Vida
Jogador novo: (100 de Vida) |
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1 Cristal da Vida usado: (120 de Vida) |
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15 Cristais da Vida usados: (400 de Vida) |
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1 Fruta da Vida usada: (405 de Vida) |
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20 Frutas da Vida usadas: (500 de Vida) |
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Vida é a contagem de vida do personagem, representada por um medidor com ícones de coração no canto superior direito da tela. Cada coração vermelho exibido representa 20 de vida, e cada coração dourado representa 25 de vida.
Receber Dano faz com que a saúde diminua, o que é indicado pelo medidor de corações sendo apagado da direita para a esquerda. A saúde se regenera quando o personagem para de receber dano, e ocorre em taxas cada vez maiores quanto mais tempo o personagem evita novos danos, com um aumento adicional de taxa se o personagem ficar parado. A regeneração também pode ser aumentada usando vários itens equipáveis, poções e itens de mobília colocados que causam buffs de efeito de área (Heart Lantern, Campfire).
Novos personagens tem 5 corações vermelhos, que corresponde a 100 de vida. Vida maxíma pode ser aumentada usando Cristal da Vida, que adiciona um novo coração vermelho permanente ao medidor de corações, aumentando a vida maxima em 20, cada. Cristal da Vida pode ser usado até que o medidor possua 20 corações vermelhos (400 pontos de vida)
Mais tarde no jogo, o personagem pode usar Fruta da Vida para aumentar a vida maxima em 5,cada, sendo exibido por tornar a cor de um coração permanentemente em dourado. Com 15 Cristal da Vida e 20 Fruta da Vida, um personagem alcançará 20 corações dourados, que equivalem a vida máxima de 500 pontos. Um novo aumento temporário para 600 de vida máxima pode ser alcançado usando uma Poção de Força Vital
Nas Versão para Computador,
Versão para Console e
Versão para Celular, Os corações diminuirão de tamanho e desaparecerão se estiverem "vazios". No
Versão para Console old-gen e Versão para Nintendo
, Os corações perderão pedaços de si mesmos para revelar um coração "vazio" escurecido.
Cada peça vermelha representa 5 pontos de saúde e cada peça de ouro representa 1 1/4 de saúde. Os corações dourados também estão em uma camada separada dos corações vermelhos.
- Na Versão para Nintendo
, os corações também são maiores antes de possuir ao menos 10 corações.
Taking damage
Damage occurs from attacks, environmental hazards, falling, drowning, or by debuffs. Taking damage causes a brief period of invulnerability while the character visually "flashes". When a character's life reaches 0 and all hearts are completely faded, death occurs.
- Enemies, such as Slimes, Zombies and Skeletons typically deal damage by touching the character. Other more powerful enemies like Fire Imps or Harpies can also damage the character via projectiles. Damage from enemies typically inflicts knockback on the character in addition, sending them flying through the air away from the source of the damage.
- Environment objects can cause damage, such as Spikes and thorns that grow in Corruption and Jungle areas, which hurt the character when touched. Hellstone and Meteorite blocks also deal damage via Burning debuff, and Lava causes a high rate of damage via the On Fire! debuff.
- Fall damage occurs from falling more than 25 tiles (50 feet) onto blocks, and causes more damage the further the fall. A single fall from an extreme height can kill a character.
- Drowning occurs when the character's Breath meter is depleted from remaining under water or other liquids for too long.
For a complete list of things that can reduce health, see causes of death.
Preventing damage
Main articles: Defense and Armor
By wearing armor and equipping certain accessories, characters can increase their defense which decreases damage taken. In addition to simply decreasing damage, some items can mitigate or eliminate certain forms of damage. All accessories can have modifiers that grant up to 4 defense in addition to their other bonuses and functions.
Item | Type | Notes |
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Accessory | Gives the character 1 extra defense. |
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Accessory | Grants immunity to fire-based blocks and gives the character 1 extra defense. This includes Hellstone, Meteorite and Hellstone Brick, but not lava. |
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Accessory | Prevents knockback from damage and gives the character 1 extra defense. By preventing knockback this allows the character to have full use of the brief post-damage invincibility time. |
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Accessory | Combines the functions of the Obsidian Skull and Cobalt Shield. The Obsidian Shield gives the character 2 extra defense. |
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Accessory | Negates all falling damage. |
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Accessory | Combines the functions of the Obsidian Skull and Lucky Horseshoe. It does not, however, give any defense. |
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Accessory | Prevents the character from slipping and falling through ice in ice caves, making getting stuck underneath much less of a possibility. |
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Accessory | These and the accessories made from them allow the character to prevent fall damage by using them before hitting the ground. |
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Accessory | Along with increasing jump height, allows character to fall from a greater height before taking damage. |
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Accessory | Allows the character to dodge |
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Accessory | Doubles the brief duration of invulnerability after a character takes damage. |
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Accessory | Reduces damage taken by 17%. |
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Accessory | Allows the character to dodge |
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Item | Shoots out a hook that pulls the character to distant ledges. By grappling to a wall or the ground right before landing after a long fall, you can prevent all falling damage. (For more items that perform the same purpose, see Grappling hooks.) |
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Armor | Provides invincibility after striking an enemy. |
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Potion | Acrescenta 8 de Defesa por 5 minutos |
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Potion | Increases defense by 2-4 for various time periods. |
Preventing Drowning
These items are specifically for the purpose of avoiding getting stuck and drowning in water/other liquids.
