Talk:Flame Trap

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As of 1.2.1.2 this still triggers the Spectre Armor effect.


Vita version: After hooking the trap up to a bird engine, my defense wall seems to cause the trap to fire non-stop. Setup was Bird engine about 70m above sea level-> landing about 45m above sea level of (from left to right) Left Facing Flame Trap, Left Facing Super Dart Trap, Right Facing Super Dart Trap, Right Flame Trap -> starting about 40m above sea level, a Wall of (from left to right) Right Facing Dart Trap, Right Facing Flame Trap -> Floor of spiky ball traps (inactive state). In addition to causing the game to lag badly enough that I can see my character moving in very slow motion, I also noticed that the flame traps are firing essentially nonstop. The dart traps on the other hand were firing about once every 12+ seconds.

--162.233.205.208 00:44, 6 July 2014 (UTC)