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I found Dryadisque in the Dungeon more then 3 times. I consider it a Dungeon find and have moved it from other to the Dungeon Category. 15:42, 11 November 2013 (UTC)

Powered by Birds

I changed the description from saying "Duck" to "Bird." True, the bird in the painting is larger than usual, but that's because it needed to be more detailed. The painting's name has "bird" in it, the engines in question use birds, there is no duck statue to use in such an engine, the painting predates the addition of ducks, and the bird in the painting isn't shaped like a duck (notably, it has a sharp beak, not a bill). In short: Not a duck. TheWarlocke (talk) 18:14, 1 March 2015 (UTC)


Someone should get screenshots with each of the paintings to show what they look like when placed. — Preceding unsigned comment added by at 19:46, 19 December 2013 (UTC)

Some paintings aren't generated in the Dungeon?

I was trying to obtain all the dungeon paintings, so I've created exactly 25 worlds. There were at least several copies of the most paintings, but I haven't seen a single one of these:

  1. The Creation of the Guide
  2. Facing the Cerebral Mastermind
  3. Impact
  4. Sparky
  5. Trio Super Heroes

Can anyone confirm that these paintings are generated as well, either in the Dungeon or elsewhere? — Preceding unsigned comment added by at 11:59, 11 August 2015 (UTC)

In my experience, I have created over 200 worlds in order to get those paintings, (except for "Sparky" which was introduced in v1.3). At that point I had found "Facing the cerebral mastermind" at least twice and "Impact" once but none of the others. Since v 1.3, I have created at least 50 more worlds, most being large maps and in normal mode but haven't had any luck so far. These paintings are apparently just exceedingly rare. They do seem to exist though according to the following line of reasonment: Using the third party map viewer "TerraMap" ( thanks to the author:Jason Coon )on the shared world "builder's workshop" (found on Curse downloads, thanks to Project Manager: Teliva), each of my missing 3 paintings show a distinct unique signature and color representation. Hope you find these infos useful and keep up the patience :) 06:47, 14 August 2015 (UTC)MiniSeb
Horrendously grateful for the answer. Should this issue be reported at the official forum as a bug? I see no reason for any painting to be THAT rare. I'll try to report it, I think. 09:11, 16 August 2015 (UTC)
Not sure if it is a bug. I can't yet confirm that they actually appear in , after 100 worlds I have yet to see them. I have added notes and additions to the description indicating that those paintings are exceptionally rare. it does seem odd that some of them have such an extreme rarity. — Preceding unsigned comment added by at 04:58, 4 August 2016 (UTC)
I myself have found the painting "Impact". It was in the very lower ends of the Dungeon. — Preceding unsigned comment added by Konichiwah89 (talk • contribs) at 15:05, 19 July 2017 (UTC)
That's likely because 1.3.5 fixed the spawn rates for the more rare paintings. Impact, and the others listed here, appear much more often now. – KM100 (talk) 15:33, 19 July 2017 (UTC)

Painting Rarities

So i actually dug around the code and I think I figured out how painting rarity is decided. Looks like the function randPictureTile() in the WorldGen.cs will try to pick a painting size , if it's a large size it generates a random number between 0 and 16 . these numbers are tweaked and then correlated to the painting "style" when the tile itself is placed

Styles :

0 - "The Eye Sees the End"

1 - "Something Evil is Watching You"

2 - "The Twins Have Awoken"

3 - "The Screamer"

4 - "Goblins Playing Poker"

5 - "Dryadisque"

6 - "Impact"

7 - "Powered by Birds"

8 - "The Destroyer"

9 - "The Persistency of Eyes"

10 - "Unicorn Crossing the Hallows"

11 - "Great Wave"

12 - "Starry Night"

13 - "Facing the Cerebral Mastermind"

14 - xxxxx No painting, prohibited value.

15 - "Trio Super Heroes"

16 - "The Creation of the Guide"

30 - "Sparky"

The code:

	int maxValue = 17;
        num2 = WorldGen.genRand.Next(maxValue);
        for (int index = 0; index < 2; ++index)
          if (num2 == 6)
            num2 = WorldGen.genRand.Next(maxValue);
          if (num2 == 13)
            num2 = WorldGen.genRand.Next(maxValue);
          if (num2 == 14)
            num2 = WorldGen.genRand.Next(maxValue);
          if (num2 == 15)
            num2 = WorldGen.genRand.Next(maxValue);
        if (num2 > 13)
          if (num2 == 14)
            num2 = 15;
          else if (num2 == 15)
            num2 = 16;
          else if (num2 == 16)
            num2 = 30;

