Defesa
The defense icon in-game.
Defense is a statistic that determines the decrease in damage taken per hit. The player's defense can be increased by wearing armor and accessories, and temporarily boosted/decreased by various buffs/debuffs. Enemies also have a defense statistic.
Defense cannot be reduced to below 0.[1] Furthermore, the damage dealt to an entity will always be at least 1, regardless of defense (with the exception of a player whose multiplayer ally is wearing a Paladin's Shield).
Some forms of damage are impossible to reduce through defense, e.g. damage from damage over time debuffs like Cursed Inferno or from drowning in water. Damage taken from lava, however, can be reduced through defense.
Some items have the ability of armor penetration, which, in most cases, allows them to ignore some or all of the target's defense when calculating damage.
Players
Defense gives a flat reduction in damage, i.e. damage is reduced by a fixed amount per hit (as opposed to a multiplicative damage reduction, which would reduce damage by a percentage). It is calculated after the general ±15% damage randomization.
The formula is: net dmg = \lfloorattack dmg - def × factor\rfloor
, where factor
is 0.5
in Classic Mode, 0.75
in Modo Perito(Versões para Computador, Console e Celular), and 1
in Modo Mestre(Versões para Computador, Console e Celular). When calculating damage in PvP, the factor
is always 0.5
, regardless of difficulty.[2]
Examples
Enemies
Enemies have a defense statistic just like players do, but they do not gain more protection from defense in Expert Mode or Master Mode. They will always reduce incoming damage by 50% of their defense: net dmg = \lfloorattack dmg - def × 0.5\rfloor
.
Examples
Weapon | Geleia verde0 defense | Elemental do Caos30 defense | Paladino50 defense | Tubarão-dragão100 defense |
---|---|---|---|---|
Espada Larga de Ouro15 damage | 15 | 1 (0) | 1 (-10) | 1 (-35) |
Espada-Gato200 damage | 200 | 185 | 175 | 150 |
Boosts
Armor and accessories
A player's defense score can be increased by equipping armor and accessories. Armor usually consists of three items, granting an additional bonus if all pieces match, the set bonus, which may increase the defense score further. Some accessories grant direct defense boosts (see the following table), but all accessories can also be reforged to have defense-increasing modifiers.
See armor for detailed defense information about every piece of armor.
Item | Accessory defense |
---|---|
Caveira de Obsidiana | 2 |
Escudo Congelado(Versões para Computador, Console e Celular) | 6 |
Item | Accessory defense |
---|---|
Amuleto da Lua | 3 (only during the night) |
Concha da Lua | 3 (only during the night) |
Pedra da Lua | 4 (only during the night) |
Pedra do Sol | 4 (only during the day) |
Casco Celestial(Versões para Computador, Console e Celular) | 4 (during the day) 7 (during the night) |
Casco de Tartaruga Congelada | (Versões para Old-gen console e 3DS) 30 (when below 25% health) |
Modifier | Defense |
---|---|
Hard | 1 |
Guarding | 2 |
Armored | 3 |
Warding | 4 |
Buffs and debuffs
Buffs and debuffs can temporarily alter a player's or an enemy's defense. The defense of enemies cannot be increased, only decreased.
Buff/Debuff | Buff/debuff defense |
---|---|
Bem alimentado | 2 |
Muito satisfeito(Versões para Computador, Console e Celular) | 3 |
Extremamente satisfeito(Versões para Computador, Console e Celular) | 4 |
A melhor defesa(Versões para Computador, Console e Celular) | 5 |
Bênção da Dríade(Versões para Computador, Console e Celular) | 8 |
Pele de ferro | 8 |
Tonto | −4 |
Fraco | −4 |
Ichor | (Versões para Computador, Console e Celular)−15 (only for players) / (Versões para Old-gen console e 3DS)−20 |
Armadura quebrada | −50% |
Armadura Ressecada(Versões para Computador, Console e Celular) | −50% |
Other
These miscellaneous effects increase the player's defense.
Armor penetration
Armor penetration is a hidden player statistic that determines the effective amount of the enemy's defense portion that is ignored when dealing damage to it. It works by increasing the damage dealt as follows:[3]
- If the player's total armor penetration is greater than the enemy's defense, the damage is increased by half of the enemy's defense. This means that the entirety of the enemy's defense is effectively ignored (as the enemy's damage reduction by half its defense – see above – is canceled out).
- If the player's total armor penetration is lower than or equal to the enemy's defense, the damage is increased by half of the armor penetration value. This means that any amount between nearly none and all of the enemy's defense is effectively ignored, depending on the specific values.
See below for examples.
All following armor penetration values are stackable with each other, and all decimals are rounded down in damage calculations.
