This article is about the group of summon weapons. For the hook, see Ivy Whip.
Whips are summon weapons that swing in an arcing motion instead of summoning a secondary character. They do not consume mana when used. Like all summoning weapons, whips receive damage bonuses from summon damage and cannot normally deal critical hits. The last enemy hit by a whip will be targeted by the player's minions and sentries, as if the player had pressed ⚷ Open / Activate on the enemy with a minion/sentry-summoning weapon.
Most whips inflict a special debuff on struck enemies for 4 seconds,[1] "tagging" them. Minions and sentries deal increased damage to tagged enemies and may have additional effects, depending on the whip. For instance, enemies tagged by the Firecracker whip cause a small explosion when taking damage from minions or sentries.
Whips pierce an unlimited number of enemies, but will deal progressively less damage to each additional enemy they hit per swing. The damage dealt will be reduced by a fixed percentage on each consecutive hit. This stat for each whip is listed as "Multihit penalty" in the table below.
Whips can have the same modifiers as swords. Their best modifier is Legendary.
All whips are affected by melee speed bonuses, the autoswing effect from the Feral Claws and its upgrades, and bonuses from flasks. Any other melee bonuses do not affect whips.
Each whip inflicts its own special "tag" debuff, and the summon tag damage and critical strike chance can be stacked with the use of multiple different whips.[2]
The summon tag bonus has a greater effect on minions and sentries with low base damage.
Using multiple different whips has an even greater effect on minion DPS compared to using only one whip, as whips' summon tag bonuses can be stacked.
Melee-oriented armor sets and equipment, such as the Feral Claws, can greatly increase whips' effectiveness, since they benefit from melee attack speed bonuses.
Whips' large range and ability to attack through blocks make them useful for breaking thorny bushes, vines, and safely trigger Rolling Cacti to roll away.
Trivia
Whips were added as a homage to summoners with whips from the Japanese science fantasy media franchise Final Fantasy, notably Rydia from the video game Final Fantasy IV. They also reference the monster-catching and summoning Beastmaster class from the video game Final Fantasy V.
In real life, whips are generally used on animals, for training and performance purposes. This is potentially why the Zoologist sells the Leather Whip.
Despite its name, the Ivy Whip is a hook, present before whips were added to the game.
↑Information taken from the Desktop1.4.3.6 source code, method StatusNPC() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version is 1.4.4.9.
↑Information taken from the Desktop1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.