Armas de invocação

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Última edição por HelpUsAlone em 2024-02-22 06:45:46.
Não deve ser confundido com Itens de invocação.
Para uma lista classificável de todas as armas de invocação disponíveis, juntamente com suas estatísticas para comparação, veja Lista de armas de invocação.

As armas de invocação são um tipo de armas que invocam lacaios para ajudar o player enfrentar os inimigos dentro de um espaço determinado. Lacaios não podem ser mortos ou feridos, and deal summon damage.

Os personagens gerados pela maioria das armas de invocação se enquadram em uma de duas categorias: minions e sentinelas. Minions são "personagens" móveis que seguem o jogador, enquanto sentinelas permanecem parados. Além disso, os bônus definidos da Stardust armor, Chlorophyte armor e Forbidden armor convocarão uma entidade para lutar pelo jogador de maneira semelhante aos minions.

Chicotes são armas relacionadas que causam dano de invocação sem invocar nenhum minion. Acertar um inimigo com um chicote faz com que os minions e sentinelas de um jogador o tornem o alvo imediatamente.

Há 47 armas de invocação na Versão para Computador Versão para Computador, Versão para Console Versão para Console e Versão para Celular Versão para Celular, 11 na Versão para Console old-gen Versão para Console old-gen e 5 na Versão para Nintendo 3DSVersão para Nintendo 3DS.

Minions

Minions são personagens móveis. Eles seguem o jogador indefinidamente até que o jogador morra, convoca um minion substituto, cancela manualmente seu buffs, ou sai do mundo. Existem vários lacaios diferentes disponíveis, alguns dos quais podem andar ou voar, e atacar usando meios corpo a corpo ou variados. Um minion custa mana para convocar inicialmente, mas segue o jogador indefinidamente depois sem nenhum custo adicional.

Minions fornecem uma fonte contínua de dano contra inimigos que requer pouca ou nenhuma atenção do jogador. O limite comum de todos os lacaios é que cada um tem uma taxa limitada de ataque e dano, mas os diferentes tipos também têm vários limites para seus movimentos e/ou ataques.

Os minions seguem os jogadores de maneira semelhante a pets, voando e passando por blocos conforme necessário para acompanhar os movimentos do jogador, embora a maioria não possa se mover através de blocos para fins de ataque. As exceções são os summons convocados pelo Cajado da Tempestade, Cajado Xeno, Cajado do Tigre do Deserto, Cajado do Dragão de Pó das Estrelas, Cajado com Lâminas, Cajado Carmesim, e Terraprisma(Versões para Computador, Console e Celular), todos os quais podem atacar através de blocos.

Na Versão para Computador Versão para Computador, Versão para Console Versão para Console e Versão para Celular Versão para Celular, é possível pressionar Abrir / Ativar com um item de minion-summoning. Isso direcionará o respectivo minion para atingir a entidade mais próxima do cursor. Enquanto os lacaios tiverem seu alvo dentro de sua linha de visão, eles o atacarão especificamente. O inimigo marcado mostrará curvas brancas giratórias sobre ele.

By default, a player can only have a single minion summoned at once. Various boosts can raise the player's minion capacity ("slots"), allowing multiple simultaneous minions. With minion cap boosts in effect, the same minion can be summoned multiple times, or several different minions can be summoned. Using the proper armor, accessories and buffs, the maximum number of minions can raised up to 11.

Minion cap boosts do not affect pets or light pets. If the minion cap later drops below the number of minions in use, minions are randomly chosen and dismissed until the number of minions is below the current cap. Minions vanish when their player leaves the world, and are not re-summoned when the player re-enters that or another world.

The Cajado Ótico(Versões para Computador, Console, Old-gen console e Celular), Cajado do Dragão de Pó das Estrelas(Versões para Computador, Console e Celular), Flor de Abigail(Versões para Computador, Console e Celular), and Cajado do Tigre do Deserto(Versões para Computador, Console e Celular) have special minion capacity logic. See their pages for details.

Sentinelas

Sentries are stationary characters. Unlike minions, sentries do not follow the player, and will instead remain rooted in place. In normal use, sentries will last for a fixed 10(Versões para Computador, Console e Celular) / 2(Versões para Old-gen console e 3DS) minutes before vanishing; unlike minions, they can persist even after their owner dies. During the Exército do Ancião(Versões para Computador, Console e Celular) event, this time limit does not apply (see below for details).

