Module:Iteminfo/datagen/2
< Module:Iteminfo | datagen
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-- import Item, AmmoID, SoundID and so on. local extdata = require('Module:Iteminfo/datagen/extdata') for k,v in pairs(extdata) do _G[k] = v end local this --Terraria.Item.SetDefaults2(int type) v1.4.4.9 local function SetDefaults2(type) local num; if (type == 1001) then this.width = 18; this.height = 18; this.defense = 20; this.headSlot = 78; this.rare = 7; this.value = 300000; return; end if (type == 1002) then this.width = 18; this.height = 18; this.defense = 13; this.headSlot = 79; this.rare = 7; this.value = 300000; return; end if (type == 1003) then this.width = 18; this.height = 18; this.defense = 7; this.headSlot = 80; this.rare = 7; this.value = 300000; return; end if (type == 1004) then this.width = 18; this.height = 18; this.defense = 18; this.bodySlot = 51; this.rare = 7; this.value = 240000; return; end if (type == 1005) then this.width = 18; this.height = 18; this.defense = 13; this.legSlot = 47; this.rare = 7; this.value = 180000; return; end if (type == 1006) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.sellPrice(0, 0, 90, 0); this.rare = 7; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 17; return; end if (type == 1007) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1008) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1009) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1010) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1011) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1012) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1013) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1014) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1015) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1016) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1017) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1018) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1019) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1020) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1021) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1022) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1023) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1024) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1025) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1026) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1027) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1028) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1029) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1030) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1031) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1032) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1033) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1034) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1035) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1036) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1037) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1038) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1039) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1040) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1041) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1042) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1043) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1044) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1045) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1046) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1047) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1048) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1049) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1050) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1051) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1052) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1053) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1054) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1055) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1056) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1057) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1058) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1059) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1060) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1061) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1062) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1063) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1064) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1065) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1066) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1067) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1068) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1069) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1070) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1071) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.width = 24; this.height = 24; this.value = 10000; return; end if (type == 1072) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.width = 24; this.height = 24; this.value = 10000; return; end if (type == 1073) then this.paint = 1; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1074) then this.paint = 2; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1075) then this.paint = 3; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1076) then this.paint = 4; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1077) then this.paint = 5; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1078) then this.paint = 6; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1079) then this.paint = 7; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1080) then this.paint = 8; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1081) then this.paint = 9; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1082) then this.paint = 10; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1083) then this.paint = 11; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1084) then this.paint = 12; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1085) then this.paint = 13; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1086) then this.paint = 14; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1087) then this.paint = 15; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1088) then this.paint = 16; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1089) then this.paint = 17; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1090) then this.paint = 18; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1091) then this.paint = 19; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1092) then this.paint = 20; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1093) then this.paint = 21; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1094) then this.paint = 22; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1095) then this.paint = 23; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1096) then this.paint = 24; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1097) then this.paint = 25; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1098) then this.paint = 26; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1099) then this.paint = 27; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1100) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.width = 24; this.height = 24; this.value = 10000; return; end if (type == 1101) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 226; this.width = 12; this.height = 12; return; end if (type == 1102) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 112; this.width = 12; this.height = 12; return; end if (type == 1103) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 224; this.width = 12; this.height = 12; return; end if (type == 1104) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 221; this.width = 12; this.height = 12; this.value = 4500; this.rare = 3; return; end if (type == 1105) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 222; this.width = 12; this.height = 12; this.value = 6500; this.rare = 3; return; end if (type == 1106) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 223; this.width = 12; this.height = 12; this.value = 8500; this.rare = 3; return; end if (type == 1107) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; this.placeStyle = 0; this.createTile = 227; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; return; end if (type == 1108) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; this.placeStyle = 1; this.createTile = 227; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; return; end if (type == 1109) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; this.placeStyle = 2; this.createTile = 227; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; return; end if (type == 1110) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; this.placeStyle = 3; this.createTile = 227; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; return; end if (type == 1111) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; this.placeStyle = 4; this.createTile = 227; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; return; end if (type == 1112) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; this.placeStyle = 5; this.createTile = 227; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; return; end if (type == 1113) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1114) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; this.placeStyle = 7; this.createTile = 227; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; return; end if (type == 1115) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1116) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1117) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1118) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1119) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type == 1120) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 228; this.width = 26; this.height = 20; this.value = Item.buyPrice(0, 5, 0, 0); return; end if (type == 1121) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 12; this.useTime = 12; this.mana = 5; this.width = 50; this.height = 18; this.shoot = 181; this.UseSound = SoundID.Item11; this.damage = 9; this.shootSpeed = 8; this.noMelee = true; this.value = this.queenBeePrice; this.knockBack = 0.25; this.rare = 2; this.magic = true; this.scale = 0.8; return; end if (type == 1122) then this.autoReuse = true; this.useStyle = 1; this.shootSpeed = 12; this.shoot = 182; this.damage = 80; this.width = 18; this.height = 20; this.UseSound = SoundID.Item1; this.useAnimation = 14; this.useTime = 14; this.noUseGraphic = true; this.noMelee = true; this.value = Item.buyPrice(0, 35, 0, 0); this.knockBack = 5; this.melee = true; this.rare = 7; return; end if (type == 1123) then this.useStyle = 1; this.useTime = 20; this.useAnimation = 20; this.knockBack = 5.3; this.width = 40; this.autoReuse = true; this.height = 40; this.damage = 30; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 3; this.value = this.queenBeePrice; this.melee = true; return; end if (type == 1124) then this.width = 12; this.height = 12; this.maxStack = Item.CommonMaxStack; return; end if (type == 1125) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 229; this.width = 12; this.height = 12; return; end if (type == 1126) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 108; this.width = 12; this.height = 12; return; end if (type == 1127) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 230; this.width = 12; this.height = 12; return; end if (type == 1128) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.autoReuse = true; return; end if (type == 1129) then this.tileWand = 1124; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.createTile = 225; this.width = 8; this.height = 10; this.rare = 1; this.value = Item.sellPrice(0, 0, 50, 0); return; end if (type == 1130) then this.useStyle = 1; this.shootSpeed = 6; this.shoot = 183; this.knockBack = 1; this.damage = 12; this.width = 10; this.height = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = Item.sellPrice(0, 0, 5, 0); this.ranged = true; return; end if (type == 1131) then this.width = 22; this.height = 22; this.accessory = true; this.rare = 8; this.value = Item.sellPrice(0, 40, 0, 0); this.expert = true; return; end if (type == 1132) then this.width = 22; this.height = 22; this.accessory = true; this.rare = 2; this.value = 100000; return; end if (type == 1133) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.width = 28; this.height = 28; this.maxStack = Item.CommonMaxStack; this.rare = 1; return; end if (type == 1134) then this.UseSound = SoundID.Item3; this.healLife = 80; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.potion = true; this.buffType = 48; this.buffTime = 900; this.value = 40; return; end if (type == 1135) then this.width = 18; this.height = 18; this.headSlot = 81; this.value = 1000; this.defense = 1; return; end if (type == 1136) then this.width = 18; this.height = 18; this.bodySlot = 52; this.value = 1000; this.defense = 2; return; end if (type == 1137) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 12; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1138) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 13; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1139) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 14; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1140) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 15; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1141) then this.width = 14; this.height = 20; this.maxStack = Item.CommonMaxStack; this.rare = 7; return; end if (type == 1142) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 16; this.width = 26; this.height = 22; this.value = 500; return; end if (type == 1143) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 12; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1144) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 9; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1145) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 10; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 1146) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 137; this.placeStyle = 1; this.width = 12; this.height = 12; this.value = 10000; this.mech = true; return; end if (type == 1147) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 137; this.placeStyle = 2; this.width = 12; this.height = 12; this.value = 10000; this.mech = true; return; end if (type == 1148) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 137; this.placeStyle = 3; this.width = 12; this.height = 12; this.value = 10000; this.mech = true; return; end if (type == 1149) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 137; this.placeStyle = 4; this.width = 12; this.height = 12; this.value = 10000; this.mech = true; return; end if (type == 1150) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 232; this.width = 12; this.height = 12; return; end if (type == 1151) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 135; this.width = 12; this.height = 12; this.placeStyle = 6; this.mech = true; this.value = 5000; return; end if (type == 1152) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 43; return; end if (type == 1153) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 