Module:Iteminfo/datagen/1
< Module:Iteminfo | datagen
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-- import Item, AmmoID, SoundID and so on. local extdata = require('Module:Iteminfo/datagen/extdata') for k,v in pairs(extdata) do _G[k] = v end local this --Terraria.Item.SetDefaults1(int type) v1.4.4.9 local function SetDefaults1(type) local num; if (type == 1) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 20; this.useTime = 13; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 5; this.pick = 40; this.UseSound = SoundID.Item1; this.knockBack = 2; this.value = 2000; this.melee = true; elseif (type == 2) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 0; this.width = 12; this.height = 12; elseif (type == 3) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 1; this.width = 12; this.height = 12; elseif (type == 4) then this.useStyle = 1; this.useTurn = false; this.useAnimation = 20; this.useTime = 20; this.width = 24; this.height = 28; this.damage = 12; this.knockBack = 5.5; this.UseSound = SoundID.Item1; this.scale = 1; this.value = 1800; this.melee = true; elseif (type == 5) then this.useStyle = 2; this.UseSound = SoundID.Item2; this.useTurn = false; this.useAnimation = 17; this.useTime = 17; this.width = 16; this.height = 18; this.healLife = 15; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.potion = true; this.value = Item.sellPrice(0, 0, 2, 50); elseif (type == 6) then this.autoReuse = false; this.useStyle = 13; this.useAnimation = 12; this.useTime = 12; this.width = 50; this.height = 18; this.shoot = 940; this.UseSound = SoundID.Item1; this.damage = 8; this.knockBack = 4; this.shootSpeed = 2.1; this.noMelee = true; this.SetShopValues(ItemRarityColor.White0, Item.sellPrice(0, 0, 2, 80)); this.melee = true; this.noUseGraphic = true; elseif (type == 7) then this.autoReuse = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 30; this.useTime = 20; this.hammer = 40; this.width = 24; this.height = 28; this.damage = 7; this.knockBack = 5.5; this.scale = 1; this.UseSound = SoundID.Item1; this.value = 1600; this.melee = true; elseif (type == 8) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.width = 10; this.height = 12; this.value = 50; elseif (type == 9) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 30; this.width = 8; this.height = 10; elseif (type == 10) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 27; this.knockBack = 4.5; this.useTime = 19; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 5; this.axe = 9; this.scale = 1; this.UseSound = SoundID.Item1; this.value = 1600; this.melee = true; elseif (type == 11) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 6; this.width = 12; this.height = 12; this.value = 500; elseif (type == 12) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 7; this.width = 12; this.height = 12; this.value = 250; elseif (type == 13) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 8; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 3, 0); elseif (type == 14) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 9; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 1, 50); elseif (type == 15) then this.width = 24; this.height = 28; this.accessory = true; this.value = 1000; this.waistSlot = 2; elseif (type == 16) then this.width = 24; this.height = 28; this.accessory = true; this.value = 5000; this.waistSlot = 7; elseif (type == 17) then this.width = 24; this.height = 28; this.accessory = true; this.rare = 1; this.value = 10000; this.waistSlot = 3; elseif (type == 18) then this.width = 24; this.height = 18; this.accessory = true; this.rare = 1; this.value = Item.sellPrice(0, 0, 25, 0); elseif (type == 19) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 6000; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 6; elseif (type == 20) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 750; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 0; elseif (type == 21) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 3000; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 4; elseif (type == 22) then this.color = new.Color(160, 145, 130, 110); this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 1500; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 2; elseif (type == 23) then this.width = 10; this.height = 12; this.maxStack = Item.CommonMaxStack; this.alpha = 175; this.ammo = AmmoID.Gel; this.color = new.Color(0, 80, 255, 100); this.value = 5; this.consumable = true; elseif (type == 24) then this.useStyle = 1; this.useTurn = false; this.useTime = 20; this.useAnimation = 20; this.width = 24; this.height = 28; this.damage = 7; this.knockBack = 5; this.scale = 1; this.UseSound = SoundID.Item1; this.value = 100; this.melee = true; elseif (type == 25) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.width = 14; this.height = 28; this.value = 200; elseif (type == 26) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 1; this.width = 12; this.height = 12; elseif (type == 27) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.autoReuse = true; this.createTile = 20; this.width = 18; this.height = 18; this.value = 10; elseif (type == 28) then this.UseSound = SoundID.Item3; this.healLife = 50; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.potion = true; this.value = 300; elseif (type == 29) then this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 18; this.height = 18; this.useStyle = 4; this.useTime = 30; this.UseSound = SoundID.Item4; this.useAnimation = 30; this.rare = 2; this.value = 75000; elseif (type == 30) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 16; this.width = 12; this.height = 12; elseif (type == 31) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 13; this.width = 16; this.height = 24; this.value = 20; elseif (type == 32) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.width = 26; this.height = 20; this.value = 300; elseif (type == 33) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 17; this.width = 26; this.height = 24; this.value = 300; elseif (type == 34) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.width = 12; this.height = 30; this.value = 150; elseif (type == 35) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 16; this.width = 28; this.height = 14; this.value = 5000; elseif (type == 36) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.width = 28; this.height = 14; this.value = 150; elseif (type == 37) then this.width = 28; this.height = 12; this.defense = 1; this.headSlot = 10; this.value = 1000; elseif (type == 38) then this.width = 12; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 500; elseif (type == 39) then this.useStyle = 5; this.useAnimation = 30; this.useTime = 30; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 4; this.shootSpeed = 6.1; this.noMelee = true; this.value = 100; this.ranged = true; elseif (type == 40) then this.shootSpeed = 3; this.shoot = 1; this.damage = 5; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 2; this.value = 5; this.ranged = true; elseif (type == 41) then this.shootSpeed = 3.5; this.shoot = 2; this.damage = 7; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 2; this.value = 10; this.ranged = true; elseif (type == 42) then this.useStyle = 1; this.shootSpeed = 9; this.shoot = 3; this.damage = 10; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = 15; this.ranged = true; elseif (type == 43) then this.useStyle = 4; this.width = 22; this.height = 14; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.maxStack = Item.CommonMaxStack; this.rare = 1; elseif (type == 44) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 25; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 14; this.shootSpeed = 6.7; this.knockBack = 1; this.alpha = 30; this.rare = 1; this.noMelee = true; this.value = 18000; this.ranged = true; elseif (type == 45) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 30; this.knockBack = 6; this.useTime = 15; this.width = 24; this.height = 28; this.damage = 20; this.axe = 15; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 13500; this.melee = true; elseif (type == 46) then this.useStyle = 1; this.useAnimation = 20; this.useTime = 20; this.knockBack = 5; this.width = 24; this.height = 28; this.damage = 16; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 13500; this.melee = true; this.shoot = 974; this.glowMask = 328; elseif (type == 47) then this.shootSpeed = 3.4; this.shoot = 4; this.damage = 12; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 3; this.alpha = 30; this.rare = 1; this.value = 40; this.ranged = true; elseif (type == 48) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.width = 26; this.height = 22; this.value = 500; elseif (type == 49) then this.width = 22; this.height = 22; this.accessory = true; this.lifeRegen = 2; this.rare = 1; this.value = 50000; this.handOnSlot = 2; elseif (type == 50) then this.useTurn = true; this.width = 20; this.height = 20; this.useStyle = 4; this.useTime = 90; this.UseSound = SoundID.Item6; this.useAnimation = 90; this.rare = 1; this.value = 50000; elseif (type == 51) then this.shootSpeed = 0.5; this.shoot = 5; this.damage = 10; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 4; this.rare = 1; this.value = 100; this.ranged = true; elseif (type == 52) then type = 52; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 1; elseif (type == 53) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 1; this.value = 50000; this.waistSlot = 1; elseif (type == 54) then this.width = 28; this.height = 24; this.accessory = true; this.rare = 1; this.value = 50000; this.shoeSlot = 6; elseif (type == 55) then this.noMelee = true; this.useStyle = 1; this.shootSpeed = 10; this.shoot = 6; this.damage = 17; this.knockBack = 8; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.noUseGraphic = true; this.rare = 1; this.value = 50000; this.melee = true; elseif (type == 56) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 22; this.width = 12; this.height = 12; this.rare = 1; this.value = Item.sellPrice(0, 0, 10, 0); elseif (type == 57) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.rare = 1; this.value = Item.sellPrice(0, 0, 30, 0); this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 8; elseif (type == 58) then this.width = 12; this.height = 12; elseif (type == 59) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 23; this.width = 14; this.height = 14; this.value = 500; this.autoReuse = true; elseif (type == 60) then this.width = 16; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 50; elseif (type == 61) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 25; this.width = 12; this.height = 12; elseif (type == 62) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 2; this.width = 14; this.height = 14; this.value = 20; this.autoReuse = true; elseif (type == 63) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.autoReuse = true; this.createTile = 27; this.width = 26; this.height = 26; this.value = Item.buyPrice(0, 0, 50, 0); elseif (type == 64) then this.mana = 10; this.damage = 10; this.useStyle = 1; this.shootSpeed = 32; this.shoot = 7; this.width = 26; this.height = 28; this.useAnimation = 28; this.useTime = 28; this.rare = 1; this.noMelee = true; this.knockBack = 1; this.value = this.shadowOrbPrice; this.magic = true; elseif (type == 65) then this.knockBack = 5; this.alpha = 100; this.color = new.Color(150, 150, 150, 0); this.damage = 25; this.useStyle = 1; this.scale = 1; this.shootSpeed = 25; this.shoot = 9; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 40; this.rare = 2; this.value = 50000; this.melee = true; elseif (type == 66) then this.useStyle = 1; this.shootSpeed = 4; this.shoot = 10; this.width = 16; this.height = 24; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noMelee = true; this.value = 75; elseif (type == 67) then this.damage = 0; this.useStyle = 1; this.shootSpeed = 4; this.shoot = 11; this.width = 16; this.height = 24; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noMelee = true; this.value = 100; elseif (type == 68) then this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10; elseif (type == 69) then this.width = 8; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 100; elseif (type == 70) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.width = 28; this.height = 28; this.maxStack = Item.CommonMaxStack; this.rare = 1; elseif (type == 71) then this.width = 10; this.height = 10; this.maxStack = 100; this.value = 5; this.ammo = AmmoID.Coin; this.shoot = 158; this.notAmmo = true; this.damage = 25; this.shootSpeed = 1; this.ranged = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 330; this.noMelee = true; elseif (type == 72) then this.width = 10; this.height = 12; this.maxStack = 100; this.value = 500; this.ammo = AmmoID.Coin; this.notAmmo = true; this.damage = 50; this.shoot = 159; this.shootSpeed = 2; this.ranged = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 331; this.noMelee = true; elseif (type == 73) then this.width = 10; this.height = 14; this.maxStack = 100; this.value = 50000; this.ammo = AmmoID.Coin; this.notAmmo = true; this.damage = 100; this.shoot = 160; this.shootSpeed = 3; this.ranged = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 332; this.noMelee = true; elseif (type == 74) then this.width = 12; this.height = 14; this.maxStack = Item.CommonMaxStack; this.value = 5000000; this.ammo = AmmoID.Coin; this.notAmmo = true; this.damage = 200; this.shoot = 161; this.shootSpeed = 4; this.ranged = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 333; this.noMelee = true; elseif (type == 75) then this.width = 18; this.height = 18; this.maxStack = Item.CommonMaxStack; this.alpha = 75; this.ammo = AmmoID.FallenStar; this.value = Item.sellPrice(0, 0, 5, 0); this.useStyle = 4; this.UseSound = SoundID.Item4; this.useTurn = false; this.useAnimation = 17; this.useTime = 17; this.consumable = true; this.rare = 1; elseif (type == 76) then this.width = 18; this.height = 18; this.defense = 1; this.legSlot = 1; this.value = 1000; elseif (type == 77) then this.width = 18; this.height = 18; this.defense = 2; this.legSlot = 2; this.value = 4000; elseif (type == 78) then this.width = 18; this.height = 18; this.defense = 3; this.legSlot = 3; this.value = 10000; elseif (type == 79) then this.width = 18; this.height = 18; this.defense = 4; this.legSlot = 4; this.value = 20000; elseif (type == 80) then this.width = 18; this.height = 18; this.defense = 2; this.bodySlot = 1; this.value = 1250; elseif (type == 81) then this.width = 18; this.height = 18; this.defense = 3; this.bodySlot = 2; this.value = 5000; elseif (type == 82) then this.width = 18; this.height = 18; this.defense = 4; this.bodySlot = 3; this.value = 12500; elseif (type == 83) then this.width = 18; this.height = 18; this.defense = 5; this.bodySlot = 4; this.value = 25000; elseif (type == 84) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 11.5; this.shoot = 13; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = 20000; elseif (type == 85) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 8; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 214; this.width = 12; this.height = 12; this.value = 200; this.tileBoost = this.tileBoost + 3; elseif (type == 86) then this.width = 14; this.height = 18; this.maxStack = Item.CommonMaxStack; this.rare = 1; this.value = 500; this.MakeUsableWithChlorophyteExtractinator(); elseif (type == 87) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 29; this.width = 20; this.height = 12; this.value = 10000; elseif (type == 88) then this.width = 22; this.height = 16; this.defense = 2; this.headSlot = 11; this.rare = 1; this.value = Item.buyPrice(0, 4, 0, 0); elseif (type == 89) then this.width = 18; this.height = 18; this.defense = 1; this.headSlot = 1; this.value = 750; elseif (type == 90) then this.width = 18; this.height = 18; this.defense = 2; this.headSlot = 2; this.value = 3000; elseif (type == 91) then this.width = 18; this.height = 18; this.defense = 3; this.headSlot = 3; this.value = 7500; elseif (type == 92) then this.width = 18; this.height = 18; this.defense = 4; this.headSlot = 4; this.value = 15000; elseif (type == 93) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 4; this.width = 12; this.height = 12; elseif (type == 94) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.width = 8; this.height = 10; elseif (type == 95) then this.useStyle = 5; this.useAnimation = 16; this.useTime = 16; this.width = 24; this.height = 28; this.shoot = 14; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item11; this.damage = 13; this.shootSpeed = 5; this.noMelee = true; this.value = 50000; this.knockBack = 1; this.scale = 0.9; this.rare = 1; this.ranged = true; elseif (type == 96) then this.useStyle = 5; this.autoReuse = false; this.useAnimation = 32; this.useTime = 32; this.width = 44; this.height = 14; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item11; this.damage = 31; this.shootSpeed = 9; this.noMelee = true; this.value = this.shadowOrbPrice; this.knockBack = 5.25; this.rare = 1; this.ranged = true; this.crit = 7; elseif (type == 97) then this.shootSpeed = 4; this.shoot = 14; this.damage = 7; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 2; this.value = 7; this.ranged = true; elseif (type == 98) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 8; this.useTime = 8; this.width = 50; this.height = 18; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item11; this.damage = 6; this.shootSpeed = 7; this.noMelee = true; this.value = 350000; this.rare = 2; this.ranged = true; elseif (type == 99) then this.useStyle = 5; this.useAnimation = 28; this.useTime = 28; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 8; this.shootSpeed = 6.6; this.noMelee = true; this.value = 1400; this.ranged = true; elseif (type == 100) then this.width = 18; this.height = 18; this.defense = 6; this.legSlot = 5; this.rare = 1; this.value = 22500; elseif (type == 101) then this.width = 18; this.height = 18; this.defense = 7; this.bodySlot = 5; this.rare = 1; this.value = 30000; elseif (type == 102) then this.width = 18; this.height = 18; this.defense = 6; this.headSlot = 5; this.rare = 1; this.value = 37500; elseif (type == 103) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 20; this.useTime = 15; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 9; this.pick = 65; this.UseSound = SoundID.Item1; this.knockBack = 3; this.rare = 1; this.value = 18000; this.scale = 1; this.melee = true; elseif (type == 104) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 45; this.useTime = 19; this.hammer = 55; this.width = 24; this.height = 28; this.damage = 24; this.knockBack = 6; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 15000; this.melee = true; elseif (type == 105) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 33; this.width = 8; this.height = 18; this.value = Item.sellPrice(0, 0, 3, 0); this.holdStyle = 1; elseif (type == 106) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 34; this.width = 26; this.height = 26; this.value = 3000; elseif (type == 107) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 34; this.placeStyle = 1; this.width = 26; this.height = 26; this.value = 12000; elseif (type == 108) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 34; this.placeStyle = 2; this.width = 26; this.height = 26; this.value = 24000; elseif (type == 109) then this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 18; this.height = 18; this.useStyle = 4; this.useTime = 30; this.UseSound = SoundID.Item29; this.useAnimation = 30; this.rare = 2; this.value = Item.sellPrice(0, 0, 25, 0); elseif (type == 110) then this.UseSound = SoundID.Item3; this.healMana = 50; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.value = Item.buyPrice(0, 0, 1, 0); elseif (type == 111) then this.width = 22; this.height = 22; this.accessory = true; this.rare = 1; this.value = this.shadowOrbPrice; this.handOnSlot = 3; elseif (type == 112) then this.mana = 12; this.damage = 48; this.useStyle = 1; this.shootSpeed = 7.5; this.shoot = 15; this.width = 26; this.height = 28; this.UseSound = SoundID.Item20; this.useAnimation = 16; this.useTime = 16; this.rare = 3; this.noMelee = true; this.knockBack = 5.5; this.value = this.hellPrice; this.magic = true; if (this.Variant == ItemVariants.StrongerVariant) then this.rare = 6; this.value = 500000; this.damage = 85; this.useAnimation = 12; this.useTime = 12; end elseif (type == 113) then this.mana = 14; this.channel = true; this.damage = 35; this.useStyle = 1; this.shootSpeed = 6; this.shoot = 16; this.width = 26; this.height = 28; this.UseSound = SoundID.Item9; this.useAnimation = 22; this.useTime = 22; this.rare = 2; this.noMelee = true; this.knockBack = 7.5; this.value = this.dungeonPrice; this.magic = true; elseif (type == 114) then this.channel = true; this.knockBack = 5; this.useStyle = 1; this.shoot = 17; this.width = 26; this.height = 28; this.UseSound = SoundID.Item8; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = Item.buyPrice(0, 5, 0, 0); elseif (type == 115) then this.channel = true; this.damage = 0; this.useStyle = 4; this.shoot = 18; this.width = 24; this.height = 24; this.UseSound = SoundID.Item8; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = this.shadowOrbPrice; this.buffType = 19; elseif (type == 116) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 37; this.width = 12; this.height = 12; this.value = 1000; elseif (type == 117) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.rare = 1; this.value = 7000; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 9; elseif (type == 118) then this.maxStack = Item.CommonMaxStack; this.width = 18; this.height = 18; this.value = 1000; elseif (type == 119) then this.noMelee = true; this.useStyle = 1; this.shootSpeed = 14; this.shoot = 19; this.damage = 49; this.knockBack = 8; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.noUseGraphic = true; this.rare = 3; this.value = 100000; this.melee = true; elseif (type == 120) then this.useStyle = 5; this.useAnimation = 22; this.useTime = 22; this.width = 14; this.height = 32; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 31; this.shootSpeed = 8; this.knockBack = 2; this.alpha = 30; this.rare = 3; this.noMelee = true; this.scale = 1.1; this.value = 27000; this.ranged = true; elseif (type == 121) then this.useStyle = 1; this.useTime = 40; this.useAnimation = 40; this.knockBack = 6.5; this.width = 24; this.height = 28; this.damage = 40; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 3; this.value = 27000; this.melee = true; end if (type == 122) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 23; this.useTime = 18; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 12; this.pick = 100; this.scale = 1; this.UseSound = SoundID.Item1; this.knockBack = 2; this.rare = 3; this.value = 27000; this.melee = true; return; end if (type == 123) then this.width = 18; this.height = 18; this.defense = 5; this.headSlot = 6; this.rare = 1; this.value = 45000; return; end if (type == 124) then this.width = 18; this.height = 18; this.defense = 6; this.bodySlot = 6; this.rare = 1; this.value = 30000; return; end if (type == 125) then this.width = 18; this.height = 18; this.defense = 5; this.legSlot = 6; this.rare = 1; this.value = 30000; return; end if (type == 126) then this.UseSound = SoundID.Item3; this.healLife = 20; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.potion = true; this.value = 20; return; end if (type == 127) then this.autoReuse = true; this.useStyle = 5; this.useAnimation = 17; this.useTime = 17; this.width = 24; this.height = 28; this.shoot = 20; this.mana = 6; this.UseSound = SoundID.Item157; this.knockBack = 0.75; this.damage = 17; this.shootSpeed = 10; this.noMelee = true; this.scale = 0.8; this.rare = 1; this.magic = true; this.value = 20000; return; end if (type == 128) then this.width = 28; this.height = 24; this.accessory = true; this.rare = 3; this.value = 50000; this.shoeSlot = 12; return; end if (type == 129) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 38; this.width = 12; this.height = 12; return; end if (type == 130) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 5; this.width = 12; this.height = 12; return; end if (type == 131) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 39; this.width = 12; this.height = 12; return; end if (type == 132) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 6; this.width = 12; this.height = 12; return; end if (type == 133) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 40; this.width = 12; this.height = 12; return; end if (type == 134) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 41; this.width = 12; this.height = 12; return; end if (type == 135) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 17; this.width = 12; this.height = 12; return; end if (type == 136) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.value = Item.sellPrice(0, 0, 0, 30); return; end if (type == 137) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 43; this.width = 12; this.height = 12; return; end if (type == 138) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 18; this.width = 12; this.height = 12; return; end if (type == 139) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 44; this.width = 12; this.height = 12; return; end if (type == 140) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 19; this.width = 12; this.height = 12; return; end if (type == 141) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 45; this.width = 12; this.height = 12; return; end if (type == 142) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 10; this.width = 12; this.height = 12; return; end if (type == 143) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 46; this.width = 12; this.height = 12; return; end if (type == 144) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 11; this.width = 12; this.height = 12; return; end if (type == 145) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 47; this.width = 12; this.height = 12; return; end if (type == 146) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 12; this.width = 12; this.height = 12; return; end if (type == 147) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 48; this.width = 12; this.height = 12; return; end if (type == 148) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 49; this.width = 8; this.height = 18; this.value = Item.sellPrice(0, 0, 1, 0); this.holdStyle = 1; this.rare = 1; return; end if (type == 149) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 50; this.width = 24; this.height = 28; this.value = Item.sellPrice(0, 0, 3, 0); return; end if (type == 150) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 51; this.width = 20; this.height = 24; this.alpha = 100; return; end if (type == 151) then this.width = 18; this.height = 18; this.defense = 6; this.headSlot = 7; this.rare = 2; this.value = 45000; return; end if (type == 152) then this.width = 18; this.height = 18; this.defense = 7; this.bodySlot = 7; this.rare = 2; this.value = 30000; return; end if (type == 153) then this.width = 18; this.height = 18; this.defense = 6; this.legSlot = 7; this.rare = 2; this.value = 30000; return; end if (type == 154) then this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 14; this.value = 50; this.useAnimation = 12; this.useTime = 12; this.useStyle = 1; this.UseSound = SoundID.Item1; this.shootSpeed = 8; this.noUseGraphic = true; this.noMelee = true; this.damage = 20; this.knockBack = 2.3; this.shoot = 21; this.ranged = true; return; end if (type == 155) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useTime = 18; this.useAnimation = 18; this.width = 40; this.height = 40; this.damage = 24; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 2; this.value = this.dungeonPrice; this.knockBack = 3; this.melee = true; return; end if (type == 156) then this.width = 24; this.height = 28; this.rare = 2; this.value = this.dungeonPrice; this.accessory = true; this.defense = 1; this.shieldSlot = 1; return; end if (type ~= 157) then if (type == 158) then this.width = 20; this.height = 22; this.rare = 1; this.value = 27000; this.accessory = true; return; end if (type == 159) then this.width = 14; this.height = 28; this.rare = 1; this.value = Item.sellPrice(0, 1, 50, 0); this.accessory = true; this.balloonSlot = 8; return; end if (type == 160) then this.autoReuse = true; this.noMelee = true; this.useStyle = 5; this.useAnimation = 30; this.useTime = 30; this.knockBack = 6; this.width = 30; this.height = 10; this.damage = 25; this.scale = 1.1; this.shoot = 23; this.shootSpeed = 11; this.UseSound = SoundID.Item10; this.rare = 2; this.value = 27000; this.ranged = true; return; end if (type == 161) then this.useStyle = 1; this.shootSpeed = 5; this.shoot = 24; this.knockBack = 1; this.damage = 16; this.width = 10; this.height = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = 80; this.ranged = true; return; end if (type == 162) then this.useStyle = 5; this.useAnimation = 45; this.useTime = 45; this.knockBack = 5.5; this.width = 30; this.height = 10; this.damage = 15; this.scale = 1.1; this.noUseGraphic = true; this.shoot = 25; this.shootSpeed = 12; this.UseSound = SoundID.Item1; this.rare = 1; this.value = this.shadowOrbPrice; this.melee = true; this.channel = true; this.noMelee = true; return; end if (type == 163) then this.noMelee = true; this.useStyle = 5; this.useAnimation = 45; this.useTime = 45; this.knockBack = 6; this.width = 30; this.height = 10; this.damage = 27; this.scale = 1.1; this.noUseGraphic = true; this.shoot = 26; this.shootSpeed = 12; this.UseSound = SoundID.Item1; this.rare = 2; this.value = this.dungeonPrice; this.melee = true; this.channel = true; return; end if (type == 164) then this.autoReuse = false; this.useStyle = 5; this.useAnimation = 15; this.useTime = 15; this.width = 24; this.height = 24; this.shoot = 14; this.knockBack = 3; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item41; this.damage = 26; this.shootSpeed = 10; this.noMelee = true; this.value = this.dungeonPrice; this.scale = 0.85; this.rare = 2; this.ranged = true; return; end if (type == 165) then this.autoReuse = true; this.rare = 2; this.mana = 10; this.UseSound = SoundID.Item21; this.noMelee = true; this.useStyle = 5; this.damage = 19; this.useAnimation = 17; this.useTime = 17; this.width = 24; this.height = 28; this.shoot = 27; this.scale = 0.9; this.shootSpeed = 4.5; this.knockBack = 5; this.magic = true; this.value = Item.sellPrice(0, 1, 50, 0); return; end if (type == 166) then this.useStyle = 1; this.shootSpeed = 5; this.shoot = 28; this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 25; this.useTime = 25; this.noUseGraphic = true; this.noMelee = true; this.value = Item.buyPrice(0, 0, 3, 0); this.damage = 0; return; end if (type == 167) then this.useStyle = 1; this.shootSpeed = 4; this.shoot = 29; this.width = 8; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 40; this.useTime = 40; this.noUseGraphic = true; this.noMelee = true; this.value = Item.buyPrice(0, 0, 20, 0); this.rare = 1; return; end if (type == 168) then this.useStyle = 5; this.shootSpeed = 5.5; this.shoot = 30; this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 45; this.useTime = 45; this.noUseGraphic = true; this.noMelee = true; this.value = 75; this.damage = 60; this.knockBack = 8; this.ranged = true; return; end if (type == 169) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 53; this.width = 12; this.height = 12; this.ammo = AmmoID.Sand; this.notAmmo = true; return; end if (type == 170) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 54; this.width = 12; this.height = 12; return; end if (type == 171) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 55; this.width = 28; this.height = 28; return; end if (type == 172) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 57; this.width = 12; this.height = 12; return; end if (type == 173) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 56; this.width = 12; this.height = 12; return; end if (type == 174) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 58; this.width = 12; this.height = 12; this.rare = 2; this.value = Item.sellPrice(0, 0, 2, 50); return; end if (type == 175) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.rare = 2; this.value = 20000; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 10; return; end if (type == 176) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 59; this.width = 12; this.height = 12; return; end if (type == 181) then this.createTile = 178; this.placeStyle = 0; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.alpha = 50; this.width = 10; this.height = 14; this.value = 1875; return; end if (type == 180) then this.createTile = 178; this.placeStyle = 1; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.alpha = 50; this.width = 10; this.height = 14; this.value = 3750; return; end if (type == 177) then this.createTile = 178; this.placeStyle = 2; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.alpha = 50; this.width = 10; this.height = 14; this.value = 5625; return; end if (type == 179) then this.createTile = 178; this.placeStyle = 3; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.alpha = 50; this.width = 10; this.height = 14; this.value = 7500; return; end if (type == 178) then this.createTile = 178; this.placeStyle = 4; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.alpha = 50; this.width = 10; this.height = 14; this.value = 11250; return; end if (type == 182) then this.createTile = 178; this.placeStyle = 5; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.alpha = 50; this.width = 10; this.height = 14; this.value = 15000; return; end if (type == 183) then this.width = 16; this.height = 18; this.value = 50; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 190; return; end if (type == 184) then this.width = 12; this.height = 12; return; end if (type == 185) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 13; this.shoot = 32; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = 20000; return; end if (type == 186) then this.width = 44; this.height = 44; this.rare = 1; this.value = 10000; this.holdStyle = 2; this.useStyle = 1; this.useAnimation = 27; this.useTime = 19; this.knockBack = 4; this.damage = 10; this.UseSound = SoundID.Item1; this.melee = true; return; end if (type == 187) then this.width = 28; this.height = 28; this.rare = 1; this.value = 10000; this.accessory = true; this.shoeSlot = 1; return; end if (type == 188) then this.UseSound = SoundID.Item3; this.healLife = 100; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.rare = 1; this.potion = true; this.value = 1000; return; end if (type == 189) then this.UseSound = SoundID.Item3; this.healMana = 100; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.rare = 1; this.value = Item.buyPrice(0, 0, 2, 50); return; end if (type == 190) then this.useStyle = 1; this.useAnimation = 20; this.useTime = 20; this.shoot = 976; this.shootSpeed = 20; this.knockBack = 4.5; this.width = 40; this.height = 40; this.damage = 18; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 3; this.value = 27000; this.melee = true; this.shootsEveryUse = true; return; end if (type == 191) then this.noMelee = true; this.useStyle = 1; this.shootSpeed = 14; this.shoot = 33; this.damage = 25; this.knockBack = 8; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.rare = 3; this.value = 50000; this.melee = true; return; end if (type == 192) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 75; this.width = 12; this.height = 12; return; end if (type == 193) then this.width = 20; this.height = 22; this.rare = 2; this.value = 27000; this.accessory = true; this.faceSlot = 12; this.defense = 1; return; end if (type == 194) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 70; this.width = 14; this.height = 14; this.value = 150; return; end if (type == 195) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 60; this.width = 14; this.height = 14; this.value = 150; return; end if (type == 196) then this.autoReuse = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 37; this.useTime = 25; this.hammer = 25; this.width = 24; this.height = 28; this.damage = 2; this.knockBack = 5.5; this.scale = 1; this.UseSound = SoundID.Item1; this.tileBoost = -1; this.value = 50; this.melee = true; return; end if (type ~= 197) then if (type == 198) then this.useStyle = 1; this.useTime = 18; this.useAnimation = 18; this.knockBack = 3; this.width = 40; this.height = 40; this.damage = 26; this.scale = 1; this.UseSound = SoundID.Item15; this.rare = 1; this.value = 27000; this.melee = true; return; end if (type == 199) then this.useStyle = 1; this.useTime = 18; this.useAnimation = 18; this.knockBack = 3; this.width = 40; this.height = 40; this.damage = 26; this.scale = 1; this.UseSound = SoundID.Item15; this.rare = 1; this.value = 27000; this.melee = true; return; end if (type == 200) then this.useStyle = 1; this.useTime = 18; this.useAnimation = 18; this.knockBack = 3; this.width = 40; this.height = 40; this.damage = 26; this.scale = 1; this.UseSound = SoundID.Item15; this.rare = 1; this.value = 27000; this.melee = true; return; end if (type == 201) then this.useStyle = 1; this.useTime = 18; this.useAnimation = 18; this.knockBack = 3; this.width = 40; this.height = 40; this.damage = 26; this.scale = 1; this.UseSound = SoundID.Item15; this.rare = 1; this.value = 27000; this.melee = true; return; end if (type == 202) then this.useStyle = 1; this.useTime = 18; this.useAnimation = 18; this.knockBack = 3; this.width = 40; this.height = 40; this.damage = 26; this.scale = 1; this.UseSound = SoundID.Item15; this.rare = 1; this.value = 27000; this.melee = true; return; end if (type == 203) then this.useStyle = 1; this.useTime = 18; this.useAnimation = 18; this.knockBack = 3; this.width = 40; this.height = 40; this.damage = 26; this.scale = 1; this.UseSound = SoundID.Item15; this.rare = 1; this.value = 27000; this.melee = true; return; end if (type == 204) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 30; this.useTime = 16; this.hammer = 60; this.axe = 20; this.width = 24; this.height = 28; this.damage = 20; this.knockBack = 7; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 15000; this.melee = true; return; end if (type == 205) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.width = 20; this.height = 20; this.headSlot = 13; this.defense = 1; this.maxStack = Item.CommonMaxStack; this.autoReuse = true; return; end if (type == 206) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.autoReuse = true; return; end if (type == 207) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.autoReuse = true; return; end if (type == 208) then this.width = 20; this.height = 20; this.value = 100; this.faceSlot = 8; this.accessory = true; this.vanity = true; return; end if (type == 209) then this.width = 16; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 200; return; end if (type == 210) then this.width = 14; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 1000; return; end if (type == 211) then this.width = 20; this.height = 20; this.accessory = true; this.rare = 3; this.value = 50000; this.handOnSlot = 5; this.handOffSlot = 9; return; end if (type == 212) then this.width = 20; this.height = 20; this.accessory = true; this.rare = 3; this.value = 50000; return; end if (type == 213) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 25; this.useTime = 13; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 7; this.createTile = 2; this.UseSound = SoundID.Item1; this.knockBack = 3; this.rare = 3; this.SetShopValues(ItemRarityColor.Orange3, Item.sellPrice(0, 0, 50, 0)); this.melee = true; return; end if (type == 214) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 76; this.width = 12; this.height = 12; return; end if (type == 215) then this.width = 18; this.height = 18; this.useTurn = true; this.useTime = 30; this.useAnimation = 30; this.noUseGraphic = true; this.useStyle = 10; this.UseSound = SoundID.Item16; this.rare = 2; this.value = 100; return; end if (type == 216) then this.width = 20; this.height = 20; this.rare = 1; this.value = Item.sellPrice(0, 0, 20, 0); this.accessory = true; this.defense = 1; this.handOffSlot = 7; this.handOnSlot = 12; return; end if (type == 217) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 27; this.useTime = 14; this.hammer = 70; this.axe = 30; this.width = 24; this.height = 28; this.damage = 20; this.knockBack = 7; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 3; this.value = 27000; this.melee = true; return; end if (type == 218) then this.mana = 21; this.channel = true; this.damage = 32; this.useStyle = 1; this.shootSpeed = 6; this.shoot = 34; this.width = 26; this.height = 28; this.UseSound = SoundID.Item20; this.useAnimation = 30; this.useTime = 30; this.rare = 3; this.noMelee = true; this.knockBack = 6.5; this.value = this.hellPrice; this.magic = true; return; end if (type == 219) then this.autoReuse = false; this.useStyle = 5; this.useAnimation = 14; this.useTime = 14; this.width = 24; this.height = 22; this.shoot = 14; this.knockBack = 2; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item41; this.damage = 30; this.shootSpeed = 13; this.noMelee = true; this.value = Item.sellPrice(0, 3, 50, 0); this.scale = 0.85; this.rare = 3; this.ranged = true; return; end if (type == 220) then this.noMelee = true; this.useStyle = 5; this.useAnimation = 45; this.useTime = 45; this.knockBack = 6.75; this.width = 30; this.height = 10; this.damage = 32; this.crit = 7; this.scale = 1.1; this.noUseGraphic = true; this.shoot = 35; this.shootSpeed = 12; this.UseSound = SoundID.Item1; this.rare = 3; this.value = this.hellPrice; this.melee = true; this.channel = true; return; end if (type == 221) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 77; this.width = 26; this.height = 24; this.value = 3000; return; end if (type == 222) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 78; this.width = 14; this.height = 14; this.value = 100; return; end if (type == 223) then this.width = 20; this.height = 22; this.rare = 3; this.value = 27000; this.accessory = true; this.faceSlot = 1; return; end if (type == 224) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 225) then this.maxStack = Item.CommonMaxStack; this.width = 22; this.height = 22; this.value = 1000; return; end if (type == 226 or type == 227) then this.type = 227; this.UseSound = SoundID.Item3; this.healLife = 90; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.potion = true; this.value = 1500; this.rare = 1; return; end if (type == 228) then this.width = 18; this.height = 18; this.defense = 5; this.headSlot = 8; this.rare = 3; this.value = 45000; return; end if (type == 229) then this.width = 18; this.height = 18; this.defense = 6; this.bodySlot = 8; this.rare = 3; this.value = 30000; return; end if (type == 230) then this.width = 18; this.height = 18; this.defense = 6; this.legSlot = 8; this.rare = 3; this.value = 30000; return; end if (type == 231) then this.width = 18; this.height = 18; this.defense = 8; this.headSlot = 9; this.rare = 3; this.value = 45000; return; end if (type == 232) then this.width = 18; this.height = 18; this.defense = 9; this.bodySlot = 9; this.rare = 3; this.value = 30000; return; end if (type == 233) then this.width = 18; this.height = 18; this.defense = 8; this.legSlot = 9; this.rare = 3; this.value = 30000; return; end if (type == 234) then this.shootSpeed = 3; this.shoot = 36; this.damage = 8; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 1; this.value = 8; this.rare = 1; this.ranged = true; return; end if (type == 235) then this.useStyle = 1; this.shootSpeed = 5; this.shoot = 37; this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 25; this.useTime = 25; this.noUseGraphic = true; this.noMelee = true; this.value = 500; this.damage = 0; return; end if (type == 236) then this.width = 12; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 5000; return; end if (type == 237) then this.width = 28; this.height = 12; this.headSlot = 12; this.rare = 2; this.value = 10000; this.vanity = true; return; end if (type == 238) then this.width = 28; this.height = 20; this.headSlot = 14; this.rare = 2; this.value = 10000; this.defense = 4; return; end if (type == 239) then this.width = 18; this.height = 18; this.headSlot = 15; this.value = 10000; this.vanity = true; return; end if (type == 240) then this.width = 18; this.height = 18; this.bodySlot = 10; this.value = 5000; this.vanity = true; return; end if (type == 241) then this.width = 18; this.height = 18; this.legSlot = 10; this.value = 5000; this.vanity = true; return; end if (type == 242) then this.width = 18; this.height = 18; this.headSlot = 16; this.value = 10000; this.vanity = true; return; end if (type == 243) then this.width = 18; this.height = 18; this.headSlot = 17; this.value = 20000; this.vanity = true; return; end if (type == 244) then this.width = 18; this.height = 12; this.headSlot = 18; this.value = 10000; this.vanity = true; return; end if (type == 245) then this.width = 18; this.height = 18; this.bodySlot = 11; this.value = 250000; this.vanity = true; return; end if (type == 246) then this.width = 18; this.height = 18; this.legSlot = 11; this.value = 250000; this.vanity = true; return; end if (type == 247) then this.width = 18; this.height = 12; this.headSlot = 19; this.value = 10000; this.vanity = true; return; end if (type == 248) then this.width = 18; this.height = 18; this.bodySlot = 12; this.value = 5000; this.vanity = true; return; end if (type == 249) then this.width = 18; this.height = 18; this.legSlot = 12; this.value = 5000; this.vanity = true; return; end if (type == 250) then this.width = 18; this.height = 18; this.headSlot = 20; this.value = 10000; this.vanity = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 282; this.width = 12; this.height = 12; return; end if (type == 251) then this.width = 18; this.height = 12; this.headSlot = 21; this.value = 10000; this.vanity = true; return; end if (type == 252) then this.width = 18; this.height = 18; this.bodySlot = 13; this.value = 5000; this.vanity = true; return; end if (type == 253) then this.width = 18; this.height = 18; this.legSlot = 13; this.value = 5000; this.vanity = true; return; end if (type == 254) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 20; this.value = 10000; return; end if (type == 255) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 20; this.value = 2000; return; end if (type == 256) then this.width = 18; this.height = 12; this.headSlot = 22; this.value = 10000; this.defense = 2; this.rare = 1; return; end if (type == 257) then this.width = 18; this.height = 18; this.bodySlot = 14; this.value = 5000; this.defense = 4; this.rare = 1; return; end if (type == 258) then this.width = 18; this.height = 18; this.legSlot = 14; this.value = 5000; this.defense = 3; this.rare = 1; return; end if (type == 259) then this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 50; return; end if (type == 260) then this.width = 18; this.height = 14; this.headSlot = 24; this.value = 1000; this.vanity = true; return; end if (type == 261) then this.useStyle = 1; this.autoReuse = true; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 12; this.noUseGraphic = true; this.makeNPC = 55; return; end if (type == 262) then this.width = 18; this.height = 14; this.bodySlot = 15; this.value = 2000; this.vanity = true; return; end if (type == 263) then this.width = 18; this.height = 18; this.headSlot = 25; this.value = 10000; this.vanity = true; return; end if (type == 264) then this.width = 18; this.height = 18; this.headSlot = 26; this.value = 10000; this.vanity = true; return; end if (type == 265) then this.shootSpeed = 6.5; this.shoot = 41; this.damage = 13; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 8; this.value = 100; this.rare = 2; this.ranged = true; return; end if (type == 266) then this.useStyle = 5; this.useAnimation = 16; this.useTime = 16; this.autoReuse = true; this.width = 40; this.height = 20; this.shoot = 42; this.useAmmo = AmmoID.Sand; this.UseSound = SoundID.Item11; this.damage = 30; this.shootSpeed = 12; this.noMelee = true; this.knockBack = 5; this.value = 10000; this.rare = 2; this.ranged = true; return; end if (type == 267) then this.accessory = true; this.width = 14; this.height = 26; this.value = 1000; this.maxStack = Item.CommonMaxStack; return; end if (type == 268) then this.headSlot = 27; this.defense = 2; this.width = 20; this.height = 20; this.value = 1000; this.rare = 2; return; end if (type == 269) then this.bodySlot = 0; this.width = 20; this.height = 20; this.value = 10000; --this.color = Main.player[Main.myPlayer].shirtColor; this.vanity = true; return; end if (type == 270) then this.legSlot = 0; this.width = 20; this.height = 20; this.value = 10000; --this.color = Main.player[Main.myPlayer].pantsColor; this.vanity = true; return; end if (type == 271) then this.headSlot = 0; this.width = 20; this.height = 20; this.value = 10000; --this.color = Main.player[Main.myPlayer].hairColor; this.vanity = true; return; end if (type == 272) then this.mana = 14; this.damage = 35; this.useStyle = 5; this.shootSpeed = 0.2; this.shoot = 45; this.width = 26; this.height = 28; this.UseSound = SoundID.Item8; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.knockBack = 5; this.scale = 0.9; this.value = Item.sellPrice(0, 1, 50, 0); this.magic = true; return; end if (type == 273) then this.useStyle = 1; this.useAnimation = 25; this.useTime = 25; this.autoReuse = true; this.knockBack = 4.5; this.width = 40; this.height = 40; this.damage = 40; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 3; this.value = Item.sellPrice(0, 4, 0, 0); this.melee = true; this.shoot = 972; this.shootSpeed = 5; this.noMelee = true; this.shootsEveryUse = true; return; end if (type == 274) then this.useStyle = 5; this.useAnimation = 22; this.useTime = 22; this.shootSpeed = 6; this.knockBack = 5; this.width = 40; this.height = 40; this.damage = 34; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 46; this.rare = 3; this.value = this.hellPrice; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 275) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 81; this.width = 20; this.height = 22; this.value = Item.sellPrice(0, 0, 2, 0); return; end if (type == 276) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 188; this.width = 12; this.height = 12; this.value = 10; return; end if (type == 277) then this.useStyle = 5; this.useAnimation = 31; this.useTime = 31; this.shootSpeed = 4; this.knockBack = 6; this.width = 40; this.height = 40; this.damage = 14; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 47; this.rare = 1; this.value = 10000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 278) then this.shootSpeed = 4.5; this.shoot = 981; this.damage = 9; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 3; this.value = 15; this.ranged = true; return; end if (type == 279) then this.useStyle = 1; this.shootSpeed = 10; this.shoot = 48; this.damage = 12; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = 50; this.knockBack = 2; this.ranged = true; return; end if (type == 280) then this.useStyle = 5; this.useAnimation = 31; this.useTime = 31; this.shootSpeed = 3.7; this.knockBack = 6.5; this.width = 32; this.height = 32; this.damage = 8; this.scale = 1; this.UseSound = SoundID.Item1; this.shoot = 49; this.value = 1000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 281) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 25; this.useTime = 25; this.width = 38; this.height = 6; this.shoot = 10; this.useAmmo = AmmoID.Dart; this.UseSound = SoundID.Item63; this.damage = 9; this.shootSpeed = 11; this.noMelee = true; this.value = 10000; this.knockBack = 3.5; this.ranged = true; return; end if (type == 282) then this.color = new.Color(255, 255, 255, 0); this.useStyle = 1; this.shootSpeed = 6; this.shoot = 50; this.width = 12; this.height = 12; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noMelee = true; this.value = 10; this.holdStyle = 1; return; end if (type == 283) then this.shoot = 51; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.ammo = AmmoID.Dart; this.damage = 4; this.ranged = true; this.consumable = true; return; end if (type == 284) then this.noMelee = true; this.useStyle = 1; this.shootSpeed = 6.5; this.shoot = 52; this.damage = 10; this.knockBack = 5; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.noUseGraphic = true; this.value = 10000; this.rare = 1; this.melee = true; return; end if (type == 285) then this.width = 24; this.height = 8; this.accessory = true; this.value = Item.sellPrice(0, 0, 50, 0); this.rare = 1; return; end if (type == 286) then this.color = new.Color(255, 255, 255, 0); this.useStyle = 1; this.shootSpeed = 6; this.shoot = 53; this.width = 12; this.height = 12; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noMelee = true; this.value = 20; this.holdStyle = 1; return; end if (type == 287) then this.crit = 4; this.useStyle = 1; this.shootSpeed = 12; this.shoot = 54; this.damage = 14; this.autoReuse = true; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = 60; this.knockBack = 2.4; this.ranged = true; return; end if (type == 288) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 1; this.buffTime = 21600; this.value = 1000; this.rare = 1; return; end if (type == 289) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 2; this.buffTime = 28800; this.value = 1000; this.rare = 1; return; end if (type == 290) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 3; this.buffTime = 28800; this.value = 1000; this.rare = 1; return; end if (type == 291) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 4; this.buffTime = 14400; this.value = 1000; this.rare = 1; return; end if (type == 292) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 5; this.buffTime = 28800; this.value = 1000; this.rare = 1; return; end if (type == 293) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 6; this.buffTime = 28800; this.value = 1000; this.rare = 1; return; end if (type == 294) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 7; this.buffTime = 14400; this.value = 1000; this.rare = 1; return; end if (type == 295) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 8; this.buffTime = 36000; this.value = 1000; this.rare = 1; return; end if (type == 296) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 9; this.buffTime = 18000; this.value = 1000; this.rare = 1; return; end if (type == 297) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 10; this.buffTime = 10800; this.value = 1000; this.rare = 1; return; end if (type == 298) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 11; this.buffTime = 36000; this.value = 1000; this.rare = 1; return; end if (type == 299) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 12; this.buffTime = 36000; this.value = 1000; this.rare = 1; return; end if (type == 300) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 13; this.buffTime = 25200; this.value = 1000; this.rare = 1; return; end if (type == 301) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 14; this.buffTime = 28800; this.value = 1000; this.rare = 1; return; end if (type == 302) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 15; this.buffTime = 36000; this.value = 1000; this.rare = 1; return; end if (type == 303) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 16; this.buffTime = 28800; this.value = 1000; this.rare = 1; return; end if (type == 304) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 17; this.buffTime = 28800; this.value = 1000; this.rare = 1; return; end if (type == 305) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 18; this.buffTime = 10800; this.value = 1000; this.rare = 1; return; end if (type == 306) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 1; this.width = 26; this.height = 22; this.value = 5000; return; end if (type == 307) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 82; this.placeStyle = 0; this.width = 12; this.height = 14; this.value = 80; return; end if (type == 308) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 82; this.placeStyle = 1; this.width = 12; this.height = 14; this.value = 80; return; end if (type == 309) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 82; this.placeStyle = 2; this.width = 12; this.height = 14; this.value = 80; return; end if (type == 310) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 82; this.placeStyle = 3; this.width = 12; this.height = 14; this.value = 80; return; end if (type == 311) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 82; this.placeStyle = 4; this.width = 12; this.height = 14; this.value = 80; return; end if (type == 312) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 82; this.placeStyle = 5; this.width = 12; this.height = 14; this.value = 80; return; end if (type == 313) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 14; this.value = 100; return; end if (type == 314) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 14; this.value = 100; return; end if (type == 315) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 14; this.value = 100; return; end if (type == 316) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 14; this.value = 100; return; end if (type == 317) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 14; this.value = 100; return; end if (type == 318) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 14; this.value = 100; return; end if (type == 319) then this.maxStack = Item.CommonMaxStack; this.width = 16; this.height = 14; this.value = 200; this.color = new.Color(123, 167, 163, 255); return; end if (type == 320) then this.maxStack = Item.CommonMaxStack; this.width = 16; this.height = 14; this.value = 50; return; end if (type == 321) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 85; this.width = 20; this.height = 20; return; end if (type == 322) then this.headSlot = 28; this.width = 20; this.height = 20; this.value = 20000; this.vanity = true; return; end if (type == 323) then this.width = 10; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 50; return; end if (type == 324) then this.width = 10; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 200000; return; end if (type == 325) then this.width = 18; this.height = 18; this.bodySlot = 16; this.value = 200000; this.vanity = true; return; end if (type == 326) then this.width = 18; this.height = 18; this.legSlot = 15; this.value = 200000; this.vanity = true; return; end if (type == 327) then this.width = 14; this.height = 20; this.maxStack = Item.CommonMaxStack; return; end if (type == 328) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 3; this.width = 26; this.height = 22; this.value = 5000; return; end if (type == 329) then this.width = 14; this.height = 20; this.maxStack = 1; this.value = this.dungeonPrice; return; end if (type == 330) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 20; this.width = 12; this.height = 12; return; end if (type == 331) then this.width = 18; this.height = 16; this.maxStack = Item.CommonMaxStack; this.value = 100; return; end if (type == 332) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 86; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 333) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 87; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 334) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 88; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 335) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 89; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 336) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 90; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 337) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 0; this.width = 10; this.height = 24; this.value = 500; return; end if (type == 338) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 1; this.width = 10; this.height = 24; this.value = 500; return; end if (type == 339) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 2; this.width = 10; this.height = 24; this.value = 500; return; end if (type == 340) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 3; this.width = 10; this.height = 24; this.value = 500; return; end if (type == 341) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 92; this.width = 10; this.height = 24; this.value = 500; return; end if (type == 342) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 93; this.width = 10; this.height = 24; this.value = 500; return; end if (type == 343) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 5; this.width = 20; this.height = 20; this.value = 500; return; end if (type == 344) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 95; this.width = 20; this.height = 20; this.value = 500; return; end if (type == 345) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 96; this.width = 20; this.height = 20; this.value = 500; return; end if (type == 346) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 97; this.width = 20; this.height = 20; this.value = 200000; return; end if (type == 347) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 98; this.width = 20; this.height = 20; this.value = 500; return; end if (type == 348) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 6; this.width = 20; this.height = 20; this.value = 1000; return; end if (type == 349) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 100; this.width = 20; this.height = 20; this.value = 1500; return; end if (type == 350) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 13; this.placeStyle = 3; this.width = 16; this.height = 24; this.value = 70; return; end if (type == 351) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 13; this.placeStyle = 4; this.width = 16; this.height = 24; this.value = 20; return; end if (type == 352) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 94; this.width = 24; this.height = 24; this.value = 600; return; end if (type == 354) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 101; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 355) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 102; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 356) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 103; this.width = 16; this.height = 24; this.value = 20; return; end if (type == 358) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 1; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 359) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 104; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 360) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 361) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.width = 28; this.height = 28; this.maxStack = Item.CommonMaxStack; return; end if (type == 362) then this.maxStack = Item.CommonMaxStack; this.width = 24; this.height = 24; this.value = 30; return; end if (type == 363) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 106; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 364) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 107; this.width = 12; this.height = 12; this.value = 3500; this.rare = 3; return; end if (type == 365) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 108; this.width = 12; this.height = 12; this.value = 5500; this.rare = 3; return; end if (type == 366) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 111; this.width = 12; this.height = 12; this.value = 7500; this.rare = 3; return; end if (type == 367) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 27; this.useTime = 14; this.hammer = 80; this.width = 24; this.height = 28; this.damage = 26; this.knockBack = 7.5; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 39000; this.melee = true; return; end if (type == 368) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 20; this.useTime = 20; this.knockBack = 4.5; this.width = 40; this.height = 40; this.damage = 72; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 5; this.value = 230000; this.melee = true; this.shoot = 982; this.noMelee = true; this.shootsEveryUse = true; return; end if (type == 369) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 