Minion-summoning weapons

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Minion-summoning weapons are summon weapons that spawn secondary characters which automatically attack enemies within range. Minions usually walk or fly, and deal damage on contact or with projectiles. Minions cost mana to summon, with no continuous cost while existing. They cannot be hurt or killed, and they follow the player until the player dies, summons a replacement minion, manually cancels their buff, or exits the world.

The best modifier for pre-Hardmode minion-summoning weapons is generally Mythical, while the best modifier for Hardmode minion-summoning weapons is generally Ruthless.

Types

There are 21 different types of minion-summoning weapons, 14 of which are Hardmode-exclusive.

Name Damage Velocity Use time Knockback Crit Autoswing HM Rarity Sell Source
Abigail's Flower Abigail's Flower(Desktop, Console and Mobile versions)Internal Item ID: 5114 6 10 36
(Very slow)
2
(Very weak)
✔️ Orange (Rarity level: 3) 50 SC Found on grass near placed Tombstones.
Blade Staff Blade Staff(Desktop, Console and Mobile versions)Internal Item ID: 4758 6 10 36
(Very slow)
0
(No knockback)
✔️ ✔️ Pink (Rarity level: 5) 1 GC Dropped by Queen Slime.
Deadly Sphere Staff Deadly Sphere Staff(Desktop, Console and Mobile versions)Internal Item ID: 3249 40 10 36
(Very slow)
2
(Very weak)
✔️ ✔️ Yellow (Rarity level: 8) 10 GC Dropped by Deadly Sphere.
Desert Tiger Staff Desert Tiger Staff(Desktop, Console and Mobile versions)Internal Item ID: 4607 41 40 36
(Very slow)
4
(Weak)
✔️ ✔️ Yellow (Rarity level: 8) 20 GC Found in Desert Chest.
Finch Staff Finch Staff(Desktop, Console and Mobile versions)Internal Item ID: 4281 7 10 36
(Very slow)
4
(Weak)
✔️ Blue (Rarity level: 1) 1 GC Found in Living Wood Chests.
Flinx Staff Flinx Staff(Desktop, Console and Mobile versions)Internal Item ID: 5069 8 10 36
(Very slow)
2
(Very weak)
✔️ Orange (Rarity level: 3) 50 SC Crafted:
6 Flinx Fur + 10 Gold Bar ( @ Work Bench )
or
6 Flinx Fur + 10 Platinum Bar ( @ Work Bench )
Hornet Staff Hornet Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2364 12 10 22
(Fast)
2
(Very weak)
✔️ Orange (Rarity level: 3) 70 SC Crafted: 14 Bee Wax ( @ Iron Anvil / Lead Anvil )
Imp Staff Imp Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2365 17 10 36
(Very slow)
2
(Very weak)
✔️ Orange (Rarity level: 3) 54 SC Crafted: 17 Hellstone Bar ( @ Iron Anvil / Lead Anvil )
Optic Staff Optic Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2535 24 30 36
(Very slow)
2
(Very weak)
✔️ ✔️ Pink (Rarity level: 5) 2 GC Crafted: Black Lens + 2 Lens + 12 Hallowed Bar + 20 Soul of Sight ( @ Mythril Anvil / Orichalcum Anvil )
Pirate Staff Pirate Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2584 40 10 36
(Very slow)
6
(Average)
✔️ ✔️ Pink (Rarity level: 5) 1 GC Dropped by Pirates and Flying Dutchman.
Pygmy Staff Pygmy StaffInternal Item ID: 1157 40 10 28
(Average)
3
(Very weak)
✔️ ✔️ Lime (Rarity level: 7) 7 GC Dropped by Plantera.
Raven Staff Raven StaffInternal Item ID: 1802 55 10 28
(Average)
3
(Very weak)
✔️ ✔️ Yellow (Rarity level: 8) 10 GC Dropped by Pumpking.
Sanguine Staff Sanguine Staff(Desktop, Console and Mobile versions)Internal Item ID: 4269 35 10 36
(Very slow)
3
(Very weak)
✔️ ✔️ Light Red (Rarity level: 4) 5 GC Dropped by Dreadnautilus.
Slime Staff Slime StaffInternal Item ID: 1309 8 10 28
(Average)
2
(Very weak)
✔️ Light Red (Rarity level: 4) 2 GC Dropped by most slime types and Slimed Zombie.
Spider Staff Spider Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2551 26 10 36
(Very slow)
3
(Very weak)
✔️ ✔️ Light Red (Rarity level: 4) 1 GC Crafted: 16 Spider Fang ( @ Iron Anvil / Lead Anvil )
Stardust Cell Staff Stardust Cell Staff(Desktop, Console and Mobile versions)Internal Item ID: 3474 60 10 36
(Very slow)
2
(Very weak)
✔️ ✔️ Red (Rarity level: 10) 10 GC Crafted: 18 Stardust Fragment ( @ Ancient Manipulator )
Stardust Dragon Staff Stardust Dragon Staff(Desktop, Console and Mobile versions)Internal Item ID: 3531 40 10 36
(Very slow)
2
(Very weak)
✔️ ✔️ Red (Rarity level: 10) 10 GC Crafted: 18 Stardust Fragment ( @ Ancient Manipulator )
Tempest Staff Tempest StaffInternal Item ID: 2621 50 10 36
(Very slow)
2
(Very weak)
✔️ ✔️ Yellow (Rarity level: 8) 5 GC Dropped by Duke Fishron.
Terraprisma Terraprisma(Desktop, Console and Mobile versions)Internal Item ID: 5005 90 10 36
(Very slow)
4
(Weak)
✔️ ✔️ Pink (Rarity level: 5) 20 GC Dropped by Empress of Light if all damage is dealt during the day.
Vampire Frog Staff Vampire Frog Staff(Desktop, Console and Mobile versions)Internal Item ID: 4273 11 10 36
(Very slow)
5
(Average)
✔️ Orange (Rarity level: 3) 1 GC Dropped by Zombie Merman and Wandering Eye Fish.
Xeno Staff Xeno Staff(Desktop, Console and Mobile versions)Internal Item ID: 2749 36 10 36
(Very slow)
2
(Very weak)
✔️ ✔️ Yellow (Rarity level: 8) 10 GC Dropped by Martian Saucer.

