Traveling Merchant (Traveling Merchant/ja)
分類 | |
---|---|
AI | Passive AI |
ダメージ | 10 |
最大体力 | 250 |
防御力 | 15 |
ノックバック抵抗 | 50% |
傷つく | |
---|---|
倒す |
- 内部 NPC ID: 368
The Traveling Merchant is a unique NPC/ja vendor who randomly visits the player's town for one day. His inventory is randomized and different every visit, selling 4–10 / 4–12 (average 5.47 / 5.97; see below/ja for details) different items listed below/ja.
In order for the Traveling Merchant to spawn, at least 2 other NPCs must already be present. The Guide/ja counts as one of these, but the Old Man/ja and Skeleton Merchant(Desktop, Console and Mobile versions) do not[1]. He will not spawn during Solar Eclipses/ja, the Goblin Army/ja, Frost Legion/ja, Pirate Invasion/ja, or Martian Madness/ja[2]. He does not require his own house/ja in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them.
Once the criteria are met, the Traveling Merchant has a 22.12% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of him spawning are always the same regardless if the player is sleeping. He leaves the same day at 6:00 PM, but can only do so once he is off-screen. He despawns if the world is vacated any time after he spawns.
(Desktop, Console and Mobile versions) If threatened by enemies/ja, the Traveling Merchant will defend himself with a Revolver/ja. Once Hardmode/ja begins, he upgrades to a Pulse Bow/ja.
Items sold
Due to elaborate randomizer functions and dependencies upon several variables, it is nearly impossible to state an exact chance of an item being sold by the Traveling Merchant.[3] However, it is possible to group them in six rarity "slots", ranging from "Common" to "Extraordinarily Rare". Note that these slots do not correspond to the Traveling Merchant's shop inventory slots – all sold items may be from only one slot. They are only meant to provide a rough, comparative estimate of an item's rarity. Each shop slot will roll a 1/n chance of being for every possible item where n is 100 × the rarity slot. This chance is affected by luck/ja, and to be more specific, the luckiest player currently in the world. When multiple items pass this chance, the item that was tested, the latest will be the selected.
Within the slots, items higher in the list below have a marginally higher chance of being sold, e.g., the Companion Cube(Desktop, Console and Mobile versions) is sold slightly more often than the Water Gun/ja (on average), because it is higher in the list.
Common
Uncommon
Rare
Very Rare
アイテム | 金額 | 品揃えの条件
|
---|---|---|
Bedazzled Nectar(Desktop, Console and Mobile versions) | 1 PC | |
Exotic Chew Toy(Desktop, Console and Mobile versions) | 1 PC | |
Birdie Rattle(Desktop, Console and Mobile versions) | 1 PC | |
Anti-Portal Block(Desktop, Console and Mobile versions) | 1 SC | During Hardmode/ja |
Companion Cube(Desktop, Console and Mobile versions) | 5 PC | |
Sitting Duck's Fishing Pole(Desktop, Console, Old-gen console and Mobile versions) | 35 GC | (Desktop, Console and Mobile versions) After defeating Skeletron/ja (Old-gen console version) At any game progression |
Hunter Cloak(Desktop, Console and Mobile versions) | 15 GC | |
Winter Cape(Desktop, Console, Old-gen console and Mobile versions) | 5 GC | |
Red Cape(Desktop, Console, Old-gen console and Mobile versions) | 5 GC | |
Mysterious Cape(Desktop, Console, Old-gen console and Mobile versions) | 5 GC | |
Crimson Cloak(Desktop, Console, Old-gen console and Mobile versions) | 5 GC | |
Diamond Ring(Desktop, Console, Old-gen console and Mobile versions) | 2 PC | |
Celestial Magnet(Desktop, Console, Old-gen console and Mobile versions) | 15 GC | |
Water Gun(Desktop, Console, Old-gen console and Mobile versions) | 1 GC50 SC | |
Pulse Bow(Desktop, Console, Old-gen console and Mobile versions) | 45 GC | After defeating Plantera/ja |
Yellow Counterweight(Desktop, Console and Mobile versions) | 5 GC | |
Extremely Rare
アイテム | 金額 | 品揃えの条件
|
---|---|---|
Gray Zapinator(Desktop, Console and Mobile versions) | 17 GC | During pre-Hardmode/ja after defeating the Eye of Cthulhu/ja, Eater of Worlds/ja/Brain of Cthulhu/ja, Queen Bee/ja or Skeletron/ja |
Orange Zapinator(Desktop, Console and Mobile versions) | 50 GC | During Hardmode/ja |
Arcane Rune Wall(Desktop, Console, Old-gen console and Mobile versions) | 2 SC50 CC | |
Kimono(Desktop, Console, Old-gen console and Mobile versions) | 1 GC | |
Sergeant United Shield(Desktop, Console and Mobile versions) | 35 GC | During Hardmode/ja |
Gatligator(Desktop, Console, Old-gen console and Mobile versions) | 35 GC | During Hardmode/ja |
Black Counterweight(Desktop, Console and Mobile versions) | 5 GC | |
Number of sold items
The following tables list the chances of the numbers of items sold by the Traveling Merchant.[3] Only "base" items are counted, i.e., Dynasty Shingles/ja and Team Platforms/ja are excluded from this number, since they are always sold together with their "base" items Dynasty Wood or Team Block, respectively.
