Multijogador

Fonte: Terraria Wiki
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Última edição por BadPiggy1024 em 2024-01-23 07:06:20.
Tela que aparece após clicar na opção "Multijogador" na versão para Versão para Computador Computador da Steam de Terraria.

Multijogador é um modo de jogo onde o Terraria pode ser jogado com ou contra outros jogadores remotos. Os jogos multijogador são cooperativos por padrão, com o jogador versos jogador (JvJ) disponível para ativação assim que um jogo multijogador é criado.

Tipos

Veja também: Veja também: Guia:Criando um servidor de Terraria e Guia:Criando um servidor Multijogador pelo Steam

(Versões para Computador e Console) Computador / Console

Existem dois tipos de ambientes multiplayer: Servidor e "Criar e Jogar".

  • Host & Play games are started via the regular Terraria application. The first player chooses "Criar e Jogar", chooses options, and starts the world, becoming the host. Other network or internet players can then join, by choosing "Entrar" from the multiplayer menu or "Entrar pelo Steam" if they are friends on Steam. The world shuts down when the original player leaves the world. This option is normally used for smaller LAN games or for small online games.
  • Versão para Computador Servers: Major internet multiplayer games run on servers. Servers are started via the TerrariaServer.exe file included with each Windows Terraria installation, or via a third-party server program – see server for details. A server allows the game world to run on a separate computer, with no graphical requirements, and without requiring any particular player to remain connected. Players can join server games by choosing "Entrar por IP" from Terraria's multiplayer menu, then entering the server information. Server lists can be found below, in the "Server lists" section on this page. In server multiplayer games, the host server provides the world file, and has the ability to communicate with players, save the map, close the server, set the time of day, and kick or ban players.

Versão para Celular Celular

  • The player will need to press "Multiplayer", and then press on their preferred character. Then the screen will read: "Searching for local hosts...", or if the "online" button was pressed then it will just wait until it finds someone. Third-party applications exist to forward these games over the internet rather than just over a single network, such as Multi Terraria or Terraria MP, but others are unsupported and come with no guarantee. There is a maximum of 8 players allowed in one world.
  • To host a LAN World, the device will have to have at least 1 GB of RAM.

3DSVersão para Nintendo 3DS

  • Depois de selecionar um personagem, o jogador pode escolher "Multiplayer" e "Start Game" para hospedar um mundo localmente. Os jogadores que querem participar de um mundo podem selecionar "Join World" e selecionar o mundo preferido na lista. Até 4 jogadores podem entrar em um mundo de uma só vez.
  • Observe que os mundos expandidos hospedados pelos sistemas New Nintendo 3DS ou 2DS impedem que os usuários com um 3DS original ou 2DS participem, já que esses sistemas não suportam o recurso Expanded World.

JvJ

PvP.png
PvP icons
"Time" redireciona aqui. Para outros usos, veja Time (desambiguação).

Player versus player (PvP) is a multiplayer mode that allows players, or teams of players, to attack each other. PvP is activated by joining a multiplayer world and enabling the PvP option by clicking on the crossed swords Versão para Computador near the armor and accessory slots / Versão para Celular in the PvP menu found in the inventory. In the Versão para Computador Versão para Computador e Versão para Celular Versão para Celular, the only way a player can damage another player is if both players have the PvP option enabled, or through traps such as Boulders, Land Mines, or lava.

There is also the option of joining a team by selecting one of the colored shield icons near the armor and accessory slots. Once a team is selected, there is an on-screen display providing information about the distance (and direction) and health of the teammates. PvP players on the same team can see each other on the minimap, while other PvP players cannot. There are five different teams available: red, green, blue, yellow, and purple. Selecting the white shield removes the player from their current team.

(Versões para Computador, Console e Celular) If a player has equipped or is holding an informational item such as the PDA, any teammates standing within 50 tiles of them can also see the data readout from it. Furthermore, teammates within 50 tiles also receive the player's accessory luck increase. The luck increase does not stack, however.[1]

(Versões para Computador, Console e Celular) Se um jogador estiver segurando um item informativo, como o Celular, qualquer colega de equipe que esteja próximo a ele também poderá ver a leitura de dados dele.

Capture a Gema

Os jogadores de JvJ podem jogar Capture a Gema, que opera de forma semelhante a Capture a bandeira. Capture a gema requer Gemas Grandes, um para cada time que pode ser criado usando 15 Ametista, Safira, Esmeralda, Rubi, Âmbar ou Diamante. As equipes tentam roubar a gema da equipe adversária e traze-la de volta para a sua própria base. Gemas grandes exibem gráficos pairando sobre qualquer jogador que esteja carregando um, e sempre caem ao lado dos jogadores mortos, independentemente da Dificuldade de seu personagem.

(Versões para Computador, Console e Celular) As Gemas Grandes podem ser mantidas em seus respectivos detentores, em vez de um jogador segurá-las.

Aspectos únicos do modo JvJ

  • The length of the invincibility frame after taking damage is greatly reduced if it came from another player: Normally, the player would receive 0,67 segundos of invincibility. In PvP, they only receive 0,13 segundos. This can make weapons weaker that have a use time lower than 8.
  • Players killed by other players do not drop coins. By extension, players that are killed by their own explosives also do not drop coins, even in singleplayer worlds.
  • When players respawn, they have full health instead of half health ((Versões para Old-gen console e 3DS) 100 health), but this will not work if players were killed by the debuff by another player's weapon.
  • Critical hits and unique knockback values do not apply in PvP. Because of this, the best modifier for weapons that will be exclusively used for PvP and cannot have their speed modified is generally Ruthless, which simply maximizes raw damage per hit.