Item | Type | Notes |
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Item | Allows the character to breathe near the surface of water, and makes the breath meter decrease over a period of 44 seconds (Instead of 22, without equipment). By placing this item on your action bar and selecting it, you will be able to breathe if the top of the reed is above the surface of the water. |
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Armor | Greatly extends underwater breathing (1 minute and 34 seconds instead of 22 without equipment) and gives the player 2 defense. |
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Accessory | Allows the character to "swim" by jumping while in the water as though standing on a surface. This makes it much easier to avoid drowning. |
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Accessory | Combines the functions of the Diving Helmet and Flipper. It is equipped in an accessory slot rather than an armor slot, allowing the character to equip a more defensive helmet. |
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Accessory | Provides light while in water, making the escape from dark areas in water possible without Glowsticks. |
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Accessory | Combines the functions of the Diving Gear and the Jellyfish Necklace, making escaping from dark areas in water much easier without Glowsticks, especially deep areas. |
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Accessory | Combines the functions of the Jellyfish Diving Gear and Ice Skates, making escaping from water in ice caves much less treacherous. |
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Accessory | Allows the character to stand on the surface of water when equipped, removing the chance to fall in. |
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Accessory | Transforms the player into a Merfolk when entering water, allowing them to breathe and swim underwater. |
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Potion | Allows the character to breathe underwater. |
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Potion | Prevents movement alteration in liquid. |
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Potion | Allows the character to stand on the surface of water, removing the chance to fall in. |
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Accessory | Combines the functions of the Moon Charm and Neptune's Shell. Allows breathing underwater, removes speed movement penalty in water, and allows swimming. Turns the player into a werewolf at night. |
- ↑ Neptune's Shell can be combined (at the Tinkerer's Workshop) with the Moon Charm to create the
Concha da Lua, which can be combined with the Celestial Stone to create the
Casco Celestial(Versões para Computador, Console e Celular), both of which provide the same ability to breathe and swim underwater.
Lava safety
These accessories are specifically for the purpose of mitigating or negating the effects of falling into lava.
Item | Type | Notes |
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Accessory | Provides several seconds of lava immunity when equipped. Does not work if equipped while in lava unless the character is already immune. |
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Accessory | Reduces the immediate damage of touching lava. |
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Accessory | Allows the character to stand on the surface of lava and provides seven seconds of lava immunity when equipped. |
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Potion | Provides six minutes of complete lava immunity. |
Restoring health
Lost health can be regained in many ways. If the character has access to a Nurse then they can ask her to heal them to full by paying her a fee based on how much damage has been taken. There are also several items that can be used to heal the character. The character will automatically start regenerating health after a short period if no damage has been taken, and it will do it faster while standing still.
Healing
Most items which heal the player also grant the Potion Sickness debuff for 60 seconds(45 with the Philosopher's Stone or Charm of Myths). While under the effects of this debuff, the player cannot consume other items which grant the debuff.
Item | Healing | Potion Sickness | Notes |
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20 | ❌ | Hearts restore 20 health instantly when collected, but cannot be placed in the Inventory. |
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15 | ✔️ | Potion Sickness only lasts for (Versões para Computador, Console e Celular) 30 seconds. |
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20 | ✔️ | |
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50 | ✔️ | |
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80 | ✔️ | |
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80 | ✔️ | |
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100 | ✔️ | |
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120 | ✔️ | |
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120 | ✔️ | Can be re-used limitlessly and is never consumed. Keep in mind that it still applies Potion Sickness. |
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150 | ✔️ | |
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200 | ✔️ | Requires Lunar Fragments. |
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80 | ✔️ | Also restores 80 mana. |
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(Versões para Computador, Console e Celular) 90 / (Versões para Old-gen console e 3DS) 80 | ✔️ | (Versões para Old-gen console e 3DS) Also restores 80 mana. Potion Sickness only lasts for (Versões para Computador, Console e Celular) 45 / (Versões para Old-gen console e 3DS) 50 seconds. |
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80 | ✔️ | Also restores 400 mana, but inflicts the Mana Sickness debuff. |
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20 | ❌ | Also permanently increases health capacity by 20. Cannot be used if the player's health capacity is 400 or greater. |
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5 | ❌ | Also permanently increases health capacity by 5. Cannot be used if the player's health capacity is less than 400 or if it is 500 or greater. |
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20% of Max Health | ❌ | Increases health capacity by 20%. Only lasts for 5 minutes. |
Increasing Regeneration
The following items and buffs increase the player's natural life regeneration. Most increase it by a static amount per second, therefore allowing the player to regenerate health even while being attacked or moving.
