Modèle:GameText
This template is used to retrieve in-game text, based on the game text database which is taken from the source code.
Note: This template is relatively slow, so please use other database templates first, if possible.
Usage
{{ gameText | <index key> | lang = <lang> | x_<name> = <value> | ... | y_<name> = <value> | ... | keepnl = y/yes | json = y/yes }}
- First unnamed parameter
The index key for the text. It is the same as in the in-game language JSON files. See examples below.
- lang
Language code, defaults to {{lang}}
. Currently, there are nine languages, as in-game: anglais (
), espagnol (en
), italien (es
), chinois (it
), allemand (zh
), russe (de
), français (ru
), polonais (fr
) et portugais (pl
). All other languages will use the English database.
pt
- All
x_<name>
andy_<name>
parameters
Replacement for placeholders. There are two types of placeholder in the game texts: {xxx}
and <yyy>
, indexed by x_...
and y_...
, respectively. See examples below.
- json
By default, the template will fetch its data from the cargo database. If this parameter is set, it will query from the original game language files, stored as JSON in Lua modules. This is a bit more stable and accurate and supports returning all contents of a string array, at the cost of taking up much more resources.
Notes
- You can use
{{#invoke:gameText|getRaw|{{{key|}}}}}
to get a raw string from the GameText info database. It also takeslang
and replacement arguments. This is mainly for use in other templates. {{gameText}}
will keep leading/trailing spaces.{{gameText}}
is roughly equal to<span class="gameText">{{nl2br| {{#invoke:gameText | getRaw |{{{key|}}}}} }}</span>
, except for the latter will trim leading/trailing spaces.
Examples
Code | Result |
---|---|
{{gameText|ItemName.IronPickaxe}} |
Iron Pickaxe |
{{gameText|LegacyMultiplayer.21}} |
/players |
x{{gameText|LegacyMenu.108}}x |
xZoom In x |
{{gameText|ItemTooltip.BeeKeeper}}
|
Summons killer bees after striking your foe Small chance to cause confusion |
{{gameText|UI.WorldSizeFormat}} |
{0} World |
{{gameText|UI.WorldSizeFormat|x_0=Large}} |
Large World |
{{gameText|UI.LightMode_Color}} |
Lighting: Color |
{{gameText|LegacyDialog.19}} |
{PlayerName} is it? I've heard good things, friend! |
{{gameText|LegacyDialog.19|x_PlayerName=myName}} |
myName is it? I've heard good things, friend! |
{{gameText|Misc.ResolutionChanged}} |
Resolution changed to: {0}x{1}. |
{{gameText|Misc.ResolutionChanged|x_1=768}} |
Resolution changed to: {0}x768. |
{{gameText|Misc.ResolutionChanged|x_0=1024|x_1=768}} |
Resolution changed to: 1024x768. |
{{gameText|ItemTooltip.GoodieBag}} |
<right> to open |
{{gameText|ItemTooltip.GoodieBag|y_right=Right click}} |
Right click to open |
{{gameText|ItemTooltip.GoodieBag|y_right={{key|open}}}} |
⚷ Open / Activate to open |
{{#lstsep:{{gameText|TownNPCHousingFailureReasons|json=y}}|₪|<br/>}} |
Erreur Lua dans Module:GameText à la ligne 65 : bad argument #1 to 'gsub' (string expected, got table). |
Data storage
Cargo
The cargo database is queried if
is not true, i.e., by default. The following pages are used to store the data to the cargo database:
$json
Achievements | en | de | es | fr | it | ru | pl | pt | zh |
Bestiary | en | de | es | fr | it | ru | pl | pt | zh |
Buff | en | de | es | fr | it | ru | pl | pt | zh |
CreditsRollCategory | en | de | es | fr | it | ru | pl | pt | zh |
Emoji | en | de | es | fr | it | ru | pl | pt | zh |
ItemName | en | de | es | fr | it | ru | pl | pt | zh |
ItemName2 | en | de | es | fr | it | ru | pl | pt | zh |
ItemName3 | en | de | es | fr | it | ru | pl | pt | zh |
ItemTooltip | en | de | es | fr | it | ru | pl | pt | zh |
ItemTooltip2 | en | de | es | fr | it | ru | pl | pt | zh |
Legacy | en | de | es | fr | it | ru | pl | pt | zh |
LoadingTips | en | de | es | fr | it | ru | pl | pt | zh |
NPCName | en | de | es | fr | it | ru | pl | pt | zh |
Others | en | de | es | fr | it | ru | pl | pt | zh |
ProjectileName | en | de | es | fr | it | ru | pl | pt | zh |
RandomWorldName | en | de | es | fr | it | ru | pl | pt | zh |
TownNPCMood | en | de | es | fr | it | ru | pl | pt | zh |
TownPet | en | de | es | fr | it | ru | pl | pt | zh |
Lua (JSON)
The Lua database is queried if
is true. It is comprised of the following modules:
$json