44; return; end if (type == 1154) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 45; return; end if (type == 1155) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 18; this.useTime = 18; this.mana = 10; this.width = 50; this.height = 18; this.shoot = 189; this.UseSound = SoundID.Item11; this.damage = 31; this.shootSpeed = 9; this.noMelee = true; this.value = 500000; this.knockBack = 0.25; this.rare = 8; this.magic = true; return; end if (type == 1156) then this.channel = true; this.useStyle = 5; this.useAnimation = 30; this.useTime = 30; this.knockBack = 1; this.width = 30; this.height = 10; this.damage = 38; this.scale = 1.1; this.shoot = 190; this.shootSpeed = 14; this.UseSound = SoundID.Item10; this.rare = 8; this.value = Item.sellPrice(0, 20, 0, 0); this.ranged = true; this.noMelee = true; return; end if (type == 1157) then this.mana = 10; this.damage = 40; this.useStyle = 1; this.shootSpeed = 10; this.shoot = 191; this.width = 26; this.height = 28; this.UseSound = SoundID.Item44; this.useAnimation = 28; this.useTime = 28; this.rare = 7; this.noMelee = true; this.knockBack = 3; this.buffType = 49; this.value = Item.buyPrice(0, 35, 0, 0); this.summon = true; this.autoReuse = true; this.reuseDelay = 2; return; end if (type == 1158) then this.rare = 7; this.width = 24; this.height = 28; this.accessory = true; this.value = Item.buyPrice(0, 20, 0, 0); this.neckSlot = 4; return; end if (type == 1159) then this.width = 18; this.height = 18; this.defense = 6; this.headSlot = 82; this.rare = 7; this.value = Item.buyPrice(0, 50, 0, 0); return; end if (type == 1160) then this.width = 18; this.height = 18; this.defense = 17; this.bodySlot = 53; this.rare = 7; this.value = Item.buyPrice(0, 50, 0, 0); return; end if (type == 1161) then this.width = 18; this.height = 18; this.defense = 12; this.legSlot = 48; this.rare = 7; this.value = Item.buyPrice(0, 50, 0, 0); return; end if (type == 1162) then this.width = 24; this.height = 8; this.accessory = true; this.value = Item.buyPrice(1, 50, 0, 0); this.wingSlot = 13; this.rare = 5; return; end if (type == 1163) then this.width = 14; this.height = 28; this.rare = 4; this.value = 150000; this.accessory = true; this.balloonSlot = 1; return; end if (type == 1164) then this.width = 14; this.height = 28; this.rare = 8; this.value = 150000; this.accessory = true; this.balloonSlot = 3; return; end if (type == 1165) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 14; return; end if (type == 1166) then this.useStyle = 1; this.useTime = 22; this.useAnimation = 22; this.knockBack = 5.5; this.width = 24; this.height = 28; this.damage = 19; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 3; this.value = 9000; this.melee = true; return; end if (type == 1167) then this.rare = 7; this.width = 24; this.height = 28; this.accessory = true; this.value = Item.buyPrice(0, 40, 0, 0); return; end if (type == 1168) then this.useStyle = 1; this.shootSpeed = 6; this.shoot = 196; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = 20; return; end if (type == 1169) then this.damage = 0; this.useStyle = 1; this.shoot = 197; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 5, 0, 0); this.buffType = 50; return; end if (type == 1170) then this.damage = 0; this.useStyle = 1; this.shoot = 198; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 3, 0, 0); this.buffType = 51; return; end if (type == 1171) then this.damage = 0; this.useStyle = 1; this.shoot = 199; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.buffType = 52; this.value = Item.buyPrice(2, 0, 0, 0); return; end if (type == 1172) then this.damage = 0; this.useStyle = 1; this.shoot = 200; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 2, 0, 0); this.buffType = 53; return; end if (type == 1173) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 85; this.placeStyle = 1; this.width = 20; this.height = 20; return; end if (type == 1174) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 85; this.placeStyle = 2; this.width = 20; this.height = 20; return; end if (type == 1175) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 85; this.placeStyle = 3; this.width = 20; this.height = 20; return; end if (type == 1176) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 85; this.placeStyle = 4; this.width = 20; this.height = 20; return; end if (type == 1177) then this.useTurn = true; this.useStyle = 1; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 85; this.placeStyle = 5; this.width = 20; this.height = 20; return; end if (type == 1178) then this.useStyle = 5; this.mana = 5; this.autoReuse = true; this.useAnimation = 7; this.useTime = 7; this.width = 24; this.height = 18; this.shoot = 206; this.UseSound = SoundID.Item7; this.damage = 48; this.shootSpeed = 11; this.noMelee = true; this.value = 300000; this.knockBack = 4; this.rare = 7; this.magic = true; return; end if (type == 1179) then this.shootSpeed = 5; this.shoot = 207; this.damage = 9; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 4.5; this.value = 50; this.ranged = true; this.rare = 7; return; end if (type == 1180) then this.damage = 0; this.useStyle = 1; this.shoot = 208; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.buffType = 54; this.value = Item.sellPrice(0, 75, 0, 0); return; end if (type == 1181) then this.damage = 0; this.useStyle = 1; this.shoot = 209; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.buyPrice(0, 45, 0, 0); this.buffType = 55; return; end if (type == 1182) then this.damage = 0; this.useStyle = 1; this.shoot = 210; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 2, 0, 0); this.buffType = 56; return; end if (type == 1183) then this.damage = 0; this.useStyle = 1; this.shoot = 211; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 8; this.noMelee = true; this.value = Item.sellPrice(0, 5, 50, 0); this.buffType = 57; return; end if (type == 1184) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 13500; this.rare = 3; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 12; return; end if (type == 1185) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 22; this.useTime = 22; this.knockBack = 5.5; this.width = 40; this.height = 40; this.damage = 49; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 92000; this.melee = true; return; end if (type == 1186) then this.useStyle = 5; this.useAnimation = 27; this.useTime = 27; this.shootSpeed = 4.4; this.knockBack = 4.5; this.width = 40; this.height = 40; this.damage = 44; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 212; this.rare = 4; this.value = 60000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 1187) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 22; this.useTime = 22; this.width = 50; this.height = 18; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 37; this.shootSpeed = 9.25; this.noMelee = true; this.value = 80000; this.ranged = true; this.rare = 4; this.knockBack = 1.75; return; end if (type == 1188) then this.useStyle = 1; this.useTurn = true; this.autoReuse = true; this.useAnimation = 25; this.useTime = 12; this.knockBack = 5; this.width = 20; this.height = 12; this.damage = 12; this.pick = 130; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 72000; this.melee = true; this.scale = 1; return; end if (type == 1189) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 12; this.shootSpeed = 32; this.knockBack = 0.5; this.width = 20; this.height = 12; this.damage = 12; this.pick = 130; this.UseSound = SoundID.Item23; this.shoot = 213; this.rare = 4; this.value = 72000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 1190) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 12; this.shootSpeed = 40; this.knockBack = 2.9; this.width = 20; this.height = 12; this.damage = 26; this.axe = 15; this.UseSound = SoundID.Item23; this.shoot = 214; this.rare = 4; this.value = 72000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 1191) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.sellPrice(0, 0, 52, 0); this.rare = 3; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 14; return; end if (type == 1192) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 22; this.useTime = 22; this.knockBack = 6; this.width = 40; this.height = 40; this.damage = 59; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 126500; this.melee = true; return; end if (type == 1193) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 25; this.shootSpeed = 4.5; this.knockBack = 5.5; this.width = 40; this.height = 40; this.damage = 46; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 215; this.rare = 4; this.value = 82500; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 1194) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 19; this.useTime = 19; this.width = 50; this.height = 18; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 40; this.shootSpeed = 9.75; this.noMelee = true; this.value = 110000; this.ranged = true; this.rare = 4; this.knockBack = 2; return; end if (type == 1195) then this.useStyle = 1; this.useAnimation = 25; this.useTime = 9; this.knockBack = 5; this.useTurn = true; this.autoReuse = true; this.width = 20; this.height = 12; this.damage = 17; this.pick = 165; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 99000; this.melee = true; this.scale = 1; return; end if (type == 1196) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 9; this.shootSpeed = 32; this.knockBack = 0.5; this.width = 20; this.height = 12; this.damage = 17; this.pick = 165; this.UseSound = SoundID.Item23; this.shoot = 216; this.rare = 4; this.value = 99000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 1197) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 9; this.shootSpeed = 40; this.knockBack = 3.75; this.width = 20; this.height = 12; this.damage = 31; this.axe = 18; this.UseSound = SoundID.Item23; this.shoot = 217; this.rare = 4; this.value = 99000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 1198) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.sellPrice(0, 0, 68, 0); this.rare = 3; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 16; return; end if (type == 1199) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 20; this.useTime = 20; this.knockBack = 6; this.width = 40; this.height = 40; this.damage = 61; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 161000; this.melee = true; return; end if (type == 1200) then this.useStyle = 5; this.useAnimation = 23; this.useTime = 23; this.shootSpeed = 5; this.knockBack = 6.2; this.width = 40; this.height = 40; this.damage = 48; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 218; this.rare = 4; this.value = 105000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 1201) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 17; this.useTime = 17; this.width = 50; this.height = 18; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 43; this.shootSpeed = 10.5; this.noMelee = true; this.value = 140000; this.ranged = true; this.rare = 4; this.knockBack = 2.5; return; end if (type == 1202) then this.useStyle = 1; this.useAnimation = 25; this.useTime = 7; this.knockBack = 5; this.useTurn = true; this.autoReuse = true; this.width = 20; this.height = 12; this.damage = 27; this.pick = 190; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 126000; this.melee = true; this.scale = 1; return; end if (type == 1203) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 7; this.shootSpeed = 32; this.knockBack = 0.5; this.width = 20; this.height = 12; this.damage = 27; this.pick = 190; this.UseSound = SoundID.Item23; this.shoot = 219; this.rare = 4; this.value = 126000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 1204) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 7; this.shootSpeed = 40; this.knockBack = 4.6; this.width = 20; this.height = 12; this.damage = 34; this.axe = 21; this.UseSound = SoundID.Item23; this.shoot = 220; this.rare = 4; this.value = 126000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; return; end if (type == 1205) then this.width = 18; this.height = 18; this.defense = 14; this.headSlot = 83; this.rare = 4; this.value = 75000; return; end if (type == 1206) then this.width = 18; this.height = 18; this.defense = 5; this.headSlot = 84; this.rare = 4; this.value = 75000; return; end if (type == 1207) then this.width = 18; this.height = 18; this.defense = 3; this.headSlot = 85; this.rare = 4; this.value = 75000; return; end if (type == 1208) then this.width = 18; this.height = 18; this.defense = 10; this.bodySlot = 54; this.rare = 4; this.value = 60000; return; end if (type == 1209) then this.width = 18; this.height = 18; this.defense = 8; this.legSlot = 49; this.rare = 4; this.value = 45000; return; end if (type == 1210) then this.width = 18; this.height = 18; this.defense = 19; this.headSlot = 86; this.rare = 4; this.value = 112500; return; end if (type == 1211) then this.width = 18; this.height = 18; this.defense = 7; this.headSlot = 87; this.rare = 4; this.value = 112500; return; end if (type == 1212) then this.width = 18; this.height = 18; this.defense = 4; this.headSlot = 88; this.rare = 4; this.value = 112500; return; end if (type == 1213) then this.width = 18; this.height = 18; this.defense = 13; this.bodySlot = 55; this.rare = 4; this.value = 90000; return; end if (type == 1214) then this.width = 18; this.height = 18; this.defense = 10; this.legSlot = 50; this.rare = 4; this.value = 67500; return; end if (type == 1215) then this.width = 18; this.height = 18; this.defense = 23; this.headSlot = 89; this.rare = 4; this.value = 150000; return; end if (type == 1216) then this.width = 18; this.height = 18; this.defense = 8; this.headSlot = 90; this.rare = 4; this.value = 150000; return; end if (type == 1217) then this.width = 18; this.height = 18; this.defense = 4; this.headSlot = 91; this.rare = 4; this.value = 150000; return; end if (type == 1218) then this.width = 18; this.height = 18; this.defense = 15; this.bodySlot = 56; this.rare = 4; this.value = 120000; return; end if (type == 1219) then this.width = 18; this.height = 18; this.defense = 11; this.legSlot = 51; this.rare = 4; this.value = 90000; return; end if (type == 1220) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 134; this.placeStyle = 1; this.width = 28; this.height = 14; this.value = 25000; this.rare = 3; return; end if (type == 1221) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 133; this.placeStyle = 1; this.width = 44; this.height = 30; this.value = 50000; this.rare = 3; return; end if (type == 1222) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 35; this.useTime = 12; this.knockBack = 5.5; this.width = 20; this.height = 12; this.damage = 36; this.axe = 15; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 72000; this.melee = true; this.scale = 1.1; return; end if (type == 1223) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 35; this.useTime = 9; this.knockBack = 6.5; this.width = 20; this.height = 12; this.damage = 41; this.axe = 18; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 99000; this.melee = true; this.scale = 1.1; return; end if (type == 1224) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 35; this.useTime = 7; this.knockBack = 7.5; this.width = 20; this.height = 12; this.damage = 44; this.axe = 21; this.UseSound = SoundID.Item1; this.rare = 4; this.value = 126000; this.melee = true; this.scale = 1.1; return; end if (type == 1225) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.sellPrice(0, 0, 40, 