On the Versão para Computador Versão para Computador, Versão para Console Versão para Console e Versão para Celular Versão para Celular, a player can normally only have a single sentry summoned at once. Tavernkeep armor, Stardust Helmet, Old One's Army accessories, and the War Table (see below) can raise the player's sentry capacity, allowing multiple simultaneous sentries. Note that these accessories do not stack with each other, so the maximum sentry limit is 6: 1 by default, +1 from an accessory, +3 from armor, and +1 from the War Table buff. With sentry cap boosts in effect, the same sentry can be summoned multiple times, or several different sentries can be summoned. On the Versão para Console old-gen Versão para Console old-gen e Versão para Nintendo 3DSVersão para Nintendo 3DS, the player is limited to only summoning one of each sentry type, with no way to raise the cap.

A waiting sentry goes into a cooldown after attacking, before it can try to attack again. On the Versão para Computador Versão para Computador, Versão para Console Versão para Console e Versão para Celular Versão para Celular, the cooldown is also applied when the sentry is first summoned. On the Versão para Console old-gen Versão para Console old-gen e Versão para Nintendo 3DSVersão para Nintendo 3DS, this cooldown is bypassed initially on summoning, which can dramatically increase sentry attack speed at the cost of greater mana expense by repeatedly summoning sentries.

Tavernkeep's sentries

Versão para ComputadorVersão para ConsoleVersão para Celular
Conteúdo exclusivo para Computador/Console/Celular Estas informações desta seção se aplicam somente às versões para Computador, Console e Celular do Terraria.

Sentries summoned by items from the Tavernkeep are associated with the Old One's Army event. They are purchased with Defender Medals (instead of coins), which are awarded only during the event. At first, they can only be used within the event, where they will remain placed until the end of the event. Each sentry summoned will cost 10 Etherian Mana; at the beginning of the event, the player immediately gets the 10 Etherian Mana for their first sentry, and can collect more as they kill enemies. Sentries summoned with Etherian Mana are not subject to sentry limits (see above). Other sentries can be used in the event, but will have their usual mana cost, duration, and sentry limits.

Each of the Tavernkeep's sentry summon weapons come in three tiers: Rod, Cane, and Staff; with the Staff being the most expensive and the most powerful. The Tavernkeep's various armor sets each enhance one of his four sentry types; see related pages for full details.

After the event is completed once, these can be used outside the event, and will then function as normal sentries, costing ordinary mana to summon (5 points per tier) and lasting the usual 10 minutes. Etherian Mana cannot be used outside the event, so the usual sentry limits apply: By default only one sentry can be summoned at once, but armor sold by the Tavernkeep, and accessories dropped by event bosses such as Ogres, can raise a player's sentry limit. This limit increase does include non-Tavernkeep sentries such as the Queen Spider. Again, the accessories do not stack with each other.

Whips

Versão para ComputadorVersão para ConsoleVersão para Celular
Conteúdo exclusivo para Computador/Console/Celular Estas informações desta seção se aplicam somente às versões para Computador, Console e Celular do Terraria.

Whips are unlike other summon weapons, and instead act more like a traditional weapon. When used, whips will perform a normal attack which costs no mana, swiping in a wide cone towards the cursor or wherever aimed. Whips deal summon damage, and as such cannot deal critical hits. All whips can pierce infinitely in their range, but will deal progressively less damage to each additional enemy they hit, until they start dealing 1 damage. Whips all vary in size as well. The severity of damage loss from piercing and the size of whips typically goes down and up, respectively, as whips get stronger.

Despite being summon weapons, whips are affected by some effects which only work on melee weapons, only get melee modifiers, and have a limited range like melee weapons. Whips are affected by any boosts to melee speed, as well as flasks and the autoswing feature of Feral Claws and its upgrades. Whips are not affected by boosts to melee damage or boosts to melee weapon size (such as the Titan Glove).

A feature of whips is how they make minions target the enemy hit, the same way that other summon weapons can target enemies. Whips can only target enemies by hitting them, unlike those other summon weapons. The enemy targeted will always be the last enemy hit by the whip, usually the furthest enemy away from the player that gets hit.

The main feature of whips is their summon tag damage, which increases the damage of each minion hit by a set amount. Two endgame whips also feature summon tag critical strike chance, which enables minions to deal critical hits. This summon tag critical strike chance cannot be increased by any other boosts to critical strike chance.

Some whips feature unique buffs and debuffs, aside from the common debuffs of Poisoned, Hellfire and Frostbite that three whips can inflict. Two whips feature debuffs which activate an effect when the enemy with the debuff is hit by a minion. (Versões para Computador, Console e Celular) These two debuffs are also universal; even universally immune enemies like The Destroyer can be affected by whip debuffs. The buffs that whips have are mostly boosts to melee speed, which get progressively more potent for stronger, later whips. These melee speed buffs are not exclusive to the whips that grant them, and will actually affect other whips as well. The Cool Whip currently features the only buff that does not affect melee speed; its buff creates a damaging projectile that lasts for 3 seconds after the last time the whip hit something.

