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- 50% No longer has a hit limit Can now inflict Cursed Inferno debuff (Related: See Cursed Inferno buff) Can now inflict critical hits Medusa Head Rather118 KB (19,589 words) - 11:00, 16 February 2024
- Underground Hallow Dungeon Mechanics Aggro Attack speed Buffs Crafting Critical hit Damage Day and night cycle Debuffs Defense Difficulty Fishing Golf Health26 KB (519 words) - 19:21, 19 January 2023
- both of these updates (for DD2 and Terraria) out to everyone on November 15th! (Nov 3, 2016) https://forums.terraria.org/index.php?threads/pc-1-3-3-changelog14 KB (789 words) - 16:18, 14 March 2024
- hit 12 times per second. Each spider attacks roughly 3 times per second, so the 4th, 5th, and 6th spiders attacking an enemy will not be able to hit at5 KB (4,605 words) - 21:12, 27 March 2024
- 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute. V • D • E • P Game mechanics Combat Attack speed Autoswing Critical hit6 KB (1,101 words) - 06:48, 17 April 2024
- bonuses, which increase their attack rate and allow them to deal critical hits. The critical strike chance of these weapons will always be locked at 16.67%9 KB (3,264 words) - 10:52, 21 February 2024
- 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute. V • D • E • P Game mechanics Combat Attack speed Autoswing Critical hit15 KB (2,203 words) - 06:23, 17 April 2024
- version Desktop 1.4.4: Shards can now only generate once every 10 ticks (1/6th of a second), for a maximum of 6 shards a second. Titanium armor no longer5 KB (3,634 words) - 00:41, 1 February 2024
- Introduced. V • D • E • P Game mechanics Combat Attack speed Autoswing Critical hit Damage (Invincibility frame) Knockback Lock on(Desktop, Console, Mobile14 KB (874 words) - 18:57, 23 October 2023
- 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute. V • D • E • P Game mechanics Combat Attack speed Autoswing Critical hit6 KB (1,034 words) - 09:35, 26 February 2024
- Player.cs. V • D • E • P Game mechanics Combat Attack speed Autoswing Critical hit Damage (Invincibility frame) Knockback Lock on(Desktop, Console, Mobile22 KB (2,736 words) - 22:04, 17 April 2024
- once upon hitting an enemy, it is also possible that none of them are triggered. The damage increase effect can also apply to critical hits. Because the4 KB (2,538 words) - 08:40, 24 February 2024
- piercing damage, triggering invincibility frames for 1/6th second (10 ticks) on enemies. If an enemy is hit by more than one dart in that time frame, it will5 KB (3,039 words) - 18:23, 2 March 2024
- once upon hitting an enemy, it is also possible that none of them are triggered. The damage increase effect can also apply to critical hits. Because the7 KB (2,599 words) - 08:38, 24 February 2024
- Storm lasts 15 seconds, but it can only hit enemies up to 30 times. It disappears roughly 1 second after the 30th hit. There must be an unobstructed line6 KB (3,846 words) - 10:40, 21 February 2024
- output are damage and critical chance. Switching to a different magic weapon causes existing projectiles to use that weapon's critical chance instead, meaning6 KB (2,810 words) - 01:33, 26 March 2024
- in. The concept of a sword being stuck in stone originates from the 12th- or 13th-century poem Merlin by Robert de Boron, in which King Arthur was the5 KB (2,422 words) - 15:18, 25 April 2024
- terraria.org/index.php?threads/mobile-thanksgiving-update-coming-november-6th.4626/ http://web.archive.org/web/20160602204737/http://www.terrariaonline101 KB (827 words) - 17:02, 6 December 2023
- defeated. V • D • E • P Game mechanics Combat Attack speed Autoswing Critical hit Damage (Invincibility frame) Knockback Lock on(Desktop, Console, Mobile14 KB (2,238 words) - 20:09, 8 April 2024
- Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute3 KB (2,301 words) - 01:31, 25 February 2024