Plantilla:Penetrate/l10n

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This template stores the localization info for Plantilla:Penetrate.

Notes:
  • All unlisted languages use the English values.
  • Gray text means it uses fallback (the string isn't defined in that language, so it uses the English value).
  • Clicking on a language header cell expands/contracts the column (except for the en column). Clicking on the "Value" header cell expands/contracts all non-English columns.
  • Any template with l10n (such as {{eicons}}) must be escaped in l10n register, or it will cause template loop.
  • {{plural:0|is|are}} will get "is" for English, but not always so for other languages. Therefore we can not simply rely on this behavior in l10n, please do test it on target language.
Localization information
Key name
Namespace:
penetrate
Value
en
(English)
fr
(French)
id
(Indonesian)
zh
(Chinese)
default_articleThe
La
The
The
maintext$article$ <esc>{{#or:$name$|projectile}}</esc> can pierce up to $count-1$ <esc>{{plural:$count-1$|target|targets}}</esc>, hitting a total of $count$ <esc>{{plural:$count$|target|targets}}</esc>.
<esc>{{#if:$name$|$article$ {{lcfirst:$name$}}|Le projectile}}</esc> peut transpercer jusqu'à $count-1$ <esc>{{plural:$count-1$|cible|cibles}}</esc>, blessant un total de $count$ <esc>{{plural:$count$|cible|cibles}}</esc>.
<esc>{{#or:$name$|Proyektil}}</esc> dapat menembus sampai $count-1$ target, mengenai total sebanyak $count$ target.
<esc>{{#or:$name$|{{tr|projectile}}}}</esc>最多可穿透 $count-1$ 个目标,总共击中 $count$ 个目标。
infinite$article$ <esc>{{#or:$name$|projectile}}</esc> can pierce an infinite number of targets.
<esc>{{#if:$name$|$article$ {{lcfirst:$name$}}|Le projectile}}</esc> peut transpercer un nombre infini de cibles.
<esc>{{#or:$name$|Proyektil}}</esc> dapat menembus target dalam jumlah tak terbatas.
<esc>{{#or:$name$|{{tr|projectile}}}}</esc>可穿透无限数量的目标。
damagepenalty&nbsp;The damage of <esc>{{lcfirst:$article$}} {{#or:$name$|projectile}}</esc> decreases by $penalty$ for each target it pierces.
&nbsp;Les dégâts <esc>{{#if:$name$|{{#ifeq:$article$|La|de la|du}} {{lcfirst:$name$}}|du projectile}}</esc> se réduisent de $penalty$ pour chaque cible transpercée.
&nbsp;Damage dari <esc>{{#or:$name$|proyektil}}</esc> berkurang sebanyak $penalty$ untuk tiap target yang ditembus.
每穿透一个目标,<esc>{{#or:$name$|{{tr|projectile}}}}</esc>的伤害就会下降 $penalty$。