Blade of Grass
Type | |
---|---|
Damage | 18 (Desktop, Console and Mobile versions) / 28 (Old-gen console and 3DS versions) (Melee) |
Knockback | 4.5 (Average) (Desktop, Console and Mobile versions) / 3 (Very weak) (Old-gen console and 3DS versions) |
Critical chance | 4% |
Use time | 20 (Very fast) (Desktop, Console and Mobile versions) / 30 (Average) (Old-gen console and 3DS versions) |
Velocity | 20 |
Tooltip | Has a chance to poison enemies |
Rarity | |
Sell | 54 SC |
Research | 1 required |
- Leaf Blade
Use | |
---|---|
- Internal Item ID: 190
- Internal Buff ID: 20
- Internal Projectile ID: 976
The Blade of Grass is a pre-Hardmode sword crafted using materials from the Underground Jungle. It has a decent size and swing reach, and has a 1/4 (25%) chance of inflicting the Poisoned debuff for 7 seconds upon striking enemies.[1]
On the Desktop version, Console version, and Mobile version, the Blade of Grass is roughly equal to the Volcano in size, making it one of the largest swords in pre-Hardmode. When swung, it fires a small, green Leaf Blade projectile that flies upwards in a circle, leaving behind a green particle effect resembling leaves. The Leaf Blade projectile can pass through blocks, has 20 armor penetration,[2] can automatically target enemies within a radius of 9.375 tiles, deals 25% base damage (4 base damage), can pierce one enemy, and has the same chance to inflict Poisoned for the same duration as the sword itself.[3]
The Blade of Grass is one of the key ingredients in crafting the Night's Edge.
Its best modifier is Legendary.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
Blade of Grass | Iron Anvil or Lead Anvil | |
Blade of Grass |
Used in
Result | Ingredients | Crafting station |
---|---|---|
Night's Edge | Demon Altar or Crimson Altar | |
Notes
- (Old-gen console and 3DS versions) Note that if gathering the crafting materials for a Blade of Grass in Hardmode, it will be far more difficult to farm Stingers, as the Hornets and Spiked Jungle Slimes that drop them will spawn less often. The enemy that becomes more common during Hardmode is the Moss Hornet, which does not drop Stingers.
Trivia
- The Blade of Grass is a pun which refers to the fact that individual grass leaves are known as "blades" of grass.
- It is the second largest sword in pre-Hardmode, after the Volcano.
- Prior to the 1.2 update, the Blade of Grass appeared to be a grass sawtooth katana (). This was a reference to the Kusanagi-no-Tsurugi (literally "Grass-Cutting Sword"), a legendary Japanese sword. The sprite was changed into a larger, double-edged sword with a high increase of grass texture.
History
- Desktop 1.4.4.3: Fixed Blade of Grass Razor Leaves not inflicting Poisoned.
- Desktop 1.4.4:
- Sprite updated. Old sprite was: .
- Added an upward spiraling leaf-like projectile that fires on swing.
- Damage reduced from 28 to 18.
- Use time reduced from 30 to 20.
- Increased knockback from 3 to 4.5.
- Crafting recipe now requires 3 Vines, and the Jungle Spore cost has been increased from 12 to 15.
- Desktop 1.3.0.1: Now requires only 12 Stingers instead of 15.
- Desktop 1.2: Sprite updated. Old sprite was: .
- Desktop 1.1:
- No longer requires the Silver Broadsword to be crafted.
- Spore requirement reduced from 20 to 12. Stinger requirement reduced from 20 to 15.
- Desktop 1.0.6: Can inflict the Poisoned debuff, ingredients changed from 40 Jungle Roses to 20 Jungle Spores.
- Desktop-Release: Introduced.
- Console 1.0.933.1: Now only requires 12 Stingers instead of 15. ()
- Console 1.0.750.0: Now only requires 12 Stingers instead of 15. ()
- Console 1.02: Sprite updated to match Desktop 1.2.
- Console-Release: Introduced with mechanics and recipes from Desktop 1.1.
- Switch 1.0.711.6: Introduced.
- Mobile 1.2.6508: Sprite updated to match Desktop 1.2.
- Mobile 1.1.5536:
- No longer requires the Silver Broadsword to be crafted.
- Spore requirement reduced from 20 to 12. Stinger requirement reduced from 20 to 15.
- Mobile-Release: Introduced with mechanics from Desktop 1.0.6.1.
- 3DS-Release: Introduced with mechanics, recipes, and sprites from Desktop 1.2.
References
- ↑ Information taken from the Desktop 1.4.4.4 source code, method
StatusToNPC()
inTerraria.Player.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.4 source code, method
Damage()
inTerraria.Projectile.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9. - ↑ Information taken from the Desktop 1.4.4.4 source code, method
StatusNPC()
inTerraria.Projectile.cs
. There may be inaccuracies, as the current Desktop version is 1.4.4.9.