0); this.rare = 4; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 18; return; end if (type == 1226) then this.useStyle = 1; this.useAnimation = 26; this.useTime = 60; this.shoot = 229; this.shootSpeed = 8; this.knockBack = 6; this.width = 40; this.height = 40; this.damage = 95; this.UseSound = SoundID.Item1; this.rare = 7; this.value = 276000; this.scale = 1; this.melee = true; return; end if (type == 1227) then this.autoReuse = true; this.useTurn = true; this.useStyle = 1; this.useAnimation = 16; this.useTime = 28; this.shoot = 228; this.shootSpeed = 8; this.knockBack = 4; this.width = 40; this.height = 40; this.damage = 57; this.UseSound = SoundID.Item1; this.rare = 7; this.value = 276000; this.melee = true; return; end if (type == 1228) then this.useStyle = 5; this.useAnimation = 23; this.useTime = 23; this.shootSpeed = 5; this.knockBack = 6.2; this.width = 40; this.height = 40; this.damage = 49; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 222; this.rare = 7; this.value = 180000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type == 1229) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 19; this.useTime = 19; this.width = 50; this.height = 18; this.shoot = 1; this.useAmmo = AmmoID.Arrow; this.UseSound = SoundID.Item5; this.damage = 34; this.shootSpeed = 11.5; this.noMelee = true; this.value = 240000; this.ranged = true; this.rare = 7; this.knockBack = 2.75; return; end if (type == 1230) then this.useStyle = 1; this.useAnimation = 25; this.useTime = 7; this.knockBack = 5; this.useTurn = true; this.autoReuse = true; this.width = 20; this.height = 12; this.damage = 40; this.pick = 200; this.UseSound = SoundID.Item1; this.rare = 7; this.value = 216000; this.melee = true; this.scale = 1; this.tileBoost = this.tileBoost + 1; return; end if (type == 1231) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 7; this.shootSpeed = 40; this.knockBack = 1; this.width = 20; this.height = 12; this.damage = 35; this.pick = 200; this.UseSound = SoundID.Item23; this.shoot = 223; this.rare = 7; this.value = 216000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; this.tileBoost = this.tileBoost + 1; return; end if (type == 1232) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 7; this.shootSpeed = 46; this.knockBack = 4.6; this.width = 20; this.height = 12; this.damage = 50; this.axe = 23; this.UseSound = SoundID.Item23; this.shoot = 224; this.rare = 7; this.value = 216000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; this.tileBoost = this.tileBoost + 1; return; end if (type == 1233) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 30; this.useTime = 7; this.knockBack = 7; this.width = 20; this.height = 12; this.damage = 70; this.axe = 23; this.UseSound = SoundID.Item1; this.rare = 7; this.value = 216000; this.melee = true; this.scale = 1.15; this.tileBoost = this.tileBoost + 1; return; end if (type == 1234) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 35; this.useTime = 14; this.hammer = 90; this.width = 24; this.height = 28; this.damage = 80; this.knockBack = 8; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 7; this.value = 216000; this.melee = true; this.tileBoost = this.tileBoost + 1; return; end if (type == 1235) then this.shootSpeed = 4.5; this.shoot = 225; this.damage = 16; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 3.5; this.value = 100; this.ranged = true; this.rare = 7; return; end if (type == 1236) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 10; this.shoot = 230; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = 20000; return; end if (type == 1237) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 10.5; this.shoot = 231; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = 20000; return; end if (type == 1238) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 11; this.shoot = 232; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = 20000; return; end if (type == 1239) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 11.5; this.shoot = 233; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = 20000; return; end if (type == 1240) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 12; this.shoot = 234; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = 20000; return; end if (type == 1241) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 12.5; this.shoot = 235; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 1; this.noMelee = true; this.value = 20000; return; end if (type == 1242) then this.damage = 0; this.useStyle = 1; this.shoot = 236; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 7, 50, 0); this.buffType = 61; return; end if (type == 1243) then this.width = 28; this.height = 20; this.headSlot = 92; this.rare = 1; this.vanity = true; return; end if (type == 1244) then this.mana = 30; this.damage = 30; this.useStyle = 1; this.shootSpeed = 16; this.shoot = 237; this.width = 26; this.height = 28; this.UseSound = SoundID.Item66; this.useAnimation = 22; this.useTime = 22; this.rare = 6; this.noMelee = true; this.knockBack = 0; this.value = Item.sellPrice(0, 3, 50, 0); this.magic = true; return; end if (type == 1245) then this.flame = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 10; this.width = 10; this.height = 12; this.value = 60; this.noWet = true; return; end if (type == 1246) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 234; this.width = 12; this.height = 12; this.ammo = AmmoID.Sand; this.notAmmo = true; return; end if (type == 1247) then this.width = 20; this.height = 24; this.value = 150000; this.accessory = true; this.rare = 4; this.backSlot = 1; return; end if (type == 1248) then this.width = 24; this.height = 24; this.accessory = true; this.value = Item.buyPrice(0, 25, 0, 0); this.rare = 7; return; end if (type == 1249) then this.width = 14; this.height = 28; this.rare = 2; this.value = Item.sellPrice(0, 2, 0, 0); this.accessory = true; this.balloonSlot = 7; return; end if (type == 1250) then this.width = 20; this.height = 22; this.rare = 4; this.value = Item.buyPrice(0, 15, 0, 0); this.accessory = true; this.balloonSlot = 2; return; end if (type == 1251) then this.width = 20; this.height = 22; this.rare = 4; this.value = Item.buyPrice(0, 15, 0, 0); this.accessory = true; this.balloonSlot = 9; return; end if (type == 1252) then this.width = 20; this.height = 22; this.rare = 4; this.value = Item.buyPrice(0, 15, 0, 0); this.accessory = true; this.balloonSlot = 10; return; end if (type == 1253) then this.width = 20; this.height = 24; this.value = 225000; this.accessory = true; this.rare = 5; return; end if (type == 1254) then this.useStyle = 5; this.useAnimation = 36; this.useTime = 36; this.crit = this.crit + 25; this.width = 44; this.height = 14; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item40; this.damage = 185; this.shootSpeed = 16; this.noMelee = true; this.value = Item.buyPrice(0, 40, 0, 0); this.knockBack = 8; this.rare = 8; this.ranged = true; return; end if (type == 1255) then this.autoReuse = false; this.useStyle = 5; this.useAnimation = 9; this.useTime = 9; this.width = 24; this.height = 22; this.shoot = 14; this.knockBack = 5.5; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item41; this.damage = 50; this.shootSpeed = 13.5; this.noMelee = true; this.value = Item.sellPrice(0, 5, 0, 0); this.scale = 0.85; this.rare = 7; this.ranged = true; this.autoReuse = true; return; end if (type == 1256) then this.mana = 30; this.damage = 12; this.useStyle = 1; this.shootSpeed = 12; this.shoot = 243; this.width = 26; this.height = 28; this.UseSound = SoundID.Item8; this.useAnimation = 24; this.useTime = 24; this.rare = 1; this.noMelee = true; this.knockBack = 0; this.value = this.shadowOrbPrice; this.magic = true; return; end if (type == 1257) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.rare = 1; this.value = Item.sellPrice(0, 0, 39, 0); this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 19; return; end if (type == 1258) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 22; this.useTime = 22; this.width = 50; this.height = 18; this.shoot = 246; this.useAmmo = AmmoID.StyngerBolt; this.UseSound = SoundID.Item11; this.damage = 45; this.knockBack = 5; this.shootSpeed = 9; this.noMelee = true; this.value = Item.buyPrice(0, 35, 0, 0); this.rare = 7; this.ranged = true; return; end if (type == 1259) then this.noMelee = true; this.useStyle = 5; this.useAnimation = 40; this.useTime = 40; this.knockBack = 6.5; this.width = 30; this.height = 10; this.damage = 65; this.scale = 1.1; this.noUseGraphic = true; this.shoot = 247; this.shootSpeed = 15.9; this.UseSound = SoundID.Item1; this.rare = 7; this.value = Item.sellPrice(0, 6, 0, 0); this.melee = true; this.channel = true; return; end if (type == 1260) then this.useStyle = 5; this.useAnimation = 40; this.useTime = 40; this.width = 50; this.height = 18; this.shoot = 250; this.UseSound = SoundID.Item67; this.damage = 45; this.knockBack = 2.5; this.shootSpeed = 16; this.noMelee = true; this.value = Item.sellPrice(0, 20, 0, 0); this.rare = 8; this.magic = true; this.mana = 20; return; end if (type == 1261) then this.shootSpeed = 2; this.shoot = 246; this.damage = 17; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.StyngerBolt; this.knockBack = 1; this.value = 75; this.rare = 5; this.ranged = true; return; end if (type == 1262) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 7; this.shootSpeed = 46; this.knockBack = 5.2; this.width = 20; this.height = 12; this.damage = 45; this.hammer = 90; this.UseSound = SoundID.Item23; this.shoot = 252; this.rare = 7; this.value = 216000; this.noMelee = true; this.noUseGraphic = true; this.melee = true; this.channel = true; this.tileBoost = this.tileBoost + 1; return; end if (type == 1263) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 235; this.width = 12; this.height = 12; this.value = Item.buyPrice(0, 2, 50, 0); this.mech = true; return; end if (type == 1264) then this.mana = 11; this.damage = 60; this.useStyle = 1; this.shootSpeed = 9; this.shoot = 253; this.width = 26; this.height = 28; this.UseSound = SoundID.Item20; this.useAnimation = 12; this.useTime = 12; this.rare = 5; this.noMelee = true; this.knockBack = 6.5; this.value = Item.sellPrice(0, 5, 0, 0); this.magic = true; return; end if (type == 1265) then this.autoReuse = true; this.useStyle = 5; this.useAnimation = 9; this.useTime = 9; this.width = 24; this.height = 22; this.shoot = 14; this.knockBack = 3.5; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item11; this.damage = 30; this.shootSpeed = 13; this.noMelee = true; this.value = Item.sellPrice(0, 7, 0, 0); this.scale = 0.75; this.rare = 7; this.ranged = true; return; end if (type == 1266) then this.rare = 8; this.mana = 14; this.UseSound = SoundID.Item20; this.noMelee = true; this.useStyle = 5; this.damage = 48; this.knockBack = 6; this.useAnimation = 20; this.useTime = 20; this.width = 24; this.height = 28; this.shoot = 254; this.shootSpeed = 1.2; this.magic = true; this.value = 500000; return; end if (type == 1267) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 88; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 0, 20); return; end if (type == 1268) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 89; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 0, 40); return; end if (type == 1269) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 90; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 0, 60); return; end if (type == 1270) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 91; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 0, 80); return; end if (type == 1271) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 92; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 1, 20); return; end if (type == 1272) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 93; this.width = 12; this.height = 12; this.value = Item.sellPrice(0, 0, 1, 0); return; end if (type == 1273) then this.useStyle = 5; this.useAnimation = 25; this.useTime = 25; this.width = 30; this.height = 10; this.noUseGraphic = true; this.shoot = 256; this.shootSpeed = 15; this.UseSound = SoundID.Item1; this.rare = 2; this.value = 45000; return; end if (type == 1274) then this.width = 28; this.height = 20; this.headSlot = 93; this.rare = 1; this.vanity = true; return; end if (type == 1275) then this.width = 28; this.height = 20; this.headSlot = 94; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 1, 0, 0); return; end if (type == 1276) then this.width = 28; this.height = 20; this.headSlot = 95; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 1, 0, 0); return; end if (type == 1277) then this.width = 28; this.height = 20; this.headSlot = 96; this.rare = 1; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1278) then this.width = 28; this.height = 20; this.headSlot = 97; this.rare = 1; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1279) then this.width = 28; this.height = 20; this.bodySlot = 57; this.rare = 1; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1280) then this.width = 28; this.height = 20; this.legSlot = 52; this.rare = 1; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1281) then this.width = 28; this.height = 20; this.headSlot = 98; this.rare = 1; this.value = Item.sellPrice(0, 0, 75, 0); this.vanity = true; return; end if (type == 1282) then this.width = 18; this.height = 14; this.bodySlot = 58; this.value = Item.sellPrice(0, 0, 50, 0); return; end if (type == 1283) then this.width = 18; this.height = 14; this.bodySlot = 59; this.defense = 1; this.value = Item.sellPrice(0, 0, 50, 0) * 2; return; end if (type == 1284) then this.width = 18; this.height = 14; this.bodySlot = 60; this.defense = 1; this.value = Item.sellPrice(0, 0, 50, 0) * 3; this.rare = 1; return; end if (type == 1285) then this.width = 18; this.height = 14; this.bodySlot = 61; this.defense = 2; this.value = Item.sellPrice(0, 0, 50, 0) * 4; this.rare = 1; return; end if (type == 1286) then this.width = 18; this.height = 14; this.bodySlot = 62; this.defense = 2; this.value = Item.sellPrice(0, 0, 50, 0) * 5; this.rare = 1; return; end if (type == 1287) then this.defense = 3; this.width = 18; this.height = 14; this.bodySlot = 63; this.value = Item.sellPrice(0, 0, 50, 0) * 6; this.rare = 2; return; end if (type == 1288) then this.width = 28; this.height = 20; this.bodySlot = 64; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 25, 0, 0); return; end if (type == 1289) then this.width = 28; this.height = 20; this.legSlot = 53; this.rare = 1; this.vanity = true; this.value = Item.buyPrice(0, 25, 0, 0); return; end if (type == 1290) then this.width = 22; this.height = 22; this.accessory = true; this.rare = 1; this.value = this.shadowOrbPrice; this.neckSlot = 3; return; end if (type == 1291) then this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 18; this.height = 18; this.useStyle = 4; this.useTime = 30; this.UseSound = SoundID.Item4; this.useAnimation = 30; this.rare = 7; this.value = Item.sellPrice(0, 2, 0, 0); return; end if (type == 1292) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 237; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1293) then this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 22; this.height = 10; this.value = Item.sellPrice(0, 1, 0, 0); return; end if (type == 1294) then this.useStyle = 1; this.useAnimation = 16; this.useTime = 6; this.knockBack = 5.5; this.useTurn = true; this.autoReuse = true; this.width = 20; this.height = 