The Twins
Monedas | 1230 |
---|
- Objeto (Cantidad)Posibilidad
- Alma de visión (25-40)100%
- Lingote sagrado (15–30)100%
- Poción curativa mayor (5–15)100%
- 14.29%
- 100%
- 100%
- 14.29%
- Alma de visión (25–40)100%
- Lingote sagrado (15–30)100%
- Moneda de oro (12)100%
Hurt | |
---|---|
Killed | |
Hurt (Mechanical) |
"Va a ser una noche horrible..."
The Twins son un Hardmode mechanical boss que es esencialmente una versión más difícil del Eye of Cthulhu. Los Gemelos (The Twins) son dos entidades voladoras separadas Retinazer y Spazmatism, conectadas por un zarcillo, cada uno con su propio patrón de ataque y recuento de vidas. Ambos deben ser asesinados para derrotar al jefe.
Los Gemelos puede ser convocado manualmente usando un Mechanical Eye por night (7:30 PM to 4:30 AM). Ellos tambien una probabilidad de 10*1/10 (10%) aparecer aparecer naturalmente al anochecer después de un Demon or Crimson Altar has been destroyed, as long as they have not yet been defeated at least once in the current world. If spawning this way, their arrival is announced by the status message "Va a ser una noche horrible...".
The Twins must be killed before dawn, otherwise they flee and despawn.
While Los Gemelos are alive, the music Jefe final 2 will play. When Otherworldly music is enabled, the track Boss 2 (Otherworldly) will play instead.
Eyes
There are two eyes: Retinazer and Spazmatism. Retinazer is a laser-shooting eye with a red iris; Spazmatism is a similar-textured eye, though it has a green iris. It fires green Cursed Flames.
Type | |
---|---|
Entorno | |
Tipo de IA | Spazmatism AI |
Daño | 50/85/127 (melee) 5088132 (Llama maldita) [1] |
Salud máx | 23000/34500/43987 |
Defensa | 10 |
Resist. al Retroceso | 100% |
Inmunes a |
Debuff | El Averno |
---|---|
Desc. de debuff | Te succiona hacia la Boca |
Chance | 68.75% [2] |
Duración | 2–3 seconds4–6 seconds5–7.5 seconds [2] 3–8 seconds6–16 seconds |
Monedas | 1230 |
---|
Hurt | |
---|---|
Killed | |
Entering Second Phase |
- NPC ID interna: 126
- Buff ID interna: 39
Type | |
---|---|
Entorno | |
Tipo de IA | Spazmatism AI |
Daño | 75127190 (melee) 60108162 (Fuego ocular) [1] |
Salud máx | 9200/2300013800/3450017594/43987 [1] |
Defensa | 28 [1] |
Resist. al Retroceso | 100% |
Inmunes a |
Debuff | El Averno |
---|---|
Desc. de debuff | Te succiona hacia la Boca |
Chance | 68.75% [2] |
Duración | 2–3 seconds [2] 3–8 seconds 4–6 seconds [2] 6–16 seconds !!Error: Invalid EICONS input!5–7.5 seconds [2] |
Charge |
---|
- Buff ID interna: 39
Attacks
First phase
- The eyeball with the red iris, Retinazer, fires purple, high-velocity Eye Lasers. It will usually attempt to remain diagonally above the player.
- The eyeball with the green iris, Spazmatism, fires medium velocity balls of Cursed Flame. It will usually attempt to remain horizontally in line with the player.
Both alternate between their signature ranged attacks and charging melee attack, much like the Eye of Cthulhu. Retinazer's charge attack has higher velocity but has longer periods between charges and does less charges than Spazmatism's.
Second phase
Each eye has a second form, which each individually reaches upon its health dipping to 40%. Retinazer transforms at 8000 / 12 000 / 15 300 HP while Spazmatism transforms at 9200 / 13 800 / 17 594 HP.
- Retinazer becomes a mechanical eye with a laser cannon in its pupil, and only fires red Death Laser projectiles, ceasing its attempts to ram the player (or align with the player diagonally). It fires more rapidly and with higher damage, and periodically fires in quick barrages which does significantly less damage. The barrages become more intense and frequent the more damage Retinazer takes, eventually occurring non-stop.
