimson Heart has been destroyed and when a player has over 200 health. Can also manually be summoned with a Goblin Battle StandardGoblin Battle Standard.

The Goblin Army is an event where unique Goblin enemies spawn in waves. When a Goblin Army is approaching, one of the two following status messages will appear: "A goblin army is approaching from the west!" / "A goblin army is approaching from the east!"

During the event, five (!!Error: Invalid EICONS input! six during Hardmode) different types of goblins will spawn:

  • Goblin PeonGoblin Peon
  • Goblin SorcererGoblin Sorcerer
  • Goblin ThiefGoblin Thief
  • Goblin WarriorGoblin Warrior
  • Goblin ArcherGoblin Archer
  • Goblin WarlockGoblin Warlock
    (Hardmode)

Although they do not appear in the Goblin Army, Goblin Scouts can be found rarely on the outer thirds of the map. They drop Tattered Cloth which is used to craft the Goblin Battle Standard, the summoning item for this event.

The event is completed after a certain number of goblins have been defeated. Afterwards, the Goblin TinkererGoblin Tinkerer NPC can be found underground.

Slime Rain

Slime Rain
BiomeBannerSlimeRain.png

Slime is falling from the sky!

Occurs when a player has over 140 health and 8 defense, except in Expert Mode, where it can occur with a significantly decreased chance before meeting the criteria.

Slime Rain is an event where different variations of slimes constantly fall from the sky until the day or night is over. If the player kills 150 slimes before the event ends naturally, King Slime will spawn, 75 slimes if King Slime was previously defeated.

Many types of slimes spawn, including:

  • Blue SlimeBlue Slime
  • Green SlimeGreen Slime
  • Purple SlimePurple Slime
  • PinkyPinky
  • King SlimeKing Slime

After King Slime is defeated, the event will stop immediately.

Old One's Army

Old One's Army
BiomeBannerOldOne'sArmy.png

Old One's Army Icon.png The old one's army is approaching!

Initiated by placing an Eternia CrystalEternia Crystal on an Eternia Crystal StandEternia Crystal Stand.

The Old One's Army is a unique Dungeon Defenders 2 crossover event that can be initiated after rescuing the Tavernkeep, who can be found on any layer after defeating the Eater of Worlds/Brain of Cthulhu. The objective is to protect the Eternia Crystal from waves of enemies seeking to destroy it. If the Crystal is destroyed by enemies, the event terminates. If it is kept safe until all waves are cleared, the event is won.

Both the Crystal and its Stand are purchased from the Tavernkeep NPC for coins. Players are inflicted with the Creative Shock debuff for the duration of the event, which prevents the removal or placement of blocks during the entire event within a certain range.

Each wave becomes progressively more difficult. If triggered before any Mechanical Bosses have been defeated, the event consists of 5 waves. If triggered after at least one Mechanical Boss is defeated, the event consists of 7 waves. Once Golem has been defeated, the event becomes even more difficult with the boss Betsy spawning in the final wave. Only one Betsy will spawn during each invasion and defeating it will complete the event. The event also contains 2 mini-bosses, the Ogre and the Dark Mage.

The following enemies are exclusive to the event:

  • OgreOgre
    (tier 2)
  • Dark MageDark Mage
  • BetsyBetsy
    (tier 3 boss wave)
  • Old One's SkeletonOld One's Skeleton
    (summoned by Dark Mage)
  • Etherian WyvernEtherian Wyvern
  • Etherian Javelin ThrowerEtherian Javelin Thrower
  • Etherian GoblinEtherian Goblin
  • Etherian Goblin BomberEtherian Goblin Bomber
  • Etherian Lightning BugEtherian Lightning Bug
  • KoboldKobold
  • Kobold GliderKobold Glider
  • DrakinDrakin

The Torch God

The Torch God
BiomeBannerTorchGod.png

Initiated when around 100 torches accumulate in close proximity anywhere below the Surface layer.

The Torch God is a mini-event that happens when 100 torches accumulate in close proximity underground. The placed torches begin launching small fireballs at the player, extinguishing themselves in the process. The fireballs deal 40 / 틀:Expert / 틀:Master damage, and they travel in straight lines through blocks. They can also spawn from torches located off-screen.

