Template:GetItemInfo
This template is used to dynamically and reliably display a stat of an item's stat. It is based on Module:Iteminfo, which takes its data directly from the source code of Terraria, facilitating display of stats without having to change them in case of updates. The database is synchronized with the
电脑版 1.4.4.9 of Terraria.
{{iteminfo}} can be used as a shortcut for this template.
Usage
{{ iteminfo | <ID or name of the item> | <specific stat> | format = y/yes (optional) | raw = y/yes (optional) }}
or
{{ iteminfo | id = <item ID> | field = <specific stat> | format = y/yes (optional) | raw = y/yes (optional) }}
- First unnamed parameter / id
Name or ID of the item. If it is the ID, use the parameter $id instead, because it is faster. If it is the name, it must be valid per Template:ItemIdFromName.
- Second unnamed parameter / field
Specific stat to be displayed. See Stats below for a list of all available stats, and All stats below for how to output all stats.
- format
Use this parameter to wrap the output in the magic word {{formatnum:}}.
- raw
Use this parameter to output the value exactly as it exists in the source code, for instance for further calculations with the {{#expr:}} parser function. See Module:Iteminfo § Stats for information about how to interpret the "raw" values, and beware that the buff name, buy, and sell stats are not available as "raw" values.[1] This parameter can be used together with $format.
Stats
All available stats are listed below. All of them are case-sensitive. Some stats have aliases, like id or itemid – any of those can be used.
| Stat (case-sensitive)
|
Example value | Notes |
|---|---|---|
accessory acc
|
true | If set, then the item is an accessory. |
alpha
|
30 | |
ammo
|
40 | Ammo ID (used in the field useAmmo). (not only, e.g. 353, 154)
|
autoswing auto autoreuse autoReuse
|
true | If set, then the item is capable of autoswing. |
axe axe power axepower
|
70% | Axe power, formatted with {{percent}}.
|
backSlot
|
24 | Back slot ID. |
bait bait power baitpower
|
20% | Bait power, formatted with {{percent}}.
|
balloonSlot
|
9 | Balloon slot ID. |
beardSlot
|
2 | Beard slot ID. |
body slot bodyslot bodySlot
|
68 | Body (waist) slot ID. |
buff duration buffduration bufftime buffTime
|
10 分钟 | Time that the buff granted by the item will be in effect, formatted with {{duration}}.
|
buff id buffid bufftype buffType
|
104 | Buff ID of the buff granted by the item. |
buff name buffname buff buffName
|
Obsidian Skin | English name of the buff granted by the item. This stat does not work with
|raw=yes. |
buy price buyValue
|
50 GC | Purchase price in coins or Defender Medals, formatted with {{coin}} or {{dm}}. Note that this stat may be set even if the item cannot be purchased. This stat does not work with
|raw=yes. Use {{buy expr|raw=yes}} instead. |
carttrack cartTrack
|
true | If set, then the item is a Minecart Track (including Pressure Plate Track and Booster Track). |
channel
|
true | If set, then the item can/needs to be used continuously ("channeling cast"); this is different from autoswing, though! Is set for flails and yoyos, chainsaws and drills, Magic Missile and its upgrades, Dirt Rod, Piranha Gun, Chlorophyte Jackhammer, Laser Machinegun, Charged Blaster Cannon, Flying Knife, Medusa Head, Arkhalis, Portal Gun, Vortex Beater, Phantasm, The Grand Design, Last Prism, Sleepy Octopod, Ghastly Glaive, Phantom Phoenix, Sky Dragon's Fury. Is also set for certain pet/light pet/mount-summoning items, since they will continuously be in effect. |
consumable
|
true | If set, then the item is consumable, which means that it can (but not necessarily must) be used in a manner that causes it to leave the player's inventory. One item is removed from the stack each time the item is used. Crucially, this stat is distinct from the tooltip label "Consumable" that is displayed in-game. |
craftable
|
true | If set, then the item can be crafted. You can also use
{{recipes/exist|result=<item name>}} to retrieve this info. |
crit critical
|
14% | Critical strike chance, formatted with {{percent}}. The default value is 0% for items whose damage stat is -1, and 4% for all other items.