Pre-Hardmode

Minions

Item Minion Damage Source Notes

Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row

Sentries

Standard

Item Sentry Damage Source Notes

Armas de invocação/row

Tavernkeep's sentries

Item Sentry Damage Source Notes

Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row

Whips

Item Damage Source Notes

Armas de invocação/row Armas de invocação/row Armas de invocação/row

Hardmode

Minions

Item Minion Damage Source Notes

Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row

Sentries

Standard

Item Sentry Damage Source Notes

Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row

Tavernkeep's sentries

Item Sentry Damage Source Notes

Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row

Whips

Item Damage Source Notes

Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row Armas de invocação/row

Armor summons

See also the Chlorophyte armor, a non-summoner armor set that summons a Leaf Crystal that attacks nearby enemies automatically.

Certain armor sets will summon a unique minion when the full set is worn:

  • Each player can only have one armor minion that remains active as long as the armor is worn.
  • They do not count against either minion or sentry caps.
Item Minion Damage Notes Source
Armadura ProibidaArmadura Proibida(Versões para Computador, Console e Celular) Forbidden SignForbidden Sign(Versões para Computador, Console e Celular) 25 Double-press ▼ Para Baixo to send out an Ancient Storm to attack enemies. Crafted: 3 Fragmento Proibido / 46 (Barra de Adamantina or Barra de Titânio)
Armadura de Pó das EstrelasArmadura de Pó das Estrelas(Versões para Computador, Console e Celular) Guardião de Pó das EstrelasGuardião de Pó das Estrelas(Versões para Computador, Console e Celular) 20 The Stardust Guardian will automatically seek enemies and attack them rapidly. Crafted: 36 Barra de Luminita / 45 Fragmento de Pó de Estrelas

Boost gear

Basegame armor

Appearance Set Defense Summon Bonuses Source
Head Chest Legs Total
Casaco de Pele de Flinx Casaco de Pele de Flinx(Versões para Computador, Console e Celular) n/d 1 n/d 1
  • +1 minion capacity
  • +5% summon damage
Armadura de Obsidiana Armadura de Obsidiana(Versões para Computador, Console e Celular) 4 4 5 15
  • +1 minion capacity
  • +16% summon damage
  • Set Bonus: +15% whip speed, +30% whip range, +15% summon damage (+31% total)
Armadura de Abelha Armadura de Abelha(Versões para Computador, Console, Old-gen console e Celular) 4 5 4 13
  • +2 minion capacity
  • +13% summon damage
  • Set Bonus: +10% summon damage (+23% total)
Armadura Proibida Armadura Proibida(Versões para Computador, Console e Celular) 6 12 8 26
  • +2 minion capacity
  • +25% summon damage
  • Set Effect: Ancient Storm
Armadura de Aranha Armadura de Aranha(Versões para Computador, Console, Old-gen console e Celular) 5 8 7 20
  • +3 minion capacity
  • +16% summon damage
  • Set Bonus: +12% summon damage (+28% total)
Armadura Consagrada Armadura Consagrada(with Hood) 1 15 11 27
  • +1 minion capacity
  • +10% summon damage
  • +7% damage
  • Set Bonus: +2 minion capacity
Armadura Tiki Armadura Tiki 6 17 12 35
  • +3 minion capacity
  • +30% summon damage
  • +10% whip range
  • (Versões para Computador, Console e Celular) Set Bonus: +20% whip range (+30% total)
  • Set Bonus: +1 minion capacity (+4 total)
  • (Versões para Computador, Console e Celular) Sold by Witch Doctor after Plantera has been defeated.
  • (Versões para Old-gen console e 3DS) Sold by Witch Doctor while the player has a Cajado PigmeuCajado Pigmeu in their inventory.
Armadura Assustadora Armadura Assustadora (Versões para Computador, Console e Celular) 9 / (Versões para Old-gen console e 3DS) 8 (Versões para Computador, Console e Celular) 11 / (Versões para Old-gen console e 3DS) 10 (Versões para Computador, Console e Celular) 10 / (Versões para Old-gen console e 3DS) 9 (Versões para Computador, Console e Celular) 30 / (Versões para Old-gen console e 3DS) 27
  • (Versões para Computador, Console e Celular) +4 minion capacity
  • (Versões para Old-gen console e 3DS) +3 minion capacity
  • +33% summon damage
  • Set Bonus: +25% summon damage (+58% total)
Armadura de Pó das Estrelas Armadura de Pó das Estrelas(Versões para Computador, Console e Celular) 10 16 12 38
  • +5 minion capacity
  • +1 sentry capacity
  • +66% summon damage
  • +30% whip range
  • Set Effect: Stardust Guardian

