Template:Whip note

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This template is i18n-ready, which means it is easy to localize for different languages. Please see I18n & l10n for templates to learn more.
See Template:Whip note/l10n for the localization of this template.
Template-info.svg Documentation The documentation below is transcluded from Template:Whip note/doc. (edit | history)

Used to display a standarized description for whips.

Usage

{{ whip note | name=<weapon name> (optional) | tagdmg = <percentage> (optional) | tagcrit = <percentage> (optional) | penalty =<percentage>}}

name

The name of the whip; default is {{PAGENAME}}

tagdmg

The summon tag damage of the whip. Omit if no tag damage.

tagcrit

The summon tag critical strike chance of the whip.

penalty

The multihit penalty of the whip.

Examples

Code Result
{{whip note|name=Leather Whip|tagdmg=4|penalty=50%}} Like other whips, it causes minions and sentries to focus on the last-struck enemy and increases their damage against the target by 4.

If the Leather Whip hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 50%.

{{whip note|name=Morning Star|tagdmg=8|tagcrit=12%|penalty=5%}} Like other whips, it causes minions and sentries to focus on the last-struck enemy and increases their damage against the target by 8. Uniquely, it also grants minions and sentries the ability to deal critical hits at a fixed 12% chance.

If the Morning Star hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 5%.

{{whip note|name=Firecracker|penalty=33%}} Like other whips, it causes minions and sentries to focus on the last-struck enemy.

If the Firecracker hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 33%.

{{whip note|name=Cool Whip|tagdmg=6|penalty=30%}} Like other whips, it causes minions and sentries to focus on the last-struck enemy and increases their damage against the target by 6.

If the Cool Whip hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 30%.