While the event is active, the player is inflicted with the Blackout debuff, significantly reducing the player's light vision.

When all torches are extinguished, the event ends. After a brief period, the torches reignite, and if 100 or more torches have been activated, the Torch God's Favor drops near the torches. The player can not challenge the event again once the player has a Torch God's Favor either in their inventory or consumed, and must create another character to do so. A player that has not consumed a Torch God's Favor can continuously challenge and complete the event and obtain more Torch God's Favors, as long as they do not have one in their inventory.


Hardmode events

Frost Legion

Frost Legion
BiomeBannerFrostLegion.png

Extra 7.png The Frost Legion has arrived!

Summoned with a Snow GlobeSnow Globe.

The Frost Legion is an event that functions similarly to the Goblin Army, but it requires an item to start the event, which is only attainable in Hardmode. During Christmas, enemies will drop presents. If the world is in Hardmode, these presents have a 7.69*1/13 (7.69%) chance of containing a Snow Globe, which is used to spawn the Frost Legion.

During the event, three different types of unique snowmen will spawn:

  • Mister StabbyMister Stabby
  • Snowman GangstaSnowman Gangsta
  • Snow BallaSnow Balla

All of the snowmen drop Snow Blocks, technically granting the player a way to obtain infinite amounts of Snow.

The event is completed after a certain number of snowmen have been defeated. Afterward, the Santa Claus NPC will spawn during Christmas.

Solar Eclipse

Solar Eclipse
BiomeBannerSolarEclipse.png

A solar eclipse is happening!

Occurs with a 1/20 chance each day upon dawn, as soon as any Mechanical Boss has been defeated, or when manually summoned with a Solar TabletSolar Tablet.

The Solar Eclipse is a Hardmode event where the sun will rise, obscured by the moon, dramatically reducing natural light to a level darker than nighttime. Normal biome enemy spawns are replaced with special enemies that can spawn near NPCs, much more frequently and in greater numbers than usual. On the Desktop only.pngConsole only.pngMobile only.png, and Legacy tModLoader version, it can be skipped using an Enchanted Sundial.

During the event, the following enemies will spawn:

  • Swamp ThingSwamp Thing
  • FrankensteinFrankenstein
  • EyezorEyezor
  • VampireVampire
  • The PossessedThe Possessed
  • FritzFritz
  • Creature from the DeepCreature from the Deep

After all three Mechanical Bosses have been defeated:

  • ReaperReaper
  • MothronMothron
    ()
  • Baby MothronBaby Mothron
    ()

After Plantera has been defeated:

  • ButcherButcher
  • NailheadNailhead
  • Deadly SphereDeadly Sphere
  • PsychoPsycho
  • Dr. Man FlyDr. Man Fly
  • MothronMothron
    ()
  • Baby MothronBaby Mothron
    ()

A Solar Eclipse is always terminated upon dusk.

Pirate Invasion

Pirate Invasion
BiomeBannerPirateInvasion.png

Extra 11.png The pirates have arrived!

Occurs randomly during the day if a player has over 200 health, or when manually summoned with a Pirate MapPirate Map.

The Pirate Invasion is an event that is very similar to the Goblin Army. It can spawn randomly, or be summoned by the use of a Pirate Map, which can be obtained from killing any enemy in the Ocean biome during Hardmode.

During the event, seven / six different pirate themed enemies will spawn:

  • Pirate DeckhandPirate Deckhand
  • Pirate DeadeyePirate Deadeye
  • Pirate CorsairPirate Corsair
  • Pirate CrossbowerPirate Crossbower
  • Pirate CaptainPirate Captain
  • ParrotParrot
  • Flying DutchmanFlying Dutchman

The event is completed after a certain number of pirates have been defeated. Afterward, the Pirate NPC will move in.

Pumpkin Moon

Pumpkin Moon
BiomeBannerPumpkinMoon.png

Summoned at night with a Pumpkin Moon MedallionPumpkin Moon Medallion.

The Pumpkin Moon is a Halloween-themed event where, unlike most other events, the Pumpkin Moon takes place in distinct waves. There are 15 waves in total, which grow harder as the night wears on, culminating in the "Final Wave", which lasts for the remainder of the night. The Pumpkin Moon can be skipped using an Enchanted Sundial.