Tavernkeep's armor

Appearance / Name Minion boost(s) Head Chest Legs Total defense Source
Armadura do AprendizArmadura do Aprendiz(Versões para Computador, Console e Celular)
  • Flameburst sentry field of view and range are dramatically increased
  • +2 sentry capacity
  • +30% summon damage

7

15

10

  • 32
Sold by Tavernkeep
Armadura de MongeArmadura de Monge(Versões para Computador, Console e Celular)
  • Lightning Aura sentries can deal critical hits and strike faster
  • +2 sentry capacity
  • +30% summon damage

8

22

16

  • 46
Sold by Tavernkeep
Armadura da CaçadoraArmadura da Caçadora(Versões para Computador, Console e Celular)
  • Explosive Trap sentries apply Oiled debuff to enemies: Oiled enemies take extra damage from fire debuffs.
  • +2 sentry capacity
  • +30% summon damage

7

17

12

  • 36
Sold by Tavernkeep
Armadura do EscudeiroArmadura do Escudeiro(Versões para Computador, Console e Celular)
  • Ballista sentry projectiles pierce more targets
  • Grants Ballista Panic buff when the player takes damage, doubling the fire rate of Ballista sentries for 3 seconds.
  • +2 sentry capacity
  • +30% summon damage

12

27

17

  • 56
Sold by Tavernkeep
Armadura do Artista SombrioArmadura do Artista Sombrio(Versões para Computador, Console e Celular)
  • +3 sentry capacity
  • +60% summon damage
  • Greatly enhances Flameburst effectiveness

7

21

14

  • 42
Sold by Tavernkeep
Armadura do Shinobi InvasorArmadura do Shinobi Invasor(Versões para Computador, Console e Celular)
  • +3 sentry capacity
  • +60% summon damage
  • Greatly enhances Lightning Aura effectiveness

10

26

18

  • 54
Sold by Tavernkeep
Armadura da Andarilha VermelhaArmadura da Andarilha Vermelha(Versões para Computador, Console e Celular)
  • +3 sentry capacity
  • +60% summon damage
  • Greatly enhances Explosive Traps effectiveness

8

24

16

  • 48
Sold by Tavernkeep
Armadura do Cavaleiro de ValhallaArmadura do Cavaleiro de Valhalla(Versões para Computador, Console e Celular)
  • +3 sentry capacity
  • +60% summon damage
  • Greatly enhances Ballista effectiveness

20

24

24

  • 68
Sold by Tavernkeep

Accessories

Item Boost(s) Source
Colar PigmeuColar Pigmeu
  • +1 Minion capacity

(Versões para Computador, Console e Celular) Sold by Witch Doctor during night.
(Versões para Old-gen console e 3DS) Sold by Witch Doctor when spoken in the Jungle after Plantera has been defeated and there is a Pygmy Staff in the player's inventory.

Escudo do EscudeiroEscudo do Escudeiro(Versões para Computador, Console e Celular)
  • +1 sentry capacity
  • +10% summon damage
Dropped by Dark Mage.
Cachecol do AprendizCachecol do Aprendiz(Versões para Computador, Console e Celular)
  • +1 sentry capacity
  • +10% summon damage
Dropped by Dark Mage.
Emblema do InvocadorEmblema do Invocador(Versões para Computador, Console e Celular)
  • +15% summon damage
Dropped by Wall of Flesh.
Aroma PodreAroma Podre(Versões para Computador, Console e Celular)
  • +5% (all) damage
  • -400 aggro
Dropped by Corrupt Mimic
Cinto do MongeCinto do Monge(Versões para Computador, Console e Celular)
  • +1 sentry capacity
  • +10% summon damage
Dropped by Ogro(Versões para Computador, Console e Celular).
Broquel da CaçadoraBroquel da Caçadora(Versões para Computador, Console e Celular)
  • +1 sentry capacity
  • +10% summon damage
Dropped by Ogro(Versões para Computador, Console e Celular).
Emblema do VingadorEmblema do Vingador
  • +12% (All) Damage
Crafted:

((Versões para Computador, Console e Celular)) 1 Emblema do Guerreiro or 1 Emblema do Invocador or 1 Emblema do Vigia or 1 Emblema do Feiticeiro + 5 Alma da Força + 5 Alma da Visão + 5 Alma do Medo
or
((Versões para Old-gen console e 3DS)) 1 Emblema do Guerreiro + 1 Emblema do Vigia + 1 Emblema do Feiticeiro

Besouro de HérculesBesouro de Hércules
  • +15% summon damage
  • Increases minion knockback by 2

(Versões para Computador, Console e Celular) Sold by Witch Doctor when spoken in the Jungle after Plantera has been defeated.
(Versões para Old-gen console e 3DS) Sold by Witch Doctor when spoken in the Jungle after Plantera has been defeated and there is a Pygmy Staff in the player's inventory.