109; this.width = 14; this.height = 14; this.value = 2000; this.rare = 3; return; end if (type == 370) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 112; this.width = 12; this.height = 12; this.ammo = AmmoID.Sand; this.notAmmo = true; return; end if (type == 371) then this.width = 18; this.height = 18; this.defense = 3; this.headSlot = 29; this.rare = 4; this.value = 75000; return; end if (type == 372) then this.width = 18; this.height = 18; this.defense = 14; this.headSlot = 30; this.rare = 4; this.value = 75000; return; end if (type == 373) then this.width = 18; this.height = 18; this.defense = 5; this.headSlot = 31; this.rare = 4; this.value = 75000; return; end if (type == 374) then this.width = 18; this.height = 18; this.defense = 10; this.bodySlot = 17; this.rare = 4; this.value = 60000; return; end if (type == 375) then this.width = 18; this.height = 18; this.defense = 8; this.legSlot = 16; this.rare = 4; this.value = 45000; return; end if (type == 376) then this.width = 18; this.height = 18; this.defense = 3; this.headSlot = 32; this.rare = 4; this.value = 112500; return; end if (type == 377) then this.width = 18; this.height = 18; this.defense = 16; this.headSlot = 33; this.rare = 4; this.value = 112500; return; end if (type == 378) then this.width = 18; this.height = 18; this.defense = 6; this.headSlot = 34; this.rare = 4; this.value = 112500; return; end if (type == 379) then this.width = 18; this.height = 18; this.defense = 12; this.bodySlot = 18; this.rare = 4; this.value = 90000; return; end if (type == 380) then this.width = 18; this.height = 18; this.defense = 9; this.legSlot = 17; this.rare = 4; this.value = 67500; return; end if (type == 381) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10500; this.rare = 3; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 11; return; end if (type == 382) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 22000; this.rare = 3; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 13; return; end if (type == 383) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 13; this.shootSpeed = 40; this.knockBack = 2.75; this.width = 20; this.height = 12; this.damage = 23; this.axe = 14; this.UseSound = SoundID.Item23; this.shoot = 57; this.rare = 4; this.value = 54000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 384) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 10; this.shootSpeed = 40; this.knockBack = 3; this.width = 20; this.height = 12; this.damage = 29; this.axe = 17; this.UseSound = SoundID.Item23; this.shoot = 58; this.rare = 4; this.value = 81000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 385) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 13; this.shootSpeed = 32; this.knockBack = 0.5; this.width = 20; this.height = 12; this.damage = 10; this.pick = 110; this.UseSound = SoundID.Item23; this.shoot = 59; this.rare = 4; this.value = 54000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 386) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 10; this.shootSpeed = 32; this.knockBack = 0.5; this.width = 20; this.height = 12; this.damage = 15; this.pick = 150; this.UseSound = SoundID.Item23; this.shoot = 60; this.rare = 4; this.value = 81000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 387) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 8; this.shootSpeed = 40; this.knockBack = 4.5; this.width = 20; this.height = 12; this.damage = 33; this.axe = 20; this.UseSound = SoundID.Item23; this.shoot = 61; this.rare = 4; this.value = 108000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 388) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 8; this.shootSpeed = 32; this.knockBack = 0.5; this.width = 20; this.height = 12; this.damage = 20; this.pick = 180; this.UseSound = SoundID.Item23; this.shoot = 62; this.rare = 4; this.value = 108000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 389) then this.noMelee = true; this.useStyle = 5; this.useAnimation = 45; this.useTime = 45; this.knockBack = 6; this.width = 30; this.height = 10; this.damage = 50; this.scale = 1.1; this.noUseGraphic = true; this.shoot = 63; this.shootSpeed = 15; this.UseSound = SoundID.Item1; this.rare = 5; this.value = 144000; this.melee = true; this.channel = true; return; end if (type == 390) then this.useStyle = 5; this.useAnimation = 26; this.useTime = 26; this.shootSpeed = 4.5; this.knockBack = 5; this.width = 40; this.height = 40; this.damage = 45; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 64; this.rare = 4; this.value = 67500; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 391) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 30000; this.rare = 3; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 15; return; end if (type == 392) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 21; this.width = 12; this.height = 12; return; end if (type == 393) then this.width = 24; this.height = 28; this.rare = 1; this.value = Item.sellPrice(0, 0, 25, 0); this.accessory = true; return; end if (type == 394) then this.width = 24; this.height = 28; this.rare = 4; this.value = 100000; this.accessory = true; this.faceSlot = 4; return; end if (type == 395) then this.width = 24; this.height = 28; this.rare = 3; this.value = Item.sellPrice(0, 3, 0, 0); this.accessory = true; return; end if (type == 396) then this.width = 24; this.height = 28; this.rare = 4; this.value = Item.buyPrice(0, 6, 0, 0); this.accessory = true; return; end if (type == 397) then this.width = 24; this.height = 28; this.rare = 4; this.value = 100000; this.accessory = true; this.defense = 2; this.shieldSlot = 3; return; end if (type == 398) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 114; this.width = 26; this.height = 20; this.value = 100000; return; end if (type == 399) then this.width = 14; this.height = 28; this.rare = 4; this.value = 150000; this.accessory = true; this.balloonSlot = 4; return; end if (type == 400) then this.width = 18; this.height = 18; this.defense = 4; this.headSlot = 35; this.rare = 4; this.value = 150000; return; end if (type == 401) then this.width = 18; this.height = 18; this.defense = 22; this.headSlot = 36; this.rare = 4; this.value = 150000; return; end if (type == 402) then this.width = 18; this.height = 18; this.defense = 8; this.headSlot = 37; this.rare = 4; this.value = 150000; return; end if (type == 403) then this.width = 18; this.height = 18; this.defense = 16; this.bodySlot = 19; this.rare = 4; this.value = 120000; return; end if (type == 404) then this.width = 18; this.height = 18; this.defense = 12; this.legSlot = 18; this.rare = 4; this.value = 90000; return; end if (type == 405) then this.width = 28; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; this.shoeSlot = 13; return; end if (type == 406) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 25; this.shootSpeed = 5; this.knockBack = 6; this.width = 40; this.height = 40; this.damage = 49; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 66; this.rare = 4; this.value = 90000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 407) then this.width = 28; this.height = 24; this.accessory = true; this.rare = 3; this.value = 100000; this.waistSlot = 5; return; end if (type == 408) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 116; this.width = 12; this.height = 12; this.ammo = AmmoID.Sand; this.notAmmo = true; return; end if (type == 409) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 117; this.width = 12; this.height = 12; return; end if (type == 410) then this.width = 18; this.height = 18; this.defense = 1; this.bodySlot = 20; this.value = 5000; this.rare = 1; return; end if (type == 411) then this.width = 18; this.height = 18; this.defense = 1; this.legSlot = 19; this.value = 5000; this.rare = 1; return; end if (type == 412) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 118; this.width = 12; this.height = 12; return; end if (type == 413) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 119; this.width = 12; this.height = 12; return; end if (type == 414) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 120; this.width = 12; this.height = 12; return; end if (type == 415) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 121; this.width = 12; this.height = 12; return; end if (type == 416) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 122; this.width = 12; this.height = 12; return; end if (type == 417) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 22; this.width = 12; this.height = 12; return; end if (type == 418) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 23; this.width = 12; this.height = 12; return; end if (type == 419) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 24; this.width = 12; this.height = 12; return; end if (type == 420) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 25; this.width = 12; this.height = 12; return; end if (type == 421) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 26; this.width = 12; this.height = 12; return; end if (type == 422) then this.useStyle = 1; this.shootSpeed = 9; this.rare = 3; this.damage = 20; this.shoot = 69; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.knockBack = 3; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = 200; return; end if (type == 423) then this.useStyle = 1; this.shootSpeed = 9; this.rare = 3; this.damage = 20; this.shoot = 70; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.knockBack = 3; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = 100; return; end if (type == 424) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 123; this.width = 12; this.height = 12; return; end if (type == 425) then this.channel = true; this.damage = 0; this.useStyle = 1; this.width = 24; this.height = 24; this.UseSound = SoundID.Item25; this.useAnimation = 20; this.useTime = 20; this.rare = 5; this.noMelee = true; local num1 = 250000; num = num1; this.value = num1; this.value = num; this.buffType = 27; return; end if (type == 426) then this.useStyle = 1; this.useTime = 35; this.useAnimation = 35; this.knockBack = 8; this.width = 60; this.height = 70; this.damage = 70; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 150000; this.melee = true; return; end if (type == 427) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 1; this.width = 10; this.height = 12; this.value = 200; return; end if (type == 428) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 2; this.width = 10; this.height = 12; this.value = 200; return; end if (type == 429) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 3; this.width = 10; this.height = 12; this.value = 200; return; end if (type == 430) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 4; this.width = 10; this.height = 12; this.value = 200; return; end if (type == 431) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 5; this.width = 10; this.height = 12; this.value = 500; return; end if (type == 432) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 6; this.width = 10; this.height = 12; this.value = 200; return; end if (type == 433) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 7; this.width = 10; this.height = 12; this.value = 300; return; end if (type == 434) then this.autoReuse = true; this.useStyle = 5; this.useAnimation = 12; this.useTime = 4; this.reuseDelay = 14; this.width = 50; this.height = 18; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item31; this.damage = 17; this.shootSpeed = 7.75; this.noMelee = true; this.value = 150000; this.rare = 4; this.ranged = true; return; end if (type == 435) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 23; this.useTime = 23; this.width = 50; this.height = 18; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 35; this.shootSpeed = 9; this.noMelee = true; this.value = 60000; this.ranged = true; this.rare = 4; this.knockBack = 1.5; return; end if (type == 436) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 20; this.useTime = 20; this.width = 50; this.height = 18; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 39; this.shootSpeed = 9.5; this.noMelee = true; this.value = 90000; this.ranged = true; this.rare = 4; this.knockBack = 2; return; end if (type == 437) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 14; this.shoot = 73; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 4; this.noMelee = true; this.value = Item.buyPrice(0, 15, 0, 0); return; end if (type == 438) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 2; return; end if (type == 439) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 3; return; end if (type == 440) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 4; return; end if (type == 441) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 5; return; end if (type == 442) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 6; return; end if (type == 443) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 7; return; end if (type == 444) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 8; return; end if (type == 445) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 9; return; end if (type == 446) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 10; return; end if (type == 447) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 11; return; end if (type == 448) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 12; return; end if (type == 449) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 13; return; end if (type == 450) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 14; return; end if (type == 451) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 15; return; end if (type == 452) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 16; return; end if (type == 453) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 17; return; end if (type == 454) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 18; return; end if (type == 455) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 19; return; end if (type == 456) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 20; return; end if (type == 457) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 21; return; end if (type == 458) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 22; return; end if (type == 459) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 23; return; end if (type == 460) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 24; return; end if (type == 461) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 25; return; end if (type == 462) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 26; return; end if (type == 463) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 27; return; end if (type == 464) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 28; return; end if (type == 465) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 29; return; end if (type == 466) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 30; return; end if (type == 467) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 31; return; end if (type == 468) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 32; return; end if (type == 469) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 33; return; end if (type == 470) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 349; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 471) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 35; return; end if (type == 472) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 36; return; end if (type == 473) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 37; return; end if (type == 474) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 38; return; end if (type == 475) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 39; return; end if (type == 476) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 40; return; end if (type == 477) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 41; return; end if (type == 478) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 42; return; end if (type == 479) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 27; this.width = 12; this.height = 12; return; end if (type == 480) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 124; this.width = 12; this.height = 12; return; end if (type == 481) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 18; this.useTime = 18; this.width = 50; this.height = 18; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 42; this.shootSpeed = 10; this.noMelee = true; this.value = 120000; this.ranged = true; this.rare = 4; this.knockBack = 2.5; return; end if (type == 482) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 21; this.useTime = 21; this.knockBack = 6; this.width = 40; this.height = 40; this.damage = 61; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 138000; this.melee = true; return; end if (type == 483) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 19; this.useTime = 19; this.knockBack = 5; this.width = 40; this.height = 40; this.damage = 40; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 69000; this.melee = true; return; end if (type == 484) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 20; this.useTime = 20; this.knockBack = 6; this.width = 40; this.height = 40; this.damage = 50; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 103500; this.melee = true; return; end if (type == 485) then this.rare = 4; this.width = 24; this.height = 28; this.accessory = true; this.value = 150000; this.hasVanityEffects = true; return; end if (type == 486) then this.autoReuse = true; this.useStyle = 13; this.useAnimation = 20; this.useTime = 5; this.width = 40; this.height = 18; this.shoot = 842; this.UseSound = SoundID.Item1; this.damage = 12; this.shootSpeed = 2.4; this.noMelee = true; this.SetShopValues(ItemRarityColor.Blue1, Item.buyPrice(0, 0, 10, 0)); this.melee = true; this.knockBack = 0.5; this.noUseGraphic = true; return; end if (type == 487) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 125; this.width = 22; this.height = 22; this.value = 100000; this.rare = 3; return; end if (type == 488) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 126; this.width = 22; this.height = 26; this.value = 10000; return; end if (type == 489) then this.width = 24; this.height = 24; this.accessory = true; this.value = 100000; this.rare = 4; return; end if (type == 491) then this.width = 24; this.height = 24; this.accessory = true; this.value = 100000; this.rare = 4; return; end if (type == 490) then this.width = 24; this.height = 24; this.accessory = true; this.value = 100000; this.rare = 4; return; end if (type == 492) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 1; return; end if (type == 493) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 2; return; end if (type == 494) then this.rare = 5; this.useStyle = 5; this.useAnimation = 12; this.useTime = 12; this.width = 12; this.height = 28; this.shoot = 76; this.holdStyle = 3; this.autoReuse = true; this.damage = 42; this.shootSpeed = 4.5; this.noMelee = true; this.knockBack = 2; this.value = 200000; this.mana = 5; this.magic = true; return; end if (type == 495) then this.rare = 5; this.mana = 21; this.channel = true; this.damage = 50; this.useStyle = 1; this.shootSpeed = 6; this.shoot = 79; this.width = 26; this.height = 28; this.UseSound = SoundID.Item28; this.useAnimation = 25; this.useTime = 25; this.noMelee = true; this.knockBack = 6; this.value = 200000; this.magic = true; return; end if (type == 496) then this.rare = 4; this.mana = 6; this.damage = 28; this.useStyle = 1; this.shootSpeed = 12; this.shoot = 80; this.width = 26; this.height = 28; this.UseSound = SoundID.Item28; this.useAnimation = 9; this.useTime = 9; this.rare = 4; this.autoReuse = true; this.noMelee = true; this.knockBack = 0; this.value = Item.buyPrice(0, 50, 0, 0); this.magic = true; this.knockBack = 2; return; end if (type == 497) then this.width = 24; this.height = 28; this.accessory = true; this.value = this.eclipsePrice; this.rare = 5; this.hasVanityEffects = true; return; end if (type == 498) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 128; this.width = 12; this.height = 12; this.createTile = 470; this.placeStyle = 0; return; end if (type == 499) then this.UseSound = SoundID.Item3; this.healLife = 150; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.rare = 3; this.potion = true; this.value = 5000; return; end if (type == 500) then this.UseSound = SoundID.Item3; this.healMana = 200; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.rare = 3; this.value = Item.buyPrice(0, 0, 5, 0); return; end if (type == 501) then this.width = 16; this.height = 14; this.maxStack = Item.CommonMaxStack; this.value = 500; this.rare = 1; return; end if (type == 502) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 129; this.width = 24; this.height = 24; this.value = 8000; this.rare = 1; return; end if (type == 503) then this.width = 18; this.height = 18; this.headSlot = 40; this.value = 20000; this.vanity = true; this.rare = 2; return; end if (type == 504) then this.width = 18; this.height = 18; this.bodySlot = 23; this.value = 10000; this.vanity = true; this.rare = 2; return; end if (type == 505) then this.width = 18; this.height = 18; this.legSlot = 22; this.value = 10000; this.vanity = true; this.rare = 2; return; end if (type == 506) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 30; this.useTime = 6; this.width = 50; this.height = 18; this.shoot = 85; this.useAmmo = AmmoID.Gel; this.UseSound = SoundID.Item34; this.damage = 35; this.knockBack = 0.3; this.shootSpeed = 7; this.noMelee = true; this.value = 500000; this.rare = 5; this.ranged = true; return; end if (type == 507) then this.rare = 3; this.useStyle = 1; this.useAnimation = 12; this.useTime = 12; this.width = 12; this.height = 28; this.autoReuse = true; this.noMelee = true; this.value = 10000; return; end if (type == 508) then this.rare = 3; this.useStyle = 5; this.useAnimation = 12; this.useTime = 12; this.width = 12; this.height = 28; this.autoReuse = true; this.noMelee = true; this.value = 10000; return; end if (type == 509) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 5; this.autoReuse = true; this.width = 24; this.height = 28; this.rare = 1; this.value = 20000; this.mech = true; this.tileBoost = 20; return; end if (type == 510) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 5; this.autoReuse = true; this.width = 24; this.height = 28; this.rare = 1; this.value = 20000; this.mech = true; this.tileBoost = 20; return; end if (type == 511) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 130; this.width = 12; this.height = 12; this.value = 1000; this.mech = true; return; end if (type == 512) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 131; this.width = 12; this.height = 12; this.value = 1000; this.mech = true; return; end if (type == 513) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 132; this.width = 24; this.height = 24; this.value = 3000; this.mech = true; return; end if (type == 514) then this.autoReuse = true; this.useStyle = 5; this.useAnimation = 12; this.useTime = 12; this.width = 36; this.height = 22; this.shoot = 88; this.mana = 8; this.UseSound = SoundID.Item12; this.knockBack = 2.5; this.damage = 29; this.shootSpeed = 17; this.noMelee = true; this.rare = 4; this.magic = true; this.value = 150000; return; end if (type == 515) then this.shootSpeed = 5; this.shoot = 89; this.damage = 9; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 1; this.value = 30; this.ranged = true; this.rare = 3; return; end if (type == 516) then this.shootSpeed = 3.5; this.shoot = 91; this.damage = 13; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 2; this.value = 80; this.ranged = true; this.rare = 3; return; end if (type ~= 517) then if (type == 518) then this.autoReuse = true; this.rare = 4; this.mana = 5; this.UseSound = SoundID.Item9; this.noMelee = true; this.useStyle = 5; this.damage = 32; this.useAnimation = 7; this.useTime = 7; this.width = 24; this.height = 28; this.shoot = 94; this.scale = 0.9; this.shootSpeed = 16; this.knockBack = 5; this.magic = true; this.value = Item.sellPrice(0, 4, 0, 0); return; end if (type == 519) then this.autoReuse = true; this.rare = 4; this.mana = 9; this.UseSound = SoundID.Item20; this.noMelee = true; this.useStyle = 5; this.damage = 55; this.useAnimation = 15; this.useTime = 15; this.width = 24; this.height = 28; this.shoot = 95; this.scale = 0.9; this.shootSpeed = 10; this.knockBack = 6.5; this.magic = true; this.value = Item.sellPrice(0, 4, 0, 0); return; end if (type == 520) then this.width = 18; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 1000; this.rare = 3; return; end if (type == 521) then this.width = 18; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 1000; this.rare = 3; return; end if (type == 522) then this.width = 12; this.height = 14; this.maxStack = Item.CommonMaxStack; this.value = 4000; this.rare = 3; return; end if (type == 523) then this.flame = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 8; this.width = 10; this.height = 12; this.value = 150; this.rare = 1; return; end if (type == 524) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 133; this.width = 44; this.height = 30; this.value = 50000; this.rare = 3; return; end if (type == 525) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 134; this.width = 28; this.height = 14; this.value = 25000; this.rare = 3; return; end if (type == 526) then this.width = 14; this.height = 14; this.maxStack = Item.CommonMaxStack; this.value = 15000; this.rare = 1; return; end if (type == 527) then this.width = 14; this.height = 14; this.maxStack = Item.CommonMaxStack; this.value = 4500; this.rare = 2; return; end if (type == 528) then this.width = 14; this.height = 14; this.maxStack = Item.CommonMaxStack; this.value = 4500; this.rare = 2; return; end if (type == 529) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 135; this.width = 12; this.height = 12; this.placeStyle = 0; this.mech = true; this.value = 5000; this.mech = true; return; end if (type == 530) then this.width = 12; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 500; this.mech = true; return; end if (type == 531) then this.width = 12; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 50000; this.rare = 1; return; end if (type == 532) then this.width = 20; this.height = 24; this.value = 100000; this.accessory = true; this.rare = 4; this.backSlot = 2; return; end if (type == 533) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 7; this.useTime = 7; this.width = 50; this.height = 18; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item11; this.damage = 25; this.shootSpeed = 10; this.noMelee = true; this.value = Item.buyPrice(0, 35, 0, 0); this.rare = 5; this.knockBack = 1; this.ranged = true; return; end if (type == 534) then this.knockBack = 6.5; this.useStyle = 5; this.useAnimation = 45; this.useTime = 45; this.width = 50; this.height = 14; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item36; this.damage = 24; this.shootSpeed = 7; this.noMelee = true; this.value = 250000; this.rare = 4; this.ranged = true; return; end if (type == 535) then this.width = 12; this.height = 18; this.value = 100000; this.accessory = true; this.rare = 4; return; end if (type == 536) then this.width = 12; this.height = 18; this.value = 100000; this.rare = 4; this.accessory = true; this.handOnSlot = 15; this.handOffSlot = 8; return; end if (type == 537) then this.useStyle = 5; this.useAnimation = 28; this.useTime = 28; this.shootSpeed = 4.3; this.knockBack = 4; this.width = 40; this.height = 40; this.damage = 44; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 97; this.rare = 4; this.value = 45000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 538) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 136; this.width = 12; this.height = 12; this.value = 2000; this.mech = true; return; end if (type == 539) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 137; this.width = 12; this.height = 12; this.value = 10000; this.mech = true; return; end if (type == 540) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 138; this.width = 12; this.height = 12; this.mech = true; return; end if (type == 541) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 135; this.width = 12; this.height = 12; this.placeStyle = 1; this.mech = true; this.value = 5000; return; end if (type == 542) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 135; this.width = 12; this.height = 12; this.placeStyle = 2; this.mech = true; this.value = 5000; return; end if (type == 543) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 135; this.width = 12; this.height = 12; this.placeStyle = 3; this.mech = true; this.value = 5000; return; end if (type == 544) then this.width = 22; this.height = 14; if (this.Variant ~= ItemVariants.DisabledBossSummonVariant) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; end this.maxStack = Item.CommonMaxStack; this.rare = 3; return; end if (type == 545) then this.shootSpeed = 4; this.shoot = 103; this.damage = 17; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 3; this.value = 40; this.ranged = true; this.rare = 3; return; end if (type == 546) then this.shootSpeed = 5; this.shoot = 104; this.damage = 12; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 4; this.value = 30; this.rare = 1; this.ranged = true; this.rare = 3; return; end if (type == 547) then this.width = 18; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 40000; this.rare = 5; return; end if (type == 548) then this.width = 18; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 40000; this.rare = 5; return; end if (type == 549) then this.width = 18; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 40000; this.rare = 5; return; end if (type == 550) then this.useStyle = 5; this.useAnimation = 22; this.useTime = 22; this.shootSpeed = 5.6; this.knockBack = 6.4; this.width = 40; this.height = 40; this.damage = 61; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 105; this.rare = 5; this.value = 230000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 551) then this.width = 18; this.height = 18; this.defense = 15; this.bodySlot = 24; this.rare = 5; this.value = 200000; return; end if (type == 552) then this.width = 18; this.height = 18; this.defense = 11; this.legSlot = 23; this.rare = 5; this.value = 150000; return; end if (type == 553) then this.width = 18; this.height = 18; this.defense = 9; this.headSlot = 41; this.rare = 5; this.value = 250000; return; end if (type == 558) then this.width = 18; this.height = 18; this.defense = 5; this.headSlot = 42; this.rare = 5; this.value = 250000; return; end if (type == 559) then this.width = 18; this.height = 18; this.defense = 24; this.headSlot = 43; this.rare = 5; this.value = 250000; return; end if (type == 554) then this.width = 20; this.height = 24; this.value = Item.buyPrice(0, 10, 0, 0); this.accessory = true; this.rare = 4; this.neckSlot = 2; return; end if (type == 555) then this.width = 20; this.height = 24; this.value = 50000; this.accessory = true; this.rare = 4; this.waistSlot = 6; return; end if (type == 556) then this.width = 22; this.height = 14; if (this.Variant ~= ItemVariants.DisabledBossSummonVariant) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; end this.maxStack = Item.CommonMaxStack; this.rare = 3; return; end if (type == 557) then this.width = 22; this.height = 14; if (this.Variant ~= ItemVariants.DisabledBossSummonVariant) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; end this.maxStack = Item.CommonMaxStack; this.rare = 3; return; end if (type == 560) then this.useStyle = 4; this.width = 22; this.height = 14; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.maxStack = Item.CommonMaxStack; this.rare = 1; return; end if (type == 561) then this.melee = true; this.autoReuse = true; this.noMelee = true; this.useStyle = 1; this.shootSpeed = 16; this.shoot = 106; this.damage = 60; this.knockBack = 8; this.width = 24; this.height = 24; this.UseSound = SoundID.Item1; this.useAnimation = 14; this.useTime = 14; this.noUseGraphic = true; this.rare = 5; this.value = Item.sellPrice(0, 15, 0, 0); return; end if (type == 562) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 0; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 563) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 1; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 564) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 2; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 565) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 3; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 566) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 4; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 567) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 5; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 568) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 6; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 569) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 7; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 570) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 8; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 571) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 9; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 572) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 10; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 573) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 11; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 574) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 12; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 575) then this.width = 18; this.height = 18; this.maxStack = Item.CommonMaxStack; this.value = 1000; this.rare = 3; return; end if (type == 576) then this.width = 24; this.height = 24; this.rare = 3; this.value = 100000; this.accessory = true; return; end if (type == 577) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 140; this.width = 12; this.height = 12; return; end if (type == 578) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 17; this.useTime = 17; this.width = 50; this.height = 18; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 50; this.shootSpeed = 11; this.noMelee = true; this.value = 200000; this.ranged = true; this.rare = 4; this.knockBack = 2.5; return; end if (type == 579) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 7; this.shootSpeed = 36; this.knockBack = 4.75; this.width = 20; this.height = 12; this.damage = 35; this.pick = 200; this.axe = 22; this.UseSound = SoundID.Item23; this.shoot = 107; this.rare = 4; this.value = 220000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 580) then this.mech = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 141; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 10, 0); return; end if (type == 581) then this.mech = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 142; this.width = 12; this.height = 12; return; end if (type == 582) then this.mech = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 143; this.width = 12; this.height = 12; return; end if (type == 583) then this.mech = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 144; this.placeStyle = 0; this.width = 10; this.height = 12; this.SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 1, 0, 0)); return; end if (type == 584) then this.mech = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 144; this.placeStyle = 1; this.width = 10; this.height = 12; this.SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 1, 0, 0)); return; end if (type == 585) then this.mech = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 144; this.placeStyle = 2; this.width = 10; this.height = 12; this.SetShopValues(ItemRarityColor.White0, Item.buyPrice(0, 1, 0, 0)); return; end if (type == 586) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 145; this.width = 12; this.height = 12; return; end if (type == 587) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 29; this.width = 12; this.height = 12; return; end if (type == 588) then this.width = 18; this.height = 12; this.headSlot = 44; this.value = 150000; this.vanity = true; return; end if (type == 589) then this.width = 18; this.height = 18; this.bodySlot = 25; this.value = 150000; this.vanity = true; return; end if (type == 590) then this.width = 18; this.height = 18; this.legSlot = 24; this.value = 150000; this.vanity = true; return; end if (type == 591) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 146; this.width = 12; this.height = 12; return; end if (type == 592) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 30; this.width = 12; this.height = 12; return; end if (type == 593) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 147; this.width = 12; this.height = 12; return; end if (type == 594) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 148; this.width = 12; this.height = 12; return; end if (type == 595) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 31; this.width = 12; this.height = 12; return; end if (type == 596) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 149; this.placeStyle = 0; this.width = 12; this.height = 12; this.value = 500; return; end if (type == 597) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 149; this.placeStyle = 1; this.width = 12; this.height = 12; this.value = 500; return; end if (type == 598) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 149; this.placeStyle = 2; this.width = 12; this.height = 12; this.value = 500; return; end if (type == 599) then this.width = 12; this.height = 12; this.rare = 1; return; end if (type == 600) then this.width = 12; this.height = 12; this.rare = 1; return; end if (type == 601) then this.width = 12; this.height = 12; this.rare = 1; return; end if (type == 602) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.width = 28; this.height = 28; this.rare = 2; this.maxStack = Item.CommonMaxStack; return; end if (type == 603) then this.damage = 0; this.useStyle = 1; this.shoot = 111; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = 0; this.buffType = 40; return; end if (type == 604) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 150; this.width = 12; this.height = 12; return; end if (type == 605) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 32; this.width = 12; this.height = 12; return; end if (type == 606) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 33; this.width = 12; this.height = 12; return; end if (type == 607) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 151; this.width = 12; this.height = 12; return; end if (type == 608) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 34; this.width = 12; this.height = 12; return; end if (type == 609) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 152; this.width = 12; this.height = 12; return; end if (type == 610) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 35; this.width = 12; this.height = 12; return; end if (type == 611) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 153; this.width = 12; this.height = 12; return; end if (type == 612) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 154; this.width = 12; this.height = 12; return; end if (type == 613) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 155; this.width = 12; this.height = 12; return; end if (type == 614) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 156; this.width = 12; this.height = 12; return; end if (type == 615) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 36; this.width = 12; this.height = 12; return; end if (type == 616) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 37; this.width = 12; this.height = 12; return; end if (type == 617) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 38; this.width = 12; this.height = 12; return; end if (type == 618) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 39; this.width = 12; this.height = 12; return; end if (type == 619) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 157; this.width = 8; this.height = 10; return; end if (type == 620) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 158; this.width = 8; this.height = 10; return; end if (type == 621) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 159; this.width = 8; this.height = 10; return; end if (type == 622) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 41; this.width = 12; this.height = 12; return; end if (type == 623) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 42; this.width = 12; this.height = 12; return; end if (type == 624) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 43; this.width = 12; this.height = 12; return; end if (type == 625) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 7; this.width = 26; this.height = 22; this.value = 500; return; end if (type == 626) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 8; this.width = 26; this.height = 22; this.value = 500; return; end if (type == 627) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 9; this.width = 26; this.height = 22; this.value = 500; return; end if (type == 628) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 2; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 629) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 3; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 630) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 4; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 631) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 1; this.width = 8; this.height = 10; return; end if (type == 632) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 2; this.width = 8; this.height = 10; return; end if (type == 633) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 3; this.width = 8; this.height = 10; return; end if (type == 634) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 4; this.width = 8; this.height = 10; return; end if (type == 635) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 1; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 636) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 2; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 637) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 3; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 638) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 1; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 639) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 2; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 640) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 3; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 641) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 87; this.placeStyle = 1; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 642) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 87; this.placeStyle = 2; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 643) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 87; this.placeStyle = 3; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 644) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 1; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 645) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 2; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 646) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 3; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 647) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 88; this.placeStyle = 1; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 648) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 88; this.placeStyle = 2; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 649) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 88; this.placeStyle = 3; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 650) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 1; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 651) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 2; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 652) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 3; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 653) then this.useStyle = 1; this.useTurn = false; this.useAnimation = 19; this.useTime = 19; this.width = 24; this.height = 28; this.damage = 11; this.knockBack = 6; this.UseSound = SoundID.Item1; this.scale = 1; this.value = 100; this.melee = true; return; end if (type == 654) then this.autoReuse = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 30; this.useTime = 20; this.hammer = 40; this.width = 24; this.height = 28; this.damage = 7; this.knockBack = 5.5; this.scale = 1; this.UseSound = SoundID.Item1; this.value = 50; this.melee = true; return; end if (type == 655) then this.useStyle = 5; this.useAnimation = 28; this.useTime = 28; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 8; this.shootSpeed = 6.6; this.noMelee = true; this.value = 100; this.ranged = true; return; end if (type == 656) then this.useStyle = 1; this.useTurn = false; this.useAnimation = 19; this.useTime = 19; this.width = 24; this.height = 28; this.damage = 8; this.knockBack = 6; this.UseSound = SoundID.Item1; this.scale = 1; this.value = 100; this.melee = true; return; end if (type == 657) then this.autoReuse = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 33; this.useTime = 23; this.hammer = 35; this.width = 24; this.height = 28; this.damage = 4; this.knockBack = 5.5; this.scale = 1; this.UseSound = SoundID.Item1; this.value = 50; this.melee = true; return; end if (type == 658) then this.useStyle = 5; this.useAnimation = 29; this.useTime = 29; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 6; this.shootSpeed = 6.6; this.noMelee = true; this.value = 100; this.ranged = true; return; end if (type == 659) then this.useStyle = 1; this.useTurn = false; this.useAnimation = 15; this.useTime = 15; this.width = 24; this.height = 28; this.damage = 30; this.knockBack = 7; this.UseSound = SoundID.Item1; this.scale = 1; this.value = 100; this.melee = true; this.autoReuse = true; return; end if (type == 660) then this.autoReuse = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 29; this.useTime = 19; this.hammer = 55; this.width = 24; this.height = 28; this.damage = 10; this.knockBack = 5.5; this.scale = 1; this.UseSound = SoundID.Item1; this.value = 50; this.melee = true; return; end if (type == 661) then this.useStyle = 5; this.useAnimation = 20; this.useTime = 20; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 12; this.shootSpeed = 7; this.noMelee = true; this.value = 100; this.ranged = true; return; end if (type == 662) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 160; this.width = 12; this.height = 12; this.rare = 1; return; end if (type == 663) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 44; this.width = 12; this.height = 12; this.rare = 1; return; end if (type == 664) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 161; this.width = 12; this.height = 12; return; end if (type == 665) then this.width = 24; this.height = 8; this.accessory = true; this.rare = 9; this.wingSlot = 3; this.value = 400000; return; end if (type == 666) then this.width = 18; this.height = 18; this.headSlot = 45; this.rare = 9; this.vanity = true; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 667) then this.width = 18; this.height = 18; this.bodySlot = 26; this.rare = 9; this.vanity = true; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 668) then this.width = 18; this.height = 18; this.legSlot = 25; this.rare = 9; this.vanity = true; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 669) then this.damage = 0; this.useStyle = 1; this.shoot = 112; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.buffType = 41; this.value = Item.sellPrice(0, 2, 0, 0); return; end if (type == 670) then this.crit = 2; this.noMelee = true; this.useStyle = 1; this.shootSpeed = 11.5; this.shoot = 113; this.damage = 21; this.knockBack = 8.5; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.noUseGraphic = true; this.rare = 1; this.value = 50000; this.melee = true; return; end if (type ~= 671) then if (type == 672) then this.useStyle = 1; this.useTime = 16; this.useAnimation = 16; this.knockBack = 4; this.width = 24; this.height = 28; this.damage = 53; this.scale = 1.1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 180000; this.melee = true; this.autoReuse = true; this.useTurn = true; return; end if (type == 673) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 23; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 674) then this.useStyle = 1; this.useAnimation = 18; this.useTime = 18; this.autoReuse = true; this.shoot = 983; this.shootSpeed = 11; this.knockBack = 4.5; this.width = 40; this.height = 40; this.damage = 72; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 8; this.value = Item.sellPrice(0, 10, 0, 0); this.melee = true; this.noMelee = true; this.shootsEveryUse = true; return; end if (type == 675) then this.useStyle = 1; this.useAnimation = 32; this.useTime = 32; this.autoReuse = true; this.shoot = 973; this.shootSpeed = 14; this.knockBack = 4.75; this.width = 40; this.height = 40; this.damage = 70; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 8; this.value = Item.sellPrice(0, 10, 0, 0); this.melee = true; this.noMelee = true; this.shootsEveryUse = true; return; end if (type == 676) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 23; this.useTime = 30; this.knockBack = 4.5; this.width = 24; this.height = 28; this.damage = 49; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 5; this.shoot = 119; this.shootSpeed = 12; this.value = 250000; this.melee = true; return; end if (type == 677) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 28; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 678) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.rare = 4; return; end if (type == 679) then this.autoReuse = true; this.knockBack = 7; this.useStyle = 5; this.useAnimation = 34; this.useTime = 34; this.width = 50; this.height = 14; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item38; this.damage = 29; this.shootSpeed = 6; this.noMelee = true; this.value = Item.buyPrice(0, 40, 0, 0); this.rare = 8; this.ranged = true; return; end if (type == 680) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 10; this.width = 26; this.height = 22; this.value = 5000; return; end if (type == 681) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 11; this.width = 26; this.height = 22; this.value = 5000; return; end if (type == 682) then this.useStyle = 5; this.useAnimation = 19; this.useTime = 19; this.width = 14; this.height = 32; this.shoot = 1; this.autoReuse = true; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 53; this.shootSpeed = 11; this.knockBack = 4.7; this.rare = 5; this.crit = 5; this.noMelee = true; this.scale = 1.1; this.value = 27000; this.ranged = true; return; end if (type ~= 683) then if (type == 684) then this.width = 18; this.height = 18; this.defense = 10; this.headSlot = 46; this.rare = 5; this.value = 250000; return; end if (type == 685) then this.width = 18; this.height = 18; this.defense = 20; this.bodySlot = 27; this.rare = 5; this.value = 200000; return; end if (type == 686) then this.width = 18; this.height = 18; this.defense = 13; this.legSlot = 26; this.rare = 5; this.value = 150000; return; end if (type == 687) then this.width = 18; this.height = 18; this.defense = 2; this.headSlot = 47; this.value = 1125; return; end if (type == 688) then this.width = 18; this.height = 18; this.defense = 2; this.bodySlot = 28; this.value = 1875; return; end if (type == 689) then this.width = 18; this.height = 18; this.defense = 1; this.legSlot = 27; this.value = 1500; return; end if (type == 690) then this.width = 18; this.height = 18; this.defense = 3; this.headSlot = 48; this.value = 4500; return; end if (type == 691) then this.width = 18; this.height = 18; this.defense = 3; this.bodySlot = 29; this.value = 7500; return; end if (type == 692) then this.width = 18; this.height = 18; this.defense = 2; this.legSlot = 28; this.value = 6000; return; end if (type == 693) then this.width = 18; this.height = 18; this.defense = 4; this.headSlot = 49; this.value = 11250; return; end if (type == 694) then this.width = 18; this.height = 18; this.defense = 5; this.bodySlot = 30; this.value = 18750; return; end if (type == 695) then this.width = 18; this.height = 18; this.defense = 3; this.legSlot = 29; this.value = 15000; return; end if (type == 696) then this.width = 18; this.height = 18; this.defense = 5; this.headSlot = 50; this.value = 22500; return; end if (type == 697) then this.width = 18; this.height = 18; this.defense = 6; this.bodySlot = 31; this.value = 37500; return; end if (type == 698) then this.width = 18; this.height = 18; this.defense = 5; this.legSlot = 30; this.value = 30000; return; end if (type == 699) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 166; this.width = 12; this.height = 12; this.value = 375; return; end if (type == 700) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 167; this.width = 12; this.height = 12; this.value = 750; return; end if (type == 701) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 168; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 2, 25); return; end if (type == 702) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 169; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 4, 50); return; end if (type == 703) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 1125; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 1; return; end if (type == 704) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 2250; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 3; return; end if (type == 705) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 4500; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 5; return; end if (type == 706) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 9000; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 7; return; end if (type == 707) then this.width = 24; this.height = 28; this.accessory = true; this.value = 1500; this.waistSlot = 8; return; end if (type == 708) then this.width = 24; this.height = 28; this.accessory = true; this.value = 7500; this.waistSlot = 9; return; end if (type == 709) then this.width = 24; this.height = 28; this.accessory = true; this.rare = 1; this.value = 15000; this.waistSlot = 4; return; end if (type == 710) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 34; this.placeStyle = 3; this.width = 26; this.height = 26; this.value = 4500; return; end if (type == 711) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 34; this.placeStyle = 4; this.width = 26; this.height = 26; this.value = 18000; return; end if (type == 712) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 34; this.placeStyle = 5; this.width = 26; this.height = 26; this.value = 36000; return; end if (type == 713) then this.flame = true; this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 174; this.width = 8; this.height = 18; this.value = Item.sellPrice(0, 0, 3, 0); this.holdStyle = 1; return; end if (type == 714) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 173; this.width = 20; this.height = 20; this.value = Item.buyPrice(0, 0, 15, 0); return; end if (type == 715) then this.width = 18; this.height = 18; this.headSlot = 51; this.value = 15000; this.vanity = true; return; end if (type == 716) then this.placeStyle = 1; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 16; this.width = 28; this.height = 14; this.value = 7500; return; end if (type == 717) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 175; this.width = 12; this.height = 12; return; end if (type == 718) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 176; this.width = 12; this.height = 12; return; end if (type == 719) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 177; this.width = 12; this.height = 12; return; end if (type == 720) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 45; this.width = 12; this.height = 12; return; end if (type == 721) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 46; this.width = 12; this.height = 12; return; end if (type == 722) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 47; this.width = 12; this.height = 12; return; end if (type == 723) then this.rare = 4; this.UseSound = SoundID.Item1; this.useStyle = 1; this.damage = 52; this.scale = 1; this.useAnimation = 20; this.useTime = 35; this.autoReuse = true; this.width = 30; this.height = 30; this.shoot = 116; this.shootSpeed = 11; this.knockBack = 6.5; this.melee = true; this.value = Item.sellPrice(0, 3, 0, 0); return; end if (type == 724) then this.autoReuse = true; this.crit = 2; this.rare = 1; this.UseSound = SoundID.Item1; this.useStyle = 1; this.damage = 17; this.useAnimation = 20; this.useTime = 55; this.width = 30; this.height = 30; this.shoot = 118; this.shootSpeed = 9.5; this.knockBack = 4.75; this.melee = true; this.value = 20000; return; end if (type ~= 725) then if (type == 726) then this.autoReuse = true; this.rare = 5; this.mana = 12; this.UseSound = SoundID.Item20; this.useStyle = 5; this.damage = 46; this.useAnimation = 12; this.useTime = 12; this.width = 30; this.height = 30; this.shoot = 359; this.shootSpeed = 16; this.knockBack = 5; this.magic = true; this.value = Item.sellPrice(0, 4, 0, 0); this.noMelee = true; return; end if (type == 727) then this.width = 18; this.height = 18; this.defense = 1; this.headSlot = 52; return; end if (type == 728) then this.width = 18; this.height = 18; this.defense = 1; this.bodySlot = 32; return; end if (type == 729) then this.width = 18; this.height = 18; this.defense = 0; this.legSlot = 31; return; end if (type == 730) then this.width = 18; this.height = 18; this.defense = 1; this.headSlot = 53; return; end if (type == 731) then this.width = 18; this.height = 18; this.defense = 2; this.bodySlot = 33; return; end if (type == 732) then this.width = 18; this.height = 18; this.defense = 1; this.legSlot = 32; return; end if (type == 733) then this.width = 18; this.height = 18; this.defense = 1; this.headSlot = 54; return; end if (type == 734) then this.width = 18; this.height = 18; this.defense = 1; this.bodySlot = 34; return; end if (type == 735) then this.width = 18; this.height = 18; this.defense = 1; this.legSlot = 33; return; end if (type == 736) then this.width = 18; this.height = 18; this.defense = 2; this.headSlot = 55; return; end if (type == 737) then this.width = 18; this.height = 18; this.defense = 3; this.bodySlot = 35; return; end if (type == 738) then this.width = 18; this.height = 18; this.defense = 2; this.legSlot = 34; return; end if (type == 739) then this.mana = 5; this.UseSound = SoundID.Item43; this.useStyle = 5; this.damage = 15; this.useAnimation = 37; this.useTime = 37; this.width = 40; this.height = 40; this.shoot = 121; this.shootSpeed = 6; this.knockBack = 3.25; this.value = 2000; this.magic = true; this.noMelee = true; return; end if (type == 740) then this.mana = 5; this.UseSound = SoundID.Item43; this.useStyle = 5; this.damage = 16; this.useAnimation = 36; this.useTime = 36; this.width = 40; this.height = 40; this.shoot = 122; this.shootSpeed = 6.5; this.knockBack = 3.5; this.value = 3000; this.magic = true; this.noMelee = true; return; end if (type == 741) then this.mana = 6; this.UseSound = SoundID.Item43; this.useStyle = 5; this.damage = 18; this.useAnimation = 34; this.useTime = 34; this.width = 40; this.height = 40; this.shoot = 123; this.shootSpeed = 7.5; this.knockBack = 4; this.value = 10000; this.magic = true; this.autoReuse = true; this.rare = 1; this.noMelee = true; return; end if (type == 742) then this.mana = 6; this.UseSound = SoundID.Item43; this.useStyle = 5; this.damage = 19; this.useAnimation = 32; this.useTime = 32; this.width = 40; this.height = 40; this.shoot = 124; this.shootSpeed = 8; this.knockBack = 4.25; this.magic = true; this.autoReuse = true; this.value = 15000; this.rare = 1; this.noMelee = true; return; end if (type == 743) then this.mana = 7; this.UseSound = SoundID.Item43; this.useStyle = 5; this.damage = 21; this.useAnimation = 28; this.useTime = 28; this.width = 40; this.height = 40; this.shoot = 125; this.shootSpeed = 9; this.knockBack = 4.75; this.magic = true; this.autoReuse = true; this.value = 20000; this.rare = 1; this.noMelee = true; return; end if (type == 744) then this.mana = 8; this.UseSound = SoundID.Item43; this.useStyle = 5; this.damage = 23; this.useAnimation = 26; this.useTime = 26; this.width = 40; this.height = 40; this.shoot = 126; this.shootSpeed = 9.5; this.knockBack = 5.5; this.magic = true; this.autoReuse = true; this.value = 30000; this.rare = 2; this.noMelee = true; return; end if (type == 745) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 66; this.width = 12; this.height = 12; this.value = 10; return; end if (type == 746) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 67; this.width = 12; this.height = 12; this.value = 10; return; end if (type == 747) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 68; this.width = 12; this.height = 12; this.value = 10; return; end if (type == 748) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 4; return; end if (type == 749) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 5; return; end if (type == 750) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 72; this.width = 12; this.height = 12; return; end if (type == 751) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 189; this.width = 12; this.height = 12; return; end if (type == 752) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 73; this.width = 12; this.height = 12; return; end if (type == 753) then this.damage = 0; this.useStyle = 1; this.shoot = 127; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 2, 0, 0); this.buffType = 42; return; end if (type == 754) then this.width = 28; this.height = 20; this.headSlot = 56; this.rare = 5; this.value = 50000; this.vanity = true; return; end if (type == 755) then this.width = 18; this.height = 14; this.bodySlot = 36; this.value = 50000; this.vanity = true; this.rare = 5; return; end if (type == 756) then this.rare = 7; this.useStyle = 5; this.useAnimation = 40; this.useTime = 40; this.shootSpeed = 5.5; this.knockBack = 6.2; this.width = 32; this.height = 32; this.damage = 60; this.scale = 1; this.UseSound = SoundID.Item1; this.shoot = 130; this.value = Item.buyPrice(0, 70, 0, 0); this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 757) then this.rare = 8; this.UseSound = SoundID.Item1; this.useStyle = 1; this.damage = 85; this.useAnimation = 18; this.useTime = 18; this.width = 30; this.height = 30; this.shoot = 985; this.scale = 1; this.shootSpeed = 12; this.knockBack = 6.5; this.melee = true; this.value = Item.sellPrice(0, 20, 0, 0); this.autoReuse = true; this.noMelee = true; this.shootsEveryUse = true; return; end if (type == 758) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 20; this.useTime = 20; this.useAmmo = AmmoID.Rocket; this.width = 50; this.height = 20; this.shoot = 133; this.UseSound = SoundID.Item61; this.damage = 60; this.shootSpeed = 10; this.noMelee = true; this.value = Item.buyPrice(0, 35, 0, 0); this.knockBack = 4; this.rare = 8; this.ranged = true; return; end if (type == 759) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 30; this.useTime = 30; this.useAmmo = AmmoID.Rocket; this.width = 50; this.height = 20; this.shoot = 134; this.UseSound = SoundID.Item11; this.damage = 55; this.shootSpeed = 5; this.noMelee = true; this.value = Item.buyPrice(0, 40, 0, 0); this.knockBack = 4; this.rare = 8; this.ranged = true; return; end if (type == 760) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 50; this.useTime = 50; this.useAmmo = AmmoID.Rocket; this.width = 50; this.height = 20; this.shoot = 135; this.UseSound = SoundID.Item11; this.damage = 80; this.shootSpeed = 12; this.noMelee = true; this.value = Item.buyPrice(0, 35, 0, 0); this.knockBack = 4; this.rare = 8; this.ranged = true; return; end if (type == 761) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 6; return; end if (type == 762) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 193; this.width = 12; this.height = 12; return; end if (type == 763) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 195; this.width = 12; this.height = 12; return; end if (type == 764) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 74; this.width = 12; this.height = 12; return; end if (type == 765) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 196; this.width = 12; this.height = 12; return; end if (type == 766) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 194; this.width = 12; this.height = 12; return; end if (type == 767) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 197; this.width = 12; this.height = 12; return; end if (type == 768) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 75; this.width = 12; this.height = 12; return; end if (type == 769) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 76; this.width = 12; this.height = 12; return; end if (type == 770) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 77; this.width = 12; this.height = 12; return; end if (type == 771) then this.shoot = 0; this.damage = 40; this.width = 20; this.height = 14; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Rocket; this.knockBack = 4; this.value = Item.buyPrice(0, 0, 0, 50); this.ranged = true; return; end if (type == 772) then this.shoot = 3; this.damage = 40; this.width = 20; this.height = 14; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Rocket; this.knockBack = 4; this.value = Item.buyPrice(0, 0, 2, 50); this.ranged = true; this.rare = 1; return; end if (type == 773) then this.shoot = 6; this.damage = 65; this.width = 20; this.height = 14; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Rocket; this.knockBack = 6; this.value = Item.buyPrice(0, 0, 1, 0); this.ranged = true; this.rare = 1; return; end if (type == 774) then this.shoot = 9; this.damage = 65; this.width = 20; this.height = 14; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Rocket; this.knockBack = 6; local num2 = Item.buyPrice(0, 0, 5, 0); num = num2; this.value = num2; this.value = num; this.ranged = true; this.rare = 2; return; end if (type == 775) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 198; this.width = 12; this.height = 12; return; end if (type == 776) then this.useStyle = 1; this.useTurn = true; this.autoReuse = true; this.useAnimation = 25; this.useTime = 13; this.knockBack = 5; this.width = 20; this.height = 12; this.damage = 10; this.pick = 110; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 54000; this.melee = true; this.scale = 1; return; end if (type == 777) then this.useStyle = 1; this.useAnimation = 25; this.useTime = 10; this.knockBack = 5; this.useTurn = true; this.autoReuse = true; this.width = 20; this.height = 12; this.damage = 15; this.pick = 150; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 81000; this.melee = true; this.scale = 1; return; end if (type == 778) then this.useStyle = 1; this.useAnimation = 25; this.useTime = 8; this.knockBack = 5; this.useTurn = true; this.autoReuse = true; this.width = 20; this.height = 12; this.damage = 20; this.pick = 180; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 108000; this.melee = true; this.scale = 1; return; end if (type == 779) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 30; this.useTime = 5; this.width = 50; this.height = 18; this.shoot = 145; this.useAmmo = AmmoID.Solution; this.UseSound = SoundID.Item34; this.knockBack = 0.3; this.shootSpeed = 7; this.noMelee = true; this.value = Item.buyPrice(2, 0, 0, 0); this.rare = 5; return; end if (type == 780) then this.shoot = 0; this.ammo = AmmoID.Solution; this.width = 10; this.height = 12; this.value = Item.buyPrice(0, 0, 15, 0); this.rare = 3; this.maxStack = Item.CommonMaxStack; this.consumable = true; return; end if (type == 781) then this.shoot = 1; this.ammo = AmmoID.Solution; this.width = 10; this.height = 12; this.value = Item.buyPrice(0, 0, 15, 0); this.rare = 3; this.maxStack = Item.CommonMaxStack; this.consumable = true; return; end if (type == 782) then this.shoot = 2; this.ammo = AmmoID.Solution; this.width = 10; this.height = 12; this.value = Item.buyPrice(0, 0, 15, 0); this.rare = 3; this.maxStack = Item.CommonMaxStack; this.consumable = true; return; end if (type == 783) then this.shoot = 3; this.ammo = AmmoID.Solution; this.width = 10; this.height = 12; this.value = Item.buyPrice(0, 0, 15, 0); this.rare = 3; this.maxStack = Item.CommonMaxStack; this.consumable = true; return; end if (type == 784) then this.shoot = 4; this.ammo = AmmoID.Solution; this.width = 10; this.height = 12; this.value = Item.buyPrice(0, 0, 15, 0); this.rare = 3; this.maxStack = Item.CommonMaxStack; this.consumable = true; return; end if (type == 785) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 7; return; end if (type == 786) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 8; return; end if (type == 787) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 27; this.useTime = 14; this.hammer = 85; this.width = 24; this.height = 28; this.damage = 26; this.knockBack = 7.5; this.scale = 1.1; this.UseSound = SoundID.Item1; this.rare = 7; this.value = Item.buyPrice(0, 40, 0, 0); this.melee = true; return; end if (type == 788) then this.mana = 12; this.damage = 35; this.useStyle = 5; this.shootSpeed = 32; this.shoot = 150; this.width = 26; this.height = 28; this.useAnimation = 25; this.useTime = 25; this.autoReuse = true; this.rare = 7; this.noMelee = true; this.knockBack = 1; this.value = 200000; this.magic = true; return; end if (type == 789) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 4; this.width = 10; this.height = 24; this.value = 5000; return; end if (type == 790) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 5; this.width = 10; this.height = 24; this.value = 5000; return; end if (type == 791) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 6; this.width = 10; this.height = 24; this.value = 5000; return; end if (type == 792) then this.width = 18; this.height = 18; this.defense = 6; this.headSlot = 57; this.value = 50000; this.rare = 1; return; end if (type == 793) then this.width = 18; this.height = 18; this.defense = 7; this.bodySlot = 37; this.value = 40000; this.rare = 1; return; end if (type == 794) then this.width = 18; this.height = 18; this.defense = 6; this.legSlot = 35; this.value = 30000; this.rare = 1; return; end if (type == 795) then this.useStyle = 1; this.useTime = 25; this.useAnimation = 25; this.knockBack = 5; this.width = 24; this.height = 28; this.damage = 22; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 13500; this.melee = true; return; end if (type == 796) then this.useStyle = 5; this.useAnimation = 30; this.useTime = 30; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 19; this.shootSpeed = 6.7; this.knockBack = 1; this.alpha = 30; this.rare = 1; this.noMelee = true; this.value = 18000; this.ranged = true; return; end if (type == 797) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 40; this.useTime = 19; this.hammer = 55; this.width = 24; this.height = 28; this.damage = 23; this.knockBack = 6; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 15000; this.melee = true; return; end if (type == 798) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 22; this.useTime = 14; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 12; this.pick = 70; this.UseSound = SoundID.Item1; this.knockBack = 3.5; this.rare = 1; this.value = 18000; this.scale = 1; this.melee = true; return; end if (type == 799) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 32; this.knockBack = 6; this.useTime = 15; this.width = 24; this.height = 28; this.damage = 22; this.axe = 15; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 13500; this.melee = true; return; end if (type == 800) then this.useStyle = 5; this.useAnimation = 20; this.useTime = 20; this.width = 24; this.height = 28; this.shoot = 14; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item11; this.damage = 19; this.shootSpeed = 6; this.noMelee = true; this.knockBack = 2; this.value = this.shadowOrbPrice; this.scale = 0.9; this.rare = 1; this.ranged = true; return; end if (type == 801) then this.useStyle = 5; this.useAnimation = 45; this.useTime = 45; this.knockBack = 5.5; this.width = 30; this.height = 10; this.damage = 17; this.scale = 1.1; this.noUseGraphic = true; this.shoot = 154; this.shootSpeed = 12; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 27000; this.melee = true; this.channel = true; this.noMelee = true; return; end if (type == 802) then this.useStyle = 5; this.useAnimation = 31; this.useTime = 31; this.shootSpeed = 4; this.knockBack = 5; this.width = 40; this.height = 40; this.damage = 17; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 153; this.rare = 1; this.value = this.shadowOrbPrice; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 803) then this.width = 18; this.height = 18; this.headSlot = 58; this.value = 50000; this.defense = 3; return; end if (type == 804) then this.width = 18; this.height = 18; this.bodySlot = 38; this.value = 40000; this.defense = 3; return; end if (type == 805) then this.width = 18; this.height = 18; this.legSlot = 36; this.value = 30000; this.defense = 3; return; end if (type == 806) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 5; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 807) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 6; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 808) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 7; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 809) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 8; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 810) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 9; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 811) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 4; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 812) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 5; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 813) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 6; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 814) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 7; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 815) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 8; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 816) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 4; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 817) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 5; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 818) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 6; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 819) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 7; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 820) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 8; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 821) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 9; return; end if (type == 822) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 10; return; end if (type == 823) then this.color = new.Color(255, 255, 255, 0); this.alpha = 255; this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 8; this.wingSlot = 11; return; end if (type == 824) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 202; this.width = 12; this.height = 12; return; end if (type == 825) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 82; this.width = 12; this.height = 12; return; end if (type == 826) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 10; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 827) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 4; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 828) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 5; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 829) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 6; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 830) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 7; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 831) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 12; this.width = 26; this.height = 22; this.value = 5000; return; end if (type == 832) then this.tileWand = 9; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.createTile = 191; this.width = 8; this.height = 10; this.rare = 1; this.value = Item.sellPrice(0, 0, 25, 0); return; end if (type == 833) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 163; this.width = 12; this.height = 12; return; end if (type == 834) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 164; this.width = 12; this.height = 12; return; end if (type == 835) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 200; this.width = 12; this.height = 12; return; end if (type == 836) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 203; this.width = 12; this.height = 12; return; end if (type == 837) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 9; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 838) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 13; this.width = 26; this.height = 22; this.value = 5000; return; end if (type == 839) then this.width = 28; this.height = 20; this.headSlot = 59; this.rare = 2; this.vanity = true; this.value = Item.buyPrice(0, 1, 50, 0); return; end if (type == 840) then this.width = 18; this.height = 14; this.bodySlot = 39; this.rare = 2; this.vanity = true; this.value = Item.buyPrice(0, 1, 50, 0); return; end if (type == 841) then this.width = 18; this.height = 14; this.legSlot = 37; this.rare = 2; this.vanity = true; this.value = Item.buyPrice(0, 1, 50, 0); return; end if (type == 842) then this.width = 28; this.height = 20; this.headSlot = 60; this.rare = 1; this.vanity = true; this.value = Item.sellPrice(0, 0, 50, 0); return; end if (type == 843) then this.width = 18; this.height = 14; this.bodySlot = 40; this.rare = 1; this.vanity = true; this.value = Item.sellPrice(0, 0, 50, 0); return; end if (type == 844) then this.width = 18; this.height = 14; this.legSlot = 38; this.rare = 1; this.vanity = true; this.value = Item.sellPrice(0, 0, 50, 0); return; end if (type == 845) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 7; this.width = 10; this.height = 24; this.value = 5000; return; end if (type == 846) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 8; this.width = 10; this.height = 24; this.value = 5000; return; end if (type == 847) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 9; this.width = 10; this.height = 24; this.value = 5000; return; end if (type == 848) then this.width = 28; this.height = 20; this.headSlot = 61; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 2, 0, 0); return; end if (type == 849) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.width = 24; this.height = 28; this.maxStack = Item.CommonMaxStack; this.mech = true; this.value = Item.buyPrice(0, 0, 10, 0); return; end if (type == 850) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 5; this.autoReuse = true; this.width = 24; this.height = 28; this.rare = 1; this.value = 20000; this.mech = true; this.tileBoost = 20; return; end if (type == 851) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 5; this.autoReuse = true; this.width = 24; this.height = 28; this.rare = 1; this.value = 20000; this.mech = true; this.tileBoost = 20; return; end if (type == 852) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 135; this.width = 12; this.height = 12; this.placeStyle = 4; this.mech = true; this.value = 5000; return; end if (type == 853) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 135; this.width = 12; this.height = 12; this.placeStyle = 5; this.mech = true; this.value = 5000; return; end if (type == 854) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = 50000; return; end if (type == 855) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = 50000; return; end if (type == 856) then this.noWet = true; this.holdStyle = 1; this.width = 30; this.height = 30; this.value = 500; this.rare = 2; this.vanity = true; return; end if (type == 857) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 2; this.value = 50000; this.waistSlot = 15; return; end if (type == 858) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 89; this.placeStyle = 24; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 859) then this.useStyle = 1; this.shootSpeed = 6; this.shoot = 155; this.width = 44; this.height = 44; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.noUseGraphic = true; this.noMelee = true; this.value = 20; return; end if (type == 860) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 6; this.lifeRegen = 2; this.value = Item.buyPrice(0, 20, 0, 0); this.handOnSlot = 4; return; end if (type == 861) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 6; this.value = Item.buyPrice(0, 40, 0, 0); this.hasVanityEffects = true; return; end if (type == 862) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 6; this.value = Item.buyPrice(0, 10, 0, 0); this.neckSlot = 5; return; end if (type == 863) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 200000; this.shoeSlot = 2; return; end if (type == 864) then this.width = 28; this.height = 20; this.headSlot = 62; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 25, 0, 0); return; end if (type == 865) then this.width = 18; this.height = 14; this.bodySlot = 41; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 10, 0, 0); return; end if (type == 866) then this.width = 18; this.height = 14; this.bodySlot = 42; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 2, 0, 0); return; end if (type == 867) then this.width = 28; this.height = 20; this.headSlot = 63; this.rare = 1; this.defense = 2; this.value = Item.sellPrice(0, 0, 50, 0); return; end if (type == 868) then this.width = 28; this.height = 20; this.headSlot = 64; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 2, 0, 0); return; end if (type == 869) then this.width = 28; this.height = 20; this.headSlot = 65; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 2, 50, 0); return; end if (type == 870) then this.width = 28; this.height = 20; this.headSlot = 66; this.rare = 1; this.value = Item.buyPrice(0, 2, 0, 0); this.vanity = true; return; end if (type == 871) then this.width = 28; this.height = 20; this.bodySlot = 43; this.rare = 1; this.value = Item.buyPrice(0, 2, 0, 0); this.vanity = true; return; end if (type == 872) then this.width = 28; this.height = 20; this.legSlot = 39; this.rare = 1; this.value = Item.buyPrice(0, 2, 0, 0); this.vanity = true; return; end if (type == 873) then this.width = 28; this.height = 20; this.headSlot = 67; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 5, 0, 0); return; end if (type == 874) then this.width = 28; this.height = 20; this.bodySlot = 44; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 5, 0, 0); return; end if (type == 875) then this.width = 28; this.height = 20; this.legSlot = 40; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 5, 0, 0); return; end if (type == 876) then this.width = 28; this.height = 20; this.headSlot = 68; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 5, 0, 0); return; end if (type == 877) then this.width = 28; this.height = 20; this.bodySlot = 45; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 5, 0, 0); return; end if (type == 878) then this.width = 28; this.height = 20; this.legSlot = 41; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 5, 0, 0); return; end if (type == 879) then this.width = 28; this.height = 20; this.headSlot = 69; this.rare = 1; this.defense = 4; this.value = Item.sellPrice(0, 0, 50, 0); return; end if (type == 880) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 204; this.width = 12; this.height = 12; this.rare = 1; this.value = Item.sellPrice(0, 0, 13, 0); return; end if (type == 881) then this.useStyle = 1; this.useTurn = false; this.useAnimation = 30; this.useTime = 30; this.width = 24; this.height = 28; this.damage = 10; this.knockBack = 4.5; this.UseSound = SoundID.Item1; this.scale = 1; this.value = 1800; this.melee = true; return; end if (type == 882) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 25; this.useTime = 16; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 4; this.pick = 35; this.UseSound = SoundID.Item1; this.knockBack = 2; this.value = 2000; this.melee = true; return; end if (type == 883) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 206; this.width = 12; this.height = 12; return; end if (type == 884) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 84; this.width = 12; this.height = 12; return; end if (type == 885) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; return; end if (type == 886) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; return; end if (type == 887) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; return; end if (type == 888) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; this.faceSlot = 5; return; end if (type == 889) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; return; end if (type == 890) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; return; end if (type == 891) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 2; this.value = 100000; return; end if (type == 892) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; return; end if (type == 893) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = 100000; return; end if (type == 894) then this.width = 