Módulo:GameText
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This module is intended to provide functionality to the {{gameText}} template.
local trim = mw.text.trim
local args_table -- cache
-- helper function
local getArg = function(key)
local value = trim(args_table[key] or '')
return (value ~= '') and value or nil
end
local db = {}
local loadDatabase = function(lang)
if not db[lang] then
if lang == 'de' or lang == 'es' or lang == 'es-formal' or lang == 'fr' or lang == 'it' or lang == 'pl' or lang == 'pt' or lang == 'ru' or lang == 'uk' or lang == 'zh' then
---luacache.get() is relative slow, therefore we load data from luacache only once per page.
db[lang] = mw.loadData("Module:GameText/loaddata-"..lang)
else
db[lang] = mw.loadData("Module:GameText/loaddata-en")
end
end
return db[lang]
end
-- key: e.g. "BuffName.ManaRegeneration".
-- return string or table, nil when key or data is invalid.
local get -- for recursion
get = function(key, lang)
local data = db[lang] or loadDatabase(lang or 'en')
local key = trim(key)
local pos = 1
for st,sp in function() return string.find(key, '.', pos, true) end do
index = string.sub(key, pos, st-1)
data = data[tonumber(index) or index] -- convert to number for pure number index.
if not data then
return nil
end
pos = sp + 1
end
if pos ~= 0 then
key = string.sub(key, pos)
end
local result = data[tonumber(key) or key]
if result then
if type(result) == 'table' then
arr = {}
for _, v in pairs(result) do
arr[#arr+1] = v
end
result = table.concat(arr, '₪') -- we must use a separator that is guaranteed not to be contained in any string. We can easily replace it in wikitext with any that we like
else
-- for ref marks such as {$CommonItemTooltip.RightClickToOpen}
result = string.gsub(result, "({%$(.-)})", function(_, ref) return get(ref, lang) end)
end
end
return result
end
-- args: replacement table, e.g.: { ["{0}"] = "Party Girl", ["<right>"] = "Right click" }
local getText = function(key, lang, args)
if not key then
return
end
local str = get(key, lang) or get(key, 'en')
if not str then
return
end
str = string.gsub(str, "{%?.-}", "") -- strip condition marks, e.g.: "{?Homeless}"" -> ""
if args then
str = string.gsub(str, "%b{}", args)
str = string.gsub(str, "%b<>", args)
end
return str
end
-- bulid replacement table from template arguments.
-- e.g.: |x_0=Party Girl|y_right=Right click -> { ["{0}"] = "Party Girl", ["<right>"] = "Right click" }
local replacementArgs = function(argsTable)
local args
for k, v in pairs(argsTable) do
string.gsub(k, '^x_(.+)', function(n)
if not args then args = {} end
args['{'..n..'}'] = v
end)
string.gsub(k, '^y_(.+)', function(n)
if not args then args = {} end
args['<'..n..'>'] = v
end)
end
return args
end
--------------------------------------------------------------------------------
return {
---------- for template ----------------
get = function(frame)
args_table = frame:getParent().args -- cache
local str = getText(getArg(1), getArg('lang') or frame.args['lang'], replacementArgs(args_table))
if str then
return '<span class="gameText">' .. string.gsub(str, '\n', '<br/>') .. '</span>'
end
end,
getRaw = function(frame)
return (frame.args['prefix'] or '')
..(getText(frame.args[1], frame.args['lang'] or frame:expandTemplate{title = 'lang'}, replacementArgs(frame.args)) or '')
..(frame.args['postfix'] or '')
end,
listAll = function(frame)
local lang = frame.args['lang'] or 'en'
loadDatabase(lang)
local arr = {}
if frame.args[1] then
if not db[lang][frame.args[1]] then
return
end
for k, v in pairs(db[lang][frame.args[1]]) do
arr[#arr + 1] = k .. '₪' .. v
end
else
for k, v in pairs(db[lang]) do
arr[#arr + 1] = k
end
end
return table.concat(arr, '¦')
end,
listKeys = function(frame)
local lang = frame.args['lang'] or 'en'
loadDatabase(lang)
local arr = {}
for k, v in pairs(frame.args[1] and (db[lang][frame.args[1]] or {}) or db[lang]) do
arr[#arr + 1] = k
end
return table.concat(arr, '¦')
end,
---------- for module ----------------
getText = getText,
replacementArgs = replacementArgs, -- used by Module:Random_world_names
}
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- Modules