Pergaminho do NecromancerPergaminho do Necromancer
  • +1 minion capacity
  • +10% summon damage
Dropped by Mourning Wood.
Escaravelho de PapiroEscaravelho de Papiro
  • +1 minion capacity
  • +15% summon damage
  • Increases minion knockback by 2
Crafted: 1 Besouro de Hércules + 1 Pergaminho do Necromancer
Pedra da LuaPedra da Lua
  • +10% (all) damage
  • +10% whip and melee speed
  • Increases minion knockback by 0.5

(Bonuses only activate during the Night or a Solar Eclipse)

(Versões para Computador, Console e Celular) Does not stack with Celestial Stone or Celestial Shell

Dropped by Vampire.
Pedra do SolPedra do Sol
  • +10% (all) damage
  • +10% whip and melee speed
  • Increases minion knockback by 0.5

(Bonuses only activate during the Day)

(Versões para Computador, Console e Celular) Does not stack with Celestial Stone or Celestial Shell

Dropped by Golem.
Pedra CelestialPedra Celestial
  • +10% (all) damage
  • +10% whip and melee speed
  • Increases minion knockback by 0.5

(Versões para Computador, Console e Celular) Does not stack with Celestial Shell or either Sun or Moon Stone

Crafted: 1 Pedra do Sol + 1 Pedra da Lua
Casco CelestialCasco Celestial(Versões para Computador, Console e Celular)
  • +10% (all) damage
  • +10% whip and melee speed
  • Increases minion knockback by 0.5

In Werewolf form, at Night or during a Solar Eclipse:

  • +5.1% whip and melee speed, total of +15.1% at Night.

Does not stack with Celestial Stone or either Sun or Moon Stone

Crafted: 1 Pedra Celestial + 1 Concha da Lua
Emblema do DestruidorEmblema do Destruidor
  • +10% (all) damage
Crafted: 1 Emblema do Vingador + 1 Olho do Golem

Additionally, any accessories which boost melee speed also boost whip speed, and the autoswing property of Feral Claws and its upgrades applies to whips. There are some melee accessories which have small boosts only to whips, not to the summons themselves.

Item Whip and Melee Boost(s) Source
Garras FerozesGarras Ferozes
  • +12% whip and melee speed
  • All whips and melee weapons now autoswing
Found in Ivy Chests, Jungle Crates and Bramble Crates
Luva do PoderLuva do Poder
  • +12% whip and melee speed
  • All whips and melee weapons now autoswing
Crafted: Garras Ferozes + Luva de Titã
Luva MecânicaLuva Mecânica
  • +12% whip and melee speed
  • All whips and melee weapons now autoswing
Crafted: Luva do Poder + Emblema do Vingador
Manopla de FogoManopla de Fogo
  • +12% whip and melee speed
  • All whips and melee weapons now autoswing
Crafted: Luva Mecânica + Pedra de Magma
Luva do CarcajuLuva do Carcaju(Versões para Computador, Console e Celular)
  • +12% whip and melee speed
  • All whips and melee weapons now autoswing
  • +8 defense
  • +400 aggro
Crafted: Luva do Poder + Punhos de Carne
Amuleto da LuaAmuleto da Lua
  • +5.1% whip and melee speed

(Boost only activates at Night or during a Solar Eclipse)

(Does not stack with Celestial Shell)

