Whips

From Terraria Wiki
Jump to navigation Jump to search
Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
This article is about the group of summon weapons. For the hook, see Ivy Whip.

Whips are summon weapons that swing in an arcing motion instead of summoning a secondary character. They do not consume mana when used. Like all summoning weapons, whips receive damage bonuses from summon damage and cannot normally deal critical hits. The last enemy hit by a whip will be targeted by the player's minions and sentries, as if the player had pressed Open / Activate on the enemy with a minion/sentry-summoning weapon.

Most whips inflict a special debuff on struck enemies for 4 seconds,[1] "tagging" them. Minions and sentries deal increased damage to tagged enemies and may have additional effects, depending on the whip. For instance, enemies tagged by the Firecracker whip cause a small explosion when taking damage from minions or sentries.

Whips pierce an unlimited number of enemies, but will deal progressively less damage to each additional enemy they hit per swing. The damage dealt will be reduced by a fixed percentage on each consecutive hit. This stat for each whip is listed as "Multihit penalty" in the table below.

Whips can have the same modifiers as swords. Their best modifier is Legendary.

Types

There are 9 different types of whips, 6 of which are Hardmode-exclusive.

Name Damage Velocity Use time Knockback Range
(tiles)
On-hit effect Multihit penalty HM Rarity Sell Source
Leather Whip Leather WhipInternal Item ID: 4672 14 8 30
(Average)
1
(Extremely weak)
11 4 summon tag damage 50% Blue (Rarity level: 1) 2 GC Purchased from the Zoologist (10 GC).
Snapthorn SnapthornInternal Item ID: 4913 18 8 30
(Average)
1.5
(Extremely weak)
15 6 summon tag damage,
attack speed bonus,
Poisoned
40% Orange (Rarity level: 3) 1 GC Crafted: 15 Stinger + 3 Vine + 12 Jungle Spores ( @ Iron Anvil / Lead Anvil )
Spinal Tap Spinal TapInternal Item ID: 5074 27 10 30
(Average)
2
(Very weak)
18 7 summon tag damage 10% Green (Rarity level: 2) 1 GC50 SC Crafted: 90 Bone + 55 Cobweb ( @ Work Bench )
Firecracker FirecrackerInternal Item ID: 4912 37 8 30
(Average)
2
(Very weak)
21 Blazing energy,
Hellfire
34% ✔️ Light Red (Rarity level: 4) 3 GC Dropped by Wall of Flesh.
Cool Whip Cool WhipInternal Item ID: 4911 45 8 30
(Average)
1.5
(Extremely weak)
23 6 summon tag damage,
snowflake minion, Frostbite
30% ✔️ Light Red (Rarity level: 4) 4 GC Crafted: 8 Soul of Light + 8 Soul of Night + Frost Core ( @ Mythril Anvil / Orichalcum Anvil )
Durendal DurendalInternal Item ID: 4678 55 12 28
(Average)
2
(Very weak)
24 9 summon tag damage,
attack speed bonus
20% ✔️ Pink (Rarity level: 5) 4 GC60 SC Crafted: 12 Hallowed Bar ( @ Mythril Anvil / Orichalcum Anvil )
Dark Harvest Dark HarvestInternal Item ID: 4680 100 12 27
(Average)
3
(Very weak)
28 10 summon tag damage,
dark energy,
attack speed bonus
10% ✔️ Yellow (Rarity level: 8) 10 GC Dropped by Pumpking.
Morning Star Morning StarInternal Item ID: 4679 165 8 35
(Slow)
11
(Extremely strong)
28 8 summon tag damage
and 12% critical chance
5% ✔️ Yellow (Rarity level: 8) 6 GC Dropped by Blue Armored Bones, Hell Armored Bones, and Rusty Armored Bones.
Kaleidoscope KaleidoscopeInternal Item ID: 4914 180 12 30
(Average)
4
(Weak)
33 20 summon tag damage
and 10% critical chance
10% ✔️ Yellow (Rarity level: 8) 5 GC Dropped by Empress of Light.

Notes

  • All whips are affected by melee speed bonuses, the autoswing effect from the Feral Claws and its upgrades, and bonuses from flasks. Any other melee bonuses do not affect whips.
  • Each whip inflicts its own special "tag" debuff, and the summon tag damage and critical strike chance can be stacked with the use of multiple different whips.[2]
  • Whips produce a unique sound when used.

Tips

  • The summon tag bonus has a greater effect on minions and sentries with low base damage.
    • Using multiple different whips has an even greater effect on minion DPS compared to using only one whip, as whips' summon tag bonuses can be stacked.
  • Melee-oriented armor sets and equipment, such as the Feral Claws, can greatly increase whips' effectiveness, since they benefit from melee attack speed bonuses.
  • Whips are effective against enemies that pass through blocks, such as worm enemies, Cursed Skulls, and casters with destructible projectiles.
  • Whips' large range and ability to attack through blocks make them useful for breaking thorny bushes, vines, and safely trigger Rolling Cacti to roll away.

Trivia

  • Whips were added as a homage to summoners with whips from the Japanese science fantasy media franchise Final Fantasy, notably Rydia from the video game Final Fantasy IV. They also reference the monster-catching and summoning Beastmaster class from the video game Final Fantasy V.
  • In real life, whips are generally used on animals, for training and performance purposes. This is potentially why the Zoologist sells the Leather Whip.
  • Despite its name, the Ivy Whip is a hook, present before whips were added to the game.

History

  • Desktop 1.4.4: Whip tags and effects now apply to sentry damage (the same way they apply to minions).
  • Desktop 1.4.1:
    • Added Spinal Tap.
    • Whips now benefit from the effects of flasks.
    • Every whip (except for Leather Whip) got a range increase.
      • Speed modifiers no longer have an inverse effect on range.
    • Whip damage penalty is now heavier on early whips and lighter on later whips.

References

  1. Information taken from the Desktop version Desktop 1.4.3.6 source code, method StatusNPC() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.