12; this.damage = 34; this.pick = 210; this.axe = 25; this.UseSound = SoundID.Item1; this.rare = 7; this.value = 216000; this.melee = true; this.scale = 1.15; this.tileBoost = this.tileBoost + 1; return; end if (type == 1295) then this.mana = 8; this.useStyle = 5; this.autoReuse = true; this.useAnimation = 10; this.useTime = 10; this.width = 24; this.height = 18; this.shoot = 260; this.UseSound = SoundID.Item12; this.damage = 90; this.shootSpeed = 15; this.noMelee = true; this.value = 350000; this.knockBack = 3; this.rare = 7; this.magic = true; return; end if (type == 1296) then this.mana = 18; this.damage = 125; this.useStyle = 5; this.crit = 20; this.shootSpeed = 12; this.shoot = 261; this.width = 26; this.height = 28; this.UseSound = SoundID.Item69; local num1 = 24; num = num1; this.useTime = num1; this.useAnimation = num; this.rare = 7; this.noMelee = true; this.knockBack = 7.5; this.value = Item.buyPrice(0, 35, 0, 0); this.magic = true; return; end if (type == 1297) then this.autoReuse = true; this.useStyle = 5; this.useAnimation = 24; this.useTime = 24; this.knockBack = 12; this.width = 30; this.height = 10; this.damage = 90; this.scale = 0.9; this.shoot = 262; this.shootSpeed = 14; this.UseSound = SoundID.Item10; this.rare = 7; this.value = Item.buyPrice(0, 35, 0, 0); this.melee = true; this.noMelee = true; return; end if (type == 1298) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 17; this.width = 26; this.height = 22; this.value = 500; return; end if (type == 1299) then this.width = 14; this.height = 28; this.rare = 4; this.value = 150000; return; end if (type == 1300) then this.width = 14; this.height = 28; this.rare = 4; this.value = 150000; this.accessory = true; return; end if (type == 1301) then this.width = 24; this.height = 24; this.accessory = true; this.value = 300000; this.rare = 7; return; end if (type == 1302) then this.shootSpeed = 4; this.shoot = 242; this.damage = 11; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 4; this.value = 40; this.ranged = true; this.rare = 3; return; end if (type == 1303) then this.width = 24; this.height = 24; this.accessory = true; this.value = Item.sellPrice(0, 1, 0, 0); this.rare = 2; this.neckSlot = 1; return; end if (type == 1304) then this.useStyle = 1; this.useTurn = false; this.useAnimation = 22; this.useTime = 22; this.width = 24; this.height = 28; this.damage = 15; this.knockBack = 5.5; this.UseSound = SoundID.Item1; this.scale = 1; this.value = 2000; this.melee = true; return; end if (type == 1305) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 23; this.knockBack = 7.25; this.useTime = 7; this.width = 24; this.height = 28; this.damage = 72; this.axe = 35; this.hammer = 100; this.tileBoost = 1; this.scale = 1.15; this.rare = 8; this.value = Item.sellPrice(0, 10, 0, 0); this.melee = true; return; end if (type == 1306) then this.useStyle = 1; this.useAnimation = 25; this.useTime = 25; this.knockBack = 5.5; this.width = 24; this.height = 28; this.damage = 50; this.scale = 1.15; this.UseSound = SoundID.Item1; this.rare = 5; this.shoot = 263; this.shootSpeed = 12; this.value = 250000; this.melee = true; return; end if (type == 1307) then this.accessory = true; this.width = 14; this.height = 26; this.value = 1000; this.rare = 1; return; end if (type == 1308) then this.mana = 22; this.UseSound = SoundID.Item43; this.useStyle = 5; this.damage = 43; this.useAnimation = 36; this.useTime = 36; this.width = 40; this.height = 40; this.shoot = 265; this.shootSpeed = 13.5; this.knockBack = 5.6; this.magic = true; this.autoReuse = true; this.rare = 6; this.noMelee = true; this.value = Item.sellPrice(0, 4, 0, 0); return; end if (type == 1309) then this.mana = 10; this.damage = 8; this.useStyle = 1; this.shootSpeed = 10; this.shoot = 266; this.width = 26; this.height = 28; this.UseSound = SoundID.Item44; this.useAnimation = 28; this.useTime = 28; this.rare = 4; this.noMelee = true; this.knockBack = 2; this.buffType = 64; this.value = 100000; this.summon = true; this.autoReuse = true; this.reuseDelay = 2; return; end if (type == 1310) then this.shoot = 267; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.ammo = AmmoID.Dart; this.damage = 10; this.knockBack = 2; this.shootSpeed = 2; this.ranged = true; this.rare = 2; this.consumable = true; return; end if (type == 1311) then this.damage = 0; this.useStyle = 1; this.shoot = 268; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 6; this.noMelee = true; this.value = Item.sellPrice(0, 3, 0, 0); this.buffType = 65; return; end if (type == 1312) then this.damage = 0; this.useStyle = 1; this.shoot = 269; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 6; this.noMelee = true; this.value = Item.sellPrice(0, 2, 50, 0); this.buffType = 66; return; end if (type == 1313) then this.autoReuse = true; this.rare = 2; this.mana = 18; this.UseSound = SoundID.Item8; this.noMelee = true; this.useStyle = 5; this.damage = 29; this.useAnimation = 26; this.useTime = 26; this.width = 24; this.height = 28; this.shoot = 837; this.scale = 0.9; this.shootSpeed = 3.5; this.knockBack = 3.5; this.magic = true; this.value = Item.sellPrice(0, 1, 50, 0); return; end if (type ~= 1314) then if (type == 1315) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.width = 28; this.height = 28; this.maxStack = Item.CommonMaxStack; return; end if (type == 1316) then this.width = 18; this.height = 18; this.defense = 21; this.headSlot = 99; this.rare = 8; this.value = 300000; return; end if (type == 1317) then this.width = 18; this.height = 18; this.defense = 27; this.bodySlot = 65; this.rare = 8; this.value = 240000; return; end if (type == 1318) then this.width = 18; this.height = 18; this.defense = 17; this.legSlot = 54; this.rare = 8; this.value = 180000; return; end if (type ~= 1319) then if (type == 1320) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 19; this.useTime = 11; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 8; this.pick = 55; this.UseSound = SoundID.Item1; this.knockBack = 3; this.rare = 1; this.value = Item.buyPrice(0, 1, 50, 0); this.scale = 1; this.melee = true; return; end if (type == 1321) then this.width = 24; this.height = 28; this.accessory = true; this.value = Item.sellPrice(0, 5, 0, 0); this.rare = 4; this.backSlot = 7; return; end if (type == 1322) then this.width = 24; this.height = 28; this.accessory = true; this.value = Item.sellPrice(0, 2, 0, 0); this.rare = 3; return; end if (type == 1323) then this.width = 24; this.height = 28; this.accessory = true; this.value = Item.sellPrice(0, 2, 0, 0); this.rare = 3; this.faceSlot = 6; return; end if (type == 1324) then this.autoReuse = true; this.noMelee = true; this.useStyle = 1; this.shootSpeed = 16; this.shoot = 272; this.damage = 45; this.knockBack = 6.5; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 11; this.useTime = 11; this.noUseGraphic = true; this.rare = 5; this.value = Item.sellPrice(0, 12, 0, 0); this.melee = true; return; end if (type ~= 1325) then if (type == 1326) then this.autoReuse = false; this.useStyle = 1; this.useAnimation = 20; this.useTime = 20; this.width = 20; this.height = 20; this.UseSound = SoundID.Item8; this.rare = 7; this.value = Item.sellPrice(0, 10, 0, 0); return; end if (type == 1327) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 25; this.useTime = 25; this.knockBack = 5; this.width = 24; this.height = 28; this.damage = 57; this.scale = 1; this.UseSound = SoundID.Item71; this.rare = 6; this.shoot = 274; this.shootSpeed = 9; this.value = this.eclipsePrice; this.melee = true; return; end if (type == 1328) then this.width = 14; this.height = 18; this.maxStack = Item.CommonMaxStack; this.rare = 7; this.value = 5000; return; end if (type == 1329) then this.width = 14; this.height = 18; this.maxStack = Item.CommonMaxStack; this.rare = 1; this.value = 750; this.MakeUsableWithChlorophyteExtractinator(); return; end if (type == 1330) then this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 12; return; end if (type == 1331) then this.useStyle = 4; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.width = 28; this.height = 28; this.maxStack = Item.CommonMaxStack; this.rare = 1; return; end if (type == 1332) then this.width = 12; this.height = 14; this.maxStack = Item.CommonMaxStack; this.value = 4500; this.rare = 3; return; end if (type == 1333) then this.flame = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.holdStyle = 1; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 4; this.placeStyle = 11; this.width = 10; this.height = 12; this.value = 160; this.rare = 1; return; end if (type == 1334) then this.shootSpeed = 4.25; this.shoot = 278; this.damage = 16; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 3; this.value = 40; this.ranged = true; this.rare = 3; return; end if (type == 1335) then this.shootSpeed = 5.25; this.shoot = 279; this.damage = 13; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 4; this.value = 30; this.ranged = true; this.rare = 3; return; end if (type == 1336) then this.mana = 7; this.autoReuse = true; this.useStyle = 5; this.useAnimation = 18; this.useTime = 6; this.knockBack = 4; this.width = 38; this.height = 10; this.damage = 30; this.shoot = 280; this.shootSpeed = 10; this.UseSound = SoundID.Item13; this.rare = 4; this.value = Item.sellPrice(0, 4, 0, 0); this.magic = true; this.noMelee = true; return; end if (type == 1337) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 209; this.placeStyle = 1; this.width = 12; this.height = 12; this.value = Item.buyPrice(0, 50, 0, 0); return; end if (type == 1338) then this.noUseGraphic = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 20; this.useTime = 20; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 12; this.damage = 350; this.noMelee = true; this.value = Item.buyPrice(0, 0, 35, 0); this.makeNPC = 614; return; end if (type == 1339) then this.width = 12; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.buyPrice(0, 0, 15, 0); return; end if (type == 1340) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 71; this.buffTime = 72000; this.value = Item.sellPrice(0, 0, 5, 0); this.rare = 4; return; end if (type == 1341) then this.shootSpeed = 4.3; this.shoot = 282; this.damage = 19; this.width = 10; this.height = 28; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Arrow; this.knockBack = 4.2; this.value = 90; this.ranged = true; this.rare = 3; return; end if (type == 1342) then this.shootSpeed = 5.3; this.shoot = 283; this.damage = 15; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 4.1; this.value = 40; this.ranged = true; this.rare = 3; return; end if (type == 1343) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 7; this.value = 300000; this.handOffSlot = 1; this.handOnSlot = 6; return; end if (type == 1344) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 272; this.width = 12; this.height = 12; this.value = Item.buyPrice(0, 0, 7, 0); return; end if (type == 1345) then this.width = 12; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.buyPrice(0, 0, 2, 0); this.noMelee = true; this.useStyle = 1; local num2 = 20; num = num2; this.useTime = num2; this.useAnimation = num; this.autoReuse = true; this.consumable = true; return; end if (type == 1346) then this.width = 12; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.buyPrice(0, 0, 15, 0); return; end if (type == 1347) then this.width = 12; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.buyPrice(0, 0, 12, 0); return; end if (type == 1348) then this.width = 12; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.buyPrice(0, 0, 17, 0); return; end if (type == 1349) then this.shootSpeed = 5.1; this.shoot = 284; this.damage = 10; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 5; this.value = 10; this.ranged = true; this.rare = 3; return; end if (type == 1350) then this.shootSpeed = 4.6; this.shoot = 285; this.damage = 15; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 3.6; this.value = 40; this.ranged = true; this.rare = 3; return; end if (type == 1351) then this.shootSpeed = 4.7; this.shoot = 286; this.damage = 10; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 6.6; this.value = 40; this.ranged = true; this.rare = 3; return; end if (type == 1352) then this.shootSpeed = 4.6; this.shoot = 287; this.damage = 10; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Bullet; this.knockBack = 3.6; this.value = 40; this.ranged = true; this.rare = 3; return; end if (type == 1353) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 73; this.buffTime = 72000; this.value = Item.sellPrice(0, 0, 5, 0); this.rare = 4; return; end if (type == 1354) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 74; this.buffTime = 72000; this.value = Item.sellPrice(0, 0, 5, 0); this.rare = 4; return; end if (type == 1355) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 75; this.buffTime = 72000; this.value = Item.sellPrice(0, 0, 5, 0); this.rare = 4; return; end if (type == 1356) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 76; this.buffTime = 72000; this.value = Item.sellPrice(0, 0, 5, 0); this.rare = 4; return; end if (type == 1357) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 77; this.buffTime = 72000; this.value = Item.sellPrice(0, 0, 5, 0); this.rare = 4; return; end if (type == 1358) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 78; this.buffTime = 72000; this.value = Item.sellPrice(0, 0, 3, 0); this.rare = 4; return; end if (type == 1359) then this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.buffType = 79; this.buffTime = 72000; this.value = Item.sellPrice(0, 0, 5, 0); this.rare = 4; return; end if (type == 1360) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 0; this.rare = 1; return; end if (type == 1361) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 1; this.rare = 1; return; end if (type == 1362) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 2; this.rare = 1; return; end if (type == 1363) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 3; this.rare = 1; return; end if (type == 1364) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 4; this.rare = 1; return; end if (type == 1365) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 5; this.rare = 1; return; end if (type == 1366) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 6; this.rare = 1; return; end if (type == 1367) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 7; this.rare = 1; return; end if (type == 1368) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 8; this.rare = 1; return; end if (type == 1369) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 9; this.rare = 1; return; end if (type == 1370) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 10; this.rare = 1; return; end if (type == 1371) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.placeStyle = 11; this.rare = 1; return; end if (type == 1372) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 12; return; end if (type == 1373) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 13; return; end if (type == 1374) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 14; return; end if (type == 1375) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 15; return; end if (type == 1376) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.placeStyle = 16; return; end if (type == 1377) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.placeStyle = 17; return; end if (type == 1378) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 100; this.width = 