Dropped by Werewolf on a Full Moon

Buffs

Buff From Minion Boost(s)
Bem alimentadoBem alimentado Foods
  • +5% (All) Damage
  • +0.5 minion knockback
Muito satisfeitoMuito satisfeito(Versões para Computador, Console e Celular) Foods
  • +7.5% (All) damage
  • +0.75 minion knockback
Extremamente satisfeitoExtremamente satisfeito(Versões para Computador, Console e Celular) Foods
  • +10% (All) damage
  • +1 minion knockback
IraIra Poção da IraPoção da Ira
  • +10% (All) Damage
Montaria do Peixe-dragão FofinhoMontaria do Peixe-dragão Fofinho(Versões para Computador, Console e Celular) Trufa CogumelitaTrufa Cogumelita(Versões para Computador, Console e Celular)
  • +15% (All) Damage - (In Water / Under 50% Health)
Mordida FerozMordida Feroz(Versões para Computador, Console e Celular) Some BatsBats and Duque Peixe-dragãoDuque Peixe-dragão
  • +20% (All) Damage
Nébula de DanosNébula de Danos(Versões para Computador, Console e Celular) Reforço nos DanosReforço nos Danos(Versões para Computador, Console e Celular)
  • +15%/30%/45% (All) damage for 8 seconds
Truque CerebralTruque Cerebral(Versões para Computador, Console e Celular) Cérebro da ConfusãoCérebro da Confusão(Versões para Computador, Console e Celular)
  • +10% summon damage (As an unlisted statistic)
Summoning (buff)Summoning Poção de InvocaçãoPoção de Invocação
  • +1 Minion capacity
EnfeitiçadoEnfeitiçado(Versões para Computador, Console e Celular) Mesa de FeitiçariaMesa de Feitiçaria(Versões para Computador, Console e Celular)
  • +1 Minion capacity
StrategistStrategist(Versões para Computador, Console e Celular) Mesa de GuerraMesa de Guerra(Versões para Computador, Console e Celular)
  • +1 Sentry capacity
Efeito da arma: ConfetesEfeito da arma: Confetes Frasco de FestaFrasco de Festa
  • Melee and whip attacks cause a burst of confetti
Efeito da arma: Chamas AmaldiçoadasEfeito da arma: Chamas Amaldiçoadas Frasco de Chamas AmaldiçoadasFrasco de Chamas Amaldiçoadas
  • Melee and whip attacks inflict Cursed Inferno debuff on enemies
Efeito da arma: FogoEfeito da arma: Fogo Frasco de FogoFrasco de Fogo
  • Melee and whip attacks inflict On Fire! debuff on enemies
Efeito da arma: OuroEfeito da arma: Ouro Frasco de OuroFrasco de Ouro
  • Melee and whip attacks inflict Midas debuff on enemies
Efeito da arma: IchorEfeito da arma: Ichor Frasco de IchorFrasco de Ichor
  • Melee and whip attacks inflict Ichor debuff on enemies
Efeito da arma: NanobôsEfeito da arma: Nanobôs Frasco de NanobôsFrasco de Nanobôs
  • Melee and whip attacks inflict Confused debuff on enemies
Efeito da arma: VenenoEfeito da arma: Veneno Frasco de VenenoFrasco de Veneno
  • Melee and whip attacks inflict Poisoned debuff on enemies
Efeito da arma: PeçonhaEfeito da arma: Peçonha Frasco com VenenoFrasco com Veneno
  • Melee and whip attacks inflict Venom debuff on enemies

Achievements

Achievement You and What Army?.png
Você e que Exército? • Assuma o comando de nove lacaios ao mesmo tempo.
Tenha nove lacaios invocados ao mesmo tempo. (Versões para Computador, Console e Celular)
Categoria: Desafiante Desafiante

Notes

  • While all Summon weapons can obtain the Mythical modifier, the Ruthless modifier offers the most effective minion boost by solely increasing a minion's hit damage. The reduced mana cost, increased speed, critical strike chance, and knockback provided by Mythical are less useful because Summon weapons use mana only once (on the initial summoning rather than the minion attacks themselves), minions cannot deal critical hits, and their knockback is negligible even with modifiers. However, due to damage rounding, the Ruthless and Mythical modifiers provide an equal damage boost for every minion and sentry in Pre-Hardmode. So, with the exceptions of the Cajado com Lâminas(Versões para Computador, Console e Celular) and Optic Staff, it is only worth going for the Ruthless Modifier in Hardmode.
    • Weapon speed is not very useful for minion or sentry-summoning weapons, as it will only decrease the time it takes to summon a minion. Minions/sentries will not attack faster with a speed-boosting modifier.
  • (Versões para Computador, Console e Celular) Once summoned, minions' stats will change dynamically if the player adds or removes boost equipment/buffs.
  • (Versões para Old-gen console e 3DS) Once summoned, minions' stats will not change even if the player adds or removes boost equipment/buffs.
  • Minions count as buffs and contribute to the (Versões para Computador, Console e Celular) 44 / (Versões para Old-gen console e 3DS) 22 buff/debuff limit. The player can potentially lose their minions in the middle of a fight if the buffs get pushed off by other buffs/debuffs. This can be mitigated by managing the total number of buffs:
    • Turning off non-combat buffs (pets, light pets)
    • Limiting number of active potions to only the most important potions
    • Using only one or two types of minion at a given time
    • Not activating un-needed buffs (e.g. Ammo Box if one does not intend to use ammo based weapons)
    • Removing extraneous buff granting items from arenas (like Water Candles)
    • Using debuff immunity items to prevent aquiring a debuff
  • Minions will never attack other players, making them nearly useless in PvP. Some minion weapons can still damage players if specifically targeted (Frost Hydra, Rainbow Crystal Staff, etc.), or if they deal incidental contact damage (Ravens, Sharknados, etc.).
  • All mounts that can attack are classified as summon damage. This includes the following: Painted Horse Mount, Majestic Horse Mount, Dark Horse Mount, Goat Mount, Pirate Ship Mount, Tree Mount, Santank Mount, Slime Mount, Winged Slime Mount, Basilisk Mount, Unicorn Mount, and Scutlix Mount.
  • Only some minions have piercing attacks: Slime, Imp, Twins, the Stardust Dragon, Terraprisma, and all three Ballistas. This may be relevant if a player is using other piercing weapons.
  • Note that when trying to obtain the "You and What Army?" achievement, a pair of the Twins count as one full minion.