|
damage dmg
|
53 | Damage. |
dd2summon DD2Summon
|
true | If set, then the item is one of the Tavernkeep's sentry-summoning weapons. |
defense
|
13 | Defense. |
dye
|
1 | If non-zero, then the item is a dye. |
expert
|
true | If set, then the item's rarity is displayed as |
faceSlot
|
13 | Face slot ID. |
fishing power fishingpower fishing fishingpole fishingPole
|
35% | Fishing Power, formatted with {{percent}}.
|
flame
|
true | Is set for each kind of Torch and for Water, Peace, Platinum, Shadow, and regular Candles. Interestingly, it is also set for the Brand of the Inferno and Nightglow. |
frontSlot
|
3 | Front slot ID. |
glowMask
|
238 | |
hair dye hairdye hairDye
|
1 | Is set to 0 for the Hair Dye Remover and 1 for other Hair Dyes.
|
hammer hammer power hammerpower
|
45% | Hammer power, formatted with {{percent}}.
|
handOffSlot
|
7 | Hand-off slot ID. |
handOnSlot
|
12 | Hand-on slot ID. |
hasVanityEffects
|
true | Is set for Music Boxes, strings, Golf Balls, Critter Shampoo, Rainbow Cursor, Moon Charm and Neptune's Shell as well as their upgrades, Yoraiz0r's Scowl, Leinfors' Luxury Shampoo, Angel Halo, Fake Unicorn Horn, Hellfire Treads, Royal Scepter, Terraspark Boots, Inner Tube, Bundle of Horseshoe Balloons, and Radio Thing. |
head slot headslot headSlot
|
219 | Head slot ID. |
heallife healLife
|
100 | Number of health points restored by the item when used. |
healmana healMana
|
50 | Number of mana points restored by the item when used. |
height
|
40 | Height of the item sprite, in pixels. |
holdstyle holdStyle
|
2 | How the item is held by the player when used or selected in the inventory. See Use Style IDs. |
id item id itemid type
|
42 | Item ID. You can also use
{{itemIdFromName|<item name>}} to retrieve this info. |
internal name internalname internalName
|
AntlionClaw | Internal item name. You can also use
{{itemInternalNameFromId|<item ID>}} to retrieve this info. |
knockback kb knockBack
|
3.5 | Knockback. Use {{knockback|{{iteminfo|...}}}} to obtain the in-game textual description of the knockback value.
|
leg slot legslot legSlot
|
205 | Leg slot ID. |
liferegen lifeRegen
|
2 | Is set for the Band of Regeneration and Charm of Myths. |
magic
|
true | If set, then the item deals magic damage. |
makenpc makeNPC
|
616 | If non-zero, then this value is the NPC ID of the NPC spawned by the item when used. For example, a value of 46 means that the item will spawn a Bunny NPC when used.
|
mana
|
5 | Number of mana points consumed by the item upon use. |
material
|
true | If set, then the item is a crafting material. You can also use
{{recipes/exist|ingredient=<item name>}} to retrieve this info. |
mech
|
true | If set, then the item is a mechanism, which means that it shows wire and Actuators when held. |
melee
|
true | If set, then the item deals melee damage. |
mount id mountid mount mounttype mountType
|
6 | Mount ID of the mount summoned by the item when used. |
name
|
Terra Blade | English item name. You can also use
{{itemNameFromId|<item ID>}} to retrieve this info. |
neckSlot
|
8 | Neck slot ID. |
netID
|
||
nomelee noMelee
|
true | If set, then the item is not allowed to deal damage with its sprite. Typically set for ranged weapons, which rely on their projectiles to deal damage, instead. |
notammo notAmmo
|
true | Is only set for coins, Sand Blocks, and Ale. Aside from Ale, these share the trait of not being able to be placed in the ammo slots of the inventory, even though they are used as ammunition. Ale can be placed in those slots, though. |
nousegraphic noUseGraphic
|
true | If set, then the item's sprite is drawn while it is in use. Is set for thrown weapons like Dynamite, because they are immediately tossed to the ground to create the illusion of being used. |
nowet noWet
|
true | If set, then the item cannot be held/placed underwater: Unicorn on a Stick, every kind of Candle, and every kind of Torch (without Cursed and Ichor Torch). However, is also set for timers which can be placed underwater. |
paint
|
7 | If non-zero, then this value is the item's paint ID. |
paintCoating
|
2 | If non-zero, then this value is the item's coating ID. |
pickaxe power pickaxepower pickaxe pick power pickpower pick
|
65% | Pickaxe power, formatted with {{percent}}.
