Module:Npcinfo
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Voir aussi la page anglaise du module : Module:Npcinfo. Elle pourra contenir des informations plus complètes et actuelles.
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local data = mw.loadData( 'Module:npcinfo/data' ) -- loading data table.
local info = {
version = '1.4.4.1', -- set this to the version displayed on Module:Npcinfo/data
IDs = { -- min and max are both inclusive
min = -65,
max = 687,
}
}
info.IDs.isValid = function(id)
-- 76/146/408/547 are unused
return id ~= nil and type(id) == 'number' and id >= info.IDs.min and id ~= 0 and id <= info.IDs.max
end
local getArg = function(frame, key)
local value = frame.args[key]
if not value then
return nil
end
value = mw.text.trim(value)
if value == '' then
return nil
else
return value
end
end
local fields = {'DeathSound',
'HitSound',
'Opacity',
'aiStyle',
'alpha',
'behindTiles',
'banner',
'boss',
'buffImmune',
'buffImmuneAll',
'buffImmuneAllNotWhips',
'catchItem',
'coldDamage',
'damage',
'damage_e',
'damage_e_hm',
'damage_e_pp',
'damage_m',
'damage_m_hm',
'damage_m_pp',
'defense',
'defense_e',
'defense_e_hm',
'defense_e_pp',
'defense_m',
'defense_m_hm',
'defense_m_pp',
'dontCountMe',
'dontTakeDamage',
'friendly',
'height',
'housingCategory',
'internalName',
'knockBackResist',
'knockBackResist_e',
'knockBackResist_e_hm',
'knockBackResist_e_pp',
'knockBackResist_m',
'knockBackResist_m_hm',
'knockBackResist_m_pp',
'lavaImmune',
'lifeMax',
'lifeMax_e',
'lifeMax_e_hm',
'lifeMax_e_pp',
'lifeMax_m',
'lifeMax_m_hm',
'lifeMax_m_pp',
'name',
'netAlways',
'netID',
'noGravity',
'noTileCollide',
'npcSlots',
'rarity',
'scale',
'timeLeft',
'townNPC',
'trapImmune',
'type',
'value',
'value_e',
'value_e_hm',
'value_e_pp',
'value_m',
'value_m_hm',
'value_m_pp',
'width',}
local statname = {}
local clear = function (frame)
local prefix = getArg(frame, 'prefix') or '_npcinfo_'
local args = {}
for i,v in ipairs(fields) do
table.insert(args, prefix .. v)
table.insert(args, '')
end
frame:callParserFunction{ name = '#dplvar:set', args = args }
end
local p = {
-- info table for other modules
info = info,
-- info table data for templates
v = function(frame)
return info.version
end,
maxId = function(frame)
return info.IDs.max
end,
isValidId = function(frame)
return info.IDs.isValid(tonumber(getArg(frame, 1)) or 0) and 1 or 0
end,
getInfo = function (frame)
local npcid = tonumber(getArg(frame, 'id') or 0)
local prefix = getArg(frame, 'prefix') or '_npcinfo_'
local count = tonumber(getArg(frame, 'players') or 1)
if not npcid then
return
end
if not info.IDs.isValid(npcid) then
clear(frame) -- reset all dpl vars
return
end
local result
if count > 1 then
local getinfo = require('Module:Npcinfo/datagen').getInfo
result = getinfo(npcid, count)
local buffImmune = nil
for k, v in pairs(result.buffImmune) do
if v then
if buffImmune then
buffImmune = buffImmune .. ', ' .. k
else
buffImmune = k
end
end
end
result.buffImmune = buffImmune
else
result = {}
for k,v in pairs(data[0]) do
result[k] = v
end
for k,v in pairs(data[npcid]) do
result[k] = v
end
end
local args = {}
for k,v in pairs(result) do
args[#args + 1] = prefix .. k
args[#args + 1] = v
end
args[#args + 1] = prefix .. '_fields'
args[#args + 1] = table.concat(fields, ',')
args[#args + 1] = prefix
args[#args + 1] = 'InvalidNpcinfoStatName'
frame:callParserFunction{ name = '#dplvar:set', args = args }
end,
clear = clear,
getStat = function (frame)
local npcid = tonumber(getArg('id')) or tonumber(getArg(1)) or 0
local stat = getArg('stat') or getArg(2)
stat = statname[stat] or stat
if not info.IDs.isValid(npcid) then
return
end
if not stat then
return
end
return data[npcid][stat] or data[0][stat]
end,
-- for module.
stat = function(npcid, stat)
stat = statname[stat] or stat
if not info.IDs.isValid(npcid) then
return
end
if not stat then
return
end
return data[npcid][stat] or data[0][stat]
end,
}
p.getinfo = p.getInfo
p.GetInfo = p.getInfo
p.getstat = p.getStat
p.GetStat = p.getStat
return p