Item | Regeneration (Per second) | Trigger | Notes | |
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(Versões para Computador, Console e Celular) 1 / (Versões para Old-gen console e 3DS) 0.5 | Equip | ||
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(Versões para Computador, Console e Celular) 1 / (Versões para Old-gen console e 3DS) 0.5 | Equip | Also reduces the cooldown of healing items from 1 minute to 45 seconds. | |
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0.5 | Equip during night | ||
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1 | Equip during day | Also gives minor stat increases. | |
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1 | Equip during night | Also gives minor stat increases. | |
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1 | Equip | Also gives minor stat increases. | |
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1 | Equip | Also gives minor stat increases. | |
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1 | Equip | Slowly increases regeneration rate over time, canceling out when the player moves or uses most items. Expert mode only. | |
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2 | Drink regeneration potion | Buff lasts for 5 minutes. | |
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1 | Stand in honey | Buff lasts 30 seconds after leaving honey. | |
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3 | Near the Dryad | Also increases defense by 8. | |
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0.5, 1.1×base healing rate | Stand near Campfire | ||
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1 | Stand near Heart Lantern | ||
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1.5×base healing rate | Equip full set | Heals 1 health per "tick". Like natural regeneration, "tick"s occur more frequently when standing still or when not damaged recently. | |
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(Versões para Computador, Console e Celular) 2 / (Versões para Old-gen console e 3DS) 3 | Hit enemy while wearing full set | Buff lasts for 5 seconds. | |
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1.5 | Damage enemies with weapon | Provides regeneration buff while weapon is damaging enemies | |
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(Versões para Computador, Console e Celular) 3 / !!Error: Valor inserido para EICONS inválido! 5 per level | Collect a Life Booster | Lasts for 8 seconds and can be stacked up to three times. One stack is removed at a time, upon which the timer resets itself. | |
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(Versões para Computador, Console e Celular) 4 / !!Error: Valor inserido para EICONS inválido! 8 | Equip | ||
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(Versões para Computador, Console e Celular) 2 / !!Error: Valor inserido para EICONS inválido! 4 | Equip |
Also see the Health Regeneration page for the mechanism of the natural healing rate.
Life Draining
The following items heal the player by an amount based on the damage dealt to enemies.
Item | Drain rate | Notes |
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7.5% | |
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20% | All Magic weapons will allow the player to regain health; however, the player's Magic damage dealt is reduced. |
Achievement
Notes
- The maximum amount of health a player can have at once is 600.
- 600 health can be achieved by using 15 Life Crystals, 20 Life Fruits, and a Lifeforce potion.
- Some events require a player to have a certain amount of health before they can happen:
- 120 or more for the Nurse to spawn and for Blood Moons to occur
- 140 or more for Chuva de Geleias(Versões para Computador, Console e Celular) to occur
- 200 or more for the Eye of Cthulhu to spawn and for the Goblin Army to invade on their own
- 300 or more for the Old Man to stop deeming the player unworthy of fighting Skeletron (though Skeletron can still be fought before that)
- Note that some of these events may require additional conditions. See the respective pages for details.
History
- Desktop 1.4.0.1: Added two new Health Bar style options.
- Desktop 1.2.3: Reduced the effect of Campfire and Heart Lantern regeneration.
- Desktop 1.2.2: Items which regenerate health per hit now have a cap of 2 hearts per second.
- Desktop 1.2.1.2: Standing near Heart Lanterns will increase health regeneration.
- Desktop 1.2:
- Can now reach a maximum of 500 with Life Fruit.
- Standing in Honey will increase health regeneration, along with also providing a 30-second regeneration buff after leaving the Honey.
- Standing near a Campfire will increase health regeneration.
- Desktop 1.0.6:
- Character automatically regenerates health when not taking damage for some time.
- Healing items give Potion Sickness debuff upon use.
- Pages setting LuaCache keys
- Páginas para tradução
- Pages with template errors
- Errors from Eicons
- Predefinição eicons com plataformas inválidas
- Elementos relacionados às conquistas
- Entidades atualizadas no Desktop 1.4.0.1
- Entidades atualizadas no Desktop 1.2.3
- Entidades atualizadas no Desktop 1.2.2
- Entidades atualizadas no Desktop 1.2.1.2
- Entidades atualizadas no Desktop 1.2
- Entidades atualizadas no Desktop 1.0.6
- Mecânicas do jogo