The following debuffs increases armor penetration when calculating damage towards affected entities:
Debuff | Armor penetration | |
---|---|---|
Ichor | 15 | |
Maldição de Betsy | 40 |
The following items grant armor penetration:
Item | Armor penetration | |
---|---|---|
Colar do Dente de Tubarão | 5 | |
Colar de Ferrão | 5 | |
Estação de Afiar | 12 (only while holding a melee weapon) | |
Pacote de Colmeias | 5 (for Wasp Gun only) |
In addition, the projectiles of certain weapons and accessories have an own armor penetration stat, which is added to the player's armor penetration when inflicting damage upon an enemy with them:[4]
Item | Armor penetration | |
---|---|---|
Cajado com Lâminas | 25 | |
Colheita Maldita("dark energy") | 50 | |
Chicote Gelado(snowflake) | 30 | |
Destruidor da Luz(slash of darkness) | 5 | |
Folha de Grama(projectile) | 20 | |
Muramasa(slash) | 5 | |
Luva de Osso | 25 | |
Fragmento de Cristal Infame | 10 | |
Explosão de Urtiga | 10 | |
Pistola de Vespas | 10 | |
Manto das Estrelasand its upgrades | 25 | |
Arkhalis | 20 | |
Veleta Dolorosa | 10 | |
Lança-Chamas | 15 | |
Incinerador de Elfos | 15 |
Examples
Enemy | Player AP |
Increased damage |
Explanation | |
---|---|---|---|---|
Geleia verde0 defense | 0 | → | 0 | AP ≤ defense, so increase is AP/2 |
10 | → | 0 | AP > defense, so increase is defense/2 | |
Elemental do Caos30 defense | 0 | → | 0 | AP ≤ defense, so increase is AP/2 (0% of defense ignored) |
10 | → | 5 | AP ≤ defense, so increase is AP/2 (33.33% of defense ignored) | |
40 | → | 15 | AP > defense, so increase is defense/2 (100% of defense ignored) | |
Tubarão-dragão
100 defense |
5 | → | 2 | AP ≤ defense, so increase is AP/2 (4% of defense ignored) |
10 | → | 5 | AP ≤ defense, so increase is AP/2 (10% of defense ignored) | |
40 | → | 20 | AP ≤ defense, so increase is AP/2 (40% of defense ignored) | |
100 | → | 50 | AP ≤ defense, so increase is AP/2 (100% of defense ignored) (This is a theoretical example, as it is possible but impractical to maintain 100 AP.) |
Maximum defense
The highest possible defense can be attained using the setups described in the following sections.
Versão para Computador, Versão para Console e Versão para Celular
The maximum possible defense is 190 / 200 / 208:
- Escudo do Herói
- Punhos de Carne
- Luva do Carcaju
- Casco Celestial
- Escudo Congelado
- Escudo do Paladino(Expert/Master)
- Escudo de Ankh(Master)
- At night, when not submerged in water
- Warding modifiers on all accessories
- Pele de ferro
- Extremamente satisfeito
- Bênção da Dríade
- A melhor defesa
Versão para Console old-gen e Versão para Nintendo
The maximum possible defense is 128:
- At night or day (depending on Moon/Sun Stone), at low health
- Warding modifiers on all accessories
Trivia
- Although not possible in-game, if a piece of armor were to gain a modifier, it would apply the effects just like an accessory would. For example, a set of Warding modified armor would add 12 defense total; each piece adding 4 defense to the total.
- Damage dealt by enemies is doubled in Modo Perito(Versões para Computador, Console e Celular) and tripled in Modo Mestre(Versões para Computador, Console e Celular) compared to Classic Mode. This means that despite the higher factors of defense in those modes, players will still take more damage than they would in Classic Mode.
- If the player somehow has negative defense, they will take more damage according to the damage taken added with half / three quarters / full amount the defense.
See also
- Damage reduction
References
- ↑ Informação obtida do código fonte da Computador 1.4.3.6, method
StrikeNPC()
inTerraria.NPC.cs
. Podem existir imprecisões, já que a versão atual da Versão para Computador é 1.4.4.9. - ↑ Informação obtida do código fonte da Computador 1.4.4.9, methods
CalculateDamagePlayersTake()
inTerraria.Main.cs
eCalculateDamagePlayersTakeInPVP()
inTerraria.Main.cs
. - ↑ Informação obtida do código fonte da Computador 1.4.4.9, method
checkArmorPenetration()
inTerraria.NPC.cs
. - ↑ Informação obtida do código fonte da Computador 1.4.2.1, method
Damage()
inTerraria.Projectile.cs
. Podem existir imprecisões, já que a versão atual da Versão para Computador é 1.4.4.9.