Notes

  • Minions follow players in a manner similar to pets. Most cannot move through blocks when attacking, but they can while chasing the player. The exceptions are Sharknados, UFOs, the Desert Tiger, the Stardust Dragon, Enchanted Daggers, Sanguine Bats, and Terraprisma, all of which can attack through blocks.
  • By default, a player can only have a single minion summoned at once. Various boosts can raise the player's minion capacity ("slots"), allowing the same minion to be summoned multiple times, or several different minions to be summoned. Using the proper armor, accessories and buffs, the maximum number of minions can be raised up to 11.
    • If the minion cap later drops below the number of minions in use, minions are randomly chosen and dismissed until the number of minions is below the current cap.
    • The Optic Staff, Stardust Dragon Staff, Abigail's Flower, and Desert Tiger Staff have special minion capacity logic. See their pages for details.
    • Note that when trying to obtain the "You and What Army?" achievement, a pair of the Twins count as one minion.
    • Minion cap boosts do not affect pets or light pets.
  • Minions count as buffs and contribute to the 44 buff/debuff limit. The player can potentially lose their minions in the middle of a fight if the buffs get pushed off by other buffs/debuffs. This can be mitigated by managing the total number of buffs:
    • Turning off non-combat buffs (pets and light pets)
    • Limiting the number of active potions to only the most important potions
    • Using only one or two types of minion at a given time
    • Not activating unnecessary buffs (e.g. Ammo Box if one does not intend to use ammo based weapons)
    • Removing extraneous buff granting items from arenas (like Water Candles)
    • Using debuff immunity accessories to prevent acquiring a debuff
  • Flinx, Vampire Frog, and the Pirates are the only minions that are capable of swimming in all liquids whilst pursuing enemies.
  • Minions do not differentiate between enemies summoned by statues and normal enemy spawns.

Achievements

Achievement You and What Army.png
You and What Army? • “Command nine summoned minions simultaneously.”
Have nine minions summoned at the same time. (Desktop, Console and Mobile versions)
Category: Challenger Challenger

Tips

  • Players may want to avoid using minions in some situations, as they may accidentally trigger events: