직업별 장비 가이드
Terraria has no formal player class or leveling system. However, weapons can be grouped into four distinct categories – melee, ranged, magic, and summoning. Each class has its strengths and weaknesses and has a wide variety of weapons to choose from.
Melee: This class sports the highest defense on average and decent crowd control, but many melee weapons have short attack range, and those that do attack from a distance tend to have below-average DPS.
Ranger: This class is a powerful bossing class with very high single-target damage output, and can attack from a long range. Ranged users must gather materials to craft ammunition or buy it from the Arms Dealer, but this is not a significant drawback.
Magic/Mage: This class is fragile but highly varied in attack style, often utilizing special mechanics such as homing, lifesteal, and area-of-effect damage. It is held back by reliance on mana, which regenerates very slowly unless the Mana Regeneration buff is in effect. Mages must craft or purchase mana potions if they wish to use high-mana cost weapons for extended periods of time.
Summoner: This class is good at dealing with multiple threats, but most summoner armors have low defense, and summons are often inaccurate against enemies that move very quickly, and can use whips as a primary weapon to further complement their arsenal. However, they rely on using weapons from other classes.
Each class gains more complex abilities as the game progresses, enabling more strategic variety in combat. It is advised for players to try out every weapon they find to help determine what works best for them. It is also recommended to use buff potions and healing potions to increase efficiency and survivability in combat (especially during events and boss fights).
In general, it is recommended to focus on one class. Many Armors, Accessories, and buffs only benefit a specific class, especially later into the game. However, even when not specifically using a hybrid set, backup weapons from another class can be helpful should the situation require a different weapon. Furthermore, each class has at least one minion slot, so it is recommended to have it utilised at all times. 틀:Item/options
Pre-Bosses
Prior to encountering a boss, set bonuses from wooden and ore armor will almost exclusively provide additional defense, and accessories will not discriminate by weapon type when giving bonuses. When combined with the general scarcity of weapons and the need to survive, there is little point to sticking to a "class" this early on. For these reasons, players are recommended to make use of whatever they can get their hands on. (Note that Shadewood and Ebonwood are the best variants of the wooden equipment, and even being better than Cactus equipment.)
Early game, just use what weapons/accessories you find. But for those of you who are dead set on classes, there are some suggestions.
- Wooden Sword(Melee)
- Cactus Sword(Melee)
- Wooden Boomerang(Melee)
- Spear(Melee)
- Wooden Bow(Ranged)
- Frostburn Arrow(Ranged)
- Flaming Arrow(Ranged)
- Wand of Sparking(Magic)
- Throwing Knife(Ranged)
- Shuriken(Ranged)
- Finch Staff(Summoner)
Early game, just use what weapons/accessories you find.
- Gold Broadsword(Melee)
- Platinum Broadsword(Melee)
- Blade of Grass(Melee)
- Thorn Chakram(Melee)
- Trident(Melee)
- Enchanted Boomerang(Melee)
- Snowball Cannon(Ranged)
- Gold Bow(Ranged)
- Platinum Bow(Ranged)
- Frostburn Arrow(Ranged)
- Jester's Arrow(Ranged)
- Diamond Staff(Magic)
- Ruby Staff(Magic)
- Poisoned Knife(Ranged)
- Grenade(Ranged)
- Vampire Frog Staff(summoner)
- Finch Staff(summoner)
- Slime Staff(summoner)
- Leather Whip(Summoner)
- Snapthorn(Summoner)
During Halloween, Pumpkin armor can be crafted without killing a boss, and while it gives much less defense than Gold or Platinum armor, it has a +10% damage buff, which is useful if survivability is not a concern. Most useful with Hermes Boots.
Pre-Hardmode
Once you start defeating the first bosses new options become available. In addition, you should have enough mana to use magic weapons. However, the armors still only give small bonuses, so you can still safely mix class styles without a significant loss of damage. Dedicated summoners are still rather weak at this point, although their summoning items can be used by any class.
- Terragrim
- Enchanted Sword
- Starfury
- Falcon Blade
- Muramasa
- Fiery Greatsword
- Night's Edge
- Dark Lance
- Sunfury
- Amazon
- Valor
- Cascade
- Code 1
Not recommended until you have high max mana.