- Retinazer will, however, align horizontally with the player when firing barrages, though not as tightly as first-phase Spazmatism does. When not barraging, Retinazer will usually align vertically with the player.
- Spazmatism becomes a mechanical mouth (similar to the Eye of Cthulhu) that chases the player, charging with greater speed and range, and periodically spews Eye Fire from its mouth, streams of Cursed Flames, in a manner similar to the Flamethrower. The flames can inflict the Cursed Inferno debuff and deal high damage. It no longer attempts to align horizontally with the player.
In Modo Experto, Retinazer's laser firing becomes faster and charges cover more distance as its health depletes. Spazmatism's fireballs inflict Cursed Inferno for 2× / 2.5× the duration. Spazmatism also charges faster in its second form.
Notes
Este contenido es de Mechanical bosses § Notes.Mechanical bosses
- Both eyes can drop their respective trophy when killed, regardless of which is killed first. It is possible for both trophies to drop in one battle.
- On Versión de consola de antigua generación y Versión Nintendo , if The Twins are summoned with a Mechanical Eye on a night when The Twins are also spawning naturally, both pairs will appear and all four eyes will be connected.
Achievements
Tips
- Focus on defeating one eye completely first without inflicting too much damage on the other one. Battling The Twins while both are in their second form makes the battle much more difficult, especially in Modo Experto.
- Spazmatism may be a better choice for defeating first, since its Cursed Flames are difficult to avoid without proper mobility equipment and buffs in its second phase. Retinazer is less deadly, as it cannot inflict debuffs and will not charge in its second phase, which helps the player get some distance if they are a ranger.
- The Twins are only immune to Confused and Poisoned, so using a weapon that inflicts a debuff may be useful during the fight.
- A good arena for this boss is simply a long, flat plane. With Lightning Boots (or better) and a ranged or magic weapon, the player can continually outrun The Twins' attacks while firing back at them.
- In its second phase, Retinazer can only attack the player if it has an unobstructed line of sight. Hiding in a box prevents it from dealing any damage.
- A Gravitation Potion can be an excellent method of keeping distance from the Twins, allowing them to be attacked freely.
Trivia
- Retinazer's name is a portmanteau of retina, a part of the eye, and laser. Spazmatism's name is a portmanteau of spasm, meaning to twitch uncontrollably, and astigmatism, an eye disorder.
- Spazmatism's second form has visible bolts along either side, whereas Retinazer's second form only has them along one side.
- The Twins seem to have complete heterochromia iridum (two different eye colors).
- In its second phase, Spazmatism's Eye Fire attack functions almost identically to the Flamethrower weapon, with similar range and damage, but inflicting the Cursed Inferno debuff instead of On Fire!.
- The Twins are the only boss with two trophies, and the only mechanical boss with more than one phase.
- Despite inflicting it, Spazmatism is not immune to Cursed Inferno.
- The Twins are one of three bosses with a corresponding minion (Optic Staff), the others being the Platillo marciano (Xenobáculo) and Duke Fishron (Tempest Staff).
- – According to the official game lore, The Twins were one of the three mechanical recreations of Cthulhu's missing organs. They are a recreation of Cthulhu's eyes.
- The Twins seem to be bio-mechanical hybrids since they are not immune to debuffs like On Fire!, Cursed Inferno, Poisoned, or Acid Venom, even when transformed.
Bestiario entries
- Retinator: "Pertenece a un par de Ojos de Cthulhu recreados mecánicamente. Este concentra su energía para disparar potentes láseres."
- Espasmatizador: "Pertenece a un par de Ojos de Cthulhu recreados mecánicamente. Este persigue a gran velocidad a sus presas, exhalando llamas malditas."
See also
- The Destroyer
- Skeletron Prime
- Twins of Terror at the Don't Starve Wiki
History
- Desktop 1.4.1.2: Now immune to Poisoned.
- Desktop 1.4.0.1:
- The Twins now use their map icons correctly. Before this, Retinazer used all first phase icons while Spazmatism used all second phase icons.
- Decreased Spazmatism's Cursed Inferno duration to compensate for increased Cursed Inferno DPS.