18; this.height = 18; this.defense = 1; this.headSlot = 70; this.value = Item.sellPrice(0, 0, 0, 40); return; end if (type == 895) then this.width = 18; this.height = 18; this.defense = 1; this.bodySlot = 46; this.value = Item.sellPrice(0, 0, 0, 60); return; end if (type == 896) then this.width = 18; this.height = 18; this.defense = 1; this.legSlot = 42; this.value = Item.sellPrice(0, 0, 0, 50); return; end if (type == 897) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = Item.buyPrice(0, 20, 0, 0); this.handOffSlot = 5; this.handOnSlot = 10; return; end if (type == 898) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = 300000; this.shoeSlot = 10; return; end if (type == 899) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 7; this.value = 300000; this.handOnSlot = 13; return; end if (type == 900) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = this.eclipsePrice; this.handOnSlot = 14; return; end if (type == 901) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = 100000; return; end if (type == 902) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = 100000; return; end if (type == 903) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = 100000; return; end if (type == 904) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 5; this.value = 100000; return; end if (type == 905) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 8; this.useTime = 8; this.width = 50; this.height = 18; this.shoot = 158; this.useAmmo = AmmoID.Coin; this.UseSound = SoundID.Item11; this.damage = 0; this.shootSpeed = 10; this.noMelee = true; this.value = 300000; this.rare = 6; this.knockBack = 2; this.ranged = true; return; end if (type == 906) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 3; this.value = 300000; this.handOnSlot = 24; return; end if (type == 907) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 4; this.value = Item.buyPrice(0, 30, 0, 0); this.shoeSlot = 11; return; end if (type == 908) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 7; this.value = 500000; this.shoeSlot = 8; return; end if (type == 909) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 207; this.placeStyle = 0; this.width = 26; this.height = 36; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 910) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 207; this.placeStyle = 1; this.width = 26; this.height = 36; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 911) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 208; this.width = 8; this.height = 10; return; end if (type == 912) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 10; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 913) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 5; this.width = 8; this.height = 10; return; end if (type == 914) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 14; this.width = 26; this.height = 22; this.value = 500; return; end if (type == 915) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 11; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 916) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 9; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 917) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 8; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 918) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 88; this.placeStyle = 4; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 919) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 87; this.placeStyle = 4; this.width = 20; this.height = 20; this.value = 300; return; end if (type == 920) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 4; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 921) then this.useStyle = 1; this.useTurn = false; this.useAnimation = 19; this.useTime = 19; this.width = 24; this.height = 28; this.damage = 11; this.knockBack = 6; this.UseSound = SoundID.Item1; this.scale = 1; this.value = 100; this.melee = true; return; end if (type == 922) then this.autoReuse = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 30; this.useTime = 20; this.hammer = 40; this.width = 24; this.height = 28; this.damage = 7; this.knockBack = 5.5; this.scale = 1; this.UseSound = SoundID.Item1; this.value = 50; this.melee = true; return; end if (type == 923) then this.useStyle = 5; this.useAnimation = 28; this.useTime = 28; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 8; this.shootSpeed = 6.6; this.noMelee = true; this.value = 100; this.ranged = true; return; end if (type == 924) then this.width = 18; this.height = 18; this.defense = 1; this.headSlot = 71; return; end if (type == 925) then this.width = 18; this.height = 18; this.defense = 2; this.bodySlot = 47; return; end if (type == 926) then this.width = 18; this.height = 18; this.defense = 1; this.legSlot = 43; return; end if (type == 927) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 85; this.width = 12; this.height = 12; return; end if (type == 928) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 209; this.width = 12; this.height = 12; this.rare = 3; this.value = Item.buyPrice(0, 25, 0, 0); return; end if (type == 929) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 20; this.useTime = 20; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 12; this.damage = 300; this.noMelee = true; this.value = Item.buyPrice(0, 0, 15, 0); return; end if (type == 930) then this.useStyle = 5; this.useAnimation = 18; this.useTime = 18; this.width = 24; this.height = 28; this.shoot = 163; this.useAmmo = AmmoID.Flare; this.UseSound = SoundID.Item11; this.damage = 2; this.shootSpeed = 6; this.noMelee = true; this.value = 50000; this.scale = 0.9; this.rare = 1; this.holdStyle = 1; return; end if (type == 931) then this.shootSpeed = 6; this.shoot = 163; this.damage = 1; this.width = 12; this.height = 12; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Flare; this.knockBack = 1.5; this.value = 7; this.ranged = true; return; end if (type == 932) then this.tileWand = 154; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.createTile = 194; this.width = 8; this.height = 10; this.rare = 1; this.value = Item.sellPrice(0, 0, 50, 0); return; end if (type == 933) then this.tileWand = 9; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.createTile = 192; this.width = 8; this.height = 10; this.rare = 1; this.value = Item.sellPrice(0, 0, 25, 0); return; end if (type == 934) then this.width = 34; this.height = 12; this.accessory = true; this.rare = 2; this.value = 50000; return; end if (type == 935) then this.width = 24; this.height = 24; this.accessory = true; this.value = 300000; this.rare = 5; return; end if (type == 936) then this.width = 24; this.height = 24; this.accessory = true; this.rare = 6; this.value = Item.buyPrice(0, 25, 0, 0); this.handOffSlot = 4; this.handOnSlot = 9; return; end if (type == 937) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 210; this.width = 12; this.height = 12; this.placeStyle = 0; this.mech = true; this.value = 50000; this.mech = true; return; end if (type == 938) then this.width = 24; this.height = 24; this.accessory = true; this.rare = 8; this.defense = 6; this.value = 300000; this.shieldSlot = 2; return; end if (type == 939) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 10; this.shoot = 165; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 2; this.noMelee = true; this.value = 20000; return; end if (type == 940) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 207; this.placeStyle = 2; this.width = 26; this.height = 36; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 941) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 207; this.placeStyle = 3; this.width = 26; this.height = 36; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 942) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 207; this.placeStyle = 4; this.width = 26; this.height = 36; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 943) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 207; this.placeStyle = 5; this.width = 26; this.height = 36; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 944) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 207; this.placeStyle = 6; this.width = 26; this.height = 36; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 945) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 207; this.placeStyle = 7; this.width = 26; this.height = 36; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 946) then this.width = 44; this.height = 44; this.rare = 1; this.value = 10000; this.holdStyle = 2; this.useStyle = 3; this.useAnimation = 22; this.useTime = 22; this.damage = 10; this.knockBack = 5; this.UseSound = SoundID.Item1; this.melee = true; return; end if (type == 947) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 211; this.width = 12; this.height = 12; this.rare = 7; this.value = Item.sellPrice(0, 0, 15, 0); return; end if (type == 948) then this.width = 24; this.height = 8; this.accessory = true; this.rare = 8; this.wingSlot = 12; this.value = Item.buyPrice(3, 0, 0, 0); return; end if (type == 949) then this.useStyle = 1; this.shootSpeed = 7; this.shoot = 166; this.ammo = AmmoID.Snowball; this.damage = 8; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 19; this.useTime = 19; this.noUseGraphic = true; this.noMelee = true; this.ranged = true; this.knockBack = 5.75; return; end if (type == 950) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 1; this.value = 50000; this.shoeSlot = 7; return; end if (type == 951) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 212; this.width = 20; this.height = 20; this.value = 50000; this.rare = 2; return; end if (type == 952) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 15; this.width = 26; this.height = 22; this.value = 500; return; end if (type == 953) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 1; this.value = Item.sellPrice(0, 0, 50, 0); this.handOnSlot = 11; this.handOffSlot = 6; return; end if (type == 954) then this.width = 18; this.height = 18; this.defense = 2; this.headSlot = 72; this.value = 5000; return; end if (type == 955) then this.width = 18; this.height = 18; this.defense = 4; this.headSlot = 73; this.value = 25000; return; end if (type == 956) then this.width = 18; this.height = 18; this.defense = 6; this.headSlot = 74; this.rare = 1; this.value = 37500; return; end if (type == 957) then this.width = 18; this.height = 18; this.defense = 7; this.bodySlot = 48; this.rare = 1; this.value = 30000; return; end if (type == 958) then this.width = 18; this.height = 18; this.defense = 6; this.legSlot = 44; this.rare = 1; this.value = 22500; return; end if (type == 959) then this.width = 18; this.height = 18; this.defense = 6; this.headSlot = 75; this.rare = 2; this.value = 45000; return; end if (type == 960) then this.width = 18; this.height = 18; this.defense = 5; this.headSlot = 76; this.rare = 3; this.value = 45000; return; end if (type == 961) then this.width = 18; this.height = 18; this.defense = 6; this.bodySlot = 49; this.rare = 3; this.value = 30000; return; end if (type == 962) then this.width = 18; this.height = 18; this.defense = 6; this.legSlot = 45; this.rare = 3; this.value = 30000; return; end if (type == 963) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 7; this.value = Item.buyPrice(0, 15, 0, 0); this.waistSlot = 10; return; end if (type == 964) then this.knockBack = 5.75; this.useStyle = 5; this.useAnimation = 40; this.useTime = 40; this.width = 50; this.height = 14; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item36; this.damage = 14; this.shootSpeed = 5.35; this.noMelee = true; this.value = Item.sellPrice(0, 2, 0, 0); this.rare = 2; this.ranged = true; return; end if (type == 965) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 8; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 213; this.width = 12; this.height = 12; this.value = 10; this.tileBoost = this.tileBoost + 3; return; end if (type == 966) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 215; this.width = 12; this.height = 12; return; end if (type == 967) then this.width = 12; this.height = 12; this.maxStack = Item.CommonMaxStack; this.value = 100; return; end if (type == 968) then this.holdStyle = 1; this.width = 12; this.height = 12; this.value = 200; return; end if (type == 970) then this.createTile = 216; this.placeStyle = 0; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 30; this.value = 1500; this.mech = true; return; end if (type == 971) then this.createTile = 216; this.placeStyle = 1; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 30; this.value = 1500; this.mech = true; return; end if (type == 972) then this.createTile = 216; this.placeStyle = 2; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 30; this.value = 1500; this.mech = true; return; end if (type == 973) then this.createTile = 216; this.placeStyle = 3; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 30; this.value = 1500; this.mech = true; return; end if (type == 974) then this.flame = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 9; this.width = 10; this.height = 12; this.value = 60; this.noWet = true; return; end if (type == 975) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 1; this.value = 50000; this.shoeSlot = 4; return; end if (type == 976) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 2; this.value = 50000; this.shoeSlot = 4; this.handOnSlot = 11; this.handOffSlot = 6; return; end if (type == 977) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 7; this.value = Item.buyPrice(0, 15, 0, 0); this.shoeSlot = 3; return; end if (type == 978) then this.width = 18; this.height = 18; this.headSlot = 77; this.value = 50000; this.defense = 3; return; end if (type == 979) then this.width = 18; this.height = 18; this.bodySlot = 50; this.value = 40000; this.defense = 3; return; end if (type == 980) then this.width = 18; this.height = 18; this.legSlot = 46; this.value = 30000; this.defense = 3; return; end if (type == 981) then this.maxStack = Item.CommonMaxStack; this.width = 12; this.height = 20; this.value = 10000; return; end if (type == 982) then this.width = 22; this.height = 22; this.accessory = true; this.rare = 1; this.value = 50000; this.handOnSlot = 1; return; end if (type == 983) then this.width = 14; this.height = 28; this.rare = 4; this.value = 150000; this.accessory = true; this.balloonSlot = 6; return; end if (type == 984) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 8; this.value = 500000; this.handOnSlot = 11; this.handOffSlot = 6; this.shoeSlot = 14; this.waistSlot = 10; return; end if (type == 985) then this.useStyle = 1; this.shootSpeed = 10; this.shoot = 171; this.damage = 0; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.noUseGraphic = true; this.noMelee = true; this.value = 100; return; end if (type == 986) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 35; this.useTime = 35; this.width = 38; this.height = 6; this.shoot = 10; this.useAmmo = AmmoID.Dart; this.UseSound = SoundID.Item64; this.damage = 27; this.shootSpeed = 13; this.noMelee = true; this.value = Item.buyPrice(0, 5, 0, 0); this.knockBack = 4; this.useAmmo = AmmoID.Dart; this.ranged = true; this.rare = 3; return; end if (type == 987) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 1; this.value = 50000; this.waistSlot = 13; return; end if (type == 988) then this.shootSpeed = 3.75; this.shoot = 172; this.damage = 7; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 2.2; this.value = 15; this.ranged = true; return; end if (type == 989) then this.autoReuse = true; this.rare = 2; this.UseSound = SoundID.Item1; this.useStyle = 1; this.damage = 23; this.useAnimation = 21; this.useTime = 45; this.scale = 1.1; this.width = 30; this.height = 30; this.shoot = 173; this.shootSpeed = 9.5; this.knockBack = 4.25; this.melee = true; this.value = Item.sellPrice(0, 3, 0, 0); return; end if (type == 990) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 25; this.useTime = 7; this.knockBack = 4.75; this.width = 20; this.height = 12; this.damage = 35; this.pick = 200; this.axe = 22; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 220000; this.melee = true; this.scale = 1.1; return; end if (type == 991) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 35; this.useTime = 13; this.knockBack = 5; this.width = 20; this.height = 12; this.damage = 33; this.axe = 14; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 54000; this.melee = true; this.scale = 1.1; return; end if (type == 992) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 35; this.useTime = 10; this.knockBack = 6; this.width = 20; this.height = 12; this.damage = 39; this.axe = 17; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 81000; this.melee = true; this.scale = 1.1; return; end if (type == 993) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 35; this.useTime = 8; this.knockBack = 7; this.width = 20; this.height = 12; this.damage = 43; this.axe = 20; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 108000; this.melee = true; this.scale = 1.1; return; end if (type == 994) then this.damage = 0; this.useStyle = 1; this.shoot = 175; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 7, 50, 0); this.buffType = 45; return; end if (type == 995) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 217; this.width = 26; this.height = 20; this.value = 100000; return; end if (type == 996) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 218; this.width = 26; this.height = 20; this.value = 100000; return; end if (type == 997) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 219; this.width = 26; this.height = 20; this.value = 100000; return; end if (type == 998) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 220; this.width = 26; this.height = 20; this.value = 100000; return; end if (type == 999) then this.createTile = 178; this.placeStyle = 6; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.alpha = 50; this.width = 10; this.height = 14; this.value = 15000; return; end if (type == 1000) then this.useStyle = 5; this.shootSpeed = 10; this.shoot = 178; this.damage = 0; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item11; this.useAnimation = 15; this.useTime = 15; this.noMelee = true; this.value = 100; this.ranged = true; end else this.useStyle = 5; this.useAnimation = 14; this.useTime = 14; this.width = 12; this.height = 28; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 39; this.shootSpeed = 10; this.knockBack = 4.5; this.alpha = 30; this.rare = 5; this.noMelee = true; this.value = Item.sellPrice(0, 5, 0, 0); this.ranged = true; this.autoReuse = true; if (this.Variant == ItemVariants.WeakerVariant) then this.value = 100000; this.rare = 1; this.damage = 8; this.useAnimation = 17; this.useTime = 17; return; end end else this.autoReuse = true; this.rare = 6; this.mana = 19; this.UseSound = SoundID.Item20; this.noMelee = true; this.useStyle = 5; this.damage = 88; this.useAnimation = 17; this.useTime = 17; this.width = 30; this.height = 30; this.shoot = 114; this.shootSpeed = 13; this.knockBack = 6.5; this.magic = true; this.value = 500000; if (this.Variant == ItemVariants.WeakerVariant) then this.value = this.hellPrice; this.rare = 3; this.damage = 42; this.mana = 9; return; end end else this.crit = 16; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 20; this.useTime = 20; this.knockBack = 6.5; this.width = 40; this.height = 40; this.damage = 105; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 8; this.value = Item.buyPrice(0, 20, 0, 0); this.melee = true; if (this.Variant == ItemVariants.WeakerVariant) then this.rare = 1; this.value = Item.buyPrice(0, 10, 0, 0); this.damage = 15; return; end end else this.useStyle = 1; this.shootSpeed = 12; this.shoot = 93; this.damage = 35; this.width = 18; this.height = 20; this.mana = 6; this.autoReuse = true; this.UseSound = SoundID.Item1; this.useAnimation = 8; this.useTime = 8; this.noUseGraphic = true; this.noMelee = true; this.value = Item.sellPrice(0, 5, 0, 0); this.knockBack = 3.75; this.magic = true; this.rare = 4; if (this.Variant == ItemVariants.WeakerVariant) then this.value = 5000; this.rare = 1; this.damage = 14; this.useAnimation = 15; this.useTime = 15; this.mana = 5; this.autoReuse = false; return; end end else this.autoReuse = true; this.useStyle = 5; this.useAnimation = 12; this.useTime = 12; this.width = 50; this.height = 18; this.shoot = 955; this.useAmmo = AmmoID.FallenStar; this.UseSound = SoundID.Item9; this.knockBack = 3; this.damage = 55; this.shootSpeed = 14; this.noMelee = true; this.value = 500000; this.rare = 2; this.ranged = true; if (this.Variant == ItemVariants.RebalancedVariant) then this.damage = math.floor(this.damage * 0.9); this.useTime = math.floor(this.useTime * 1.1); return; end end else this.mana = 7; this.autoReuse = true; this.useStyle = 5; this.useAnimation = 16; this.useTime = 8; this.knockBack = 7; this.width = 38; this.height = 10; this.damage = 27; this.scale = 1; this.shoot = 22; this.shootSpeed = 12.5; this.UseSound = SoundID.Item13; this.noMelee = true; this.rare = 2; this.value = this.dungeonPrice; this.magic = true; if (this.Variant == ItemVariants.StrongerVariant) then this.value = Item.sellPrice(0, 5, 0, 0); this.rare = 8; this.damage = 90; this.useAnimation = 10; this.useTime = 5; return; end end end --SetDefaults1(type) --------------------------- return { factory = function(obj) this = obj return SetDefaults1 end }