|
potion
|
true | If set, then no other items with this attribute may be used until the cooldown elapses. Is set for healing items. |
projectileid projectile id shoot
|
377 | If non-zero, then this value is the projectile ID of the projectile fired by the item. |
questitem questItem
|
true | Is set for quest fish. |
range bonus rangebonus tileboost tileBoost
|
-1 范围 | Tile range bonus. |
ranged
|
true | If set, then the item deals ranged damage. |
rare rarity
|
Rarity of the item, formatted with {{rare|cate=no}}. You can pass |cat=y (or |cate=y or |category=y) to {{iteminfo}} to enable {{rare}}'s categorization. For items with the expert stat, this value is merely their "internal" rarity; in-game they are displayed as having the | |
research sacrifices
|
100 | Required number to research the item. |
scale
|
0.85 | |
sell value
|
10 GC | Sell value, formatted with {{coin}}. The
sell stat does not work with |raw=yes. Use {{sell expr|raw=yes}} instead. (The value stat works normally with |raw=yes, but it does not represent the item's sell value. Check Module:Iteminfo#stat_value.) |
sentry
|
true | If set, then the item is a sentry-summoning weapon. |
shieldSlot
|
4 | Shield slot ID. |
shoeSlot
|
16 | Shoe slot ID. |
shopCustomPrice
|
60 | Purchase price, in Defender Medals. Is only set for items which are purchased with Defender Medals. The buy stat contains this value, automatically formatted with {{dm}}.
|
shootsEveryUse
|
true | Is set for certain projectile melee weapons. |
sound sounduse use sound usesound UseSound
|
Sound effect that is played when the item is used, formatted with {{sound}}. Note that the listed sound is only the base sound; it might be played with modified pitch and volume in-game. A few items have multiple possible sound effects; in that case all of them are listed.
| |
stack maxstack maxStack
|
9999 | Maximum stack limit. |
stringcolor stringColor
|
13 | String ID. |
summon
|
true | If set, then the item deals summon damage. |
tile id tileid tile createtile createTile
|
90 | Tile ID and sub-ID of the tile that the item produces when placed. |
tile sub id tile subid tilesubid placestyle placeStyle
|
24 | |
tile wand tilewand tileWand
|
1124 | Item ID of the block placed by the item, for block-placing wands. |
tool speed toolspeed useTime
|
15 | Tool speed for tools, (internal) use time for others. How long it takes to use the item, in ticks[2]. While the item is in use, the player cannot take any other actions. Note the distinction between useTime and usetime!
|
tooltip ToolTip
|
This value is currently always empty. It is reserved for the future. Use {{itemTooltip}} to retrieve tooltips.
| |
uniquestack uniqueStack
|
true | Is set for quest fish. See Fishing § Fishing quests for details regarding the special quality of these items. |
use delay usedelay reusedelay reuseDelay
|
5 | Use delay, i.e. time in ticks[2] before the item may be used again. Is set for Clockwork Assault Rifle, Medusa Head, Last Prism, Sky Fracture, Betsy's Wrath, and various summon weapons. |
use style usestyle useStyle
|
Hold out | How the item is held by the player when used or selected in the inventory. See Use Style IDs. |
use time usetime use useanimation useAnimation
|
12 | How long it takes the animation to play for the item, in ticks[2]. An interesting quirk is that if the useTime is lower than the useAnimation, it will be activated one or more times per use (e.g. Golden Shower). If the item is an auto-swinging sword, then the use time of the item (that is displayed in the game and on the wiki) is useAnimation - 1.Note the distinction between usetime and useTime!Use {{use time|{{iteminfo|...}}}} to obtain the in-game textual description of the use time value.
|
useammo useAmmo
|
Bullets | Type of ammunition the item uses. For common groups of ammo items, the translated name according to the localization (e.g. "Arrows" in English, "Pfeile" in German) is returned by the template. For other, singular ammo items, the untranslated English name (e.g. "Candy Corn" in English, "Candy Corn" in German) is returned. |
useturn useTurn
|
true | If set, then the player will turn to face the direction they are moving in when the item is used. If this stat is not set, then the player cannot switch directions while the item is in use. For example, the player can switch directions while using a sword (useTurn set), but not while using a spear (useTurn not set).