Listing items that are viable regardless of class.
Pre-Mechanical Bosses
At this point in time, it starts to become important to pick a specific class. Many accessories will only benefit a certain class and armor sets start to notably affect your damage output. However, summoner hybridization remains not only viable, but extremely potent due to the availability of the powerful Sanguine Staff.
At this point, you may want to start working on getting good modifiers for your equipment as well.
- Adamantite Repeater
- Titanium Repeater
- Shadowflame Bow
- Daedalus Stormbow
- Holy Arrow
- Ichor Arrow
- Endless Quiver
- Dart Rifle
- Dart Pistol
- Ichor Dart
- Cursed Dart
- Crystal Dart
- Clockwork Assault Rifle
- Onyx Blaster
- Uzi
- Endless Musket Pouch
- Crystal Bullet
- Exploding Bullet
- Ichor Bullet
Listing items that are viable regardless of class.
Pre-Plantera
This is the point where a mixed class becomes rather weak compared to a single class, mainly due to there being separate armor sets for each class. You can of course still play a mixed class, though it is recommended to have a backup armor set (e.g. in the vanity slots) so you can switch quickly for some additional damage or defense. Hallowed armor may be preferred for extra survivalbility.
- Terra Blade [1]
- Yelets
- Fetid Baghnakhs
- Death Sickle
- Shadowflame Knife
- Light Disc
- Warrior Emblem
- Mechanical Glove
- Fire Gauntlet[3]
- Yoyo Bag
- Megashark
- Uzi
- Crystal Bullet
- Chlorophyte Bullet
- Daedalus Stormbow
- Phantom Phoenix
- Chlorophyte Shotbow
- Holy Arrow
- Ichor Arrow
- Dart Rifle
- Dart Pistol
- Ichor Dart
- Cursed Dart
- Crystal Dart
- Mana Regeneration Potion
- Magic Power Potion
- Crystal Ball
Summoner gains a significant boost to survivability thanks to Hallowed armor.
The Tavernkeep's armors provide minion and sentry bonuses while also providing significant melee, ranged, and magic bonuses. Hybridization is required to bring out their full potential.
Listing items that are viable regardless of class.
- Avenger Emblem
- Frostspark Boots
- Terraspark Boots
- Obsidian Shield
- Ankh Shield
- Charm of Myths
- Moon Stone
- Flame Wings
- Bat Wings
Pre-Golem
With the Hardmode Dungeon and Pumpkin Moon now available, players have access to a variety of new equipment. Furthermore, any Biome Keys you have obtained are now usable.
- Warrior Emblem
- Mechanical Glove
- Fire Gauntlet
- Frozen Shield
- Yoyo Bag
- Megashark
- Sniper Rifle
- Tactical Shotgun
- Crystal Bullet
- Chlorophyte Bullet
- Daedalus Stormbow
- Chlorophyte Shotbow
- Pulse Bow
- Holy Arrow
- Ichor Arrow
- Venom Arrow
- Nail Gun
- Jack 'O Lantern Launcher
- Candy Corn Rifle
- Stake Launcher
- Snowman Cannon
- Chain Gun
- Rocket Launcher
- Mini Nuke I
- Mana Regeneration Potion
- Magic Power Potion
- Crystal Ball
Listing items that are viable regardless of class.
- Avenger Emblem
- Frostspark Boots
- Terraspark Boots
- Ankh Shield
- Charm of Myths
- Flame Wings
- Hoverboard
Pre-Lunar Events
Equipment from Golem, Martian Invasion and the final tier of the Old One's Army is now available. Challenging Duke Fishron, Empress of Light and the Frost Moon is also now feasible.
- Warrior Emblem
- Mechanical Glove
- Fire Gauntlet
- Frozen Shield
- Yoyo Bag
Both sets of Beetle are viable for different situations. However, the offensive variant is not optimal when using weapons unaffected by melee speed, such as Vampire Knives.
