User talk:Michelangelo42

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Hi, I am still not sure if you writing to me^^.

This post is related to Talk:Damage_types.

I did not wrote the text over ".. this calculation above is still incorrect", someone else did.

My conclusion is:

round_down( round(weapon base damage * (1 + modifier)) * (1 + sum of bonuses) ) = damage shown in game

in detail:

weapon base damage ... damage of the weapon without any modifier on it (no Godly, no Mythical, no Legendary...)

modifier ... is the modifier on that weapon (like Godly, Mythical, Legendary...)

round() ... is the closest Integer from the number between "(" and ")"

sum of bonuses ... is the sum (a1 + a2 + a3 + a4 + ....) of anything else what has an influence at the damage of the weapon (but care: bonus range damage has no influence on melee weapons, ... ). Could be armor, Equipment, modifier of the Equipment (like Menacing), Potions, Furniture, buffs...

round_down() .... is the Integer without anything behind the dot (e.g.: round_down(4.99)=4, round_down(2.00)=2, round_down(1.5)=1)

damage shown in game ... is the value of damge you see ingame on the specific weapon

"you added the 37% for damage effects with the 20% from the menacing. this messes up your calculations."

sry cant see were it should mess up. I added all of them (except the weapon modifier on the weapon). "5*0.4" is same like 0.4+0.4+0.4+0.4+0.4. DyingElk (talk) 20:55, 19 June 2014 (UTC)

ok, I understand your calculations now. have you tried the calculation without some variables (for instance a character doesn't have a weapon modifier accessory that effects damage.) this is just an idea to make sure the calculation works and then you should post it on the Damage page. i believe that your calculations are correct thought. also, sorry that I haven't been on the wiki. my and I went on vacation and I forgot my labtop Michelangelo42 (talk) 10:34, 13 July 2014 (UTC)