Vortex Beater
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Vortex Beater
Statistics
Type | |
---|---|
Uses ammo | Bullets |
Damage | 50 (Ranged) |
Knockback | 2 (Very weak) |
Critical chance | 4% |
Use time | 20 (Very fast) (see notes for more info) |
Velocity | 20 (see notes for more info) |
Tooltip | 66% chance to save ammo 'The catastrophic mixture of pew pew and boom boom.' |
Rarity | |
Sell | 10 GC |
Research | 1 required |
Projectiles created
- Vortex Beater
- Vortex Rocket
Sounds
Use | |
---|---|
Vortex Rocket impact |
- Internal Item ID: 3475 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 615, 616
The Vortex Beater is a Hardmode, post-Lunatic Cultist gun that fires bullets at a very high rate and in an inaccurate manner, similar to the Gatligator, but within approximately a 25° angle rather than the Gatligator's 45° firing pattern. Additionally, it fires homing, explosive Vortex Rockets every 0.583 seconds, which have a base damage of the weapon's damage + 20 (50 + 20 = 70 base damage), and a base knockback of 1.25× the weapon's knockback (2.5 (Very weak)).[1] The rocket's explosions do not harm the player. The Vortex Beater also has a 2/3 (66.67%) chance to save ammo.
Its best modifier is Unreal. Since it does not benefit from speed modifiers, Godly and Demonic provide the same DPS bonus as Unreal.
Crafting
Recipes
Result | Ingredients | Crafting station |
---|---|---|
Vortex Beater(Desktop, Console and Mobile versions) |
| Ancient Manipulator(Desktop, Console and Mobile versions) |
Notes
- The Vortex Beater is unique in that its stated stats do not correspond to actual stats of the projectiles. These stats include:[1]
- Technically, when the Vortex Beater is being used, it spawns a gun projectile which can deal 100% of the weapon's damage (50 base damage) on contact. The gun projectile then spawns bullets and Vortex Rockets based on built-in fire rates.[2]
- While the Vortex Beater fires both bullets and rockets, it consumes only bullets as ammunition. It cannot use any form of rocket or explosive as ammunition, and will therefore not benefit from the Shroomite Helmet.
Tips
- Due to the inaccuracy of the bullets, the Vortex Beater is somewhat better suited against larger enemies and bosses (which may be immune to the knockback effect of the rockets, however). A better ranged weapon for single-target damage would be the Phantasm.
- Using Chlorophyte Bullets, which home in on enemies, helps counter the low accuracy. Still, the Phantasm has generally higher single-target DPS.
- Since the rockets do not hurt the user, the Vortex Beater is an ideal gun for close-quarters combat – it has a high DPS (about 1,500 single-target DPS with standard bullets and no damage-enhancing armor or accessories), and the explosions knock enemies back.
Trivia
- Although the Vortex Beater has an animation of acceleration, it does not actually accelerate the rate of fire. This may indicate that this weapon was originally designed with an accelerating fire rate in mind, just like its counterpart, the Phantasm.
- The Vortex Beater was formerly called the "Blackhole Beater", as seen in a spoiler released on YouTube on May 27th, 2015, 33 days before the release of the 1.3.0.1 update.
- It is one of two firearms in Terraria to feature an operating secondary weapon, the other being the Onyx Blaster.
- After a short delay once the player stops firing, a click of the gun reloading can be heard. However, this has no effect on firing, as the player can fire a continuous stream of bullets without requiring any reloading. This sound effect is used by other shotgun-type weapons, specifically the Onyx Blaster, Boomstick, Shotgun, and Quad-Barrel Shotgun.
- The weapon plays the sound of a shot twice for every bullet fired, proven when the weapon is shot once.
- This, combined with the Vortex Rockets, may make it the loudest gun in the game.
History
- Desktop 1.4.0.1: Reduced sound volume.
- Desktop 1.3.0.5: Reduced damage from 70 to 50.
- Desktop 1.3.0.4: Increased damage from 63 to 70.
- Desktop 1.3.0.1: Introduced.
- Console 1.0.933.1: Introduced. ()
- Console 1.0.750.0: Introduced. ()
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Introduced.
References
- ↑ 1.0 1.1 Information taken from the Desktop 1.4.4.9 source code, method
AI_075()
inTerraria.Projectile.cs
. - ↑ Information taken from the Desktop 1.4.4.9 source code, methods
ItemCheck_Shoot()
inTerraria.Player.cs
andAI_075()
inTerraria.Projectile.cs
and fieldSets.gunProj
inTerraria.ID.ItemID.cs
.