Number of "base" items |
Chance (Classic Mode/ja > Expert Mode(Desktop, Console and Mobile versions)) | |
---|---|---|
4 | 3255/16384 (19.87%) | 3255/32768 (9.93%) |
5 | 5127/16384 (31.29%) | 4191/16384 (25.58%) |
6 | 16327/49152 (33.22%) | 7927/24576 (32.26%) |
7 | 1103/8192 (13.46%) | 22945/98304 (23.34%) |
8 | 1003/49152 (2.04%) | 7621/98304 (7.75%) |
9 | 19/16384 (0.12%) | 265/24576 (1.08%) |
10 | 1/49152 (0.002%) | 29/49152 (0.06%) |
11 | なし | 1/98304 (0.001%) |
These chances reveal that the average number of sold "base" items is 5.47 / 5.97.
Notes
- The actual "roll" to spawn the Traveling Merchant is not performed once-per-day like a Goblin Army/ja or how any other events/ja are determined. Instead, the roll is performed every tick[4].
- For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a:
1-(107999/108000)^27000 = 0.2212001339 ≈ 22.12%
chance of arriving each day. - This means that if a specific item from the Traveling Merchant is desired, but he arrived without that particular item, and it is before 12:00 PM in-game, he can be killed for a chance of another Traveling Merchant spawning.
- For each tick of the first half of each day (4:30 AM – 12:00 PM = 7.5 hours = 27,000 ticks), there is a 1 in 108,000 chance to spawn the Traveling Merchant. Thus, the Traveling Merchant has a:
- The Traveling Merchant does not leave during events/ja.
- The Traveling Merchant can throw a Party/ja.
Tips
- The Traveling Merchant departs by simply disappearing while off-screen. If the player keeps him on-screen when he would normally depart, he will remain until he is off-screen again. If he is kept on-screen until dawn, he will not depart until he is off-screen after 6:00 PM the following evening. This does not, however, change his inventory.
Names
The Traveling Merchant may have any of the following names:
- Abraham
- Aedan
- Aphraim
- Bohemas
- Eladon
- Gallius
- Llewellyn
- Mercer
- Rawleigh
- Riley
- Romeo
- Shipton
- Willy
Quotes
When Merchant/ja is present:
When Clothier/ja is present:
When Guide/ja is present:
During a Party(Desktop, Console and Mobile versions):
During Rain/ja (Desktop, Console and Mobile versions):
During a Thunderstorm(Desktop, Console and Mobile versions):
During a Windy Day(Desktop, Console and Mobile versions):
When in a Graveyard(Desktop, Console and Mobile versions):
|
Trivia
- Many of the things he sells are of Asian origin, often from the Qing dynasty.
- Many of his wares may be a reference to the East India Company, and to the goods that were brought to Europe during the age of discovery in general.
- The name Willy is most likely a reference to the 1949 play Death of a Salesman written by American playwright Arthur Miller, where the main character is Willy Loman, a traveling salesman.
- His quote "Come and have a look! One pound fish! Very, very good! One pound fish!" is a reference to the Pakistani trader and recording artist Muhammad Shahid Nazir, also known as One Pound Fish Man, who found fame as an internet sensation for his viral video "One Pound Fish".
- The quote "Combination hookah and coffee maker! Also makes julienne fries!" is a reference to the 1992 American animated musical fantasy film Aladdin.
- His quote "Hmm, you look like you could use an Angel Statue! They slice, and dice, and make everything nice!" is a reference to the ongoing joke of how Angel Statues/ja are one of the most useless statues in the game; this is also referenced by a quote from the Merchant/ja.
- (Desktop, Console and Mobile versions) Along with the Cyborg/ja, the Zoologist/ja and the Princess/ja, the Traveling Merchant is one of the only NPCs/ja to sell a new item post-Moon Lord/ja, which is Not a Kid, nor a Squid/ja.
- The いきものずかん entry for the Traveling Merchant: "The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time."
See also
- Skeleton Merchant(Desktop, Console and Mobile versions)
History
- Desktop 1.4.3: Now sells 4 new paintings/ja.
- Desktop 1.4.1:
- Now only sells Sitting Duck's Fishing Pole/ja after defeating Skeletron/ja.
- No longer sells the Super Star Shooter/ja.
- Desktop 1.4.0.4: Fixed Traveling Merchant and Skeleton Merchant/ja accidentally having NPC Happiness/ja.
- Desktop 1.4.0.1: Now sells Celestial Wand/ja, Exotic Chew Toy/ja, Birdie Rattle/ja, and many more new items.
- Desktop 1.3.2: Fixed not being able to attack at Night/ja.
- Desktop 1.3.1: Now sells the Companion Cube/ja, Team Blocks/ja, Team Platforms/ja and the Presserator/ja.
- Desktop 1.3.0.1:
- Now defends himself with a Revolver/ja (in pre-Hardmode/ja) and the Pulse Bow/ja (in Hardmode/ja).
- Now sells many new items, including yoyos/ja, accessories/ja, and paintings.
- Desktop 1.2.4.1: Now sells Animal Skins/ja.
- Desktop 1.2.4: Fixed issue where Scorpion/jas worked with King Statue/ja and Traveling Merchant did not.
- Desktop 1.2.3.1:
- The Traveling Merchant can no longer spawn in lava/ja.
- Fixed bug where Queen/King Statues/ja did not teleport the Stylist/ja and Traveling Merchant, respectively.
- Desktop 1.2.3: Introduced.
- Console 1.08: Added Capes (Winter, Mysterious, and Red Capes and Crimson Cloak) and Diamond Ring.
- Console 1.07: Introduced with vendor items up to Desktop 1.2.4.1, except the Angel Halo, Capes, and Diamond Ring.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.11212: Introduced with vendor items up to Desktop 1.2.4.1.
References
- ↑ Information taken from the Desktop 1.3.5.3 source code, method
UpdateTime()
inTerraria.Main.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.3.5.3 source code, method
SpawnTravelNPC()
inTerraria.WorldGen.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ 3.0 3.1 Information taken from the Desktop 1.4.3.6 source code, function
inSetupTravelShop()
There may be inaccuracies, as the current Desktop version is 1.4.4.9.Terraria.Chest.cs
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- Exclusive content/ja
- Desktop content/ja
- Console content/ja
- Old-gen console content/ja
- Mobile content/ja
- NPC NPCs/ja
- Passive AI NPCs/ja
- Pages with information based on outdated versions of Terraria's source code
- Entities patched in Desktop 1.4.3/ja
- Entities patched in Desktop 1.4.1/ja
- Entities patched in Desktop 1.4.0.4/ja
- Entities patched in Desktop 1.3.2/ja
- Entities patched in Desktop 1.3.1/ja
- Entities patched in Desktop 1.3.0.1/ja
- Entities patched in Desktop 1.2.4.1/ja
- Entities patched in Desktop 1.2.4/ja
- Entities patched in Desktop 1.2.3.1/ja
- Entities introduced in Desktop 1.2.3/ja
- Entities patched in Console 1.0.933.1/ja
- Entities patched in Console 1.0.750.0/ja
- Entities patched in Console 1.08/ja
- Entities introduced in Console 1.07/ja
- Entities introduced in Switch 1.0.711.6/ja
- Entities introduced in Mobile 1.2.11212/ja
- Japanese translation