12; this.height = 12; return; end if (type == 1379) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 101; this.width = 12; this.height = 12; return; end if (type == 1380) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 102; this.width = 12; this.height = 12; return; end if (type == 1381) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 103; this.width = 12; this.height = 12; return; end if (type == 1382) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 104; this.width = 12; this.height = 12; return; end if (type == 1383) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 105; this.width = 12; this.height = 12; return; end if (type == 1384) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 6; this.width = 8; this.height = 10; return; end if (type == 1385) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 7; this.width = 8; this.height = 10; return; end if (type == 1386) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 8; this.width = 8; this.height = 10; return; end if (type == 1387) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 9; this.width = 8; this.height = 10; return; end if (type == 1388) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 10; this.width = 8; this.height = 10; return; end if (type == 1389) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 11; this.width = 8; this.height = 10; return; end if (type == 1390) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.value = Item.sellPrice(0, 0, 0, 30); this.placeStyle = 1; return; end if (type == 1391) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.value = Item.sellPrice(0, 0, 0, 30); this.placeStyle = 2; return; end if (type == 1392) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.value = Item.sellPrice(0, 0, 0, 30); this.placeStyle = 3; return; end if (type == 1393) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.value = Item.sellPrice(0, 0, 0, 30); this.placeStyle = 4; return; end if (type == 1394) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.value = Item.sellPrice(0, 0, 0, 30); this.placeStyle = 5; return; end if (type == 1395) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.value = Item.sellPrice(0, 0, 0, 30); this.placeStyle = 6; return; end if (type == 1396) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 13; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1397) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 10; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1398) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 11; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 1399) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 14; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1400) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 11; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1401) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 12; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 1402) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 15; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1403) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 12; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1404) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 13; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 1405) then this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 33; this.width = 8; this.height = 18; this.value = Item.sellPrice(0, 0, 0, 60); this.placeStyle = 1; return; end if (type == 1406) then this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 33; this.width = 8; this.height = 18; this.value = Item.sellPrice(0, 0, 0, 60); this.placeStyle = 2; return; end if (type == 1407) then this.noWet = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 33; this.width = 8; this.height = 18; this.value = Item.sellPrice(0, 0, 0, 60); this.placeStyle = 3; return; end if (type == 1408) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 46; return; end if (type == 1409) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 47; return; end if (type == 1410) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 48; return; end if (type == 1411) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 16; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1412) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 17; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1413) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 18; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1414) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 101; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 1; return; end if (type == 1415) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 101; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 2; return; end if (type == 1416) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 101; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 3; return; end if (type == 1417) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 241; this.placeStyle = 0; this.width = 30; this.height = 30; return; end if (type == 1418) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 12; this.width = 8; this.height = 10; return; end if (type == 1419) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 18; return; end if (type == 1420) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 19; return; end if (type == 1421) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 0; return; end if (type == 1422) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 1; return; end if (type == 1423) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 2; return; end if (type == 1424) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 3; return; end if (type == 1425) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 4; return; end if (type == 1426) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 5; return; end if (type == 1427) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 20; return; end if (type == 1428) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 21; return; end if (type == 1429) then this.width = 18; this.height = 18; this.headSlot = 100; this.vanity = true; this.value = Item.buyPrice(0, 1, 0, 0); return; end if (type == 1430) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 243; this.width = 26; this.height = 20; this.value = Item.buyPrice(0, 7, 0, 0); this.rare = 2; return; end if (type == 1431) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.value = Item.sellPrice(0, 0, 5, 0); this.placeStyle = 7; return; end if (type == 1432) then this.width = 12; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = Item.buyPrice(0, 0, 0, 5); return; end if (type == 1433) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 6; return; end if (type == 1434) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 7; return; end if (type == 1435) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 8; return; end if (type == 1436) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 9; return; end if (type == 1437) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 10; return; end if (type == 1438) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 11; return; end if (type == 1439) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 12; return; end if (type == 1440) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 22; return; end if (type == 1441) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 23; return; end if (type == 1442) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 24; return; end if (type == 1443) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 25; return; end if (type == 1444) then this.mana = 7; this.UseSound = SoundID.Item72; this.useStyle = 5; this.damage = 80; this.useAnimation = 15; this.useTime = 15; this.autoReuse = true; this.width = 40; this.height = 40; this.shoot = 294; this.shootSpeed = 6; this.knockBack = 3.25; this.value = Item.sellPrice(0, 6, 0, 0); this.magic = true; this.rare = 8; this.noMelee = true; return; end if (type == 1445) then this.mana = 18; this.UseSound = SoundID.Item73; this.useStyle = 5; this.damage = 70; this.useAnimation = 30; this.useTime = 30; this.width = 40; this.height = 40; this.shoot = 295; this.shootSpeed = 8; this.knockBack = 5; this.value = Item.sellPrice(0, 6, 0, 0); this.magic = true; this.noMelee = true; this.rare = 8; return; end if (type == 1446) then this.mana = 15; this.UseSound = SoundID.Item43; this.useStyle = 5; this.damage = 65; this.autoReuse = true; this.useAnimation = 24; this.useTime = 24; this.width = 40; this.height = 40; this.shoot = 297; this.shootSpeed = 6; this.knockBack = 6; this.value = Item.sellPrice(0, 6, 0, 0); this.magic = true; this.noMelee = true; this.rare = 8; return; end if (type == 1447) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 106; this.width = 12; this.height = 12; return; end if (type == 1448) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 107; this.width = 12; this.height = 12; return; end if (type == 1449) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 244; this.width = 26; this.height = 20; this.value = Item.buyPrice(0, 4, 0, 0); this.rare = 1; return; end if (type == 1450) then this.useStyle = 1; this.autoReuse = true; this.useTurn = false; this.useAnimation = 25; this.useTime = 25; this.width = 24; this.height = 28; this.scale = 1; this.value = Item.buyPrice(0, 5, 0, 0); this.noMelee = true; this.rare = 1; return; end if (type == 1451) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 10; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1452) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 11; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1453) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 12; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1454) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 13; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1455) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 14; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1456) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 15; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1457) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 13; this.width = 8; this.height = 10; return; end if (type == 1458) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 19; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1459) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 16; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1460) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 13; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1461) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 14; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 1462) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 105; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 49; return; end if (type == 1463) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 101; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 4; return; end if (type == 1464) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 16; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1465) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 17; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1466) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 18; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1467) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 19; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1468) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 20; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1469) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 21; this.width = 10; this.height = 24; this.value = 1000; return; end if (type == 1470) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 5; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 1471) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 6; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 1472) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 7; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 1473) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 8; this.width = 28; this.height = 20; this.value = 2000; return; end if (type >= 1474 and type <= 1478) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 245; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = type - 1474; return; end if (type >= 1479 and type <= 1494) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 246; this.width = 30; this.height = 30; if (type < 1481 or type > 1494) then this.value = Item.sellPrice(0, 0, 10, 0); else this.value = Item.buyPrice(0, 1, 0, 0); end this.placeStyle = type - 1479; return; end if (type == 1495) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 245; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 5; return; end if (type >= 1496 and type <= 1499) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 26 + type - 1496; return; end if (type >= 1500 and type <= 1502) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 13 + type - 1500; return; end if (type == 1503) then this.width = 18; this.height = 18; this.defense = 6; this.headSlot = 101; this.rare = 8; this.value = 375000; return; end if (type == 1504) then this.width = 18; this.height = 18; this.defense = 14; this.bodySlot = 66; this.rare = 8; this.value = 300000; return; end if (type == 1505) then this.width = 18; this.height = 18; this.defense = 10; this.legSlot = 55; this.rare = 8; this.value = 225000; return; end if (type == 1506) then this.useStyle = 1; this.useAnimation = 24; this.useTime = 8; this.knockBack = 5.25; this.useTurn = true; this.autoReuse = true; this.width = 20; this.height = 12; this.damage = 32; this.pick = 200; this.UseSound = SoundID.Item1; this.rare = 8; this.value = 216000; this.melee = true; this.scale = 1; this.tileBoost = this.tileBoost + 3; return; end if (type == 1507) then this.useTurn = true; this.autoReuse = true; this.useStyle = 1; this.useAnimation = 28; this.useTime = 8; this.knockBack = 7; this.width = 20; this.height = 12; this.damage = 60; this.axe = 30; this.hammer = 90; this.UseSound = SoundID.Item1; this.rare = 8; this.value = 216000; this.melee = true; this.scale = 1.05; this.tileBoost = this.tileBoost + 3; return; end if (type == 1508) then this.maxStack = Item.CommonMaxStack; this.width = 16; this.height = 14; this.value = Item.sellPrice(0, 0, 50, 0); this.rare = 8; return; end if (type == 1509) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 17; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1510) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 14; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1511) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 15; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 1512) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 101; this.width = 20; this.height = 20; this.value = 300; this.placeStyle = 5; return; end if (type == 1513) then this.noMelee = true; this.useStyle = 1; this.shootSpeed = 14; this.shoot = 301; this.damage = 90; this.knockBack = 9; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.rare = 8; this.value = Item.sellPrice(0, 10, 0, 0); this.melee = true; this.autoReuse = true; return; end if (type == 1514) then this.width = 18; this.height = 18; this.headSlot = 102; this.rare = 1; this.value = Item.sellPrice(0, 1, 0, 0); this.vanity = true; return; end if (type == 1515) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 15; return; end if (type >= 1516 and type <= 1521) then