Tips

  • Minions do not differentiate between enemies summoned by Statues and normal enemy spawns. This causes them to sometimes interfere with enemy-based engines, as they will zip off to slaughter any statue-summoned enemies in range (The Stardust Dragon is especially prone to this behavior).
  • Players may want to avoid using minions in some situations, as they may accidentally trigger events:
    • Minions that deal contact damage may inadvertently spawn the Queen Bee if they accidentally touch the Larva present in Bee Hives.
    • In the Underworld, minions may inadvertently spawn the Wall of Flesh by killing a Voodoo Demon, causing its Guide Voodoo Doll to fall into lava.
    • While minions will not explicitly target the Cultists, minions that deal contact damage may inadvertently damage them, causing them to become hostile. It is also possible for minions to kill all four Cultists, causing the Lunatic Cultist to spawn.
  • (Versões para Old-gen console e 3DS) Summon weapons are the only weapon type that is not regularly available in the first parts of the game. While the first summon weapon, the Slime Staff is technically the earliest obtainable weapon, it is extremely rare, and is likely to go unseen until far later in the game. It can, however, be farmed by the use of a Slime Statue.
  • Since sentries do not suffer from Mana Sickness, repeatedly summoning sentries can be a viable way to deliver high damage constantly when using a sentry that attacks instantly after being summoned.
  • (Versões para Old-gen console e 3DS) Since minions' stats will not change after it is summoned, it is worthwhile to load up all available damage bonuses and buffs (for both summon damage and damage in general) before summoning minions, even with no intention of using that equipment in the field.
  • It is unnecessary to upgrade an Avenger Emblem to a Destroyer Emblem for the purpose of summon damage, as they cannot deal critical hits. However, the Destroyer Emblem may benefit players if they are using non-summon weapons. Players may also want to use a Destroyer Emblem if they want to stack its damage bonus with the bonus provided by an Avenger Emblem.
  • Even if not playing as a summoner, it is always good to keep a minion around to help pick off minor or weakened enemies. Having a minion taking out some of the passing bats, slimes, zombies, etc. can sharply improve the player's quality of life while wandering around in the world. Doubly so if the player is trying to build, gather bait, chop wood, or otherwise do something besides fighting -- indeed, for such projects it may be worth adding a second minion to help fend off interruptions.
  • Note that minions will attack Slimes even during the day, when the Slimes are nominally "neutral".
  • Versão para Computador Versão para Computador, Versão para Console Versão para Console e Versão para Celular Versão para Celular The Kaleidoscope can prove to be more useful than the Morning Star, as the Kaleidoscope has higher drop rates from a specific boss than the Morning Star, the summon tag damage is higher and it is faster with more critical strike chance, which is better than simply a slightly longer range and more damage. The Morning Star, however, has high knockback and can be useful in events to keep enemies back.

Maximizing minions

Minion count

  • (Versões para Computador, Console e Celular) The maximum possible minion capacity is 11. It requires equipping Stardust armor (not counting its Stardust Guardian), the Papyrus Scarab, Necromantic Scroll, and Pygmy Necklace accessories while being under the effects of the Summoning Potion and the Bewitching Table.
  • (Versões para Old-gen console e 3DS) The maximum possible minion capacity is 9. It requires equipping Tiki armor, the Papyrus Scarab, Necromantic Scroll, and Pygmy Necklace accessories while being under the temporary effects of the Summoning Potion.

Minion damage

Note that damage is calculated in a two-step process. First the weapon damage itself is adjusted for the weapon modifier (and rounded to the nearest integer). Only after that are all other modifiers added and applied to the weapon damage.

(Versões para Old-gen console e 3DS) Damage bonuses only need to be active while actually summoning the minions. This allows summoning some minions at maximum damage, and then unequipping some of the damage bonus for limit increases, to summon more minions at slightly lower damage.

(Versões para Computador, Console e Celular) Damage bonuses are calculated concurrently, meaning any damage bonus that is removed while a minion is active will be removed from the minion. Thus, the following loadout is no longer useful as a "setup" procedure, though it remains a powerful summoner build.

A Ruthless modifier on the minion-summoning staff yields +18% up front.