The Pumpkin Moon has seven unique enemies, in increasing order of difficulty:

  • ScarecrowScarecrow
  • SplinterlingSplinterling
  • HellhoundHellhound
  • PoltergeistPoltergeist
  • Headless HorsemanHeadless Horseman
  • Mourning WoodMourning Wood
  • PumpkingPumpking

Although there are no rewards for surviving the event, besides an Achievement, the enemies can drop unique items, including Spooky Wood and equipment like the Spooky Hook and Raven Staff.

Frost Moon

Frost Moon
BiomeBannerFrostMoon.png

Summoned at night with a Naughty PresentNaughty Present.

The Frost Moon is a Christmas-themed event, using the same wave system as the Pumpkin Moon. The Frost Moon also has an additional five "bonus waves" after the "Final Wave", increasing the wave maximum to 20. Enemies have similar behavior to Pumpkin Moon counterparts, but are tougher, making this event the hardest on the Mobile only.pngLegacy tModLoader version틀:Old-gen console 아이콘, and 3DS.svg. The Frost Moon can be skipped using an Enchanted Sundial.

The Frost Moon has 11 unique enemies:

  • Gingerbread ManGingerbread Man
  • Zombie ElfZombie Elf
  • Elf ArcherElf Archer
  • NutcrackerNutcracker
  • YetiYeti
  • Elf CopterElf Copter
  • KrampusKrampus
  • FlockoFlocko
  • EverscreamEverscream
  • Santa-NK1Santa-NK1
  • Ice QueenIce Queen

Although there are no rewards for surviving the event, besides an Achievement, the enemies can drop unique items.

Martian Madness

Martian Madness
BiomeBannerMartianMadness.png

Extra 10.png Martians are invading!

Initiated by letting a Martian ProbeMartian Probe escape from view after detecting a player.

The Martian Madness event is a post-Golem event with an alien invasion theme. It is unique from the others in that in order to start it, it is required to encounter a Martian Probe randomly in the outer parts of the surface and space levels of the world and move into its light. Once the probe detects the player, it needs to leave the screen without being destroyed.

When triggered UFOs start flying in the background.

The Martian Madness event features 11 unique enemies:

  • Martian SaucerMartian Saucer
  • ScutlixScutlix
  • Martian WalkerMartian Walker
  • Martian DroneMartian Drone
  • Tesla TurretTesla Turret
  • GigazapperGigazapper
  • Martian EngineerMartian Engineer
  • Martian OfficerMartian Officer
  • Ray GunnerRay Gunner
  • Gray GruntGray Grunt
  • Brain ScramblerBrain Scrambler

The event is completed after a certain number of Martians have been defeated.

Lunar Events

Lunar Events
BiomeBannerLunarEvent.png

Celestial creatures are invading!

Initiated after defeating the Lunatic Cultist.

The Lunar Events is a unique type of event that spawns four different pillars, the Celestial Pillars, spread evenly across the world. While in the proximity of a pillar, respectively-themed enemies spawn. There are four different pillars: the Solar Pillar, the Vortex Pillar, the Nebula Pillar, and the Stardust Pillar. Initially, all pillars are surrounded by a protective barrier. In order to damage and eventually defeat a pillar, a certain number of enemies related to said pillar needs to be defeated.

There are numerous unique enemies in this event:

Solar Pillar
Solar Pillar
SelenianSelenian
DrakanianDrakanian
CoriteCorite
SrollerSroller
CrawltipedeCrawltipede
DrakomireDrakomire
Drakomire RiderDrakomire Rider
Vortex Pillar
Vortex Pillar
VortexianVortexian
Alien QueenAlien Queen
Alien HornetAlien Hornet
Alien LarvaAlien Larva
Storm DiverStorm Diver
Nebula Pillar
Nebula Pillar
Nebula FloaterNebula Floater
Brain SucklerBrain Suckler
PredictorPredictor
Evolution BeastEvolution Beast
Stardust Pillar
Stardust Pillar
Star CellStar Cell
Flow InvaderFlow Invader
Twinkle PopperTwinkle Popper
Milkyway WeaverMilkyway Weaver
StargazerStargazer

After defeating all four pillars, the Moon Lord will spawn. The event is completed once the Moon Lord is defeated or the player dies during the battle.