Guide talk:Chlorophyte Ore Farming

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1.3 Range

Imgur-PPGjNyC-Guide talk-Chlorophyte Ore Farming.jpg

I don't believe a spacing of 92 tiles is necessary in 1.3. Unsure of the new mechanics, I built my farm of 6x6 blocks still spaced only 38 tiles apart and all have grown in nearly completely. --ValornTheRed (talk) 21:28, 15 July 2015 (UTC)

Contradiction/Inconsistency in 1.3 Range

The page speaks of 92 blocks 'range' (which implies a circle of 92 blocks in which it checks), but it also speaks of 92 blocks spacing (which implies that it checks up to 92 blocks from the source, or a 184 radius circle), and the page also says that the second check - which is said to be '110 ore blocks in a 95 tile range (95x95 or an area of 9025)' is changed to 41 ore blocks (making it 41 ore max with a 95x95 area check) - which would mean a rectangle of 42.5 'radius'. That means the page says the check is a 92 radius circle, a 184 radius circle and a 95x95 square at the same time. On top of that, ValornTheRed's image clearly shows 6x6 squares spaced 38 blocks apart fully grown - even with the best-fitting wiki information (41 in 95x95) that doesn't add up, since 38 blocks apart 6x6 squares gives 72 ore in a 6x56 area or 108 ore in a 6x94 area. It says that the information was obtained through 'testing' - if the testing was done correctly, it would be nice if the results could be translated properly into the wiki page, with no contradictions - in that case, ValornTheRed's test was invalid, and should be looked into further. If the testing was invalid, the information is, too, and new testing has to be conducted.

EDIT: I realize now that I cannot even math, and that a 92 range means 92 radius. Nevertheless, the page contradicts itself and the findings by ValornTheRed (92 radius circle, 95x95 square, but both aren't in line with ValornTheRed's findings).

Modoveex (talk) 20:30, 25 July 2015 (UTC)

1.3 Changes according to the CODE

There are still two range checks. Range check changes are as follows:

  • Near-range limitation has been updated from 24 ore in a 38 tile "radius" (a square measuring 38 tiles from center to edge) to 41 ore in a 35 tile radius
  • Long-range limitation has been updated from 111 ore in a 95 tile radius to 131 ore in an 85 tile radius

Essentially, more ore can now grow in a smaller area. Feel free to test.

131.204.144.254 18:05, 4 August 2015 (UTC)
I can confirm that these numbers bear more resemblance to the current code. I've started on an overhaul of the Spread Mechanics section that will explain in a bit more detail, resolve the numbers, and illustrate the the actual range checked when attempting to spread chlorophyte. My preliminary observations are in this thread here. Critcodedtuna (talk) 02:23, 28 August 2015 (UTC)

Other requirements.

Are there other requirements than the ones listed? Im playing expert, post-plantera, and i made a bunch of chlorophyte-cubes (7*7 mud cube with a chlorophyte in the middle) on a single vertical line in the cavern layers, with a spacing of at least 70 blocks between each of them. It should fulfill all the requirements, but im not getting any new ores. I would add a screenshot if i knew how to.--Ababcdc (talk) 11:07, 17 October 2015 (UTC)

Does seem like it would work. I don't have a farm, I just have several spots around my jungle hellevator that have the ore. I surround each "seed" with mud and go do something else. A couple in-game days later, they've spread. Some are close together, as in on the ceiling and floor of the same tunnel (6 blocks high, plus 2 layers of mud for either ore block), with perhaps 10 blocks horizontal separation. They seem to grow just fine. The only ones I noticed that don't grow at all are the single ores jutting out from the wall of the hellevator shaft which I hadn't surrounded with mud. I don't know why your farm isn't working, your setup sounds good. Have you tried checking any of the natural sources? I made sure to not mine everything, always leaving a single block and then surrounding it by mud. Almost all the spots I've dug from have re-grown more ore. Perhaps try adding another mud cube + ore seed closer than 70 for a test (try halving the distance), and see what happens. - Spinfx (talk) 13:04, 17 October 2015 (UTC)

Video no longer exists

Should we add a new video or remove the section? --172.68.51.107 22:23, 16 November 2016 (UTC)

Proposal to Merge with Guide:Mining Techniques

Quickly checking the page makes me think that the content that's dealt is something that should be confined in Guide:Mining Techniques than having its own page: Chlorophyte is no any different to any ores that the game has, with the only gimmick that it can replace mud in both Natural and Artificial Jungle (which doesn't requires many sentences to explain it). I see no reason to keep this page. Shall we merge this one too? -- Murrayzero (talk) 16:00, 20 March 2019 (UTC)

This page is already rather short and the majority of it belongs to Chlorophyte Ore. The only section that might be important to keep is Farming Methods which consists of four bullet points that can easily be moved to another page, I absolutely agree. However, since these deal less with mining Chlorophyte, but rather with farming it, I would merge them into Guide:Renewable Resources (which is the Guide dealing with farming). More specifically, the section Plentiful but Finite actually already contains some bits of information regarding Chlorophyte, so I suggest moving the tips there. --Rye Greenwood (talk) 20:18, 21 March 2019 (UTC)