- Mana Regeneration Potion
- Magic Power Potion
- Crystal Ball
Both the Spectre Mask and Spectre Hood are useful for offense and defense, respectively. The listed hybrid set is strong both offensively and defensively, but is harder to obtain.
The head and leg slots of Valhalla Knight armor can be swapped for pieces that provide minion capacity, while still retaining the breastplate's high health regeneration.
Listing items that are viable regardless of class.
- Destroyer Emblem
- Avenger Emblem
- Celestial Stone
- Celestial Shell
- Frostspark Boots
- Terraspark Boots
- Ankh Shield
- Charm of Myths
- Fishron Wings
- Hoverboard
Endgame
At this point you can start using mixed class setups again, since you can kill everything easily. (except when fighting the Moon Lord).
- Zenith
- Meowmere
- Star Wrath
- Solar Eruption
- Daybreak
- Terrarian
- Vampire Knives
- Warrior Emblem
- Mechanical Glove
- Fire Gauntlet
- Frozen Shield
- Yoyo Bag
- S.D.M.G.
- Vortex Beater
- Sniper Rifle
- Luminite Bullet
- Chlorophyte Bullet
- Crystal Bullet
- Phantasm
- Luminite Arrow
- Chlorophyte Arrow
- Holy Arrow
- Celebration Mk2
- Snowman Cannon
- Rocket III
- Mini Nuke I
- Ranger Emblem
- Molten Quiver
- Stalker's Quiver
- Magic Quiver
- Recon Scope
- Sniper Scope
- Mana Regeneration Potion
- Magic Power Potion
- Crystal Ball
Listing items that are viable regardless of class.
- Ankh Shield
- Celestial Shell
- Celestial Stone
- Destroyer Emblem
- Frostspark Boots
- Terraspark Boots
- Charm of Myths
- Solar Wings
- Stardust Wings
- Nebula Mantle
- Vortex Booster
- Betsy's Wings
- Celestial Starboard
- Master Ninja Gear
Multiplayer
These setups sacrifice part of their own damage to make boss fights smoother for the entire team. A tank keeping bosses in one place should, depending on your group size, result in the overall party's DPS being higher, due to less deaths, ease of aiming, and no situations where one player runs away with the boss while everyone else chases them. The healer helps increase survivability for their team, but sacrifices large amount of their own damage and defense.
- Vampire Knives
- Zenith
- Solar Eruption
- Starlight
- Ballista Staff
- Sergeant United Shield
- Brand of the Inferno
- ↑ 1.0 1.1 In 1.4, Brain of Confusion provides a 17% dodge chance, and should be used over Master Ninja Gear if the dash effect isn't desired.
- ↑ 2.0 2.1 2.2 During boss fights, the Paladin's Shield (or its upgrades) should be given to another player to further increase your survivability. Keep in mind that wearing the shield yourself will prevent you from receiving its effect from others.
- Paladin's Shield
- Frozen Shield
- Charm of Myths
- Celestial Shell
- Mana Flower
- Arcane Flower [1]
- Mana Regeneration Potion
- Magic Power Potion
- Crystal Ball
- ↑ In 1.4, Putrid Scent, and its upgrades, is the corruption equivalent of the flesh knuckles and is used to reduce aggro.
Other
Some equipment sets are not meant for fighting, but for other activities, such as fishing, building and exploring. All equipment is optional and makes it easier to perform the task, but otherwise simply use what is at hand.
The Mechanic NPC unlocks wiring, selling the basic tools.
Summoner gear might prove useful to defend against enemies while engineering.
Summoner gear is useful for defending against enemies while building.
Summoner gear might prove useful to defend against enemies while fishing. A Shield of Cthulhu can be used without interrupting fishing. If you found Lavaproof Fishing Hook, you dont need to use Hotline Fishing Hook anymore.
- Bomb
- Dynamite
- Spelunker Glowstick
- Fairies
- Binoculars
- Shroomite Digging Claw
- Rod of Discord
- Cell Phone
- Drill Containment Unit
- Flying Dragon
- Solar Eruption
- Zenith
- Ancient Chisel
- PDA
- Arctic Diving Gear
- Magma Stone
- Movement accessories
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