As you can see if a 6,13,14, or 15 is rolled the code will re-roll that number again. up to 2 times. This would explain the insane rarity of things like "The Creation of the Guide". Oddly Sparky seems to have the same chance as all the others and i don't think i've ever seen that painting. Maybe just bad luck on my end. — Preceding unsigned comment added by at 20:36, 3 April 2017 (UTC)

I'm not sure I understand how that code works, but... If the RNG rolls a number between 0 and 16, and Sparky has an assigned number of 30, shouldn't that mean that the RNG just can't roll Sparky's assigned number? Morenohijazo (talk) 18:44, 4 April 2017 (UTC)
If it rolls a 16, then num2 = 30. – Ferretwings (talk) 19:06, 4 April 2017 (UTC)

I want to update the page but I can't for some reason

I tried to add an edit like the following (embedded) but the page keeps sending a "HTTP 413" error on me. I have no idea what I did wrong. Also, can someone verify how many paintings are in each version of the game? Because I'm not sure if the Traveling Merchant would sell the Moon Lord painting in the 3DS version, or if he even exists in the 3DS version. Anzasquiddles (talk) 02:41, 23 May 2020 (UTC)

Prince of Persia reference

I realised that the "The Sands of Slime" painting is a play on "The Sands of Time". --Superwill771 (talk) 00:51, 1 June 2020 (UTC)

"Sands of Time" is a reference to sand in an hourglass, signifying the passage of time, which is already noted for the painting. Prince of Persia is referencing the same thing, but there is no link between the painting and Prince of Persia directly. Shyskream6284 (talk) 16:10, 2 June 2020 (UTC)

Traveling Merchant

The travelling merchant doesn’t exist on the 3ds version — Preceding unsigned comment added by at 14:56, 5 August 2020 (UTC) (UTC)

Is anybody else finding Prehistory Preserved especially rare compared to the other Underground Desert paintings?

I feel as if I've found a load of each of the other ones and zero Prehistory Preserveds. I hope we don't have another pre-1.3.5 Trio Super Heroes/Creation of the Guide/Sparky situation. — Preceding unsigned comment added by Prototype033 (talk • contribs) at 21:28, 4 September 2020 (UTC)

Corrected the values for the dungeon paintings

I was looking it over and nothing was adding up with the previous values, and I found that they were slightly off for some reason. Going off of what the notes section was stating, the guardian's gaze should have a 1/49 chance (2 1/7 rolls) if a 3x3 painting is chosen, with an overall chance of 100x(2/3)x(1/49) =1.3605%. From there, the other 6 3x3 paintings collectively should have a 48/49 chance if a 3x3 painting is chosen, with each one having an individual chance of 100x(2/3)x(1/6)x(48/49)=10.8844%. And finally, the 6x4 paintings each have a 1/17 chance if a large painting is chosen, for a total chance of 100x(1/3)x(1/17)=1.9608%. Adding these all up should come out to 100% since these calculations are done when a painting is generated, and we get that with: 6x10.8844% + 17x1.9608% + 1.3605% = 100.0005%, very slightly off due to rounding. Just thought I'd leave this additional information and the math behind it here to explain why the edit was made. Stranded at sea (talk) 02:43, 7 May 2021 (UTC)

And to add on to the latest edit to the page, if the persistency of eyes does end up having a different chance similar to guardians gaze, then the percentages will need to be adjusted for the 6x4 paintings accordingly. Stranded at sea (talk) 15:29, 7 June 2021 (UTC)

Possible Trivia reference

The Silent FishSilent Fish(Desktop, Console and Mobile versions) could be a reference to the singing fish models created by Kevin Heckart (Youtube / TikTok). BadPiggy1024 (talk) 07:40, 1 October 2022 (UTC)

"A Horrible Night for Alchemy"

The added description regarding one of the potions is incorrect. The heart-shaped bottle is not a Love Potion, but in fact a Heartreach Potion. This is because the Love Potion lays on a 45-degree tilt; Heartreach does not. — Preceding unsigned comment added by ThatAltermaven (talk • contribs) at 09:42, 24 November 2022 (UTC)

Some preexisting placed paintings are outdated

Some paintings, like in the Underground Cabins and the Underworld, have been resprited in 1.4.4. I am currently working on updating them using Piskel. Perhaps there are more oudated paintings I still don't know. --Blazerun19 (talk) 14:23, 15 March 2023 (UTC)