|
vanity
|
true | If set, then the item is a vanity item. |
velocity shootspeed shootSpeed
|
14 | Velocity of the projectile fired by the item, in pixels per tick[2]. For example, a value of 6 means that the projectile initially moves at 31 mph (22.5 格/秒). Note that this is merely the initial velocity of the projectile upon spawning; it may change afterwards depending on the projectile's behavior (such as the Demon Scythe, which speeds up).Use {{mph|{{iteminfo|...}} pixels}} to obtain the velocity as it would be displayed in-game by the Stopwatch and its upgrades.
|
waistSlot
|
16 | Waist slot ID. |
wall id wallid wall createwall createWall
|
313 | Wall ID of the wall that the item produces when placed. |
width
|
40 | Width of the item sprite, in pixels. |
wingSlot
|
39 | Wing slot ID. |
Examples
Specific stats
| Code | Result |
|---|---|
The Regeneration Potion grants the [[{{iteminfo|Regeneration Potion|buff}}]] buff for {{iteminfo|id=289|field=buff duration}} and can be sold for {{iteminfo|Regeneration Potion|sell}}.
|
The Regeneration Potion grants the Regeneration buff for 8 分钟 and can be sold for 2 SC. |
{{iteminfo|Ballista Cane|buy}}
|
|
{{iteminfo|Ballista Cane|sell}}
|
5 GC |
Maximum ID
Use {{iteminfo/maxId}} to display the greatest valid item ID: 5455. This is also possible via {{iteminfo||count}}, but note that this method is deprecated.
All stats
Use {{item stats table}} to display all available stats of an item.
{{item stats table|Terra Blade|collapsible=yes|style=min-width:270px}}results in:
| Stat | Value |
|---|---|
| accessory | |
| active | 1
|
| alpha | 0
|
| ammo | 0
|
| autoReuse | 1
|
| axe | 0
|
| backSlot | -1
|
| bait | 0
|
| balloonSlot | -1
|
| beardSlot | -1
|
| bodySlot | -1
|
| buffTime | 0
|
| buffType | 0
|
| buy | |
| cartTrack | |
| channel | |
| consumable | |
| craftable | 1
|
| createTile | -1
|
| createWall | -1
|
| crit | 0
|
| damage | 85
|
| DD2Summon | |
| defense | 0
|
| dye | 0
|
| expert | |
| faceSlot | -1
|
| fishingPole | 0
|
| flame | |
| frontSlot | -1
|
| glowMask | -1
|
| hairDye | -1
|
| hammer | 0
|
| handOffSlot | -1
|
| handOnSlot | -1
|
| hasVanityEffects | |
| headSlot | -1
|
| healLife | 0
|
| healMana | 0
|
| height | 30
|
| holdStyle | 0
|
| instanced | |
| internalName | TerraBlade
|
| isAShopItem | |
| knockBack | 6.5
|
| lavaWet | |
| legSlot | -1
|
| lifeRegen | 0
|
| magic | |
| makeNPC | 0
|
| mana | 0
|
| manaIncrease | 0
|
| material | 1
|
| maxStack | 1
|
| mech | |
| melee | 1
|
| mountType | -1
|
| name | Terra Blade
|
| neckSlot | -1
|
| netID | 757
|
| noMelee | 1
|
| notAmmo | |
| noUseGraphic | |
| noWet | |
| paint | 0
|
| paintCoating | 0
|
| pick | 0
|
| placeStyle | 0
|
| potion | |
| prefix | 0
|
| questItem | |
| ranged | |
| rare | 8
|
| rarity | 0
|
| reuseDelay | 0
|
| sacrifices | 1
|
| scale | 1
|
| sentry | |
| shieldSlot | -1
|
| shoeSlot | -1
|
| shoot | 985
|
| shootsEveryUse | 1
|
| shootSpeed | 12
|
| shopCustomPrice | |
| shopSpecialCurrency | -1
|
| stringColor | |
| summon | |
| tileBoost | 0
|
| tileWand | -1
|
| tooltipContext | -1
|
| type | 757
|
| uniqueStack | |
| useAmmo | 0
|
| useAnimation | 18
|
| UseSound | Item_1
|
| useStyle | 1
|
| useTime | 18
|
| useTurn | |
| value | 1000000
|
| vanity | |
| waistSlot | -1
|
| wet | |
| wetCount | 0
|
| width | 30
|
| wingSlot | -1
|
See also
- {{itemNameFromId}}
- {{itemIdFromName}}
- {{ItemInternalNameFromId}}
- {{ItemIdFromInternalName}}
- {{itemTooltip}}
- {{isItemID}}
- {{itemIdSet}}