Other modifiers can be maximized as follows:

  • A mixed armor set:
    • + 22% from the Stardust Helmet.
    • + 30% from either the Dark Artist's Robes or the Valhalla Knight's Breastplate.
    • + 25% from Red Riding Leggings.
  • Accessories:
    • + 15% from the Papyrus Scarab.
    • + 15% from the Hercules Beetle.
    • + 15% from the Summoner Emblem.
    • + 12% from the Avenger Emblem.
    • + 10% from any of the following accessories: Necromantic Scroll, Destroyer Emblem, Celestial Stone, Celestial Shell, any of the Ogre accessories (Apprentice's Scarf, Huntress's Buckler, Monk's Belt, Squire's Shield), or either the Sun Stone (during the day) or the Moon Stone (at night).
      • These all offer the same damage bonus for the actual summoning of minions, but they have different features for continued use: The Necromantic scroll grants players an extra minion slot, the Ogre accessories grants players an extra sentry slot, while the other accessories extend their damage bonus to other damage types, and provide other bonuses.
    • + 20% from reforging all five accessories to have Menacing (+4% damage).
  • Buffs:
    • + 15% from Exquisitely Stuffed (from eating food).
    • + 10% from Wrath (from drinking a Wrath Potion).
    • + 45% from a 3-stack of Damage Booster buffs from Nebula armor (a teammate's, or see below).
  • Expert Mode only:
    • +10% from the Cerebral Mindtrick debuff granted by dodging an attack with a Brain of Confusion. After getting the debuff, one can switch it out with another accessory and still retain the bonus.
    • +14% from a second accessory from the "10%" list above, likewise reforged to Menacing.
    • +15% from Cute Fishron Mount (riding the Cute Fishron in water and for 6 seconds afterwards).
    • +20% from the Feral Bite debuff (inflicted by Bats in Expert Mode).
  • Master Mode only:

+14% from a third accessory from the "10%" list above, likewise reforged to Menacing.

Total maximum: +224% / +283% / +297%. On top of the bonus for a Ruthless weapon, this will yield approximately +282% / +352% / +368%.

Examples

  • An ordinary Stardust Cell Staff would summon a Stardust Cell hitting for 60 summon damage. After reforging the staff to have the Ruthless modifier, the staff would summon a Stardust Cell hitting for 60 + 18% = 71 summon damage. After wearing the above gear, eating food, drinking a Wrath Potion, entering a body of water while riding the Cute Fishron, getting bitten by a bat (in Expert mode), and picking up a 3-stack of Damage Booster buffs in multiplayer, the staff would summon a Stardust Cell hitting for 229 / 264 / 274 damage.
  • A Ruthless Stardust Dragon has a modified damage of 47. With a Summoning Potion and Bewitching Table, the above will allow up to six summons (188 base damage). With the above damage bonuses, the resulting dragon will do an average of 609 / 701 damage per hit.

(Versões para Old-gen console e 3DS) The procedure

To achieve "maximum minion power" in single-player, follow the following procedure:

  1. All accessories being used to achieve maximum minion power must be reforged to Menacing, and all summoning weapons to Ruthless.
  2. Arrange the desired summoning weapons on the hotbar.
  3. Wear the following accessories: Papyrus Scarab, Hercules Beetle, Avenger Emblem, Necromantic Scroll, and the Celestial Stone. Keep a Pygmy Necklace handy for later.
  4. Armor: Start off in Spooky Armor, and prepare a set of Tiki armor.
  5. Use the potions: Food, Wrath Potion, and Summoning Potion.
  6. Summon the desired minions. In total, there should be seven minions (or pairs of Twins) at the maximum of +173% damage.
    • Minion sources: Default, Spooky armor, Papyrus Scarab, Necromantic Scroll, Summoning Potion.
  7. Now swap out the armor and an accessory to summon two more minions at slightly lower damage:
    1. Replace the Avenger Emblem with the Pygmy Necklace. This brings damage values down to +157% and summon another minion.
    2. Swap out the Spooky Armor for the Tiki Armor and summon another minion at +129% damage.
    3. Note: If the player later loses some of the many extra-slot bonuses in use (removing accessories or armor, letting buffs expire), the minion(s) that vanish will be chosen randomly. Each individual minion will keep the damage bonus in effect when it was summoned.

Trivia

  • All minion-summoning items (with the exception of Flor de Abigail(Versões para Computador, Console e Celular), Dispparus Perseguiddorus(Versões para Computador, Console e Celular), and the Terraprisma(Versões para Computador, Console e Celular)) and the Tavernkeep's tier three sentry summoning items have the word Staff in their names.
    • The Tavernkeep's tier two sentry summon items also all have the word Cane in their names. The same applies to the tier one items, which share the word Rod. This can be used to help tell the difference between the sentry tiers.
    • That said, a number of other magical weapons and tools are also called Staff or Rod, e.g. Frost Staff or Nimbus Rod.