- Added the Pair of Eyeballs and the Twins Relic as Master Mode drops.
- Desktop 1.3.5: Sprites updated.
- Desktop 1.3.0.1: Added the Mechanical Wheel Piece as an Expert Mode drop.
- Desktop 1.2.3:
- Increased Spazmatism's health to 23,000, decreased damage for both.
- The Twins now transform at 2/5th HP, instead of at half HP.
- Now only drop 15–30 Hallowed Bars instead of 20–35.
- One of The Twins can no longer despawn as long as the other is still active.
- Desktop 1.2:
- Now have a chance to spawn naturally at dusk with the message: "This is going to be a terrible night...".
- Will now drop 20–40 Souls of Sight instead of 20–30.
- Health and damage for both reduced from 24,000 and 50 to 20,000 and 40, respectively.
- Desktop 1.1: Introduced.
- Console 1.06:
- Increased Spazmatism's health to 23,000, decreased damage for both.
- The Twins now transform at 2/5th HP, instead of at half HP.
- Now only drop 15–30 Hallowed Bars instead of 20–35.
- One of The Twins can no longer despawn as long as the other is still active.
- Console 1.02:
- Now have a chance to spawn naturally at dusk.
- Will now drop 20–40 Souls of Sight instead of 20–30.
- Health and damage for both reduced from 24,000 and 50 to 20,000 and 40, respectively.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.
- Mobile 1.2.11212:
- Increased Spazmatism's health to 23,000, decreased damage for both.
- The Twins now transform at 2/5th HP, instead of at half HP.
- Now only drop 15-30 Hallowed Bars instead of 20–35.
- One of The Twins can no longer despawn as long as the other is still active.
- Mobile 1.2.6508:
- Now have a chance to spawn naturally at dusk.
- Will now drop 20–40 Souls of Sight instead of 20–30.
- Health and damage for both reduced from 24,000 and 50 to 20,000 and 40, respectively.
- Mobile 1.1.5536: Introduced.
- 3DS-Release: Introduced with changes up to Desktop 1.2.
References
- ↑ 1,0 1,1 1,2 1,3 Information taken from the PC 1.4.0.5 source code, method
inAI()
(underTerraria.NPC.cs
) There may be inaccuracies, as the current Versión de PC is 1.4.4.9.aiStyle == 31
- ↑ 2,0 2,1 2,2 2,3 2,4 2,5 Information taken from the PC 1.4.0.5 source code, method
inStatusPlayer()
(underTerraria.Projectile.cs
) There may be inaccuracies, as the current Versión de PC is 1.4.4.9.type == 96 || type == 101
- ↑ 3,0 3,1 3,2 3,3 Information taken from the PC 1.4.0.5 source code, method
inAI()
(underTerraria.NPC.cs
) There may be inaccuracies, as the current Versión de PC is 1.4.4.9.aiStyle == 30
- Desktop content
- Console content
- Old-gen console content
- Mobile content
- 3DS content
- Surface NPCs/es
- Night NPCs/es
- Space NPCs/es
- Boss NPCs/es
- NPC solo del Modo Díficil
- Retinazer AI NPC
- Pages with information based on outdated versions of Terraria's source code
- Spazmatism AI NPC
- Pages with template errors
- Pages with errors from Eicons
- Eicons template with invalid platforms
- Elementos relacionados a logros
- DST crossover content
- Entidades modificadas en Desktop 1.4.1.2
- Entidades modificadas en Desktop 1.4.0.1
- Entidades modificadas en Desktop 1.3.5
- Entidades modificadas en Desktop 1.3.0.1
- Entidades modificadas en Desktop 1.2.3
- Entidades modificadas en Desktop 1.2
- Entidades introducidas en Desktop 1.1
- Entidades modificadas en Console 1.0.933.1
- Entidades modificadas en Console 1.0.750.0
- Entidades modificadas en Console 1.06
- Entidades modificadas en Console 1.02
- Entidades introducidas en Console-Release
- Entidades introducidas en Switch 1.0.711.6
- Entidades modificadas en Mobile 1.2.11212
- Entidades modificadas en Mobile 1.2.6508
- Entidades introducidas en Mobile 1.1.5536
- Entidades introducidas en 3DS-Release