Itens exclusivos do multijogador

Esses itens só podem ser obtidos no modo multijogador. No entanto, uma vez que os itens são obtidos, eles podem ser transferidos para um mundo de um jogador.

  • Tintura da EquipeTintura da Equipe(Versões para Computador, Console, Old-gen console e Celular)
  • Tintura para Cabelo da EquipeTintura para Cabelo da Equipe(Versões para Computador, Console, Old-gen console e Celular)

Although Wormhole Potions only drop from Pots if the game is in multiplayer (even if the player is the only one playing at that time), they can always be crafted, even when playing on singleplayer. However, they are unusable when playing alone, so it could be considered that their usability is multiplayer-exclusive and depends on having other players on the same team.

Lista de servidores

Notas

  • Very few accessories are designed specifically for multiplayer combat; one example is the Paladin's Shield.
  • Multiplayer games cannot be paused by participating players.
    • Versão para Console The ability to pause returns after all players except the owner have quit.
  • Playing multiplayer does not increase game difficulty in Classic Mode outside of invasions, making multiplayer useful for defeating difficult bosses or events.
    • In Modo Perito(Versões para Computador, Console e Celular) and Modo Mestre(Versões para Computador, Console e Celular), bosses' health and the amount of kills required to complete invasion events will scale with the number of players. This can make some fights more difficult than in singleplayer, even when accounting for the additional players.
  • In multiplayer, a special boss loot drop mechanic is used in Expert and higher difficulties. In Classic Mode, only a standard amount of loot will be dropped from a boss, regardless of the number of players involved in the fight. In Expert and Master Mode, Treasure Bags and Master Mode-exclusive pet/mount summon items are given to all players who dealt damage to the boss when it is defeated, thus increasing the total amount of loot.
    • Furthermore, the game uses a dynamic player list to keep track of players involved in a boss fight. The first player to join the server takes the 0 slot of the list, and the second player takes the 1 slot, and so on. When a player deals damage to the boss, their slot will be marked as "involved". When the boss is defeated, the game will check all active players (players that are online) and their slots, and drop a Treasure Bag for each of the respective player whose slot status is "involved".
      • If the player in the 0 slot disconnects from the server, the next player who connects into the server takes the 0 slot. So, if player A deals damage to the boss and disconnects, and player B connects into the server immediately, B will receive a Treasure Bag even if they did not deal damage to the boss.
      • Another example: a server contains three players who connected in this order: A, B, then C, only B damages the boss, and then B and C quits. If they reconnect in this order: C, B, and after they join the server (without damaging the boss), player A kills the boss, then only A and C can receive a Treasure Bag.
  • Users of different platforms (Versão para Computador / PlayStation / Xbox One / Xbox 360 / Versão para Celular / Windows Phone) cannot play multiplayer games together. Only Android Android and iOS & iPadOS iOS users can play cross-platform with each other.

Unless they are on a LAN and with the same version of the game, tested on Android and PC only.

    • (Versões para Computador, Console e Celular) Crossplay is planned once Desktop, Console, and Mobile reach parity.
  • In the Wii U Wii U version, the player can change between teams using the GamePad.
  • In the Versão para Console Versão para Console, split-screen co-op counts as multiplayer.

Histórico

  • Computador 1.4.0.5:
    • Fixed an issue where Jousting in PvP didn't take momentum damage into consideration.
    • The Multiplayer server is now more strict about fake connection attempts.
  • Computador 1.4.0.4:
    • Fixed a bug allowing players to join servers running corrupted world files.
    • Fixed a bug where team nameplates didn't display in the correct position.
    • Fixed a bug with team nameplates not displaying healthbars of teammates even if they were damaged.
  • Computador 1.4.0.3: Team nameplates no longer display individual health if the member's health is at full to improve performance.
  • Computador 1.3.4.4:
    • Fixed maps not loading properly when joining.
    • Fixed multiple multiplayer client crashes.
    • Fixed situations where the Old One's Army enemies would spawn invisible in multiplayer if they were too far from the player.
  • Computador 1.3.4.1:
    • Fixed Defender Medals dropping only in stacks of 1 instead of their intended amount in Multiplayer.
    • Fixed silent crash when using the Last Prism.
    • Fixed some enemies being invisible on spawn during the Old One's Army.
  • Computador 1.3.2:
    • Fixed extremely long-timed buffs not updating properly in Multiplayer.
    • Significantly reduced count of unnecessary player synchronization calls, which hindered servers with a high player count.
  • Computador 1.3.0.1:
    • Added Steam integration.
    • Added new pink team.
    • PVP and team icons changed.
    • Wormhole Potion added.
  • Computador 1.2:
    • PvP damage is no longer doubled.
    • Any player that enables PvP will no longer be visible on the Minimap, except for team members.
  • Celular 1.3.0.7: Changed mechanics vastly to closely match Desktop 1.3.0.1.

Referências

  1. Informação obtida do código fonte da Versão para Computador Computador 1.4.4.9, methods UpdateEquips() in Terraria.Player.cs e RefreshInfoAccsFromTeamPlayers() in Terraria.Player.cs.