this.maxStack = Item.CommonMaxStack; this.width = 16; this.height = 14; this.value = Item.sellPrice(0, 2, 50, 0); this.rare = 5; return; end if (type >= 1522 and type <= 1527) then this.width = 20; this.height = 20; this.rare = 1; return; end if (type >= 1528 and type <= 1532) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 21; this.placeStyle = 18 + type - 1528; this.width = 26; this.height = 22; this.value = 2500; return; end if (type >= 1533 and type <= 1537) then this.width = 14; this.height = 20; this.maxStack = Item.CommonMaxStack; this.rare = 8; return; end if (type >= 1538 and type <= 1540) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 30 + type - 1538; return; end if (type >= 1541 and type <= 1542) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 246; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 16 + type - 1541; return; end if (type >= 1543 and type <= 1545) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.width = 24; this.height = 24; this.value = Item.sellPrice(0, 6, 0, 0); this.tileBoost = this.tileBoost + 3; return; end if (type == 1546) then this.width = 18; this.height = 18; this.defense = 11; this.headSlot = 103; this.rare = 8; this.value = 375000; return; end if (type == 1547) then this.width = 18; this.height = 18; this.defense = 11; this.headSlot = 104; this.rare = 8; this.value = 375000; return; end if (type == 1548) then this.width = 18; this.height = 18; this.defense = 11; this.headSlot = 105; this.rare = 8; this.value = 375000; return; end if (type == 1549) then this.width = 18; this.height = 18; this.defense = 24; this.bodySlot = 67; this.rare = 8; this.value = 300000; return; end if (type == 1550) then this.width = 18; this.height = 18; this.defense = 16; this.legSlot = 56; this.rare = 8; this.value = 225000; return; end if (type == 1551) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 247; this.width = 26; this.height = 24; this.value = Item.buyPrice(1, 0, 0, 0); return; end if (type == 1552) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.rare = 7; this.value = Item.sellPrice(0, 1, 0, 0); this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 239; this.placeStyle = 20; return; end if (type == 1553) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 5; this.useTime = 5; this.crit = this.crit + 10; this.width = 60; this.height = 26; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item40; this.damage = 85; this.shootSpeed = 12; this.noMelee = true; this.value = 750000; this.rare = 10; this.knockBack = 2.5; this.ranged = true; return; end if (type == 1554) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.headSlot = 106; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1555) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.bodySlot = 68; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1556) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.legSlot = 57; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1557) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.headSlot = 107; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1558) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.bodySlot = 69; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1559) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.legSlot = 58; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1560) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.headSlot = 108; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1561) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.bodySlot = 70; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1562) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.legSlot = 59; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1563) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.headSlot = 109; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1564) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.bodySlot = 71; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1565) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.legSlot = 60; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1566) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.headSlot = 110; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1567) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.bodySlot = 72; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1568) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.legSlot = 61; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1569) then this.autoReuse = true; this.useStyle = 1; this.shootSpeed = 15; this.shoot = 304; this.damage = 29; this.width = 18; this.height = 20; this.UseSound = SoundID.Item39; this.useAnimation = 16; this.useTime = 16; this.noUseGraphic = true; this.noMelee = true; this.value = Item.sellPrice(0, 20, 0, 0); this.knockBack = 2.75; this.melee = true; this.rare = 8; return; end if (type == 1570) then this.width = 14; this.height = 18; this.maxStack = Item.CommonMaxStack; this.rare = 8; this.value = this.eclipsePrice; return; end if (type == 1571) then this.autoReuse = true; this.useStyle = 5; this.shootSpeed = 14; this.shoot = 306; this.damage = 70; this.width = 18; this.height = 20; this.UseSound = SoundID.Item39; this.useAnimation = 20; this.useTime = 20; this.noUseGraphic = true; this.noMelee = true; this.value = Item.sellPrice(0, 20, 0, 0); this.knockBack = 5; this.melee = true; this.rare = 8; return; end if (type == 1572) then this.useStyle = 1; this.shootSpeed = 14; this.shoot = 308; this.damage = 100; this.width = 18; this.height = 20; this.UseSound = SoundID.Item1; this.useAnimation = 30; this.useTime = 30; this.noMelee = true; this.value = Item.sellPrice(0, 20, 0, 0); this.knockBack = 7.5; this.rare = 8; this.summon = true; this.mana = 20; this.sentry = true; return; end if (type == 1573) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 16; return; end if (type >= 1574 and type <= 1576) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 33 + type - 1574; return; end if (type == 1577) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 245; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 6; return; end if (type == 1578) then this.width = 22; this.height = 22; this.accessory = true; this.rare = 3; this.value = 100000; this.neckSlot = 6; return; end if (type == 1579) then this.width = 28; this.height = 24; this.accessory = true; this.rare = 1; this.value = 50000; this.shoeSlot = 5; return; end if (type == 1580) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.headSlot = 111; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1581) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.bodySlot = 73; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1582) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.legSlot = 62; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1583) then this.width = 24; this.height = 8; this.accessory = true; this.rare = 9; this.wingSlot = 16; this.value = 400000; return; end if (type == 1584) then this.width = 24; this.height = 8; this.accessory = true; this.rare = 9; this.wingSlot = 17; this.value = 400000; return; end if (type == 1585) then this.width = 24; this.height = 8; this.accessory = true; this.rare = 9; this.wingSlot = 18; this.value = 400000; return; end if (type == 1586) then this.width = 24; this.height = 8; this.accessory = true; this.rare = 9; this.wingSlot = 19; this.value = 400000; return; end if (type == 1587) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.bodySlot = 74; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1588) then this.width = 18; this.height = 18; this.rare = 9; this.vanity = true; this.legSlot = 63; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1589) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 248; this.width = 12; this.height = 12; return; end if (type == 1590) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 109; this.width = 12; this.height = 12; return; end if (type == 1591) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 249; this.width = 12; this.height = 12; return; end if (type == 1592) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 110; this.width = 12; this.height = 12; return; end if (type == 1593) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 250; this.width = 12; this.height = 12; return; end if (type == 1594) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 111; this.width = 12; this.height = 12; return; end if (type == 1595) then this.width = 22; this.height = 22; this.accessory = true; this.rare = 2; this.value = 100000; this.handOffSlot = 3; this.handOnSlot = 8; return; end if (type >= 1596 and type <= 1610) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = type - 1596 + 13; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 1611) then this.maxStack = Item.CommonMaxStack; this.width = 16; this.height = 14; this.value = Item.sellPrice(0, 2, 50, 0); this.rare = 5; return; end if (type == 1612) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 6; this.value = Item.sellPrice(0, 3, 0, 0); return; end if (type == 1613) then this.width = 24; this.height = 28; this.rare = 7; this.value = Item.sellPrice(0, 5, 0, 0); this.accessory = true; this.defense = 4; this.shieldSlot = 4; return; end if (type == 1614) then this.shootSpeed = 6; this.shoot = 310; this.damage = 1; this.width = 12; this.height = 12; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Flare; this.knockBack = 1.5; this.value = 7; this.ranged = true; return; end if (type >= 1615 and type <= 1701) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 91; this.placeStyle = 22 + type - 1615; this.width = 10; this.height = 24; this.value = 1000; this.rare = 1; return; end if (type == 1702) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 14; this.width = 8; this.height = 10; return; end if (type >= 1703 and type <= 1708) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 18 + type - 1703; this.width = 12; this.height = 30; this.value = 150; return; end if (type >= 1709 and type <= 1712) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 20 + type - 1709; this.width = 14; this.height = 28; this.value = 200; return; end if (type >= 1713 and type <= 1718) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 15 + type - 1713; this.width = 26; this.height = 20; this.value = 300; return; end if (type >= 1719 and type <= 1722) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 79; this.placeStyle = 9 + type - 1719; this.width = 28; this.height = 20; this.value = 2000; return; end if (type == 1723) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 78; this.width = 12; this.height = 12; return; end if (type == 1724) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 2; this.value = 50000; this.waistSlot = 14; return; end if (type == 1725) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 251; this.width = 8; this.height = 10; this.value = Item.sellPrice(0, 0, 0, 25); return; end if (type == 1726) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 113; this.width = 12; this.height = 12; return; end if (type == 1727) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 252; this.width = 8; this.height = 10; return; end if (type == 1728) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 114; this.width = 12; this.height = 12; return; end if (type == 1729) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 253; this.width = 8; this.height = 10; return; end if (type == 1730) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 115; this.width = 12; this.height = 12; return; end if (type == 1731) then this.width = 18; this.height = 18; this.defense = 2; this.headSlot = 112; return; end if (type == 1732) then this.width = 18; this.height = 18; this.defense = 3; this.bodySlot = 75; return; end if (type == 1733) then this.width = 18; this.height = 18; this.defense = 2; this.legSlot = 64; return; end if (type == 1734) then this.width = 12; this.height = 12; return; end if (type == 1735) then this.width = 12; this.height = 12; return; end if (type == 1736) then this.width = 18; this.height = 18; this.headSlot = 113; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1737) then this.width = 18; this.height = 18; this.bodySlot = 76; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1738) then this.width = 18; this.height = 18; this.legSlot = 65; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1739) then this.width = 18; this.height = 18; this.headSlot = 114; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1740) then this.width = 18; this.height = 18; this.headSlot = 115; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1741) then this.width = 18; this.height = 18; this.bodySlot = 77; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1742) then this.width = 18; this.height = 18; this.headSlot = 116; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1743) then this.width = 18; this.height = 18; this.headSlot = 117; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1744) then this.width = 18; this.height = 18; this.bodySlot = 78; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1745) then this.width = 18; this.height = 18; this.legSlot = 66; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1746) then this.width = 18; this.height = 18; this.headSlot = 118; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1747) then this.width = 18; this.height = 18; this.bodySlot = 79; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1748) then this.width = 18; this.height = 18; this.legSlot = 67; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1749) then this.width = 18; this.height = 18; this.headSlot = 119; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1750) then this.width = 18; this.height = 18; this.bodySlot = 80; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1751) then this.width = 18; this.height = 18; this.legSlot = 68; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1752) then this.width = 18; this.height = 18; this.headSlot = 120; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1753) then this.width = 18; this.height = 18; this.bodySlot = 81; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1754) then this.width = 18; this.height = 18; this.headSlot = 121; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1755) then this.width = 18; this.height = 18; this.bodySlot = 82; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1756) then this.width = 18; this.height = 18; this.legSlot = 69; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1757) then this.width = 18; this.height = 18; this.headSlot = 122; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1758) then this.width = 18; this.height = 18; this.bodySlot = 83; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1759) then this.width = 18; this.height = 18; this.legSlot = 70; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1760) then this.width = 18; this.height = 18; this.headSlot = 123; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1761) then this.width = 18; this.height = 18; this.bodySlot = 84; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1762) then this.width = 18; this.height = 18; this.legSlot = 71; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1763) then this.width = 18; this.height = 18; this.headSlot = 124; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1764) then this.width = 18; this.height = 18; this.bodySlot = 85; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1765) then this.width = 18; this.height = 18; this.legSlot = 72; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1766) then this.width = 18; this.height = 18; this.headSlot = 125; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1767) then this.width = 18; this.height = 18; this.headSlot = 126; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1768) then this.width = 18; this.height = 18; this.bodySlot = 86; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1769) then this.width = 18; this.height = 18; this.legSlot = 73; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1770) then this.width = 18; this.height = 18; this.bodySlot = 87; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1771) then this.width = 18; this.height = 18; this.legSlot = 74; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1772) then this.width = 18; this.height = 18; this.headSlot = 127; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1773) then this.width = 18; this.height = 18; this.bodySlot = 88; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1774) then this.width = 12; this.height = 12; this.rare = 3; this.maxStack = Item.CommonMaxStack; this.value = Item.sellPrice(0, 1, 0, 0); return; end if (type == 1775) then this.width = 18; this.height = 18; this.bodySlot = 89; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1776) then this.width = 18; this.height = 18; this.legSlot = 75; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1777) then this.width = 18; this.height = 18; this.headSlot = 128; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1778) then this.width = 18; this.height = 18; this.bodySlot = 90; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1779) then this.width = 18; this.height = 18; this.headSlot = 129; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1780) then this.width = 18; this.height = 18; this.bodySlot = 91; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1781) then this.width = 18; this.height = 18; this.legSlot = 76; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1782) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 9; this.useTime = 9; this.crit = this.crit + 6; this.width = 60; this.height = 26; this.shoot = 311; this.useAmmo = AmmoID.CandyCorn; this.UseSound = SoundID.Item11; this.damage = 44; this.shootSpeed = 10; this.noMelee = true; this.value = Item.sellPrice(0, 10, 0, 0); this.rare = 8; this.knockBack = 2; this.ranged = true; return; end if (type == 1783) then this.shootSpeed = 4; this.shoot = 311; this.damage = 9; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.CandyCorn; this.knockBack = 1.5; this.value = 5; this.ranged = true; return; end if (type == 1784) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 25; this.useTime = 25; this.crit = this.crit + 6; this.width = 60; this.height = 26; this.shoot = 312; this.useAmmo = AmmoID.JackOLantern; this.UseSound = SoundID.Item11; this.damage = 65; this.shootSpeed = 7; this.noMelee = true; this.value = Item.sellPrice(0, 10, 0, 0); this.rare = 8; this.knockBack = 5; this.ranged = true; return; end if (type == 1785) then this.shootSpeed = 4; this.shoot = 312; this.damage = 60; this.width = 8; this.height = 8; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.JackOLantern; this.knockBack = 3; this.value = 15; this.ranged = true; return; end if (type == 1786) then this.useStyle = 1; this.useTurn = true; this.useTime = 24; this.useAnimation = 24; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 9; this.UseSound = SoundID.Item1; this.knockBack = 2.25; this.value = Item.buyPrice(0, 0, 60, 0); this.melee = true; return; end if (type == 1788) then this.width = 18; this.height = 18; this.headSlot = 130; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1789) then this.width = 18; this.height = 18; this.bodySlot = 92; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1790) then this.width = 18; this.height = 18; this.legSlot = 77; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1791) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 96; this.placeStyle = 1; this.width = 20; this.height = 20; this.value = Item.buyPrice(0, 1, 50, 0); return; end if (type == 1792) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 24; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1793) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 24; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1794) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 21; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1795) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 16; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 1796) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 15; this.width = 8; this.height = 10; return; end if (type == 1797) then this.width = 24; this.height = 8; this.accessory = true; this.rare = 7; this.value = 400000; this.wingSlot = 20; return; end if (type == 1798) then this.damage = 0; this.useStyle = 1; this.shoot = 313; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.buffType = 81; this.value = Item.sellPrice(0, 2, 0, 0); return; end if (type == 1799) then this.damage = 0; this.useStyle = 1; this.shoot = 314; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.buffType = 82; this.value = Item.sellPrice(0, 2, 0, 0); return; end if (type == 1800) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 13.5; this.shoot = 315; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 1, 50, 0); return; end if (type == 1801) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 12; this.useTime = 12; this.mana = 6; this.width = 50; this.height = 18; this.shoot = 316; this.UseSound = SoundID.Item32; this.damage = 45; this.shootSpeed = 10; this.noMelee = true; this.value = Item.sellPrice(0, 10, 0, 0); this.rare = 8; this.magic = true; this.knockBack = 3; return; end if (type == 1802) then this.mana = 10; this.damage = 55; this.useStyle = 1; this.shootSpeed = 10; this.shoot = 317; this.width = 26; this.height = 28; this.UseSound = SoundID.Item44; this.useAnimation = 28; this.useTime = 28; this.rare = 8; this.noMelee = true; this.knockBack = 3; this.buffType = 83; this.value = Item.sellPrice(0, 10, 0, 0); this.summon = true; this.autoReuse = true; this.reuseDelay = 2; return; end if (type < 1803 or type > 1807) then if (type == 1808) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.placeStyle = 8; return; end if (type == 1809) then this.useStyle = 1; this.shootSpeed = 9; this.shoot = 318; this.damage = 13; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 19; this.useTime = 19; this.noUseGraphic = true; this.noMelee = true; this.ranged = true; this.knockBack = 6.5; return; end if (type == 1810) then this.damage = 0; this.useStyle = 1; this.shoot = 319; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.buffType = 84; this.value = Item.sellPrice(0, 2, 0, 0); return; end if (type == 1811) then this.maxStack = Item.CommonMaxStack; this.width = 16; this.height = 14; this.value = Item.sellPrice(0, 2, 50, 0); this.rare = 5; return; end if (type == 1812) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 34; this.placeStyle = 6; this.width = 26; this.height = 26; return; end if (type == 1813) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 35; this.width = 26; this.height = 26; return; end if (type == 1814) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 25; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1815) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 25; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1816) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 22; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1817) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 18; this.placeStyle = 17; this.width = 28; this.height = 14; this.value = 150; return; end if (type == 1818) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 19; this.placeStyle = 16; this.width = 8; this.height = 10; return; end if (type == 1819) then this.width = 18; this.height = 18; this.headSlot = 131; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1820) then this.width = 18; this.height = 18; this.bodySlot = 93; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1821) then this.width = 18; this.height = 18; this.headSlot = 132; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1822) then this.width = 18; this.height = 18; this.bodySlot = 94; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1823) then this.width = 18; this.height = 18; this.legSlot = 78; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1824) then this.width = 18; this.height = 18; this.headSlot = 133; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1825) then this.noMelee = true; this.useStyle = 1; this.shootSpeed = 15; this.shoot = 320; this.damage = 20; this.knockBack = 5; this.width = 34; this.height = 34; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.rare = 2; this.value = 50000; this.melee = true; return; end if (type == 1826) then this.autoReuse = true; this.useStyle = 1; this.useAnimation = 26; this.useTime = 26; this.knockBack = 7.5; this.width = 40; this.height = 40; this.damage = 150; this.scale = 1; this.UseSound = SoundID.Item1; this.rare = 8; this.value = Item.sellPrice(0, 10, 0, 0); this.melee = true; this.shoot = 997; this.noMelee = true; this.shootsEveryUse = true; return; end if (type == 1827) then this.useStyle = 1; this.useTurn = true; this.autoReuse = true; this.useAnimation = 8; this.useTime = 8; this.width = 24; this.height = 28; this.damage = 14; this.knockBack = 4; this.UseSound = SoundID.Item1; this.scale = 1; this.melee = true; this.rare = 2; this.value = 50000; this.melee = true; return; end if (type == 1828) then this.autoReuse = true; this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 254; this.width = 8; this.height = 10; this.value = Item.buyPrice(0, 0, 2, 50); return; end if (type == 1829) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 15.5; this.shoot = 322; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 7; this.noMelee = true; this.value = Item.sellPrice(0, 4, 0, 0); return; end if (type == 1830) then this.width = 24; this.height = 8; this.accessory = true; this.rare = 7; this.value = 400000; this.wingSlot = 21; return; end if (type == 1831) then this.maxStack = Item.CommonMaxStack; this.width = 16; this.height = 14; this.value = Item.sellPrice(0, 2, 50, 0); this.rare = 5; return; end if (type == 1832) then this.width = 18; this.height = 18; this.headSlot = 134; this.value = Item.sellPrice(0, 1, 0, 0); this.defense = 9; this.rare = 8; return; end if (type == 1833) then this.width = 18; this.height = 18; this.bodySlot = 95; this.value = Item.sellPrice(0, 1, 0, 0); this.defense = 11; this.rare = 8; return; end if (type == 1834) then this.width = 18; this.height = 18; this.legSlot = 79; this.value = Item.sellPrice(0, 1, 0, 0); this.defense = 10; this.rare = 8; return; end if (type == 1835) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 12; this.useTime = 12; this.crit = this.crit + 10; this.width = 40; this.height = 26; this.shoot = 323; this.useAmmo = AmmoID.Stake; this.UseSound = SoundID.Item5; this.damage = 75; this.shootSpeed = 9; this.noMelee = true; this.value = Item.sellPrice(0, 10, 0, 0); this.rare = 8; this.knockBack = 6.5; this.ranged = true; return; end if (type == 1836) then this.shootSpeed = 3; this.shoot = 323; this.damage = 25; this.width = 20; this.height = 14; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.ammo = AmmoID.Stake; this.knockBack = 4.5; this.value = 15; this.ranged = true; return; end if (type == 1837) then this.useStyle = 1; this.shoot = 324; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.buffType = 85; this.value = Item.sellPrice(0, 2, 0, 0); return; end if (type == 1838) then this.width = 18; this.height = 18; this.headSlot = 135; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1839) then this.width = 18; this.height = 18; this.bodySlot = 96; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1840) then this.width = 18; this.height = 18; this.legSlot = 80; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1841) then this.width = 18; this.height = 18; this.headSlot = 136; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1842) then this.width = 18; this.height = 18; this.bodySlot = 97; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1843) then this.width = 18; this.height = 18; this.legSlot = 81; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1844) then this.useStyle = 4; this.width = 22; this.height = 14; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.maxStack = Item.CommonMaxStack; this.rare = 8; return; end if (type == 1845) then this.rare = 8; this.width = 24; this.height = 28; this.accessory = true; this.value = Item.buyPrice(0, 20, 0, 0); return; end if (type >= 1846 and type <= 1850) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 242; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 17 + type - 1846; return; end if (type == 1851) then this.width = 18; this.height = 18; this.bodySlot = 98; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1852) then this.width = 18; this.height = 18; this.legSlot = 82; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1853) then this.width = 18; this.height = 18; this.bodySlot = 99; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1854) then this.width = 18; this.height = 18; this.legSlot = 83; this.value = Item.buyPrice(0, 3, 0, 0); this.vanity = true; return; end if (type == 1855 or type == 1856) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.rare = 1; this.placeStyle = 36 + type - 1855; return; end if (type == 1857) then this.width = 18; this.height = 18; this.headSlot = 137; this.value = Item.sellPrice(0, 5, 0, 0); this.vanity = true; this.rare = 3; return; end if (type == 1858) then this.width = 14; this.height = 28; this.rare = 7; this.value = 300000; this.accessory = true; return; end if (type == 1859) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 42; this.width = 12; this.height = 28; this.placeStyle = 9; this.value = 75000; this.rare = 2; return; end if (type == 1860) then this.width = 24; this.height = 28; this.rare = 5; this.value = 150000; this.accessory = true; this.faceSlot = 3; return; end if (type == 1861) then this.width = 24; this.height = 28; this.rare = 6; this.value = 250000; this.accessory = true; this.faceSlot = 2; return; end if (type == 1862) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 7; this.value = 350000; this.shoeSlot = 9; return; end if (type == 1863) then this.width = 14; this.height = 28; this.rare = 4; this.value = 150000; this.accessory = true; this.balloonSlot = 5; return; end if (type == 1864) then this.rare = 8; this.width = 24; this.height = 28; this.accessory = true; this.value = Item.buyPrice(0, 25, 0, 0); return; end if (type == 1865) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 7; this.value = 400000; return; end if (type == 1866) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 22; return; end if (type == 1867) then this.width = 12; this.height = 12; return; end if (type == 1868) then this.width = 12; this.height = 12; return; end if (type == 1869) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 36; this.width = 12; this.height = 28; this.rare = 1; return; end if (type == 1870) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 38; this.useTime = 38; this.width = 44; this.height = 14; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item11; this.damage = 20; this.shootSpeed = 