Console version history/Pipeworks Studios/PS4 1.0.933.1

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  • Notes:

    The only consoles that received this update so far are the PS4 and Xbox One.
    Xbox One received this patch along with update content from 1.0.750.0 and 1.0.760.0. PS3 and Xbox 360 did not receive these updates.
    Bug fixes
    • Fixed another instance of split-screen becoming distorted during Blood Moon Events.
    • Fixed a crash that would occur when a user approached the dungeon on their main world.
    • Fixed a bug where launching the game and activating build mode would delete highlighted items.
    • Fixed a bug where hotbar items would be deleted when activating build mode in split-screen.
    • Fixed a bug where using the last item of a stack in build mode, would consume a unit of a stack highlighted on the hotbar.
    • Fixed a bug where players that are not the host would get kicked out of a multiplayer game after prolonged gameplay sessions.
    • Fixed a rogue camera bug in split-screen that caused the primary player’s camera to go straight to outer space.
    • Fixed a bug where legacy worlds would not be carried over if player’s had Tombstones, signs, or chests with names that included special characters.
    • Fixed a user interface bug where the first bubble of the air meter never diminished.
    • Fixed a user interface bug where the Default player’s name chat icon would remain on-screen during gameplay.
    • Fixed a bug where world changes would not save when auto save was triggered.
    • Fixed other instances of players spawning with the Stoned debuff.
    • Fixed a crash that could occur when 6 or more players were in a multiplayer session.
    • Fixed a critical path bug that was preventing worlds from being blessed with any new metal.
    • Fixed a crash that could occur when the game was left on for an extended period of time.
    • Fixed a crash that sometimes occurred during world conversion.
    • Fixed occasional freezes some players experience when dying during a boss fight.
    • Fixed crash bugs related to segmented enemies and other mobs (including Stardust Dragon).
    • Fixed an issue where split screen players would sometimes see their screens display incorrectly during in-game events.
    • Fixed other miscellaneous stability issues.