8; this.noMelee = true; this.value = 100000; this.knockBack = 3.75; this.rare = 1; this.ranged = true; return; end if (type == 1871) then this.width = 24; this.height = 8; this.accessory = true; this.value = 400000; this.rare = 5; this.wingSlot = 23; return; end if (type == 1872) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 170; this.width = 12; this.height = 12; return; end if (type == 1873) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 171; this.width = 12; this.height = 12; this.value = Item.buyPrice(0, 0, 25, 0); return; end if (type >= 1874 and type <= 1905) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 12; this.noMelee = true; this.value = Item.buyPrice(0, 0, 5, 0); return; end if (type == 1906) then this.width = 18; this.height = 18; this.headSlot = 138; this.vanity = true; this.value = Item.buyPrice(0, 1, 0, 0); return; end if (type == 1907) then this.width = 18; this.height = 18; this.headSlot = 139; this.vanity = true; this.value = Item.buyPrice(0, 1, 0, 0); return; end if (type == 1908) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 246; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 0, 10, 0); this.placeStyle = 18; return; end if (type == 1909) then this.useStyle = 1; this.useTime = 27; this.useAnimation = 27; this.knockBack = 5.3; this.width = 24; this.height = 28; this.damage = 19; this.scale = 1.1; this.UseSound = SoundID.Item1; this.rare = 1; this.value = 13500; this.melee = true; return; end if (type == 1910) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 30; this.useTime = 6; this.width = 50; this.height = 18; this.shoot = 85; this.useAmmo = AmmoID.Gel; this.UseSound = SoundID.Item34; this.damage = 53; this.knockBack = 0.425; this.shootSpeed = 8.5; this.noMelee = true; this.value = 500000; this.rare = 8; this.ranged = true; return; end if (type == 1912) then this.UseSound = SoundID.Item3; this.healLife = 80; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 14; this.height = 24; this.potion = true; this.value = 40; this.rare = 1; return; end if (type == 1913) then this.useStyle = 1; this.shootSpeed = 12; this.shoot = 330; this.damage = 14; this.width = 18; this.height = 20; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.noMelee = true; this.value = 25; this.ranged = true; return; end if (type == 1914) then this.useStyle = 1; this.width = 16; this.height = 30; this.UseSound = SoundID.Item25; this.useAnimation = 20; this.useTime = 20; this.rare = 8; this.noMelee = true; this.mountType = 0; this.value = Item.sellPrice(0, 5, 0, 0); return; end if (type == 1915) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 11.5; this.shoot = 331; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 7; this.noMelee = true; this.value = Item.sellPrice(0, 2, 0, 0); return; end if (type == 1916) then this.noUseGraphic = true; this.damage = 0; this.knockBack = 7; this.useStyle = 5; this.shootSpeed = 15.5; this.shoot = 332; this.width = 18; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 20; this.useTime = 20; this.rare = 7; this.noMelee = true; this.value = Item.sellPrice(0, 4, 0, 0); return; end if (type == 1917) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 20; this.useTime = 16; this.autoReuse = true; this.width = 24; this.height = 28; this.damage = 7; this.pick = 55; this.UseSound = SoundID.Item1; this.knockBack = 2.5; this.value = 10000; this.melee = true; return; end if (type == 1918) then this.noMelee = true; this.useStyle = 1; this.shootSpeed = 11; this.shoot = 333; this.damage = 19; this.knockBack = 8; this.width = 14; this.height = 28; this.UseSound = SoundID.Item1; this.useAnimation = 15; this.useTime = 15; this.noUseGraphic = true; this.rare = 1; this.value = 50000; this.melee = true; return; end if (type == 1921) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 2; this.value = 50000; this.handOffSlot = 2; this.handOnSlot = 7; return; end if (type == 1922) then this.width = 16; this.height = 24; return; end if (type == 1923) then this.width = 16; this.height = 24; this.accessory = true; this.rare = 2; this.value = 50000; return; end if (type == 1924) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 10; this.placeStyle = 26; this.width = 14; this.height = 28; this.value = 200; return; end if (type == 1925) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 15; this.placeStyle = 26; this.width = 12; this.height = 30; this.value = 150; return; end if (type == 1926) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 14; this.placeStyle = 23; this.width = 26; this.height = 20; this.value = 300; return; end if (type == 1927) then this.useStyle = 1; this.shoot = 334; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = 0; this.buffType = 91; return; end if (type == 1928) then this.useStyle = 1; this.autoReuse = true; this.useAnimation = 23; this.useTime = 23; this.knockBack = 7; this.width = 40; this.height = 40; this.damage = 86; this.scale = 1.1; this.shoot = 907; this.shootSpeed = 5; this.UseSound = SoundID.Item1; this.rare = 8; this.value = Item.sellPrice(0, 10, 0, 0); this.melee = true; return; end if (type == 1929) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 4; this.useTime = 4; this.width = 50; this.height = 18; this.shoot = 10; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item41; this.damage = 31; this.shootSpeed = 14; this.noMelee = true; this.value = Item.buyPrice(0, 45, 0, 0); this.rare = 8; this.knockBack = 1.75; this.ranged = true; return; end if (type == 1930) then this.autoReuse = true; this.mana = 5; this.UseSound = SoundID.Item39; this.useStyle = 5; this.damage = 48; this.useAnimation = 8; this.useTime = 8; this.width = 40; this.height = 40; this.shoot = 336; this.shootSpeed = 12; this.knockBack = 3.25; this.value = Item.buyPrice(0, 45, 0, 0); this.magic = true; this.rare = 8; this.noMelee = true; return; end if (type == 1931) then this.autoReuse = true; this.mana = 9; this.useStyle = 5; this.damage = 58; this.useAnimation = 10; this.useTime = 5; this.width = 40; this.height = 40; this.shoot = 337; this.shootSpeed = 10; this.knockBack = 4.5; this.value = Item.buyPrice(0, 45, 0, 0); this.magic = true; this.rare = 8; this.noMelee = true; return; end if (type == 1932) then this.width = 18; this.height = 18; this.headSlot = 140; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1933) then this.width = 18; this.height = 18; this.bodySlot = 100; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1934) then this.width = 18; this.height = 18; this.legSlot = 84; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1935) then this.width = 18; this.height = 18; this.headSlot = 142; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1936) then this.width = 18; this.height = 18; this.bodySlot = 102; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1937) then this.width = 18; this.height = 18; this.legSlot = 86; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1940) then this.width = 18; this.height = 18; this.headSlot = 141; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1941) then this.width = 18; this.height = 18; this.bodySlot = 101; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1942) then this.width = 18; this.height = 18; this.legSlot = 85; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1938) then this.width = 18; this.height = 18; this.headSlot = 143; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1939) then this.width = 18; this.height = 18; this.bodySlot = 103; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1943) then this.width = 18; this.height = 18; this.headSlot = 144; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1944) then this.width = 18; this.height = 18; this.bodySlot = 104; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1945) then this.width = 18; this.height = 18; this.legSlot = 87; this.vanity = true; this.value = Item.buyPrice(0, 3, 0, 0); return; end if (type == 1946) then this.useStyle = 5; this.autoReuse = true; this.useAnimation = 15; this.useTime = 15; this.useAmmo = AmmoID.Rocket; this.width = 50; this.height = 20; this.shoot = 338; this.UseSound = SoundID.Item11; this.damage = 67; this.shootSpeed = 15; this.noMelee = true; this.value = Item.buyPrice(0, 45, 0, 0); this.knockBack = 4; this.rare = 8; this.ranged = true; return; end if (type == 1947) then this.useStyle = 5; this.useAnimation = 30; this.useTime = 30; this.shootSpeed = 4.75; this.knockBack = 6.7; this.width = 40; this.height = 40; this.damage = 80; this.scale = 1.1; this.UseSound = SoundID.Item1; this.shoot = 342; this.rare = 7; this.value = Item.buyPrice(0, 45, 0, 0); this.noMelee = true; this.noUseGraphic = true; this.melee = true; return; end if (type >= 1948 and type <= 1957) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 7; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createWall = 116 + type - 1948; this.width = 12; this.height = 12; this.value = Item.buyPrice(0, 0, 0, 75); return; end if (type == 1958) then this.useStyle = 4; this.width = 22; this.height = 14; this.consumable = true; this.useAnimation = 45; this.useTime = 45; this.maxStack = Item.CommonMaxStack; this.rare = 8; return; end if (type == 1959) then this.useStyle = 1; this.shoot = 353; this.width = 16; this.height = 30; this.UseSound = SoundID.Item2; this.useAnimation = 20; this.useTime = 20; this.rare = 3; this.noMelee = true; this.value = Item.sellPrice(0, 2, 0, 0); this.buffType = 92; return; end if (type == 1960 or type == 1961 or type == 1962) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 240; this.width = 30; this.height = 30; this.value = Item.sellPrice(0, 1, 0, 0); this.rare = 1; this.placeStyle = 38 + type - 1960; return; end if (type == 1963) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 28; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 1964) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 29; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 1965) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.consumable = true; this.createTile = 139; this.placeStyle = 30; this.width = 24; this.height = 24; this.rare = 4; this.value = 100000; this.accessory = true; this.hasVanityEffects = true; return; end if (type == 1966) then this.paint = 28; this.width = 24; this.height = 24; this.value = 25; this.maxStack = Item.CommonMaxStack; return; end if (type == 1967) then this.paint = 29; this.width = 24; this.height = 24; this.value = 50; this.maxStack = Item.CommonMaxStack; return; end if (type == 1968) then this.paint = 30; this.width = 24; this.height = 24; this.value = 75; this.maxStack = Item.CommonMaxStack; return; end if (type == 1969) then this.width = 20; this.height = 20; this.maxStack = Item.CommonMaxStack; this.value = 10000; this.rare = 1; return; end if (type >= 1970 and type <= 1976) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 262 + type - 1970; this.width = 12; this.height = 12; return; end if (type >= 1977 and type <= 1986) then this.width = 20; this.height = 26; this.maxStack = Item.CommonMaxStack; this.value = Item.buyPrice(0, 5, 0, 0); this.rare = 2; if (type == 1980) then this.value = Item.buyPrice(0, 10, 0, 0); end if (type == 1984) then this.value = Item.buyPrice(0, 7, 50, 0); end if (type == 1985) then this.value = Item.buyPrice(0, 15, 0, 0); end this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.useAnimation = 17; this.useTime = 17; this.consumable = true; return; end if (type == 1987) then this.width = 18; this.height = 12; this.maxStack = 1; this.value = Item.buyPrice(0, 40, 0, 0); this.rare = 5; this.accessory = true; this.vanity = true; this.hasVanityEffects = true; return; end if (type == 1988) then this.width = 20; this.height = 14; this.maxStack = 1; this.value = Item.buyPrice(0, 3, 50, 0); this.vanity = true; this.headSlot = 145; return; end if (type == 1989) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 269; this.width = 22; this.height = 32; this.createTile = 470; this.placeStyle = 2; return; end if (type == 1990) then this.width = 20; this.height = 26; this.maxStack = Item.CommonMaxStack; this.value = Item.buyPrice(0, 2, 0, 0); this.rare = 2; this.UseSound = SoundID.Item3; this.useStyle = 9; this.useTurn = true; this.hairDye = 0; this.useAnimation = 17; this.useTime = 17; this.consumable = true; return; end if (type == 1991) then this.useTurn = true; this.useStyle = 1; this.useTime = 25; this.useAnimation = 25; this.width = 24; this.height = 28; this.UseSound = SoundID.Item1; this.value = Item.buyPrice(0, 0, 25, 0); this.autoReuse = true; return; end if (type == 1992) then this.useStyle = 1; this.autoReuse = true; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 12; this.makeNPC = 355; this.noUseGraphic = true; this.bait = 20; return; end if (type == 1993) then this.useStyle = 1; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.autoReuse = true; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.createTile = 270; this.width = 12; this.height = 28; return; end if (type >= 1994 and type <= 2001) then this.useStyle = 1; this.autoReuse = true; this.useTurn = true; this.useAnimation = 15; this.useTime = 10; this.maxStack = Item.CommonMaxStack; this.consumable = true; this.width = 12; this.height = 12; this.makeNPC = 356; this.placeStyle = 1 + type - 1994; this.noUseGraphic = true; local num3 = type - 1994; if (num3 == 0) then this.bait = 5; end if (num3 == 4) then this.bait = 10; end if (num3 == 6) then this.bait = 15; end if (num3 == 3) then this.bait = 20; end if (num3 == 7) then this.bait = 25; end if (num3 == 2) then this.bait = 30; end if (num3 == 1) then this.bait = 35; end if (num3 == 5) then this.bait = 50; end end end else this.autoReuse = false; this.useStyle = 5; this.useAnimation = 20; this.useTime = 20; this.knockBack = 3.5; this.width = 30; this.height = 10; this.damage = 12; this.shoot = 273; this.shootSpeed = 12; this.UseSound = SoundID.Item1; this.rare = 1; this.value = Item.sellPrice(0, 0, 25, 0); this.melee = true; this.noMelee = true; this.noUseGraphic = true; if (this.Variant == ItemVariants.StrongerVariant) then this.rare = 4; this.value = Item.sellPrice(0, 3, 50, 0); this.damage = 60; this.useAnimation = 15; this.useTime = 15; this.autoReuse = true; return; end end else this.autoReuse = true; this.useStyle = 5; this.useAnimation = 19; this.useTime = 19; this.width = 44; this.height = 14; this.shoot = 166; this.useAmmo = AmmoID.Bullet; this.UseSound = SoundID.Item11; this.damage = 10; this.shootSpeed = 11; this.noMelee = true; this.value = 100000; this.knockBack = 1; this.rare = 1; this.ranged = true; this.useAmmo = AmmoID.Snowball; this.shoot = 166; if (this.Variant == ItemVariants.StrongerVariant) then this.value = Item.sellPrice(0, 5, 0, 0); this.rare = 5; this.damage = 22; this.useAnimation = 6; this.useTime = 6; return; end end else this.autoReuse = true; this.useStyle = 5; this.useAnimation = 28; this.useTime = 28; this.knockBack = 6.5; this.width = 30; this.height = 10; this.damage = 40; this.scale = 0.9; this.shoot = 271; this.shootSpeed = 15; this.UseSound = SoundID.Item174; this.rare = 4; this.value = Item.sellPrice(0, 3, 50, 0); this.melee = true; this.noMelee = true; if (this.Variant == ItemVariants.WeakerVariant) then this.rare = 4; this.value = Item.sellPrice(0, 3, 50, 0); this.damage = 18; this.useAnimation = 25; this.useTime = 25; this.knockBack = 5; this.autoReuse = false; return; end end end --SetDefaults2(type) --------------------------- return { factory = function(obj) this = obj return SetDefaults2 end }